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On January 04 2011 10:46 Nemesis wrote: Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.
As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity. I wouldn't say that encouraging activity is isn't that important. It's crucial. Right now the mafia would love if we all just kept silent and tried not do do anything. Lets start making this real. Drastic inactivity calls for drastic measures
Well Team 3 and Team 9 Haven't posted yet. And I've been poking at BC all the time. So I guess lets start off by pressuring them until they speak
##Vote Team 3: Beneather/Bloody_C0bbler + Show Spoiler [LSB Awesome PBPA] +Nothing to analyze really
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LSB I did post but since you didn't see it. I was saying that I couldn't get a hold of Bloody_C0bbler. Is this a problem for the whole game or just for me?
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Oh good point you did post
##Unvote ##Vote Team 9: Flamewheel/Orgolove
No idea about BC, don't expect too much activity from him. Feel free to discuss plans and activity though.
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FREEAGLELAND26780 Posts
He hasn't been on recently. I think he mentioned something a while ago about an airport.
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Well, what do you think we should do day 1 as town?
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On January 04 2011 12:24 LSB wrote: Oh good point you did post
##Unvote ##Vote Team 9: Flamewheel/Orgolove
No idea about BC, don't expect too much activity from him. Feel free to discuss plans and activity though. Only your junior has voting power
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On January 04 2011 12:34 flamewheel wrote: He hasn't been on recently. I think he mentioned something a while ago about an airport.
You've posted only one post at the very beginning of the game calling for the lynch of incog. A good townie (like a senior) would know that discussion is good and start talking You responded to LSB's vote within 10 min. If you are following so closely, why aren't you posting?
You covered for yourself earlier by saying that you didn't want to be very active, choosing to give advice to your team mate earlier. Games with any sort of negotiation between players are often won before they start, based on how people set themselves up before the game starts. Maybe you really are just not that interested in playing, but I'd hate to underestimate a player's ability to play the game.
##Vote Team 9: Flamewheel/Orgolove
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FREEAGLELAND26780 Posts
On January 04 2011 13:00 Kavdragon wrote:Show nested quote +On January 04 2011 12:34 flamewheel wrote: He hasn't been on recently. I think he mentioned something a while ago about an airport. You've posted only one post at the very beginning of the game calling for the lynch of incog. A good townie (like a senior) would know that discussion is good and start talking You responded to LSB's vote within 10 min. If you are following so closely, why aren't you posting? You covered for yourself earlier by saying that you didn't want to be very active, choosing to give advice to your team mate earlier. Games with any sort of negotiation between players are often won before they start, based on how people set themselves up before the game starts. Maybe you really are just not that interested in playing, but I'd hate to underestimate a player's ability to play the game. ##Vote Team 9: Flamewheel/Orgolove I'm honestly not playing, if that wasn't made blatantly obvious enough. I'm here to assist my junior, and we've already established that. If he doesn't post, not really much I can do about that.
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On January 04 2011 10:46 Nemesis wrote:Ok I just got here. Just to share my ideas with the current plans. Show nested quote +On January 04 2011 00:51 deconduo wrote: Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all. I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles. Show nested quote +On January 04 2011 00:37 LSB wrote:Well... Activity isn't going to magically create itself. So...
All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about: - Should we lynch an inactive day one? Assuming of course, there is no good alternative
- Plans for the roles
Inactives:A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. PlanFirstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity planOne plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on. As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.
i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?
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Vatican City State1650 Posts
I apologize for being busy.
So we're having a day 1 lynch without any starting information huh. An open setup with unknown roleblockers gives a disadvantage to the town, but as the saying goes, "a challenge means god's afraid of your progress"
All right, lets see. ...
Looking at the past two pages, there's nothing to analyze. There's only been two votes, and the only discussion has been whether to lynch inactives.
no. Bad idea. In a game such as this, planning to lynch an inactive just allows the reds to guide the discussion to whichever inactive green they know isn't a part of them and leads to the town's disadvantage.
I'm not going to post any votes until there's something more concrete to go on.
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United States22154 Posts
Well, I find this lack of information to be rather annoying, with nothing to go on, and having to vote, perhaps lynching an inactive is the only choice (lynching the most active person certainly dosn't seem like the best idea ), basically unless more information crops up I think we have to lynch an inactive.
What are we going to do if everyone posts though?
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On January 05 2011 01:12 GMarshal wrote:Well, I find this lack of information to be rather annoying, with nothing to go on, and having to vote, perhaps lynching an inactive is the only choice (lynching the most active person certainly dosn't seem like the best idea ), basically unless more information crops up I think we have to lynch an inactive. What are we going to do if everyone posts though?
Everyone posting is what we want. That way we can look through posts and analyse them. Its much easier to analyse someone who posts a lot. (For obvious reasons)
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On January 04 2011 16:25 Subversion wrote:Show nested quote +On January 04 2011 10:46 Nemesis wrote:Ok I just got here. Just to share my ideas with the current plans. On January 04 2011 00:51 deconduo wrote: Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all. I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles. On January 04 2011 00:37 LSB wrote:Well... Activity isn't going to magically create itself. So...
All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about: - Should we lynch an inactive day one? Assuming of course, there is no good alternative
- Plans for the roles
Inactives:A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. PlanFirstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity planOne plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on. As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity. i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected? Exactly. That's the plan. That way the mafia will forced to stay active where it is easier to find them. You can't analyze an inactive mafia. But you can analyze one that talks
On January 04 2011 17:29 orgolove wrote: no. Bad idea. In a game such as this, planning to lynch an inactive just allows the reds to guide the discussion to whichever inactive green they know isn't a part of them and leads to the town's disadvantage.
I'm not going to post any votes until there's something more concrete to go on. Someone hasn't been paying attention.
Remember, we aren't planning on lynching an inactive. It's a last resort situation if we don't find any mafia. Think of the votes as a magic wand. We wave the wand and suddenly people start talking.
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You should just vote for whoever you think will not help you win the game.
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On January 04 2011 16:25 Subversion wrote:Show nested quote +On January 04 2011 10:46 Nemesis wrote:Ok I just got here. Just to share my ideas with the current plans. On January 04 2011 00:51 deconduo wrote: Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all. I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles. On January 04 2011 00:37 LSB wrote:Well... Activity isn't going to magically create itself. So...
All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about: - Should we lynch an inactive day one? Assuming of course, there is no good alternative
- Plans for the roles
Inactives:A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. PlanFirstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity planOne plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on. As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity. i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected? As to mafia being active to avoid being detected, that is a bit of WIFOM as we don't even know what DT's are really doing unless they tell us(they should not) and mafia being active is better than being inactive as we actually have something to analyze. If you don't like the plan offer some alternatives.
I don't really like how we have very little activity during the first day as the day is about to end soon.
Vote: TheMango/Gmarshal/Foolishness As to my reason for voting, not much to go on really, and they seem to be the most inactive team so far.
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EBWOP: I just realized that pretty much most teams are inactive so there really is not that much of a reason for my vote.
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Well, if we're still going to be hunting inactives. Let's break down the list
1. LSB Active/Kavdragon Active 2. TheMangoIn Pokemafia/GmarshalInactive/FoolishnessInactive 3. BeneatherInactive/Bloody_C0bblerInactive 4. DeconduoActive/ChezinuInactive 5. Meapak_ZiphhIn Pokemafia/AceInactive 6. KingJames01Inactive/AidnaiActive 7. IncognitoInactive/SubversionActive 8. ChaoserInactive/NemesisActive 9. FlamewheelInactive/OrgoloveActive
Now, we'll take out all the spam posts. And the post that are responses to other people prodding them. Leaving us with unprovoked posts 1. LSB Active/Kavdragon Active 2. TheMangoIn Pokemafia/GmarshalActive/FoolishnessInactive 3. BeneatherInactive/Bloody_C0bblerInactive 4. DeconduoActive/ChezinuInactive 5. Meapak_ZiphhIn Pokemafia/AceInactive 6. KingJames01Inactive/AidnaiActive 7. IncognitoInactive/SubversionActive 8. ChaoserInactive/NemesisActive 9. FlamewheelInactive/OrgoloveInactive
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On January 05 2011 01:43 Ace wrote: You should just vote for whoever you think will not help you win the game.
This is an interesting perspective. I'm used to hearing that killing bad townies is still killing townies. A lot of the skill in scumhunting is in differentiating scum/bad townie, afterall.
On January 04 2011 17:29 orgolove wrote: ... I'm not going to post any votes until there's something more concrete to go on. The idea is, use your vote to make something concrete happen.
I hope we avoid lynching the most vocal/active players this game. Pressure inactives, if someone presents a good lynch great, but let's not kill someone who will be active for the rest of the game.
I'll add some pressure for now. Vote: TheMango/Gmarshal/Foolishness
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On January 04 2011 17:29 orgolove wrote: I'm not going to post any votes until there's something more concrete to go on. You don't just 'wait' for concrete posts. People should be trying to make concrete posts.
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Yes it's still killing a townie but it gets you closer to your win condition. Doing it later in the game has major consequences but it's Day 1 and I don't see people trying to really do much.
Alas I can't vote. Oh well.
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