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IE Ashe by spinesheath
CDR Ashe by spinesheath (outdated; still works, but can't compete with the new Infinity Edge)
I want to keep this OP simple, clean and neutral. Looks pretty boring, but is easy to maintain and navigate.
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spinesheath
Germany8679 Posts
![]() Champion Profile Guides IE Ashe by spinesheath CDR Ashe by spinesheath (outdated; still works, but can't compete with the new Infinity Edge) I want to keep this OP simple, clean and neutral. Looks pretty boring, but is easy to maintain and navigate. | ||
spinesheath
Germany8679 Posts
11/0/19 (for more damage output) offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 3 Sunder utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 1 Utility Mastery, 3 Quickness, 3 Intelligence 9/0/21 (for Summoner Spell cooldowns) offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 1 Sunder utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 2 Utility Mastery, 3 Quickness, 3 Intelligence, 1 Presence of the Master Summoner Spells: Ghost + Cleanse (recommended) or Ghost + Flash (get the Flash Mastery in this case) Runes: 3 APen quints 9 APen marks 9 MP5/lvl seals 9 (flat) CDR glyphs Skill order: W Q W E W R ; W > R > Q > E or W E W Q W R ; W > R > Q > E Maxing W at level 9 has top priority because of the huge difference in cooldowns. 8 seconds instead of 4 is not acceptable. Get E earlier if you think it will help you survive by spotting a gank etc. However with its 56 seconds base cooldown you shouldn't get to use it more than once between lvl 2 and 4. In most cases getting Q at 2 is safer because you can slow incoming enemies with your autoattack and Volley while you run away. I point in E is important, and while E would be really nice to have at a higher rank, having maxed Q, W and R asap is more important. Build: (1) Starting item (see below) (2) Brutalizer (3) Boots1 (4) finish Ghostblade (5) upgrade Boots (see below) (6) Brutalizer (7) Banshee's Veil (8) B.F.Sword (9) Last Whisper (10) finish Infinity Edge I consider (1) to (7) the core build. Swap (5) and (6) if you think you don't need the movespeed yet. Swap (6) and (7) if you have trouble with assassins. Replace (8) with Atma's Impaler if you need Armor. You can get the Chain Vest earlier if needed. This makes (10) problematic because you will not have enough inventory space. You can sell your Brutalizer if a game ever goes that late (should not happen a lot anyways) and replace the missing CDR with Blue Buff or Blue Elixier. Swap (8) and (9) if you mainly have to deal with 200+ Armor targets. Swap (9) and (10) if your enemies refuse to get Armor. Starting Items: Doran's Shield + 1 HP Pot If you can expect to take damage without being able to autoattack much for healing. Doran's Blade + 1 HP Pot If you expect the lane to be pushed into your tower or if you are laning with an ally. Boots1 + 3 HP Pots If your enemy relies on skillshots that you can dodge with Boots, most important example being Anivia. If you have trouble in your lane, get 1-2 Doran's Blades when you go back, regardless of opening item. Boots Boots of Swiftness I recommend those. The reason is that Ashe's Base speed is very low and those help her get to the same or higher speed as most champs picking T2 Boots. Speed is important for combat situations, so Boots of Mobility don't serve the same purpose. Mercury Treads If you took Flash instead of Cleanse, those are most likely your best choice. Berserker Greaves If you like to play risky, take these. I wouldn't get them unless I can 100% rely on my tanks and the enemy team has no champs that can just jump on me. Boots of Mobility Under the same conditions as Zerks, except for those that like crossing the map every time an enemy minion appears on the minimap. Elixiers Red Elixier can be useful throughout the whole game. In some games I get one after I finish Ghostblade, and I always try to have one ready once I finish my second Brutalizer. Green Elixier is a must-have once you finish your Infinity Edge, but if it's 30 minutes into the game, you have leftover money and expect an important teamfight, go ahead and take one. Blue Elixier is fairly useless, however if the game has been running for 70 minutes and you don't know what you spend your money for, sell your Brutalizer, get an appropriate, high-value item and chug a Blue Elixier for the CDR. Wards Wards are important, and even though you need all the money you can get, get wards every now and then. Later on your inventory will be stacked with important items so you can't ward anymore. Once you got your core items you might consider letting your allies farm a bit more so that they can do the warding for you. Buffs One of CDR Ashe's advantages: you're not very reliant on buffs. Volley doesn't apply red buff, you have max CDR without blue, and you should not need blue buff for mana regeneration too desperately. I don't take a lot of buffs with this build. Take red if you feel you can do something useful with it (I typically get it more frequently as the game goes into the later stages). Combat Poke with Volley. With 40% CDR you're one of the best pokers in the game and Banshee's Veil gives you safety while poking. Initiate with your ult if your enemies suffered a lot of poking damage or are way out of position. Don't just ult into them randomly and hope you can win that fight. Often your poking will make the enemy team initiate on you instead. In this case, back off a bit and spam Volley. Try to hit as many targets as possible. Make sure you stay safe. Be patient with your ult and use it to nuke a carry that overextended or cancel a channeling ult like Galio's. Enemy tanks have a tendency to run into your ult and therefore waste it, try to avoid that. Your "nuke" should be this: Ult > Volley > Ghostblade Active, autoattack > Volley. | ||
azndsh
United States4447 Posts
DB boots 1 DB DB boots 3 or merc treads IE LW red/green pots BV or GA | ||
Yiruru
Canada690 Posts
GhostBlade Banshees first = My brain hurts | ||
BlackPaladin
United States9316 Posts
I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner. | ||
Smgzy
United States187 Posts
let me guess "standard" ashe build DB boots 1 DB DB boots 3 or merc treads IE LW red/green pots BV or GA yes. pretty complex i know. | ||
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TheYango
United States47024 Posts
On November 13 2010 00:54 BlackPaladin wrote: 0-8-22 is what I prefer actually. It's weird, but you take SoS and I also take greed b/c 90 gold/25 mins > .5% dodge or 1 armor imo as you can get a ward with that. Gives good laning too with SoS. I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner. I think the reasoning behind 8/0/21 + 1 point somewhere else is that GB+Bruta is 25% CDR, so flat CDR glyphs + masteries puts you exactly at cap. | ||
myopia
United States2928 Posts
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Southlight
United States11761 Posts
Then you go DB, DB, DB, Bruta, Manamune, IE. Pro, I know. | ||
red_
United States8474 Posts
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Navi
5286 Posts
On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen | ||
BlackPaladin
United States9316 Posts
On November 13 2010 01:20 Navi wrote: Show nested quote + On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE! In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans. | ||
spinesheath
Germany8679 Posts
On November 13 2010 02:15 BlackPaladin wrote: Show nested quote + On November 13 2010 01:20 Navi wrote: On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE! In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans. Nothing prevents you from stacking Dorans or getting an early Elix if you aim for GB/B. GB/B is ~50 gold cheaper than just IE, and Bruta is a great earlygame item. From my experience this build kicks in earlier... However, I wouldn't even compare IE/LW with GB/B like that. They focus on different sources of damage and thus require different playstyles. | ||
Southlight
United States11761 Posts
The other plays Ashe like Ezreal. | ||
arnath
United States1317 Posts
Something in particular he would do was wait till I used Volley and tried to hit a creep and then pop Move Quick and get in a blind + 3 or 4 hits on me pretty often. Thinking about it after the game, I think I could have dealt with something like this by just not using Volley to farm/harass randomly and save it for when he tries to blind and chase. The other thing that gave me an issue was the one time he went invis standing in the middle of the lane (in a spot I had to walk by to get to the creep wave). I felt like my choices were either walk past where I knew he was standing (putting him between me and my tower) or just go back/stay well out of creep range until they pushed up. Is the way to deal with this just to back up and buy a vision ward? Any general advice on this matchup would be appreciated. | ||
Mogwai
United States13274 Posts
however, the end result is that teemo still wins the lane, and that's just the nature of teemo vs. most other ranged carries. Blinding dart is too good in those matchups. | ||
Haemonculus
United States6980 Posts
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gtrsrs
United States9109 Posts
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Southlight
United States11761 Posts
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Mogwai
United States13274 Posts
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