• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:44
CET 01:44
KST 09:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BW General Discussion It's March 3rd Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2497 users

Saving Your Workers From Hellions

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2010-12-01 23:39:21
November 27 2010 13:21 GMT
#1
A particular game at the most recent DreamHack motivated me to figure out a good way to spread workers to negate Hellion harass (I'm sure a lot of people know which game I'm referring to). Blue flame Hellions have the ability to melt workers, particularly if they are lined or bunched up. It seems that, at least in the games I've seen, most peoples' response to blue flame Hellions is to run their workers around in circles in one big group, which unfortunately often leads to them lining up for lots of splash damage (especially if you click on a mineral patch, which causes them to stack). You can move them around in separate groups to attempt to limit this, but it's still not very optimal.

I didn't spend a whole lot of time on this, so there may be a faster and/or more effective way to accomplish the goal of separating workers to avoid the splash, but I have never seen it used so I thought it was worth posting (I apologise if it's already known). It is obviously inspired by the F1 worker split, and is fairly simple.

Here are the steps:

1) Select all of your workers (box them or ctrl-click)
2) Hit S (or whatever Stop is for your key setup)
3) Hold down F1 (select idle worker)
4) Right-click somewhere at the edge of your screen, but within your base
5) Right-click somewhere else at the edge of your screen (I think it's easiest to go around in a large circle on your screen. There may be better patterns)

Update: Shikyo has pointed out that you can perform all of the move commands while holding down F1; there's no need to press F1 repeatedly. This greatly simplifies things.


Keep clicking around your base until all of your workers have been moved. It can take a few seconds to do for a fully-saturated base, but the result is that your workers are all over the place and can't be splashed to death. It's also fairly hard to screw up as long as you hit S before hitting F1. Just keep holding down F1 and right-clicking around the screen.

Before:
[image loading]

After:
[image loading]

As you can see, a Hellion would really only be able to hit 2 or 3 Probes at a time even if it was perfectly positioned, and it's quite easy to micro those Probes around without having to worry about the rest. It took me 6 in-game seconds to perform this with 20 Probes (ignore the timer on the screenshots), and that includes moving the screen to the base via the minimap.

You may be able to improve it by alternating the distance that the workers move so that the pattern is less of a circle and more of a checkerboard, but that's more complicated.

There is a potential issue with this technique, though: any idle workers you have will be moved as well. This is probably a benefit if you just have idle workers lying around for no reason, but it'll move any that you've deliberately positioned unless they're on Hold Position or are holding a Xel'Naga Watchtower. Edit: Thanks to Clamps for the correction.

CherubDown has been kind enough to create a video demonstrating how to perform the technique:

http://www.youtube.com/watch?v=UHHw43GsnFM


Jedimonky uses the technique at 7:40 of this replay: http://www.sc2replayed.com/replays/111208-1v1-terran-protoss-xelnaga-caverns
navara
Profile Joined September 2010
France95 Posts
November 27 2010 13:23 GMT
#2
from 19:31 to 20:20 real time tho ... i hope it's faster but , gonna try it.
terrOne
Profile Joined September 2009
Italy172 Posts
November 27 2010 13:24 GMT
#3
lol.... does this work in game? any 1 tried it? xD
HeLL yeah!
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 27 2010 13:24 GMT
#4
Quite interesting, I may have to try this.
Kind of hard to remember things like this while its happening, but probably a decent technique to use.

Those Hellions were godly in that game.
Where ever you go, there you are.
Severian
Profile Joined September 2010
Australia2052 Posts
November 27 2010 13:24 GMT
#5
Like I said, ignore the timer on the screenshots. I took my time when taking them.
Cheeselicker
Profile Joined September 2010
United Kingdom78 Posts
November 27 2010 13:25 GMT
#6
I'm sure that Liquid'Tyler will appreciate other ways to move probes away from hellions.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 27 2010 13:26 GMT
#7
I would imagine this becomes a bit too messy and time/action consuming to perform with 30-40 Probes though, considering you still have to control your units to deal with harassment as well.
smallerk
Profile Joined October 2010
897 Posts
November 27 2010 13:28 GMT
#8
On November 27 2010 22:26 Talin wrote:
I would imagine this becomes a bit too messy and time/action consuming to perform with 30-40 Probes though, considering you still have to control your units to deal with harassment as well.


This, should be pretty hard spamming F1 like a madman and still kill off the harassment properly.
Never Regret anything because at one time it was exactly what you wanted.
j4ck3d
Profile Joined November 2010
93 Posts
November 27 2010 13:28 GMT
#9
diggin it
"We hang the petty thieves and appoint the great ones to public office."
wxwx
Profile Joined May 2010
527 Posts
November 27 2010 13:34 GMT
#10
hmm can u try it in game and clip it?

Usually you're gonna have much more probes when hellions are dropped so it'll take longer. I am thinking from the time you hit 's', you give time for hellions to take a few pot shots. What you usually want to do is micro a few probes and try to block/surround the hellions (sacrificing these, while the others escape) Your army should clean up while you lose at most only those few probes.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
November 27 2010 13:37 GMT
#11
Imo would take too much time and effort. I think the best way is to just box and split them up quickly, similar to how marinekingprime splits his rines
Lee Jaedong Fighting!
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
November 27 2010 13:40 GMT
#12
On November 27 2010 22:37 Invictus wrote:
Imo would take too much time and effort. I think the best way is to just box and split them up quickly, similar to how marinekingprime splits his rines


Or how he split his SCVs vs NesTea's banelings in the finals.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 27 2010 13:41 GMT
#13
the best way to stop yourself from losing 30 probes to blue flame hellions is not to move them at all. Yes ur garunteed to lose 3 or 4 but you wont lose anymore, thats what i do anyway.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
November 27 2010 13:43 GMT
#14
Jesus your first post is this? I been slacking...


You missed something very important:

how does severianing workers sound for the technique? severalaning? severing?
Thank God and gunrun.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 27 2010 13:44 GMT
#15
Its much faster to just individually select and drag them away slightly from each others. No reason to pull them off so far, and this is way too APM requiring to be efficient.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 27 2010 13:45 GMT
#16
This is interesting, might become very useful in future games.
Administrator
MindRush
Profile Joined April 2010
Romania916 Posts
November 27 2010 13:48 GMT
#17
very good technique. I suggest people try this ingame and only then try to dismantle it. It's a very good idea which doesn't take much of your APM and is practically AOE safe.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Tomer
Profile Joined June 2009
United States105 Posts
November 27 2010 13:48 GMT
#18
One thing Day9 points out a lot is that you can sim city around mineral lines to block hellions (or any other unit) from moving into the workers. Sim city also would help with drops because it forces the drop to a small area which makes defending from the drop(s) much easier. This would be a lot easier to do than trying to micro 20+ workers, and also, if you spread out the workers around the nexus it really just gives the hellions more places to go to kill probes (even if it's only a few at a time).
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2010 13:53 GMT
#19
You can do this alot faster if you just hold down F1 and click around. Let me try how long it takes for a mineral line with 24 drones. About 5 seconds after stopping them on the first try... and I'm not even a good player.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Skeyser
Profile Joined June 2010
Canada219 Posts
November 27 2010 13:55 GMT
#20
Sounds great for pros, but way too apm heavy for us mere mortals ^^
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group D
CranKy Ducklings91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft373
ProTech168
RuFF_SC2 79
SpeCial 53
StarCraft: Brood War
Britney 9022
Sea 3292
Artosis 612
Shuttle 301
ggaemo 62
NaDa 36
Dota 2
monkeys_forever564
LuMiX1
Counter-Strike
Fnx 1387
taco 694
minikerr4
Super Smash Bros
hungrybox787
AZ_Axe69
Other Games
summit1g11300
tarik_tv3987
Day[9].tv614
C9.Mang0212
shahzam182
Maynarde112
ViBE51
Chillindude24
Organizations
Other Games
gamesdonequick717
Counter-Strike
PGL61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 430
• HeavenSC 44
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21335
League of Legends
• Doublelift4070
• Scarra1541
Other Games
• imaqtpie1268
• Day9tv614
• Shiphtur129
Upcoming Events
The PondCast
9h 16m
KCM Race Survival
9h 16m
WardiTV Winter Champion…
11h 16m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
23h 16m
Ultimate Battle
1d 11h
Light vs ZerO
WardiTV Winter Champion…
1d 11h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 23h
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.