GomTV made an official announcement of how S Code is determined.
Here is a rough translation by me.
Original: http://esports.gomtv.com/gsl/community/view.gom?m=community&msgid=4585&c=all&p=1
I also included more information about GSL 2011
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Hello.
We have a pretty good idea as to who will be participating in the next year's Code S tournament after two tourmanents.
Also, there are few players whose Cose S will be determined by this last one.
First, players who have Code S clinched for 2011.
Zerg : FruitDealer, NesTea, Zenio, Kyrix, Check - 5 Players
Terran : Rainbow (Hopetorture), MarineKing (Boxer/Fauxer), Ensnare, Boxer (SlayersBoxer), LiveForever, Maka, Nada - 7 Players
Protoss : Inca, Genius, HongUn, sSKS - 4 Players
After these players are
1. 1049 points so far
Idra, TheWind, sanZenith
2. 998 points
LegalMind, Clide, Hyperdub
3. 679 points
Jooktojung, PoltPrime, Zandarke, TLO, Bleach, MC
In the group 1, Idra and TheWind are in GSL3 and they just need to get to ro32 to get Code S.
sanZenith didn't qualify for GSL3, so he cannot guarantee Code S on his own, but he has a lot of other possibilities. (The best case scenario is for no change at the top and most of current ro16 players to make it that far again.)
Even if Idra and TheWind lose at ro64, other things must go wrong way for them to not get Code S (all 8 new players in ro8 taking 8 more Code S, group 2 and 3 all make to ro16, on top of them losing at ro64). If any one of those work out, they will get Code S. On top of that, even in the worst case scenario, one of the 2 will get Code S.
In the group 2, Clide and Hyperdub can guarantee Code S by getting to ro32 as well. Otherwise, the case is pretty similar to group 1 and they require the worst case scenario to not get the Code S.
Group 3 has a rough road ahead. The only way to guarantee Code S is to get to ro8 for the automatic Code S. If they only make to ro16, they are still the front runners, but they can still miss out in the worst case scenarios.
To summarize, to get Code S,
Group 1 = ro32
Group 2 = ro32 + a bit of luck
Group 3 = ro16 + a bit of luck
Group 1 + GSL3 ro64 = 1348 points
Group 2 + GSL3 ro32 = 1348 points
Group 3 + GSL3 ro16 = 1348 points
It would be important for these players to get together and have no new faces in ro8 and get an automatic placement into Code S.
On the other hand, new players to GSL can only get Code S by getting to ro8.
For those players who were in ro32 in one of previous GSLs (Rain, coreZenith, NexLine, MVP), they still have a chance if they get to ro16 and players in group 3 don't make it out of ro64.
There are other possibilities, so if you are interested, you can check them out yourself!
Thank you.
Place Points Prize
1st 7000 100M Won
2nd 4000 30M
ro4 2500 10M
ro8 1500 4M
ro16 699 2M
ro32 350 0.5M
ro64 299 0.3M
![[image loading]](http://imgur.com/LANaH.jpg)
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GSL 2011
- GSL - The Main tournament with 32 S Code players and 64 A Code players
- World Championship - Top 4 players in Korea, EU, NA, and Chinese servers will play 16 player tournament
- Ladder Tournament - Tournament for Top 200 players on Battlenet (quarterly?) and after online qualifiers, there will be 16 player double elimination tournament
- Blizzard Cup - Top 8 players determine by the full year season will play best of 5 playoff (when they say playoff, it usually means something like what proleague and korea baseball league does) to determine the year's best player.
From their original advertisement months ago, the schedule for 2011 goes like this.
Jan: GSL
Feb: Ladder Tournament
Mar: GSL
April: GSL
May: Ladder Tournament
June: World Championship
July: GSL
Aug: Ladder Tournament
Sept: GSL
Oct: World Championship
Nov: Ladder Tournament
Dec: Blizzard Cup
Code S
1. Top 32 players from 2010 GSL will be placed into 8 groups of 4 each.
2. Each group will determine 1st ~ 4th places via "GSL Method" (probably full round robin?)
3. 1st and 2nd place of each group will move onto ro16.
4. 4th place finishers of each group will be placed into "Up and Down Match"
5. 16 players from #3 above will be placed into 4 groups of 4 each.
6. Each group will determine top 2 players via "GOMTV League Method" (don't know how this differs from GSL Method"
7. 8 players will go through "cross tournament" (this just means they will put 1st places against 2nd places to fill out the bracket) to determine the winner.
8. Top 8 players will have seed for the next tournament (will be put into different groups for ro32 next season probably, and will have something similar to group selection OSL and MSL uses)
9. Each group stage will be Bo1, Ro8 is Bo3, Ro4 Bo5, and the Finals is Bo7.
Code A
1. 64 player tournament
2. Ro64 ~ Ro16 will be Bo1, Ro8 ~ Finals will be Bo3
3. Top 32 players will have right to remain in Code A tournament.
4. Bottom 32 players will have to go through the qualifiers to play in the next Code A tournament.
5. Top 8 players will be placed into "Up and Down Match"
Up and Down Match
1. Code S bottom 8 and Code A top 8 will play.
2. Code S player will play against a Code A player.
3. Code A winner and runner up will have a right to pick their opponents in order.
4. Remaining 12 players will be determine the match up by random drawing.
5. Winners in the Up and Down Match will be in the next Code S and losers in the Code A.
6. All matches will be Bo5.