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[Champion] Ashe

Forum Index > LoL Strategy
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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-06-13 20:22:54
November 12 2010 15:20 GMT
#1
Ashe, the Frost Archer

[image loading]

Champion Profile


Guides

IE Ashe by spinesheath

CDR Ashe by spinesheath (outdated; still works, but can't compete with the new Infinity Edge)



I want to keep this OP simple, clean and neutral. Looks pretty boring, but is easy to maintain and navigate.
If you have a good reason to disagree with the above, please tell me. Thank you.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 12 2010 15:33 GMT
#2
Masteries:

11/0/19 (for more damage output)
offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 3 Sunder
utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 1 Utility Mastery, 3 Quickness, 3 Intelligence

9/0/21 (for Summoner Spell cooldowns)
offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 1 Sunder
utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 2 Utility Mastery, 3 Quickness, 3 Intelligence, 1 Presence of the Master

Summoner Spells:

Ghost + Cleanse (recommended)
or
Ghost + Flash (get the Flash Mastery in this case)

Runes:

3 APen quints
9 APen marks
9 MP5/lvl seals
9 (flat) CDR glyphs

Skill order:

W Q W E W R ; W > R > Q > E
or
W E W Q W R ; W > R > Q > E

Maxing W at level 9 has top priority because of the huge difference in cooldowns. 8 seconds instead of 4 is not acceptable.
Get E earlier if you think it will help you survive by spotting a gank etc. However with its 56 seconds base cooldown you shouldn't get to use it more than once between lvl 2 and 4. In most cases getting Q at 2 is safer because you can slow incoming enemies with your autoattack and Volley while you run away.
I point in E is important, and while E would be really nice to have at a higher rank, having maxed Q, W and R asap is more important.

Build:

(1) Starting item (see below)
(2) Brutalizer
(3) Boots1
(4) finish Ghostblade
(5) upgrade Boots (see below)
(6) Brutalizer
(7) Banshee's Veil
(8) B.F.Sword
(9) Last Whisper
(10) finish Infinity Edge

I consider (1) to (7) the core build.

Swap (5) and (6) if you think you don't need the movespeed yet.
Swap (6) and (7) if you have trouble with assassins.
Replace (8) with Atma's Impaler if you need Armor. You can get the Chain Vest earlier if needed. This makes (10) problematic because you will not have enough inventory space. You can sell your Brutalizer if a game ever goes that late (should not happen a lot anyways) and replace the missing CDR with Blue Buff or Blue Elixier.
Swap (8) and (9) if you mainly have to deal with 200+ Armor targets.
Swap (9) and (10) if your enemies refuse to get Armor.

Starting Items:

Doran's Shield + 1 HP Pot
If you can expect to take damage without being able to autoattack much for healing.
Doran's Blade + 1 HP Pot
If you expect the lane to be pushed into your tower or if you are laning with an ally.
Boots1 + 3 HP Pots
If your enemy relies on skillshots that you can dodge with Boots, most important example being Anivia.

If you have trouble in your lane, get 1-2 Doran's Blades when you go back, regardless of opening item.

Boots

Boots of Swiftness
I recommend those. The reason is that Ashe's Base speed is very low and those help her get to the same or higher speed as most champs picking T2 Boots. Speed is important for combat situations, so Boots of Mobility don't serve the same purpose.

Mercury Treads
If you took Flash instead of Cleanse, those are most likely your best choice.

Berserker Greaves
If you like to play risky, take these. I wouldn't get them unless I can 100% rely on my tanks and the enemy team has no champs that can just jump on me.

Boots of Mobility
Under the same conditions as Zerks, except for those that like crossing the map every time an enemy minion appears on the minimap.

Elixiers

Red Elixier can be useful throughout the whole game. In some games I get one after I finish Ghostblade, and I always try to have one ready once I finish my second Brutalizer.
Green Elixier is a must-have once you finish your Infinity Edge, but if it's 30 minutes into the game, you have leftover money and expect an important teamfight, go ahead and take one.
Blue Elixier is fairly useless, however if the game has been running for 70 minutes and you don't know what you spend your money for, sell your Brutalizer, get an appropriate, high-value item and chug a Blue Elixier for the CDR.

Wards

Wards are important, and even though you need all the money you can get, get wards every now and then. Later on your inventory will be stacked with important items so you can't ward anymore. Once you got your core items you might consider letting your allies farm a bit more so that they can do the warding for you.

Buffs

One of CDR Ashe's advantages: you're not very reliant on buffs. Volley doesn't apply red buff, you have max CDR without blue, and you should not need blue buff for mana regeneration too desperately. I don't take a lot of buffs with this build. Take red if you feel you can do something useful with it (I typically get it more frequently as the game goes into the later stages).

Combat

Poke with Volley. With 40% CDR you're one of the best pokers in the game and Banshee's Veil gives you safety while poking.
Initiate with your ult if your enemies suffered a lot of poking damage or are way out of position. Don't just ult into them randomly and hope you can win that fight.
Often your poking will make the enemy team initiate on you instead. In this case, back off a bit and spam Volley. Try to hit as many targets as possible. Make sure you stay safe. Be patient with your ult and use it to nuke a carry that overextended or cancel a channeling ult like Galio's. Enemy tanks have a tendency to run into your ult and therefore waste it, try to avoid that.
Your "nuke" should be this: Ult > Volley > Ghostblade Active, autoattack > Volley.
If you have a good reason to disagree with the above, please tell me. Thank you.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
November 12 2010 15:39 GMT
#3
let me guess "standard" ashe build

DB
boots 1
DB
DB
boots 3 or merc treads
IE
LW
red/green pots
BV or GA
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
November 12 2010 15:41 GMT
#4
4 APen is not worth 15% Summoner Spell CD, go 21/0/9 if you have to.

GhostBlade Banshees first = My brain hurts
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2010-11-12 15:56:04
November 12 2010 15:54 GMT
#5
0-8-22 is what I prefer actually. It's weird, but you take SoS and I also take greed b/c 90 gold/25 mins > .5% dodge or 1 armor imo as you can get a ward with that. Gives good laning too with SoS.
I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner.
"Your full potential does not matter if you do not use all 100% of it."
Smgzy
Profile Joined May 2010
United States187 Posts
November 12 2010 15:57 GMT
#6
I can see the brutalizer, but I don't really agree with the ghostblade. 1350 gold after brutalizer is quite a bit to invest for what you get out of the active on a ranged champion. The fact that you are ranged means you don't have to try very hard to close distance, and the amount of damage you gain is not really a lot. Ashe has pretty low attack damage without items. I would suggest trying to get a BF sword relatively early.


let me guess "standard" ashe build

DB
boots 1
DB
DB
boots 3 or merc treads
IE
LW
red/green pots
BV or GA


yes. pretty complex i know.
TheYango
Profile Joined September 2008
United States47024 Posts
November 12 2010 15:59 GMT
#7
On November 13 2010 00:54 BlackPaladin wrote:
0-8-22 is what I prefer actually. It's weird, but you take SoS and I also take greed b/c 90 gold/25 mins > .5% dodge or 1 armor imo as you can get a ward with that. Gives good laning too with SoS.
I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner.

I think the reasoning behind 8/0/21 + 1 point somewhere else is that GB+Bruta is 25% CDR, so flat CDR glyphs + masteries puts you exactly at cap.
Moderator
myopia
Profile Blog Joined June 2009
United States2928 Posts
November 12 2010 16:00 GMT
#8
another 2% crit is worth going 9/0/21 on Ashe IMO
it's my first day
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 12 2010 16:09 GMT
#9
Unless you're on a smurf with no runes.

Then you go DB, DB, DB, Bruta, Manamune, IE.

Pro, I know.
oraoraoraoraoraoraoraora
red_
Profile Joined May 2010
United States8474 Posts
November 12 2010 16:18 GMT
#10
Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes...
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Navi
Profile Joined November 2009
5286 Posts
November 12 2010 16:20 GMT
#11
On November 13 2010 01:18 red_ wrote:
Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes...


meki first = #1 smurf build on anything including garen
Hey! Listen!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2010-11-12 17:15:53
November 12 2010 17:15 GMT
#12
On November 13 2010 01:20 Navi wrote:
Show nested quote +
On November 13 2010 01:18 red_ wrote:
Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes...


meki first = #1 smurf build on anything including garen


Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE!

In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans.
"Your full potential does not matter if you do not use all 100% of it."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 12 2010 17:37 GMT
#13
Did I fail to make it clear what the purpose of my build is? CDR, as in cooldown reduction, obviously for Volley. For Volley spam, Ghostblade Brutalizer is hands down the best build. I did calculate the damage output of multiple builds, and GB/B beats them all in regards to Volley DPS. And that is obviously ignoring the GB Active which is still awesome even if you only get 4 seconds of it. Yeah it comes at the cost of slightly lower autoattack DPS, but I'm willing sacrifice that much for the awesomeness that is Volley spam.


On November 13 2010 02:15 BlackPaladin wrote:
Show nested quote +
On November 13 2010 01:20 Navi wrote:
On November 13 2010 01:18 red_ wrote:
Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes...


meki first = #1 smurf build on anything including garen


Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE!

In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans.


Nothing prevents you from stacking Dorans or getting an early Elix if you aim for GB/B.
GB/B is ~50 gold cheaper than just IE, and Bruta is a great earlygame item. From my experience this build kicks in earlier...
However, I wouldn't even compare IE/LW with GB/B like that. They focus on different sources of damage and thus require different playstyles.
If you have a good reason to disagree with the above, please tell me. Thank you.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 12 2010 17:40 GMT
#14
One plays Ashe like Ashe.
The other plays Ashe like Ezreal.
oraoraoraoraoraoraoraora
arnath
Profile Joined May 2010
United States1317 Posts
November 12 2010 19:22 GMT
#15
How do you lane against Teemo as Ashe? I was playing against nyxnyxnyx yesterday in an IH (I was Ashe, he was Teemo, top lane) and I felt like there wasn't much I could do to try to hold farm against him. He'd just sorta slowly whittle me down with poison hits and I'm not 100% sure what I could have done to avoid that.

Something in particular he would do was wait till I used Volley and tried to hit a creep and then pop Move Quick and get in a blind + 3 or 4 hits on me pretty often. Thinking about it after the game, I think I could have dealt with something like this by just not using Volley to farm/harass randomly and save it for when he tries to blind and chase.

The other thing that gave me an issue was the one time he went invis standing in the middle of the lane (in a spot I had to walk by to get to the creep wave). I felt like my choices were either walk past where I knew he was standing (putting him between me and my tower) or just go back/stay well out of creep range until they pushed up. Is the way to deal with this just to back up and buy a vision ward?

Any general advice on this matchup would be appreciated.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 12 2010 19:34 GMT
#16
you're self-assesment is correct, you must save volley to break move quick when he blinding darts you.

however, the end result is that teemo still wins the lane, and that's just the nature of teemo vs. most other ranged carries. Blinding dart is too good in those matchups.
mogwaismusings.wordpress.com
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
November 12 2010 19:52 GMT
#17
Clearly need to rush wit's end to counter teemo and his goddamn shrooms and blinder darts.
I admire your commitment to being *very* oily
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 12 2010 20:04 GMT
#18
honestly, can some "high elo" player tell me who ashe even beats in lane? i just feel like she has nothing going for her in lane at ALL. early volley is good but pushes the lane, her passive is great for the first shot but i can't see her trading hits with teemo (poison and blind), MF (damage stacking), kog maw (w, lol), twitch (poison), ezrael (teleport). i can't see her beating annie or anivia due to their burst, i can't see her beating xin zhao because of his burst and regen, i can't see her beating mordekaiser unless she's extremely aggressive early and he's dumb, etc etc. i could be way wrong though because i'm bad at ashe. who does she BEAT in lane? or has she slowly been relegated to a duo-lane babysittee, since her arrow isn't even that reliable or important early game
i play ... hearthstone =\^.^/= Winterfox
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 12 2010 20:09 GMT
#19
She doesn't need to win the lane, she's just almost impossible to lose with, and so she'll get her farm, and ECA is batshit crazy if your team plays with it well.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 12 2010 20:09 GMT
#20
it's less about beating people and more about just being incredibly safe and not losing horribly to anyone. She's also boss at assisting a gank with ECA.
mogwaismusings.wordpress.com
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