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IE Ashe by spinesheath
CDR Ashe by spinesheath (outdated; still works, but can't compete with the new Infinity Edge)
I want to keep this OP simple, clean and neutral. Looks pretty boring, but is easy to maintain and navigate.
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spinesheath
Germany8679 Posts
![]() Champion Profile Guides IE Ashe by spinesheath CDR Ashe by spinesheath (outdated; still works, but can't compete with the new Infinity Edge) I want to keep this OP simple, clean and neutral. Looks pretty boring, but is easy to maintain and navigate. | ||
spinesheath
Germany8679 Posts
11/0/19 (for more damage output) offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 3 Sunder utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 1 Utility Mastery, 3 Quickness, 3 Intelligence 9/0/21 (for Summoner Spell cooldowns) offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Sorcery, 1 Sunder utility tree: 3 Good Hands, 1 Haste, 4 Awareness, 1 Greed, 3 Meditation, 2 Utility Mastery, 3 Quickness, 3 Intelligence, 1 Presence of the Master Summoner Spells: Ghost + Cleanse (recommended) or Ghost + Flash (get the Flash Mastery in this case) Runes: 3 APen quints 9 APen marks 9 MP5/lvl seals 9 (flat) CDR glyphs Skill order: W Q W E W R ; W > R > Q > E or W E W Q W R ; W > R > Q > E Maxing W at level 9 has top priority because of the huge difference in cooldowns. 8 seconds instead of 4 is not acceptable. Get E earlier if you think it will help you survive by spotting a gank etc. However with its 56 seconds base cooldown you shouldn't get to use it more than once between lvl 2 and 4. In most cases getting Q at 2 is safer because you can slow incoming enemies with your autoattack and Volley while you run away. I point in E is important, and while E would be really nice to have at a higher rank, having maxed Q, W and R asap is more important. Build: (1) Starting item (see below) (2) Brutalizer (3) Boots1 (4) finish Ghostblade (5) upgrade Boots (see below) (6) Brutalizer (7) Banshee's Veil (8) B.F.Sword (9) Last Whisper (10) finish Infinity Edge I consider (1) to (7) the core build. Swap (5) and (6) if you think you don't need the movespeed yet. Swap (6) and (7) if you have trouble with assassins. Replace (8) with Atma's Impaler if you need Armor. You can get the Chain Vest earlier if needed. This makes (10) problematic because you will not have enough inventory space. You can sell your Brutalizer if a game ever goes that late (should not happen a lot anyways) and replace the missing CDR with Blue Buff or Blue Elixier. Swap (8) and (9) if you mainly have to deal with 200+ Armor targets. Swap (9) and (10) if your enemies refuse to get Armor. Starting Items: Doran's Shield + 1 HP Pot If you can expect to take damage without being able to autoattack much for healing. Doran's Blade + 1 HP Pot If you expect the lane to be pushed into your tower or if you are laning with an ally. Boots1 + 3 HP Pots If your enemy relies on skillshots that you can dodge with Boots, most important example being Anivia. If you have trouble in your lane, get 1-2 Doran's Blades when you go back, regardless of opening item. Boots Boots of Swiftness I recommend those. The reason is that Ashe's Base speed is very low and those help her get to the same or higher speed as most champs picking T2 Boots. Speed is important for combat situations, so Boots of Mobility don't serve the same purpose. Mercury Treads If you took Flash instead of Cleanse, those are most likely your best choice. Berserker Greaves If you like to play risky, take these. I wouldn't get them unless I can 100% rely on my tanks and the enemy team has no champs that can just jump on me. Boots of Mobility Under the same conditions as Zerks, except for those that like crossing the map every time an enemy minion appears on the minimap. Elixiers Red Elixier can be useful throughout the whole game. In some games I get one after I finish Ghostblade, and I always try to have one ready once I finish my second Brutalizer. Green Elixier is a must-have once you finish your Infinity Edge, but if it's 30 minutes into the game, you have leftover money and expect an important teamfight, go ahead and take one. Blue Elixier is fairly useless, however if the game has been running for 70 minutes and you don't know what you spend your money for, sell your Brutalizer, get an appropriate, high-value item and chug a Blue Elixier for the CDR. Wards Wards are important, and even though you need all the money you can get, get wards every now and then. Later on your inventory will be stacked with important items so you can't ward anymore. Once you got your core items you might consider letting your allies farm a bit more so that they can do the warding for you. Buffs One of CDR Ashe's advantages: you're not very reliant on buffs. Volley doesn't apply red buff, you have max CDR without blue, and you should not need blue buff for mana regeneration too desperately. I don't take a lot of buffs with this build. Take red if you feel you can do something useful with it (I typically get it more frequently as the game goes into the later stages). Combat Poke with Volley. With 40% CDR you're one of the best pokers in the game and Banshee's Veil gives you safety while poking. Initiate with your ult if your enemies suffered a lot of poking damage or are way out of position. Don't just ult into them randomly and hope you can win that fight. Often your poking will make the enemy team initiate on you instead. In this case, back off a bit and spam Volley. Try to hit as many targets as possible. Make sure you stay safe. Be patient with your ult and use it to nuke a carry that overextended or cancel a channeling ult like Galio's. Enemy tanks have a tendency to run into your ult and therefore waste it, try to avoid that. Your "nuke" should be this: Ult > Volley > Ghostblade Active, autoattack > Volley. | ||
azndsh
United States4447 Posts
DB boots 1 DB DB boots 3 or merc treads IE LW red/green pots BV or GA | ||
Yiruru
Canada690 Posts
GhostBlade Banshees first = My brain hurts | ||
BlackPaladin
United States9316 Posts
I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner. | ||
Smgzy
United States187 Posts
let me guess "standard" ashe build DB boots 1 DB DB boots 3 or merc treads IE LW red/green pots BV or GA yes. pretty complex i know. | ||
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TheYango
United States47024 Posts
On November 13 2010 00:54 BlackPaladin wrote: 0-8-22 is what I prefer actually. It's weird, but you take SoS and I also take greed b/c 90 gold/25 mins > .5% dodge or 1 armor imo as you can get a ward with that. Gives good laning too with SoS. I don't really like the offensive tree for ranged carries. 15% magic pen....3 points for only 6 armor pen...not very helpful for autoattack dpsers compared to flash being up so much sooner. I think the reasoning behind 8/0/21 + 1 point somewhere else is that GB+Bruta is 25% CDR, so flat CDR glyphs + masteries puts you exactly at cap. | ||
myopia
United States2928 Posts
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Southlight
United States11767 Posts
Then you go DB, DB, DB, Bruta, Manamune, IE. Pro, I know. | ||
red_
United States8474 Posts
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Navi
5286 Posts
On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen | ||
BlackPaladin
United States9316 Posts
On November 13 2010 01:20 Navi wrote: Show nested quote + On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE! In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans. | ||
spinesheath
Germany8679 Posts
On November 13 2010 02:15 BlackPaladin wrote: Show nested quote + On November 13 2010 01:20 Navi wrote: On November 13 2010 01:18 red_ wrote: Secretly(or not so secretly?), manamune was actually designed as an item for smurfs without meditation and mp5 runes... meki first = #1 smurf build on anything including garen Need some mana? MANAMUNE! You use energy? MANAMUNE! Don't have a mana bar? MANAMUNE! In all seriousness, I used to do brutalizer/ghostblade build on ashe. The active helps get away and also can make you impossible to escape. But I kind of like the dorans with IE + LW build better. It feels like it kicks in sooner, but I'm not sure. Maybe because if you're behind you can stack up to 3 dorans. Nothing prevents you from stacking Dorans or getting an early Elix if you aim for GB/B. GB/B is ~50 gold cheaper than just IE, and Bruta is a great earlygame item. From my experience this build kicks in earlier... However, I wouldn't even compare IE/LW with GB/B like that. They focus on different sources of damage and thus require different playstyles. | ||
Southlight
United States11767 Posts
The other plays Ashe like Ezreal. | ||
arnath
United States1317 Posts
Something in particular he would do was wait till I used Volley and tried to hit a creep and then pop Move Quick and get in a blind + 3 or 4 hits on me pretty often. Thinking about it after the game, I think I could have dealt with something like this by just not using Volley to farm/harass randomly and save it for when he tries to blind and chase. The other thing that gave me an issue was the one time he went invis standing in the middle of the lane (in a spot I had to walk by to get to the creep wave). I felt like my choices were either walk past where I knew he was standing (putting him between me and my tower) or just go back/stay well out of creep range until they pushed up. Is the way to deal with this just to back up and buy a vision ward? Any general advice on this matchup would be appreciated. | ||
Mogwai
United States13274 Posts
however, the end result is that teemo still wins the lane, and that's just the nature of teemo vs. most other ranged carries. Blinding dart is too good in those matchups. | ||
Haemonculus
United States6980 Posts
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gtrsrs
United States9109 Posts
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Southlight
United States11767 Posts
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Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
You can win against Anivia if you open Boots + 3 HP pots. I guess you could win against say Amumu... | ||
Southlight
United States11767 Posts
She beats a lot of heroes, or gives a lot of heroes trouble (like MF). Anivia kinda trashes on every ranged carry at 6 so that's kind of a moot point. | ||
Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
On November 13 2010 05:33 Mogwai wrote: honestly, who doesn't Anivia trash at level 6? I find it so infuriating that she has a free double damage nuke whenever she wants at 6, it's stupid. lol I hit ~900 AP in a normal q last night and me E was doing over 1900 damage. Hilarious. No doubt one of the best AP carries in the game. 400 per sec R, 1900 per 3 seconds E, and ~900 damage if I land Q stun. | ||
Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
Edit: Eep this is an Ashe thread :[ | ||
HeavOnEarth
United States7087 Posts
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spinesheath
Germany8679 Posts
On November 13 2010 05:31 Southlight wrote: She beats a lot of heroes, or gives a lot of heroes trouble (like MF). Could you explain how exactly? From my experience MF wins any straight up fights with Q W E and her higher base stats, and the 50 range advantage isn't going to cut it. (well I occasionally beat MFs, but those are pretty weak imo. Currently whenever I pick Ashe my team gets 2 more ranged DPS so I haven't played her much since the MF nerf though) | ||
Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
On November 13 2010 06:28 Mogwai wrote: you never straight up fight as ashe. vs. MF, you get to deny her imba movespeed bullshit by just staying the fuck away from your ranged creeps and vollying her if she tries to fight you I think. And then you have to stay 700+ range away from her until Volley is up in... 16-20 seconds? | ||
Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
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spinesheath
Germany8679 Posts
On November 13 2010 06:47 Southlight wrote: Ashe is stronger at level 6 because ECA is OP. That's how. And 1 Cleanse/Flash/miss because of Strut later? | ||
red_
United States8474 Posts
On November 13 2010 07:20 spinesheath wrote: Show nested quote + On November 13 2010 06:47 Southlight wrote: Ashe is stronger at level 6 because ECA is OP. That's how. And 1 Cleanse/Flash/miss because of Strut later? Nothing? You would still have your ghost/flash up if she tries to counter ult, and she's NEVER going to catch you without a red buff(even then you can volley her approach). I wouldn't go as far as to say Ashe 'wins' vs MF, but she doesn't lose as bad as some other ranged carries because once volley gets down to the 12-8-4 cooldowns her effective range is amazing. | ||
Orpheos
United States1663 Posts
i much prefer being kass and just pressing Q to win solo lanes... | ||
0123456789
United States3216 Posts
I guess Ashe can start being aggressive once she hits 6 with her ult and land kills. | ||
HeavOnEarth
United States7087 Posts
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Iplaythings
Denmark9110 Posts
On November 13 2010 05:04 gtrsrs wrote: honestly, can some "high elo" player tell me who ashe even beats in lane? i just feel like she has nothing going for her in lane at ALL. early volley is good but pushes the lane, her passive is great for the first shot but i can't see her trading hits with teemo (poison and blind), MF (damage stacking), kog maw (w, lol), twitch (poison), ezrael (teleport). i can't see her beating annie or anivia due to their burst, i can't see her beating xin zhao because of his burst and regen, i can't see her beating mordekaiser unless she's extremely aggressive early and he's dumb, etc etc. i could be way wrong though because i'm bad at ashe. who does she BEAT in lane? or has she slowly been relegated to a duo-lane babysittee, since her arrow isn't even that reliable or important early game I have positive winratio vs misfortune (as in I havent lost yet, but I managed to make it 2-1 or 1-0 3-4 times I think) Ashe can outpoke MF as long as double up doesnt hit you too much, though I cant max E more than 1 level in this case. Its a stallmate vs Vlad Allways lost vs the pre nerf AD Ez | ||
Southlight
United States11767 Posts
I think Ashe should beat Twitch but I haven't run across that in ages, + I don't play Ashe anymore. The point is more than if you play her properly it's hard to LOSE the lane, as mentioned before, and with ECA you're always a threat, especially if you're mid because you can gank in a fairly large radius around you provided you have decent accuracy against standing champs (ie. people doing dragon, golem, lizard). | ||
Jawa~
United States291 Posts
On November 13 2010 05:04 gtrsrs wrote: honestly, can some "high elo" player tell me who ashe even beats in lane? i just feel like she has nothing going for her in lane at ALL. early volley is good but pushes the lane, her passive is great for the first shot but i can't see her trading hits with teemo (poison and blind), MF (damage stacking), kog maw (w, lol), twitch (poison), ezrael (teleport). i can't see her beating annie or anivia due to their burst, i can't see her beating xin zhao because of his burst and regen, i can't see her beating mordekaiser unless she's extremely aggressive early and he's dumb, etc etc. i could be way wrong though because i'm bad at ashe. who does she BEAT in lane? or has she slowly been relegated to a duo-lane babysittee, since her arrow isn't even that reliable or important early game I am ~1550 ELO solo and Ashe is my favorite AD carry to play. I don't think she's the strongest but she's my favorite. You just have to play smart with her to "beat" the lane. You have to realize that you are probably not going to get FB or anything stupid like that, but you can definitely outfarm and zone people. Ashe is not going to go toe to toe with anyone except maybe Ezreal. But she can poke everyone else, and get almost every last hit on most waves. She's got long range and good survivability if you are smart about your lane and don't push stupidly. She can match almost anyone mid, and only has trouble with people like Garen / Panth top lane. The real power of Ashe is in teamfights. She has a constant slow, a stun, and long range. If you have a team that fights well and focuses well she's invaluable for her slow and DPS while staying away. | ||
vanillapanda
United States6 Posts
I don't know if Ashe has gotten any significant buffs through the past updates but she feels so much stronger. I'm averaging around 5-10 kills and 15-25 assists every game. It feels pretty awesome being an ace on the team that motivates everybody's teamwork after nailing somebody with a perfectly timed Crystal Arrow. Even if I lose I always do really well, so it's been a really satisfying couple of last games with her. | ||
taintmachine
United States431 Posts
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O-ops
United States4236 Posts
On November 13 2010 05:36 Mogwai wrote: seriously, can you name a hero who, at level 6, is like, "psh, anivia, W/E BRO I GOT THIS EZPZLMNSQZ" I see your bird and raise you Sivir. | ||
vanillapanda
United States6 Posts
http://i.imgur.com/JPNsX.png It should be illegal how much fun I'm having. | ||
DoctorHelvetica
United States15034 Posts
On November 26 2010 08:50 vanillapanda wrote: Oh man, and now that I'm following spinesheathes build? ![]() It should be illegal how much fun I'm having. go 16-0 with evelynn THEN BRAG noob | ||
spinesheath
Germany8679 Posts
I'm currently trying a different rune/mastery setup. I don't play Ashe a lot right now, but the few times I got to try the setup, it felt decent. It's more focused on staying power against hard lanes, with a significant decrease in mid/lategame damage output though (1-10% depending on the armor or your enemies). 0/9/21, 3 MRes, 2 Armor, 3 SoS, 1 DefMastery; utility as usual, Good Hands, Greed. 9 APen marks 9 MP5/L seals 9 flat CDR glyphs 1 APen quint 2 flat CDR quints Ghost/Cleanse. Items haven't changed either (although opening DBlade gained some ground over DShield with this). Compared to 11/0/19 that's 12.66 less APen, which means a lot if you have ~50 Apen against enemies with ~70 armor. To compensate, you get SoS and more Armor/Mres, more Summoner Spells and longer buffs. I didn't really calculate how high the DPS difference is if you skip the CDR quints and keep APen because I really feel that at 40% CDR ECA tend to come up JUST in time for cleanup after fights. 3% less might not be enough to seize that timing (+2.25 seconds CD), but I'm still testing. The reasoning behind this is that the first 4 points in offense are a total waste and the 4 in CDR are weak, while all 9 points in defense are awesome. | ||
Odds
Canada1188 Posts
On November 13 2010 05:36 Mogwai wrote: seriously, can you name a hero who, at level 6, is like, "psh, anivia, W/E BRO I GOT THIS EZPZLMNSQZ" Locket Veigar | ||
spinesheath
Germany8679 Posts
On November 27 2010 05:05 Odds wrote: Show nested quote + On November 13 2010 05:36 Mogwai wrote: seriously, can you name a hero who, at level 6, is like, "psh, anivia, W/E BRO I GOT THIS EZPZLMNSQZ" Locket Veigar I kinda doubt that you have Locket by lvl 6. With perfect farm from a solo lane, you will be halfway to level 8 by the time you can afford Locket, including your starting gold. Champ kills also give experience so that doesn't change much. If you sit at the fountain for 1 hour you might be able to pull it off though. Besides, this thread is about Ashe. | ||
Odds
Canada1188 Posts
On November 27 2010 06:03 spinesheath wrote: Show nested quote + On November 27 2010 05:05 Odds wrote: On November 13 2010 05:36 Mogwai wrote: seriously, can you name a hero who, at level 6, is like, "psh, anivia, W/E BRO I GOT THIS EZPZLMNSQZ" Locket Veigar I kinda doubt that you have Locket by lvl 6. With perfect farm from a solo lane, you will be halfway to level 8 by the time you can afford Locket, including your starting gold. Champ kills also give experience so that doesn't change much. If you sit at the fountain for 1 hour you might be able to pull it off though. Besides, this thread is about Ashe. ![]() | ||
HeavOnEarth
United States7087 Posts
movespeed quints armorpen marks mp5 ylw blues 21/0/9 and he stacks 3 dblades into ie lw | ||
Smgzy
United States187 Posts
On December 04 2010 07:56 HeavOnEarth wrote: so grandjudge does movespeed quints armorpen marks mp5 ylw blues 21/0/9 and he stacks 3 dblades into ie lw 21/0/9 for noobs. do 21/8/1 | ||
HeavOnEarth
United States7087 Posts
On December 04 2010 10:03 Smgzy wrote: Show nested quote + On December 04 2010 07:56 HeavOnEarth wrote: so grandjudge does movespeed quints armorpen marks mp5 ylw blues 21/0/9 and he stacks 3 dblades into ie lw 21/0/9 for noobs. do 21/8/1 xp mastery + 15% buffs is better | ||
barbsq
United States5348 Posts
On December 04 2010 10:03 Smgzy wrote: Show nested quote + On December 04 2010 07:56 HeavOnEarth wrote: so grandjudge does movespeed quints armorpen marks mp5 ylw blues 21/0/9 and he stacks 3 dblades into ie lw 21/0/9 for noobs. do 21/8/1 21/8/1 is for kids who plan on getting their asses kicked, 21/0/9 is for bravelings who plan on doing the ass kicking | ||
Walde
Finland74 Posts
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Smgzy
United States187 Posts
On December 04 2010 16:29 Walde wrote: This mastery thing has been a problem to me for a while. 21/x/x seems good, but i wonder if it's any better than x/x/21, because of meditation, movementspeed and 15% summoner spell cdr. Could one of you better players enlighten me that is it just matter of preference, or if offensive masteries are strictly better than utility ones or vice versa (for Ashe). Especially for ashe the 10% bonus crit damage is quite nice in the offensive tree. The bonus damage you get at early levels makes a world of a difference for last hitting as well as early duels with your lane opponent. It's not really a matter of preference I don't think. Basically if you prefer to be worse then go ahead and do 21 utility. | ||
Brees
Marshall Islands3404 Posts
doran's shield doesnt cut it | ||
gtrsrs
United States9109 Posts
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UniversalSnip
9871 Posts
On November 27 2010 06:03 spinesheath wrote: Show nested quote + On November 27 2010 05:05 Odds wrote: On November 13 2010 05:36 Mogwai wrote: seriously, can you name a hero who, at level 6, is like, "psh, anivia, W/E BRO I GOT THIS EZPZLMNSQZ" Locket Veigar I kinda doubt that you have Locket by lvl 6. With perfect farm from a solo lane, you will be halfway to level 8 by the time you can afford Locket, including your starting gold. Champ kills also give experience so that doesn't change much. If you sit at the fountain for 1 hour you might be able to pull it off though. Besides, this thread is about Ashe. perfect farm from a duo lane, duh. | ||
Manit0u
Poland17257 Posts
+ Show Spoiler [NSFW] + ![]() Enjoy. | ||
spinesheath
Germany8679 Posts
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Tyrran
France777 Posts
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Narnak7
United States2 Posts
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STS17
United States1817 Posts
On December 09 2010 06:40 Tyrran wrote: Considering all the scars, i would doubt that :p Clearly she has Veteran Scars - that's defensive tree: therefore ashe is a tank | ||
Senx
Sweden5901 Posts
How do you go about using your R? I missed quite alot of arrows just because i tried to hit a moving target from across the map, is it worth even taking that chance or should i save the arrow and only be hitting stationary targets or people in a clump/nearby/walking in an obvious direction? Also, thoughts on bloodrazor vs inf edge as first item, my bud kept saying bloodrazor is better =s | ||
Unentschieden
Germany1471 Posts
Trying to "lead" a target with an lag of over one second (moving target in another lane) is pure luck. You might get some fools from your platform if they flee down the middle lane. Experienced players however won´t run in a straight line if global skillshots are in the game. BR vs. IE? IE by far. BR is "only" good if build on a jungler (takes advantage of mini-razor) and against multiple very high HP enemies. | ||
spinesheath
Germany8679 Posts
If you go for the 40% CDR build, you can use them more liberally, however you still have to make sure that you don't miss an arrow and then get caught in a teamfight while it's on cooldown. In general, you want to use long distance arrows sparingly. However, if you can coordinate with your team (via voice chat ideally) so that they bait/lock an enemy to the area where your arrow is going to hit, then you can pull off successful shots from across the map. Another thing is hitting people who do buffs/dragon/baron, to steal it with the AoE. The timing is really hard to get right though, so again don't do that if you think that a teamfight is coming up. It IS possible to hit ridiculous shots with quite some consistency if you know when people reatreat in straight lines. This is especially the case if they are running away from someone that is not on the same lane as you are. For example in one game I hit two out of two arrows from mid onto enemies that were fleeing (and therefore couldn't really afford to change directions) from their outer to the inner top tower. Not something I would try if my team is behind though. The risk still is huge, no matter how good your aim is. | ||
Juicyfruit
Canada5484 Posts
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LaNague
Germany9118 Posts
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HeavOnEarth
United States7087 Posts
On December 20 2010 01:37 LaNague wrote: use them whenever you can in those normal games, only way to get better.... this | ||
zulu_nation8
China26351 Posts
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R04R
United States1631 Posts
in offense I think it's damage | ||
zulu_nation8
China26351 Posts
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spinesheath
Germany8679 Posts
That's what I would probably use if I were to go 21/0/9 on Ashe (lol nevar!) Offensive Mastery should not be needed, and ASpd helps with lasthitting too. For the last utility point, all 3 options are tempting. I would just take Greed because it's great, but depending on how much you hog buffs and what runes you run, you might prefer something else. | ||
Goshawk.
United Kingdom5338 Posts
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Navi
5286 Posts
its really nice too, extends baron buff as well. | ||
barbsq
United States5348 Posts
greed doesnt suck, imo its one of the most underrated masteries in the game. unless i'm on a jungler, (i run 21-0-9 on udyr and shaco), i get greed instead of buff mastery, esp, i'd imagine, on ashe, since she has little need for either buffs rofl, navi, good call, but i still think greed is pretty awesome and its benefits outweigh the benefits of a point in buffmastery | ||
Navi
5286 Posts
an extra 10-20 seconds on your baron / blue / red is much more noticable to me than a red pot or two by midgame ;-; liek i mean if u want monies on ashe, go jazriel build imo dat E edit; actually, i think jazriel build vs normal ashe build is comparable to this kinda sorta lol i mean, you trade more oomph on your autoattacks/cdr (volley cdr / damage / slow) when you have your buffs for extra gold | ||
R04R
United States1631 Posts
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BlackPaladin
United States9316 Posts
SO MUCH MONEY | ||
zulu_nation8
China26351 Posts
On January 28 2011 07:57 spinesheath wrote: 21/0/9 That's what I would probably use if I were to go 21/0/9 on Ashe (lol nevar!) Offensive Mastery should not be needed, and ASpd helps with lasthitting too. For the last utility point, all 3 options are tempting. I would just take Greed because it's great, but depending on how much you hog buffs and what runes you run, you might prefer something else. why 1 extra attack damage instead of 15% magic penetration? And why reduce time spent dead rather than health/mana regen? | ||
BlackPaladin
United States9316 Posts
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Navi
5286 Posts
On January 28 2011 09:11 zulu_nation8 wrote: Show nested quote + On January 28 2011 07:57 spinesheath wrote: 21/0/9 That's what I would probably use if I were to go 21/0/9 on Ashe (lol nevar!) Offensive Mastery should not be needed, and ASpd helps with lasthitting too. For the last utility point, all 3 options are tempting. I would just take Greed because it's great, but depending on how much you hog buffs and what runes you run, you might prefer something else. why 1 extra attack damage instead of 15% magic penetration? And why reduce time spent dead rather than health/mana regen? ashe's only magic damage comes from her ult, so its up to preference i suppose perseverence gives very little regen if you calculate it out, but if you play with the mindset that "you won't die" i suppose that you could take it over good hands. but good hands is much more noticeable (if i had spawned 10 seconds earlier, i could have defended that inhib/tower/nexus/got to baron faster, etc.) | ||
Woony
Germany6657 Posts
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TheYango
United States47024 Posts
On February 01 2011 01:19 Woony wrote: I've heard some people say Black Cleaver is better on her than LW, any opinions? Also is phantom dancer good as a 3rd damage item after IE and LW? They're good in different situations. Against low-armor targets, BC gives you attack speed and flat pen, but against high-armor targets you really need that 40% pen. One isn't strictly better than the other. If you went IE/LW, you're going to be short on attack speed so PD is a reasonable followup (though you might want survivability before that). | ||
locodoco
Korea (South)1615 Posts
i can't stand to play her the only defensive ranged carry in game too her playstyle sucks i hate shooting arrows across the map hoping they'll hit i hate never being the power player in lane i fucking wish this champ wasn't op so i wouldn't have to force myself to learn her for the good of my team | ||
BlackPaladin
United States9316 Posts
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Aukai
United States1183 Posts
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Odds
Canada1188 Posts
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Woony
Germany6657 Posts
Also what about CDR boots on her if you go for the ie/lw build? Worth it if you don't need mercs or Swiftness? | ||
spinesheath
Germany8679 Posts
I would be very surprised if anyone except for me goes GB/B unless they are trolling (or think they are). I actually think that that after the IE nerf and the BC change, GB/B into BC has become awesome. But I don't play Ashe very often right now, so I haven't tested/calculated it all. Don't fall into the trap of thinking that IE > GB/B in terms of DPS unconditionally. The builds are extremely close in overall DPS. | ||
Juicyfruit
Canada5484 Posts
Volley -> triforce proc -> Arrow -> triforce proc -> Volley -> triforce proc bes DPS | ||
spinesheath
Germany8679 Posts
On February 15 2011 02:30 Juicyfruit wrote: Triforce ashe best ashe. Volley -> triforce proc -> Arrow -> triforce proc -> Volley -> triforce proc bes DPS You are forgetting about Hawkshot. I prefer Volleying from far away though. | ||
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TheYango
United States47024 Posts
On February 14 2011 22:27 spinesheath wrote: Don't get CDR boots if you don't plan on maxing out your CDR. Especially for IE based builds I would never get CDR boots - you either take Zerkers if you can afford it, or you get Mercs. You're playing for autoattack damage so you better get some ASpd. I would be very surprised if anyone except for me goes GB/B unless they are trolling (or think they are). I actually think that that after the IE nerf and the BC change, GB/B into BC has become awesome. But I don't play Ashe very often right now, so I haven't tested/calculated it all. Don't fall into the trap of thinking that IE > GB/B in terms of DPS unconditionally. The builds are extremely close in overall DPS. Dan Dinh's been spamming games with a CDR Ashe build that goes something like: CDR Boots->Bruta->BT->Situational stuff (LW/BC/BV etc.). Not really the same, but carries the spirit of a volley-spam CDR build. | ||
HeavOnEarth
United States7087 Posts
On February 01 2011 20:28 locodoco wrote: Most fucking boring ranged carry in game i can't stand to play her the only defensive ranged carry in game too her playstyle sucks i hate shooting arrows across the map hoping they'll hit i hate never being the power player in lane i fucking wish this champ wasn't op so i wouldn't have to force myself to learn her for the good of my team muahaha suffer | ||
Yiruru
Canada690 Posts
ps. ruru ashe -> rage hsgg | ||
HeavOnEarth
United States7087 Posts
On February 16 2011 18:44 Yiruru wrote: cdr ashe died with locket srysry ps. ruru ashe -> rage hsgg what runes n stuff do u do on ur ashe? D: | ||
FlameSworD
United States414 Posts
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PBC
167 Posts
dorans blade berserker greaves dorans blade dorans blade farm until BF sword zeal IE Phanton dancer proceed to rape face and farm until your items look like berserker greaves Phantom Dancer IE Black Cleaver Bloodthirster Bloodthirster crit for over 1000. hit 2 times a second. heal yourself with every hit watch the rage | ||
Mogwai
United States13274 Posts
On March 09 2011 05:34 PBC wrote: best build on ashe : dorans blade berserker greaves dorans blade dorans blade farm until BF sword zeal IE Phanton dancer proceed to rape face and farm until your items look like berserker greaves Phantom Dancer IE Black Cleaver Bloodthirster Bloodthirster crit for over 1000. hit 2 times a second. heal yourself with every hit watch the rage you are my favorite poster. your builds are so well thought out and refined, can you please post a build for every champion you play so that I can start to get as good as you at this game? | ||
ZERG_RUSSIAN
10417 Posts
No but seriously after a certain point on any dps you need survivability because that extra time you spend in the fight shooting is going to be worth more than the extra damage you do on your one or two shots. | ||
AsianEcksDragon
United States1036 Posts
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gtrsrs
United States9109 Posts
On March 09 2011 13:15 AsianEcksDragon wrote: Ashe really is a boring ranged carry, She's an autoattack bot after using her volley and arrow, and since her method of "escape" is to use the owl to not get caught in the first place, you really don't face any exciting life or death situation. Yes, she's unkillable if played right and has a Janna and competent tanks but it gets boring really quickly if all you do is right click and spam volley. ashe arrow has the highest skillcap in the game | ||
zulu_nation8
China26351 Posts
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Kaniol
Poland5551 Posts
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spinesheath
Germany8679 Posts
APen/MP5L/MP5L/APen 11/0/14 (ASpd, APen, MP5, Greed, NOT CDR, rest prob towards quickness/buff duration?) Ghostblade/Bruta/CDR Boots and then Black Cleaver 66 flat APen, loads of mana regen for endless poking, up to 111 flat APen with Cleaver. APen/MP5L/CDR/APen 11/0/19 (CDR, APen) Ghostblade/Bruta, any boots that are not CDR and then Black Cleaver Variation of the first setup; basically trades MP5L glyphs and a couple of mastery points for free boot choice. APen/MP5L/CDR/APen 8/0/22 (CDR) Bruta/CDR Boots and then IE/LW or BC This gets 40% CDR as soon and as cheap as possible. Better against tanky enemies, weaker against squishy enemies due to lack of flat APen. APen/MP5L/mixed/APen (2 flat CDR glyphs, 7 MP5L glyphs) 8/0/22 (CDR) Ghostblade/CDR Boots and then IE/LW or BC or Bruta/CDR Boots > IE > Ghostblade > LW or BC More MP5L for better poking, and you really should not regret buying a Ghostblade on Ashe. IE goes nicely with it as well. I personally am leaning towards the 1st build. I don't like having to get CDR Boots (Swifties soo gud), but the extra stats I get for that are pretty sweet. | ||
Juicyfruit
Canada5484 Posts
If your team is on board with the massive poking strategy, there's no one better to carry blue anyways. | ||
Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
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Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
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Juicyfruit
Canada5484 Posts
Invincible ashe. | ||
Shikyo
Finland33997 Posts
On March 11 2011 00:56 Mogwai wrote: no noob, you need that 40% CDR for 2.4 second volley spam and also enchanted crystal arrow every 3 seconds. No you don't, with my build you only need 1 volley and the enemy dies in under 2.4 seconds. Sustained dmg is bad on ashe since you really can only pewpew a bit at a time until you get focused. Or maybe you weren't serious and actually know how to build well | ||
spinesheath
Germany8679 Posts
On March 11 2011 00:32 Juicyfruit wrote: Why not just hog the blue buff :< solves all your CDR and mana problems. If your team is on board with the massive poking strategy, there's no one better to carry blue anyways. Because I don't get those items just for the CDR. GB/B come with REALLY good stats. The AD and APen are balanced so nicely that I basically want GB/B even if I dont need all the CDR on them. This leaves us with the option of dropping CDR Boots and/or some runes/masteries and hog blue buff. Definitely viable if you actually get to hog blue. Whether it makes sense or not depends on the specific game. You might have a Heimerdinger, Anivia, Kassadin etc on your team that can do so much with blue buff. I personally think that grabbing 40% CDR off items/runes/masteries comes with so little cost on Ashe that it is well worth giving blue to an ally. On March 11 2011 01:03 Shikyo wrote: Show nested quote + On March 11 2011 00:56 Mogwai wrote: no noob, you need that 40% CDR for 2.4 second volley spam and also enchanted crystal arrow every 3 seconds. No you don't, with my build you only need 1 volley and the enemy dies in under 2.4 seconds. Sustained dmg is bad on ashe since you really can only pewpew a bit at a time until you get focused. Yeah I know you are all trying to make fun of that build etc etc, whatever. Sustained damage from 1200 range against multiple targets with 35% slow. Have fun focusing me. | ||
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TheYango
United States47024 Posts
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Juicyfruit
Canada5484 Posts
I don't think CDR/armor pen stacking is a bad combination on ashe, but it's not good to overcommit to those stats. | ||
Mogwai
United States13274 Posts
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TheYango
United States47024 Posts
The math on CDR/APen builds for DPS works out pretty favorably compared to IE-based builds IIRC, it's just that a bunch of the stats you itemize for don't contribute to vs. tower damage. | ||
HeavOnEarth
United States7087 Posts
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phyvo
United States5635 Posts
Don't recall her actually contributing anything, my team just kept on dying to sion, an unreachable CDR/double stacking items Teemo, and DPS/lifesteal WW. I think our first problem was vlad though... | ||
Juicyfruit
Canada5484 Posts
learning how to last-hit enemies (KS) with ashe without dropping your DPS real important. | ||
spinesheath
Germany8679 Posts
On March 11 2011 01:24 Juicyfruit wrote: The problem with CDR ashe is that it's an extremely selfish build. You can kite a whole lot but your carrying power is going to be very mediocre compared to their DPS that went infinity edge/green pot/zerker greaves. You're annoying as fuck but you'll probably end up being the last one alive and running back to base by yourself because the other team's primary DPS will output so much more single-target damage than you. I don't think CDR/armor pen stacking is a bad combination on ashe, but it's not good to overcommit to those stats. At this exact point, Infinity Edge+Boots vs GB+B+Boots, the two builds have comparable damage. Against some targets, GB/B has MORE autoattack DPS, not considering the CDR or the GB Active. With the active, GB/B has more DPS in almost all cases. Worst case is GB/B DPS being a few percent lower than IE DPS, but that is again ignoring the CDR which greatly increases your overall DPS via Volley, but that's hard to quantify. The big advantage of IE is the better scaling into LATEgame. But GB/B -> Black Cleaver stays up there with IE -> LW/BC/PD for quite a while, and games usually end at that point. On March 11 2011 01:29 TheYango wrote: CDR/APen is perfectly fine for actually killing people. That's what its good at. CDR/APen doesn't help you break towers though, which is part of why people take ranged carries in the first place. The math on CDR/APen builds for DPS works out pretty favorably compared to IE-based builds IIRC, it's just that a bunch of the stats you itemize for don't contribute to vs. tower damage. You cannot crit on towers either, so neither GB/B nor IE based builds really shine there. GB/B brings 55 AD vs towers, IE 75. GB also has 4 seconds of 50% ASpd although you rarely want to use that on towers. IE still has a slight advantage there, but if you want DPS vs towers you better go for Bloodthirsters. On March 11 2011 01:37 Juicyfruit wrote: On a different matter: learning how to last-hit enemies (KS) with ashe without dropping your DPS real important. Don't have Shen on your team. Lack of KSing is one of my weaknesses when playing carries... I just have too much of this team mentality... | ||
Lanzoma
Mexico813 Posts
On March 11 2011 01:37 Juicyfruit wrote: On a different matter: learning how to last-hit enemies (KS) with ashe without dropping your DPS real important. I'm god damn awful at this. Everytime I play ashe I end up 3/3/15 or something like that lololol. | ||
Mogwai
United States13274 Posts
![]() only time I ever seen it, and it was so strong, always kill, never die, always win, never lose. | ||
HeavOnEarth
United States7087 Posts
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Mogwai
United States13274 Posts
Can't you see that's a ranked game? everyone trying at the maximum that game, and ashe build #1 of all that, always kill, never die. | ||
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TheYango
United States47024 Posts
On March 11 2011 01:37 Juicyfruit wrote: On a different matter: learning how to last-hit enemies (KS) with ashe without dropping your DPS real important. I'd argue that's a good skill to learn in general, not just for Ashe. | ||
HeavOnEarth
United States7087 Posts
On March 11 2011 02:45 Mogwai wrote: are you implying that GRB Taric is suboptimal? Can't you see that's a ranked game? everyone trying at the maximum that game, and ashe build #1 of all that, always kill, never die. no i mean u can't go gb/b every game because there will usually be at least 2 ppl with +120 armor and u need lw, otherwise u do very little dps also its a shitty build. | ||
Mogwai
United States13274 Posts
real. | ||
HeavOnEarth
United States7087 Posts
i understand you're bored because riot's servers are bad again, but don't derail this thread please. | ||
Mogwai
United States13274 Posts
On March 11 2011 03:09 HeavOnEarth wrote: the wit's end was a pretty good item this game. their team was 90% magic i understand you're bored because riot's servers are bad again, but don't derail this thread please. I'm bored at work, it has nothing to do with the servers being down. anyway, dropping the whole troll act, GB/B is a gimmicky build but it is effective from time to time and when you're looking to add another offensive item, BC is always right choice. the build has very little to do with volley poking IMO and more to do with establishing map control and picking someone off with ECA every 45 seconds. It's all in on winning the game early, but most games until pretty high elo are decided just by feeding off baddies and are "over" well before the 30 minute mark and in games like those, the build is pretty effective. | ||
HeavOnEarth
United States7087 Posts
ECA is generally always off CD to be able to pick off someone for teamfights. Unless you mean shooting crossmap arrows every chance u get with 40% cdr. But i doubt u will still be "laning" once u hit 40% cdr. So therefore the only real use for CDR is volley spam, which i find very lackluster, and i covered the armor pen benefits, by saying most games there will be +120 armor tanks which u need lw for. | ||
Mogwai
United States13274 Posts
On March 11 2011 03:35 HeavOnEarth wrote: Actually this game BC doesnt do much, as the armor pen on BC would just reduce , for example, sions ~30 or corkis ~45 armor to 0, making the rest of your armor pen do essentially nothing. ( it would already negate his armor to 0 ) hmm, I suppose it depends, but typically speaking, people accidentally end up up around 70-100 armor. For instance, in that game, with Taric still around, everyone would be functioning with shatter and aegis, which is a solid +50ish armor until you drop the taric. With full ArPen Marks and Quints with GB/B, you sit at 60 ArPen, meaning that BC would be ideal vs. targets in the 90-105 Armor Range (probably still better than anything else below 150ish too) with IE being a better choice vs. lower armor teams and higher armor teams basically completely screwing over your GB/B investment. | ||
Mogwai
United States13274 Posts
On March 11 2011 03:35 HeavOnEarth wrote:ECA is generally always off CD to be able to pick off someone for teamfights. Unless you mean shooting crossmap arrows every chance u get with 40% cdr. But i doubt u will still be "laning" once u hit 40% cdr. So therefore the only real use for CDR is volley spam, which i find very lackluster, and i covered the armor pen benefits, by saying most games there will be +120 armor tanks which u need lw for. I'm more talking about mid game play and taking excessive shots in the jungle while players are shifting around between lanes/jungle objectives. CDR is sorta like mana in that if you're not being excessive with the use of it, it's a useless stat to have. Like, I understand what you're saying and agree when it comes to conventional high level play, but I'm just saying that having a 45 second CD ECA lets you take more risks with it more for punishing people being slightly out of position. And lower hawkshot CD is also fairly useful in that it lets you pretty much keep a permanent eye on an objective between hawk + CV through the opposing team keeping ward control via oracles or w/e. | ||
spinesheath
Germany8679 Posts
On March 11 2011 03:03 HeavOnEarth wrote: Show nested quote + On March 11 2011 02:45 Mogwai wrote: are you implying that GRB Taric is suboptimal? Can't you see that's a ranked game? everyone trying at the maximum that game, and ashe build #1 of all that, always kill, never die. no i mean u can't go gb/b every game because there will usually be at least 2 ppl with +120 armor and u need lw, otherwise u do very little dps also its a shitty build. Assuming 25 APen from runes/masteries and 1 Doran's Blade, PA = Pickaxe, no actives, only autoattacks, level 18 Ashe. target 180 armor GB/B/BC 2 stacks: 192 DPS IE/LW/PA: 209 DPS (GB:IE 92%) target 120 armor GB/B/BC 2 stacks: 281 DPS IE/LW/PA: 257 DPS (GB:IE 112%) target 90 armor GB/B/BC 2 stacks: 365 DPS IE/LW/PA: 290 DPS (GB:IE 126%) 92% doesn't seem "very little" to me (just slightly less), and that is, again, ignoring the CDR and the active. Yep, GB/B/BFS vs IE/LW turns out more in favor of IE, that's obvious. But Volley+Ghostblade makes up for it anyways. My point is, the "GB/B has very little DPS" argument is a myth. It's sometimes less, but ONLY for autoattacks and against targets that get armor, and not by so much that it cannot be made up for. Oh and most champs range from 75 to 90 base armor at lvl 18. Assuming 25 APen from runes/masteries, the APen breakeven point between GB/B/BC and LW is 200 armor. | ||
HeavOnEarth
United States7087 Posts
Advocating risky and highly aggresive arrow play is kinda like running 21 utilty ashe and putting yourself in highly risky spots when you need ghost + flash to get out, but may or may not result in a kill or tilt the teamfight in your favor. I mean its nice and all do to that so u can learn but after a while you'll realize that playing safe and conservative is the best, consistent way to play Typically i aim for: -hitting 100% of your arrows -having 0 deaths Rather than - shoot a huge number of arrows , hitting 75% - dying more but possibly netting more kills and towers It's not to say i never played aggressively, actually when im learning a champion i play them hyper-aggressively, so i can learn every different situation, and what i can get away with, but on ashe that style just doesn't pay off, believe me i've tried. | ||
HeavOnEarth
United States7087 Posts
ashe needs atk speed after ie LW obviously B/GB/clever is gona do more dps because BC gives atk speed. ie lw zeal would be the accurate statement, and you dont calculate in crit chance at all, which would skew the higher dps towards ie by far "APen breakeven point between GB/B/BC and LW is 200 armor." ur comparing 1337 + 2k + 3k vs one 2k item.... in terms of armor pen which i dont even have to point out how absurd that is. breakeven point is way lower than 200 besides that way besides the point. when there are 2 ppl with anything past chainvest with any kind of cc in ur face, ur not gonna be able to hit anything but them and if you try to hit squishes, you risk being caught in in a chain stun or horribly out of position, so u need lw. lw helps you do more dmg vs tanks then gb/b, theres nothing to argue there. so therefore lw helps you to maintain a good positioning in teamfights, and still be able to output dps. formula for ranged carries is ( in this order) 1) positioning 2) outputting most dps gb/b does more dps but e u would have to trade bad team-fight positioning to hit people with low armor , so it's not worth it. | ||
HeavOnEarth
United States7087 Posts
Then when you come up to where every sidelane tank stacks 3 hogs and junglers are suddenly tanks with 200> armor , with solo lanes being offtanks with ~200 armor evnetually , you will realize your gb/b build is inferior | ||
spinesheath
Germany8679 Posts
CDR Ashe is NOT advocating risky play, it rather advocates staying out of range of everything that could kill you and deal damage from 1200 range. lawl how stupid do you think I am? Crit Chance, Crit Damage, ASpd, everything is taken account for. The part about APen breakeven point was just a sidenote, sorry I didn't make that too obvious. | ||
HeavOnEarth
United States7087 Posts
"CDR Ashe is NOT advocating risky play, it rather advocates staying out of range of everything that could kill you and deal damage from 1200 range." i was making a reference to spamming arrows with 40% cdr is a nice way to learn how to play ashe, sort of like how ghost/flash + 21 utilty is a nice way to learn how to cut corners. | ||
spinesheath
Germany8679 Posts
CDR Ashe doesn't care if the tank dies. She kites him and whittles him down together with her team. If the rest of the enemy team comes close, they eat Volleys. Loads of them. Well over 50% higher Volley DPS with GB/B based builds instead of IE based builds. It's actually quite similar to Sivir, just with range + slow instead of spellshield + lifesteal. | ||
HeavOnEarth
United States7087 Posts
singed rammus or w/e is just gonna park in front of your face. while u waste time tickling him with volleys the rest of your team will die im not sure how or why this is difficult to understand but i guess to anyone else except for spine, its as simple as that | ||
Haemonculus
United States6980 Posts
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Mogwai
United States13274 Posts
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Phrost
United States4008 Posts
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Mogwai
United States13274 Posts
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zulu_nation8
China26351 Posts
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Mogwai
United States13274 Posts
ashe doesn't really lose any matchups tbh. some are harder than others, but she should never be getting super zoned. I think ashe should end up a little back on CS vs. an equally skilled trist, but trist should be more vulnerable to ganks when playing to deny Ashe CS. | ||
HeavOnEarth
United States7087 Posts
also trist lovee to take ignite. So u have to have creep advantage for when he dives on you. Beat 0123456789 ashe vs trist a few days ago in ranked(so when i say ashe never wins i mean unless trist suicides onto you). He dives on me and realized that creeps actually do hurt. Also he took ignite + ghost , so my flash dodged one of his autoattacks, and a few ranged minion creeps | ||
ZERG_RUSSIAN
10417 Posts
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HeavOnEarth
United States7087 Posts
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Haemonculus
United States6980 Posts
On March 11 2011 23:32 HeavOnEarth wrote: dinging 6 before the other guy does in mid applies to nearly every matchup :o So true. However especially imo for champs like Ashe/kass. The instant you hit 6 just ctrl+r then r their face and if all goes well you can surprise the crap out of them. | ||
arnath
United States1317 Posts
EDIT: Haha woops, I'm an idiot ... | ||
Juicyfruit
Canada5484 Posts
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Mogwai
United States13274 Posts
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Juicyfruit
Canada5484 Posts
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0123456789
United States3216 Posts
On March 11 2011 07:09 HeavOnEarth wrote: fairly even. although ashe will never win .also ,. if trist has cloth+ 5hp pots and u dont, ashe gets punished also trist lovee to take ignite. So u have to have creep advantage for when he dives on you. Beat 0123456789 ashe vs trist a few days ago in ranked(so when i say ashe never wins i mean unless trist suicides onto you). He dives on me and realized that creeps actually do hurt. Also he took ignite + ghost , so my flash dodged one of his autoattacks, and a few ranged minion creeps Now you're just making up stories. Do not believe EZPZ. I never played vs EZPZ's ashe as trist before, and I beat him when I played corki vs ashe. EZPZ's ashe really easy, would never lose to ezpz's ashe. Although I did make a scrub blunder by overestimating ignite dmg lvl 3 with trist vs EZPZ's corki. | ||
Lanzoma
Mexico813 Posts
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HeavOnEarth
United States7087 Posts
On March 12 2011 07:11 0123456789 wrote: Show nested quote + On March 11 2011 07:09 HeavOnEarth wrote: fairly even. although ashe will never win .also ,. if trist has cloth+ 5hp pots and u dont, ashe gets punished also trist lovee to take ignite. So u have to have creep advantage for when he dives on you. Beat 0123456789 ashe vs trist a few days ago in ranked(so when i say ashe never wins i mean unless trist suicides onto you). He dives on me and realized that creeps actually do hurt. Also he took ignite + ghost , so my flash dodged one of his autoattacks, and a few ranged minion creeps Now you're just making up stories. Do not believe EZPZ. I never played vs EZPZ's ashe as trist before, and I beat him when I played corki vs ashe. EZPZ's ashe really easy, would never lose to ezpz's ashe. Although I did make a scrub blunder by overestimating ignite dmg lvl 3 with trist vs EZPZ's corki. I mean really, where did this rage even come from? Sure i made a mistake in the match up, but the point still stands, i beat a trist only because the tristana(you) messed up, which you admit. The lane would otherwise be a stalemate. The key is creep advantage , whether if im corki or ashe. Trist with ignite( like you take) is impossible to 1v1 straight up when you take traditional ghost/flash . Anyways my corki vs ur trist hpapened a few days ago, in an actual ranked match. I don't really recall playing ashe vs you, at least recently(are you talking about something that happened months ago..?), but i hardly doubt my ashe is easy to beat. 1v1 anytime. . .? Never knew u thought of me as that lowly of a player... i always ask for 1v1s in LiquidParty and i never decline. Anyways, as we're on the same ESL team, i hope you can put this behind us..? i'm irritated for being called a scrub ashe as she is one of my best carries and i play at 2k elo, ironically i also play ashe and the ranged carries for our ESL team... over you. If you want to play the ranged carries you're more than welcome to.. if this is what ur passive aggressively referring to? ... i'd rather not argue and leave the ESL team over something i think is silly, because i have fun playing whatever, i could easily jungle or sidelane roam. **Anyways hopefully you can see my tone is fairly nice, this is merely constructive criticism .. i hope you don't take it otherwise... So the game corki vs trist you messed up in 4 places 1) creep advantage, you could've easily held it more towards middle but my side started building up a bit more, very intentionally i might add 2) you actually jumped at level 2.. or something? unnecessary and lowered ur hp for the next time u tried to harass. I assume you thought id take w? and weren't expecting my E? Either way it was a poor move, and forced you to go back+ use hp pots, and not be full hp for your level 3 burst attempt. 3) you try to kite away from creep aggro. While this is good, you should avoid it in the first place( which is impossible sometimes, so you should just not jump) This is bad because i have flash, and you don't. I control who wins, because i have flash. If i am going to lose i can simply walk away, or possible flash if i need to. If i am going to win, i simply flash to you. This being said i recommend you take ignite/flash if you are going to run that on trist. Pretty sure locodoco runs ignite/flash as well. 4) is the obvious mistake | ||
Shikyo
Finland33997 Posts
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Slayer91
Ireland23335 Posts
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HeavOnEarth
United States7087 Posts
On March 12 2011 11:23 Shikyo wrote: Btw ashe gets denied by Tryndamere at lvl 2. Boots first -> spin into autoattack spam with defensive masteries -> GG ashe. Eh that kind of style plays the same as my AP jax, leapstrike range denies many ranged carries, evne urgot if he misses his E but you're really weak to jungle ganks, even laning middle, because you'd have to extend rather far to zone, and you're always looking for times to harass.. Anyways point being is the other ranged carry will purposely let you spin to them and harass, while their jungling is ganking you. You would have eventually play passive when you suspect jungle ganks are possible, which is coincidentally around the time you hit level 2-4 | ||
ZERG_RUSSIAN
10417 Posts
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0123456789
United States3216 Posts
On March 12 2011 11:21 HeavOnEarth wrote: Show nested quote + On March 12 2011 07:11 0123456789 wrote: On March 11 2011 07:09 HeavOnEarth wrote: fairly even. although ashe will never win .also ,. if trist has cloth+ 5hp pots and u dont, ashe gets punished also trist lovee to take ignite. So u have to have creep advantage for when he dives on you. Beat 0123456789 ashe vs trist a few days ago in ranked(so when i say ashe never wins i mean unless trist suicides onto you). He dives on me and realized that creeps actually do hurt. Also he took ignite + ghost , so my flash dodged one of his autoattacks, and a few ranged minion creeps Now you're just making up stories. Do not believe EZPZ. I never played vs EZPZ's ashe as trist before, and I beat him when I played corki vs ashe. EZPZ's ashe really easy, would never lose to ezpz's ashe. Although I did make a scrub blunder by overestimating ignite dmg lvl 3 with trist vs EZPZ's corki. I mean really, where did this rage even come from? Sure i made a mistake in the match up, but the point still stands, i beat a trist only because the tristana(you) messed up, which you admit. The lane would otherwise be a stalemate. The key is creep advantage , whether if im corki or ashe. Trist with ignite( like you take) is impossible to 1v1 straight up when you take traditional ghost/flash . Anyways my corki vs ur trist hpapened a few days ago, in an actual ranked match. I don't really recall playing ashe vs you, at least recently(are you talking about something that happened months ago..?), but i hardly doubt my ashe is easy to beat. 1v1 anytime. . .? Never knew u thought of me as that lowly of a player... i always ask for 1v1s in LiquidParty and i never decline. Anyways, as we're on the same ESL team, i hope you can put this behind us..? i'm irritated for being called a scrub ashe as she is one of my best carries and i play at 2k elo, ironically i also play ashe and the ranged carries for our ESL team... over you. If you want to play the ranged carries you're more than welcome to.. if this is what ur passive aggressively referring to? ... i'd rather not argue and leave the ESL team over something i think is silly, because i have fun playing whatever, i could easily jungle or sidelane roam. **Anyways hopefully you can see my tone is fairly nice, this is merely constructive criticism .. i hope you don't take it otherwise... So the game corki vs trist you messed up in 4 places 1) creep advantage, you could've easily held it more towards middle but my side started building up a bit more, very intentionally i might add 2) you actually jumped at level 2.. or something? unnecessary and lowered ur hp for the next time u tried to harass. I assume you thought id take w? and weren't expecting my E? Either way it was a poor move, and forced you to go back+ use hp pots, and not be full hp for your level 3 burst attempt. 3) you try to kite away from creep aggro. While this is good, you should avoid it in the first place( which is impossible sometimes, so you should just not jump) This is bad because i have flash, and you don't. I control who wins, because i have flash. If i am going to lose i can simply walk away, or possible flash if i need to. If i am going to win, i simply flash to you. This being said i recommend you take ignite/flash if you are going to run that on trist. Pretty sure locodoco runs ignite/flash as well. 4) is the obvious mistake I'm sorry for my post, just very irritated after not taking a break while playing. Didn't mean anything by it. I'll apologize for my tone, didn't mean to have such a rude tone, didn't read what I was typing. Should just take a break instead of grinding, makes me play worse and makes me cranky. Don't want to cause a commotion for this, I was wrong. 1) I honestly forgot the reasons for letting creeps build up, but I'm pretty sure it was either because of jungle gank, or I was going waiting for the push back to make a move. I had spud trynd jungle. 2) Tristana has stronger burst than corki. I wouldnt' jump, just go for e harass techs, but I think I was just trying to get you killed with a gank. 3) If I jump on you and e I take no creep aggro. I only take the aggro when I auto attack. It's a personal preference for summoners In the more wide open baron and dragon terrain, it grants you better mobility than the flash. 4) I miscalculated ignite damage, you ended up getting killed by 1 tick. Regarding creep dmg and push, my jungler was getting a fast red early on, and I let you push and to get you ganked. What ended up happening that game I think initially was you were going to get ganked, but bot was getting raped so spud ended up going bot instead of coming mid. I don't think you're a week player, I wrote my post in defense for my recent fail and my weak belief that I am a good player. Deep inside, I feel that I am not a very good player, but I have to defend my gold rating. | ||
Aukai
United States1183 Posts
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loginn
France815 Posts
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Lanzoma
Mexico813 Posts
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mrgerry
United States1508 Posts
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ZERG_RUSSIAN
10417 Posts
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HeavOnEarth
United States7087 Posts
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BouBou.865
Netherlands814 Posts
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spinesheath
Germany8679 Posts
On March 22 2011 03:08 BouBou.865 wrote: How the hell do you lane Ashe vs Kennen on mid? Couldn't stop his combo from pwning my face. You try to survive. Hide from Q behind minions, stay away when his autoattack is charged, generally stay close to your tower. Stay back when you have a mark on you. Stay at high HP, get some extra defensive items (a DBlade, a Null Magic Mantle or a Ruby Crystal) before Kennen hits 6. Also shop a bunch of potions. I suggest a DShield opening, though boots makes at least some sense (3 potions and easier dodging of Q/E). Sadly even ganking Kennen isn't very easy. If you can, make him blow a summoner pre-6 with a gank and try to kill him with another gank once you hit 6. But that is quite the effort for some junglers, especially if your other lanes need ganks as well or if your jungler is more of a farming jungler like WW. And even if you kill Kennen, don't relax. He can still kill you with ease if you get too greedy. | ||
BouBou.865
Netherlands814 Posts
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spinesheath
Germany8679 Posts
On March 22 2011 04:25 BouBou.865 wrote: So what exactly do I DO then, on mid, if I can't stop Kennen from farming like a boss? You either aren't even in mid vs Kennen or you try to grab as many lasthits as you can without feeding Kennen any kills. | ||
Mogwai
United States13274 Posts
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ZERG_RUSSIAN
10417 Posts
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BouBou.865
Netherlands814 Posts
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TheYango
United States47024 Posts
On March 22 2011 15:51 BouBou.865 wrote: How does mordekaiser play, then? Always kill, never die. | ||
Caphe
Vietnam10817 Posts
But I found that with 3x Quint of Desolution, I have so low HP early game and I dont like open with Doran blade, I normally boot and 3xHP pot. Is this ok to switch to 3xQuint of Fortitude? That lower the armor pen alot early game, but early game I am not hitting anyone beside minions. How is it will affect mid late game Ashe? | ||
cascades
Singapore6122 Posts
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Falling
Canada11350 Posts
None of the builds I've read on LoL forums seem to deal with this (I've recently realized that excessive use of frost was draining my mana, but I ran into the seem problem after monitoring it.) I just ended up making up my own addition by getting Tear of Goddess (or the building blocks if I got killed early) in the mid game and delayed things like BF Sword/Infinity Edge because of lack mana. This was because I was getting frustrated with not being able to use any abilities once the mana was completely drained. | ||
spinesheath
Germany8679 Posts
APen marks APen quints Armor seals MRes/lvl glyphs 0/8/22 If you really need more mana regen, either have 2 pages, one with MP5 seals, one with MP5 glyphs, or add 4-5 MP5 seals and glyphs each. If you think that despite the added armor/mres you still need HP quints, only use 1 or 2. IE LW PD is pretty much the only way to go right now, so you should be fine with a bit less MP5 and CDR doesn't make any sense at all in that build. On April 22 2011 17:53 Falling wrote: I have a question about Ashe. I'm pretty nooby, but I've gotten better at surviving the early game. However, I find when this happens and my abilities kick as I level up, my mana gets drained too fast and I can hardly do anything. None of the builds I've read on LoL forums seem to deal with this (I've recently realized that excessive use of frost was draining my mana, but I ran into the seem problem after monitoring it.) I just ended up making up my own addition by getting Tear of Goddess (or the building blocks if I got killed early) in the mid game and delayed things like BF Sword/Infinity Edge because of lack mana. This was because I was getting frustrated with not being able to use any abilities once the mana was completely drained. Toggle Q off whenever you aren't attacking champions. Run 3/3 Meditation. Don't mindlessly spam Volley in lane (let's be honest, you won't win a lane that way unless you build a Brutalizer, and then I would suggest loads of MP5 runes). NEVER build Tear on Ashe. NEVER. If you manage your mana properly, you should have just enough mana for average fights during mid/lategame. If you want to poke for an extended duration, only do that with blue buff. | ||
Caphe
Vietnam10817 Posts
On April 22 2011 17:53 Falling wrote: I have a question about Ashe. I'm pretty nooby, but I've gotten better at surviving the early game. However, I find when this happens and my abilities kick as I level up, my mana gets drained too fast and I can hardly do anything. None of the builds I've read on LoL forums seem to deal with this (I've recently realized that excessive use of frost was draining my mana, but I ran into the seem problem after monitoring it.) I just ended up making up my own addition by getting Tear of Goddess (or the building blocks if I got killed early) in the mid game and delayed things like BF Sword/Infinity Edge because of lack mana. This was because I was getting frustrated with not being able to use any abilities once the mana was completely drained. Q on, only if attack champion. Less W spam, and buy some mana pot. I normally mid with my Ashe and the first trip back home is upgrade my boot, 3 hp pots, 2mana pot, 2 wards. The next trip back should be BF sword and if you get a kill or two in between you could get the pickle as well. Tear on Ashe is a very bad idea. | ||
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Falling
Canada11350 Posts
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Wala.Revolution
7582 Posts
Your opponent shouldn't get hit by most anyway. | ||
spinesheath
Germany8679 Posts
On April 23 2011 05:37 Falling wrote: Hm, alright so too much 'w' spam is probably my main problem. What then should I be doing as it feels like I'm doing nothing with my regular attack. I guess part of the other problem is I haven't played very much so I don't have all my page unlocked/ all my masteries. That's kinda normal. Ashe doesn't really do much damage before she gets an IE, unless you get lucky and hit 2+ squishies with W. W spam at early levels is pretty much futile as the damage it does to single targets is way too low for the cooldown it has at early levels. In the rare case that your lane is close (you can actually trade hits instead of just farm), W obviously can make the difference. But my cookie cutter recommendation is to play passive with defensive runes, save your mana, and farm that IE. | ||
HeavOnEarth
United States7087 Posts
if you can clear the waves u can assist jungle sidelane top dragon and actually make use of your hawkshot, arrow, and frost shot for ganks ashe is very good at landing ganks at level 6, double mp5 is key to unlocking her potential | ||
iGrok
United States5142 Posts
Updated Again! This isn't intended to be a top arranged-team character guide, since I honestly don't know how this would work there. However, this does work quite well on solo queue, where teams are less coordinated and you're supposed to rely a bit more on yourself. The thought process behind this build was: "What attributes of characters do I find 'Annoying'? How can I make Ashe 'Annoying'? The stuff I find 'annoying' is probably really damn good." And do you know what I think the single most annoying thing in LoL is? When Warwick just won't die because he's regaining Health so fast. So I set out to build an Ashe that just wouldn't die. Then I realized that lifesteal actually works really well with Ashe, because she is naturally reliant on auto-attacks. Masteries: 21/0/9 (for maximum farming early-game) Offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Alacrity, 4 Sorcery, 2 Offensive Mastery, 3 Brute Force, 3 Lethality, 1 Havoc utility tree: 3 Perseverance, 1 Haste, 4 Awareness, 1 Greed Summoner Spells: Ghost + Heal or Ghost + Cleanse (If you prefer it :/) Runes: These I'm really not sure on, other than: 9 APen Marks 9 MP5/lvl seals Suggestions appreciated! Skill order: W Q W Q W R ; R > W > Q > E or W Q W E W R ; W > R > Q > E Maxing W at level 9 has top priority because of the huge difference in cooldowns and the damage. Don't underestimate the added dps you'll deal to minions with better Volley. Get Q earlier if you opposing mid is over-aggressive so you can set up a gank. If your opponents in sidelans are being easily gankable, go Q >E. If they're playing really safe, go E>Q. Build: (1) Vampiric Scepter (2) Boots of Swiftness (3) B. F. Sword (4) (finish) The Bloodthirster (5) Vampiric Scepter (6) The Bloodthirster 2 (7) Phantom Dancer (8) Phantom Dancer 2 (9) Infinity Edge (10)Sell Boots, Last Whisper I consider (3) to (7) the core build. You can't really swap anything around in this build easily, other than starting equipment. Get boots and 3 HP pots if you feel you really need the speed. If you have trouble in your lane, get both scepter and boots asap. Call in a gank if you have to just to scare them off and buy yourself some farming time. FARMING TIME IS ALSO HEALING TIME when you've got the scepter. Just keep up that autoattack! If they are going armor heavy, swap (8)PD2 and (10)LW Boots Boots of Swiftness These will make you as fast as people using T2 boots. I get them 99% of the time. Berserker Greaves These are the only other boots I consider. The attack speed really plays well with the rest of the build. If everyone on the enemy team is slow, and you're sure you can avoid ganks, get them. Elixiers Red Elixir is usually good to get all game, but usually you're better off saving until you get to the second Bloodthirster. Exceptions are if you're being beaten badly in mid, if you're too squishy to farm. Green Elixier is a must after you get the second Bloodthirster. Don't underestimate the effects of combining lifesteal and attack speed. Plus you'll get your stacks up much quicker. Blue Elixir is not very important. Get it if your teammates are grabbing the blue buff. Grab the Oracle's Elixir if they're stealthing. You won't die often with this build, so its worth the investment. Picking of an Eve who thinks you're an easy target is fun and free money. Buffs There is one stage where you really need the buffs - between the Bloodthirsters. You need to build your stacks and earn enough money for the second one as quickly as possible. Once you have the first bloodthirster, go grab blue and red, and you'll be able to volleyspam to your hearts content and rack up the kills really quickly. Other than that, take them as needed. I tend to get the blue buff more often than red. Combat Don't Die. This is really, really important. I know that Veigar has 10% health, but once you kill him you're going to die. Its more important to live, keep stacking, and keep farming. Stay out of the center of teamfights. If enemy melee is chasing you, use the gunblade active. Use ghost. Use heal. If you're low and you have the bloodthirster, heal by jungling. You should never be forced to head home for the purpose of healing. Get those Bloodthirster Stacks up as fast as you fucking can. +100 damage per shot and +25% lifesteal. So each autoattack you're doing shittons of damage. Awesome. Every time you can sneak off to grab some jungle or minion kills, do it. Just don't get caught on the other side of the map with no support - see paragraph 1. Once you have your first PD, grab a green and blue pot and start using only autoattacks with Frost Shot. You can just kind of 'Shark Mode' with your team and you'll start getting ridiculous numbers of kills. Continue to farm/jungle when you need health. Blue buff really comes in handy. Once you have your 2nd PD and IE, you'll be untouchable. You'll also be the only one even close to max items unless someone was seriously fed. Then you get your third PD, you'll crit every shot for over 800 easily, at a very rapid rate, and be stealing half that in life. Basically, from now on you're an Ashe who can't be killed. You out-dps most players, you regain life stupid fast, you have slows to kite and hunt down. You have the Arrow primarily for initiating and picking off weak running enemies out of range - this isn't an AP build, don't get confused and try to do massive damage with it. Use it to stun long enough to get in range with that Frost Shot, and then laugh as they try to kill you, realize they can't, try to run, and realize they still can't do that either. Remember to always follow the golden rule: Don't Fucking Die. Building up the Bloodthirster stacks is annoying :/. The only thing you have to fear is Stuns. Silence doesn't work on you since you're an autoattacker anyways, but if you get stunned you're still ridiculously squishy. Pick off any CCers first. Remember that VOLLEY DOES NOT DO LIFESTEAL. You can initiate with volley if you like, but if you're taking damage stick to autoattacks. For bonus LoLz, once you have max items, grab red and blue buffs and red and green elixirs, and go solo the Baron. As Ashe. Without dropping below half health. Thanks for reading! Looking forward to hearing your thoughts. | ||
Goshawk.
United Kingdom5338 Posts
It's like a bad ashe build masteries wise with gunblade and PD stack. | ||
iGrok
United States5142 Posts
On April 25 2011 03:50 Goshawk. wrote: Not sure how serious... It's like a bad ashe build masteries wise with gunblade and PD stack. As I said, only partly serious. It is hilarious to play as though ^^ | ||
Kaniol
Poland5551 Posts
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iGrok
United States5142 Posts
On April 25 2011 03:58 Kaniol wrote: Why not just get 6 PDs or go AP Ashe though? This gives me a shitton more survivability. It makes her less of a glass cannon. I can easily towerdive, because I'm stealing more health than the tower and they do in damage. I'm a lot harder to gank as well. Plus its annoying as fuck to all the other players xD | ||
Kaniol
Poland5551 Posts
On April 25 2011 04:04 iGrok wrote: (...) Plus its annoying as fuck to all the other players xD OK now i get it, it's Ashe's version of Teemo! ![]() | ||
iGrok
United States5142 Posts
On April 25 2011 04:10 Kaniol wrote: Show nested quote + On April 25 2011 04:04 iGrok wrote: (...) Plus its annoying as fuck to all the other players xD OK now i get it, it's Ashe's version of Teemo! ![]() Haha, pretty much yeah. Seriously though, try it out. It's pretty fun! | ||
spinesheath
Germany8679 Posts
And "core" builds that cost 10k aren't really viable. It can't be fun if you can't ever finish your core before people are hacking at either nexus. | ||
Zanzabar Haberdasher
United States510 Posts
Open boots + Pots > Bruta > CDR Boots > Catalyst > GB > BV > IE > Cleaver > GA. | ||
spinesheath
Germany8679 Posts
GB > B > BC > IE > BT CDR boots No need for defense. | ||
Zanzabar Haberdasher
United States510 Posts
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Tooplark
United States3977 Posts
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Zanzabar Haberdasher
United States510 Posts
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Fawkes
Canada1935 Posts
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spinesheath
Germany8679 Posts
On April 26 2011 05:19 Fawkes wrote: Has anyone played around for fun with CR/AP ashe and just shot arrows at different lanes? Has been done time and time again. It takes forever to farm up significant AP as Volley without AD is pretty poor against minions. By the time you have a meaningful amount of AP, people have enough MRes that it really doesn't matter anymore. Ezreal does the same thing, but it's much more fun on him. | ||
BlackPaladin
United States9316 Posts
On April 26 2011 05:19 Fawkes wrote: Has anyone played around for fun with CR/AP ashe and just shot arrows at different lanes? Do it in bot games. Hilariously fun but not possible in a real game because of what spine said. Like even if you build her like sion (sheen -> deathcap -> lichbane) she still doesn't do enough damage and only really has her r + sheen/lichbane proc. zzzzz | ||
Malderon
Netherlands136 Posts
I once had an Ashe on a 3v3 team who built Nashor's tooth first "for arrow". Apart from a few arrows (and arrow kill steals) her damage output was negligible. As far as I can tell AP Ashe just doesn't work. | ||
iGrok
United States5142 Posts
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dnastyx
United States2707 Posts
On April 26 2011 05:33 BlackPaladin wrote: Show nested quote + On April 26 2011 05:19 Fawkes wrote: Has anyone played around for fun with CR/AP ashe and just shot arrows at different lanes? Do it in bot games. Hilariously fun but not possible in a real game because of what spine said. Like even if you build her like sion (sheen -> deathcap -> lichbane) she still doesn't do enough damage and only really has her r + sheen/lichbane proc. zzzzz And then you get KS'd by AP Cow all day eery day | ||
iGrok
United States5142 Posts
Just played a 45 minute game where this happened: ![]() It was only because my teammates were awful that I was able to do this. I got 4-5 ganks off really early while trying to save them and just snowballed really fast. I had Boots of Swiftness as item 2 but sold them at the end for the third phantom dancer, then solo'd the Baron and literally 1a'd into their base, scored an ace and killed the nexus. This build is really hard to get up to, but if you do Ashe is only scared by stuns. | ||
spinesheath
Germany8679 Posts
Oh and with those items you can run DPS Annie, doesn't matter anymore. | ||
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TheYango
United States47024 Posts
On April 27 2011 05:05 spinesheath wrote: Last Whisper. Why do you not have one. This isn't even a question, so no question mark. Oh and with those items you can run DPS Annie, doesn't matter anymore. To be fair, if he's getting games where he can do something like that, he's probably against opponents that don't buy enough armor to make LW worthwhile. | ||
Juicyfruit
Canada5484 Posts
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iGrok
United States5142 Posts
I'm using APen runes atm, which helps a bit. But again, this build is not a 100% serious build, its just hilarious as shit. If it needs LW, I guess you could trade out a PD? | ||
spinesheath
Germany8679 Posts
On April 27 2011 05:36 iGrok wrote: The only person who had a decent amount of armor on their team was garen. And since he couldn't touch me, I went without it. Everyone else was really squishy - Annie, Ashe, Leblanc, and Yi. I'm using APen runes atm, which helps a bit. But again, this build is not a 100% serious build, its just hilarious as shit. If it needs LW, I guess you could trade out a PD? LW still would have been better than a 3rd PD. You go over 100% crit, you don't need that much ASpd, and the extra AD helps you Volley the squishies. And even squishies run at least 80 base armor at lvl 18. | ||
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TheYango
United States47024 Posts
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Flakes
United States3125 Posts
The second closest boots3 is Triforce, which I might have gotten in that scenario for the diverse stats. Against a team with mobile champs like Garen, LeBlanc, and Yi, I wouldn't take any chances when running zero defensive items. To put things in perspective, a Yi with boots2 and one PD would be MUCH faster than an Ashe with 2 PD's and no boots, and a garen with boots2 and FoN would be exactly as fast. This is before things such as ghostblade, MS runes, ghost, and highlander/decisive strike. If you are literally a one-man team, it pays to be careful. And it's not like he won't be using the AS. | ||
iGrok
United States5142 Posts
On April 27 2011 12:58 Flakes wrote: I imagine his incredible speed of 2 PD +Swiftness was a large part of him doing well, and he was attempting to maintain as much MS as possible when selling boots (I mean upgrade-wise, PD is the closest dps item to a boots3 replacement). The second closest boots3 is Triforce, which I might have gotten in that scenario for the diverse stats. Against a team with mobile champs like Garen, LeBlanc, and Yi, I wouldn't take any chances when running zero defensive items. To put things in perspective, a Yi with boots2 and one PD would be MUCH faster than an Ashe with 2 PD's and no boots, and a garen with boots2 and FoN would be exactly as fast. This is before things such as ghostblade, MS runes, ghost, and highlander/decisive strike. If you are literally a one-man team, it pays to be careful. And it's not like he won't be using the AS. The movement speed was certainly a factor in my choice. While I do have slow and the AS to make frost shot take no time to setup, my fear still was geting caught by a tanky dps with a stun. The other thing is that with yet another AS increase, I'll be healing so fast they can't do shit. Its really situational whether PD or LW will let you heal faster. I played today trying BT -> Boots -> BT -> PD -> LW -> IE against an armor heavy team (Rumble, Mord, & Garen). I had to stay constantly green-potted, but the results were hilarious. forced them to chase me, picked them off one by one, and they surrendered soon after. I've certainly learned more over time of using this. #1, farming is important, but ganking is an easier way to rack up cash. Originally I'd been going anti-minion and staying away from teamfights, but I've figured out more transitions for this build. Its certainly not a team-focused build, but if you're doing solo- or duo- queue, its a really good way to be prepared for shitty teammates. Basically, if they're really squishy, I go BT, BoS, BT, PD, PD, IE, (-Bos) PD. If their really armor heavy, BT, BoS, BT, PD, LW, IE, and I leave it at that. I'm not sure if I can solo the baron like this. I'll update the guide soon to reflect all this. | ||
rigwarl
United States540 Posts
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Caphe
Vietnam10817 Posts
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iGrok
United States5142 Posts
This is why Ashe is great: she has range and slow, so she stay out of engagements until she's sniped at least one high damage dealer. Obviously, you can't 1a into their base if the enemy team is decent, but this build just rips apart any squishy-heavy team, which happens fairly often on solo-queue games. | ||
EmeraldSparks
United States1451 Posts
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spinesheath
Germany8679 Posts
Lifesteal doesn't keep you alive if you die instantly. iGrok is quite obviously playing at a very low level right now, and that's the only reason why you can even see him finish 6 big items. | ||
iGrok
United States5142 Posts
On April 29 2011 17:17 spinesheath wrote: Actually squishies have a tendency to come with high burst which rips a squishy Ashe apart. All out offense is stronger against all tanky melee setups that you can kite. Lifesteal doesn't keep you alive if you die instantly. iGrok is quite obviously playing at a very low level right now, and that's the only reason why you can even see him finish 6 big items. I am certainly not playing at the top level. In fact, On April 25 2011 03:44 iGrok wrote: This isn't intended to be a top arranged-team character guide, since I honestly don't know how this would work there. Basically, I found a build that works really damn well for me, wrote it up, and asked for feedback ^^. Which I've received, and has helped me make it much better than it started :D. Eventually, I'll probably switch to a more traditional Ashe build, but for now I'm having fun, and thats the most important thing for me | ||
zulu_nation8
China26351 Posts
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Ordained
United States779 Posts
![]() Just played a game with Ashe where the only concern I had was farming in between team fights. She is so much fun for someone so linear | ||
BluzMan
Russian Federation4235 Posts
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Ordained
United States779 Posts
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yenta
Poland1142 Posts
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Zato-1
Chile4253 Posts
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TheYango
United States47024 Posts
On May 07 2011 00:16 Zato-1 wrote: Can't say I agree with that bloodrazor... I'd have gotten another BT or IE, probably. Nasus got 5 armor items, Leblanc got GA+RoA+Rylais, GP got a Giant's Belt (that's probably turning into Mallet or Warmog's), and nobody got MR items. Bloodrazor seems like a legit choice to me over AD items with that kind of survivability distribution. | ||
Gandalf
Pakistan1905 Posts
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zulu_nation8
China26351 Posts
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HazMat
United States17077 Posts
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dnastyx
United States2707 Posts
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spinesheath
Germany8679 Posts
Runes: Apen marks flat armor seals MP5L glyphs 1 APen/ 2 flat HP quints or MP5L seals and MRes or MResL glyphs or double MP5. Whatever. Quints are open for changes too. Masteries: 21/9/0 mastery builder Go 2 offensive mastery and drop some CDR for it if you have 300 ms latency like me. 1.5% CDR doesn't matter on IE Ashe. Summoners: Exhaust and Flash. Skills: R>W>Q>E, 1 point in E somewhere from 1-4. W first in all but the rarest cases (really dangerous enemies at lvl 1: E first) Items: Boots+3 potions or DBlade depending on lane and opponent. DBlades as necessary, don't forget potions and wards exist. Get boots if you started DBlade. BFSword -> Pickaxe Finish IE (never get Cloak of Agility before the AD items) Green/Red Elixiers depending on the game Berserker Greaves here or earlier, for example if you have to go back and can't afford a bigger item but need some extra strength. Phantom Dancer + Last Whisper, then Bloodthirster. All out offense. You can get some other items under special conditions: Sword of the Divine against lots of dodge. Executioner's Calling if you're about to end the game, have IE and want lifesteal. Don't get it if you don't expect the game to end soon. I won't rule out other items completely, but I can't think of many cases where you need anything else. Defense as necessary, but the better you and your team (and your enemies) get, the less you should need. Try to get away without defenses as much as you can. Exhaust and a decent support works wonders. Gameplay: Try to get mid. Don't go top. Bottom if you have to, but I dislike it. Without any escapes and underleveled, Ashe is easy prey in bottom lane and midgame fights. Farm is your goal. Ashe can beat some enemies in a straight up 1v1 lane, but as soon as you put junglers and roamers into the game, you're better off playing safely than trying to prevent the enemy from farming. In fights, just stay far away from everything and hit the most extended enemy. If you have multiple targets in range, you obviously go for the one that is less tanky, but usually you're going to hit the tank and that's fine. Stay alive >>> deal damage. Arrows are obviously a huge part of playing Ashe, but I doubt I can teach you how to use it well. Practice. Get your team to push or take objectives once you finish IE. Red buff is not all that strong on Ashe. You barely get anything from the slow. The true damage isn't bad, but if you have a melee autoattacker you typicaly want to give it to him. Why Ashe/why not Ashe? Ashe has relatively low DPS compared to other ranged ADs. Pick someone else if you mostly need DPS. Pick her if you need more CC and initiation. | ||
Gahlo
United States35145 Posts
One thing I've been putting off for a while has been going mid. I feel super exposed and all together far too vulnerable away from the turret. I'm much more comfortable laning and want to work on feeling more comfortable solo so I can be more at ease going mid. Unfortunately few people at my level jungle and when I play with my friends, which are all level 30 and good players, they just hog everything and I'm along for the ride with 20+ assists. What tips do you have, as Ashe or in general, for learning to solo mid? | ||
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MoonBear
Straight outta Johto18973 Posts
Okay, as for solomid specific stuff with an Ashe context. Run Flash. It's so good. It's like free ice cream and candy. And then getting paid to eat it. You're not an early game champion by any stretch of the imagination. You scale pretty well into the late game. So focus on farming, and then farm some more. Get those mechanics of last hitting down. They're so important for AD Carries. Then, start mixing it up and learn how to punish last hits. Know your autoattack range. When someone comes in for a last hit and you can hit then, do so. But at earlier levels, try not to be too close to enemy minions because they will focus you. 16 damage per minion hit hurts at lvl 1 and 2. Since mid lane has no brush, you can always see what the other person is doing. You have a threat radius around you which is basically where you can hurt people safely. It's like a bubble that moves around with you. Try and control what goes on in that bubble. Harass. You're a ranged champion so you can push around people who are melee, have lower range than you, or have no instant gap closer. Harassing people forces them out of lane leaving you some free time to get exp and farm. This lets you win lane and have a stronger mid/late game. Harassing also puts them into the kill threshold which I will explain later. Learn to position. Remember to keep toggling your Q on and off where appropriate. If your jungler comes in, toggle it on. That slow is delicious. Use W as well to apply slow. It has a slightly larger range than your autoattack so you can lead with W to slow them which lets you catch up and then keep applying Qs to keep them slowed. Smartcast. The default hotkey for smart-casting is Shift-QWER. This basically instantly uses the spell on QWER at or in the direction your mouse is pointing. If you're trying to run around or run away from someone and want to W to slow them down, smart cast it. Trying to click with a mouse is too slow and gives them time to chase you and kill toy. Changing to Shift-W has improved my game so much it's not funny. Don't be afraid to fire your Ult Arrows. You will miss arrows for one reason or another. So learn how to line them up properly, learn how to predict and lead shots, etc. Every champions has a "burst level". This is basically an amount of damage they can pump out in ~1-2sec to quickly kill someone who is low. Learn the approximate burst levels for the champ you play. Even champions who are more of a sustained damage dealer still have their own level of burst. This will obvious be lower than, say, AP Burst Casters. But it's still respectable. If you have been harassing right, then you can put the enemy into a kill threshold. That is basically the level of hp that is equal to or less than the amount you can burst. For Ashe, you could Ult, W, toggle Q and hit them with a passive-crit charged autoattack. At lvl 6, that's 250 magic damage and just under 250 physical damage with no items. That's still pretty impressive. And finally always run Flash. | ||
fant0m
964 Posts
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DyEnasTy
United States3714 Posts
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LaM
United States1321 Posts
Start off with quick Zerker's boots (dorans or three depending on lane) and then a fast Thirster with a Zeal. Usually Banshee's Veil next, sometimes Last Whisper, and occasionally Infinity Edge. Only other rule is that you finish your Dancer as soon as you get an Infinity Edge, but never before. | ||
Ghost-z
United States1291 Posts
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Ghost-z
United States1291 Posts
Doran's Blade to start Boots of Swiftness or Berzerkers ??? BF Sword >> IE Zeal >> PD My first question is "Should I build straight into IE after I get my boots or should I stack another DB or early item first?" My second question, "Is IE the first legendary item I should build in most games?" | ||
r.Evo
Germany14080 Posts
@the latest two posts. Ranged AD carries are called that because they are designated to a) be ranged b) have loads of AD and c) because they deal a load of damage. This (almost) always means that you want some kind of BF item at some point. The options are IE, BT and BC. -IE is for autoattackers with low AD scaling on their spells, and/or huge range. Get a solo Vamp scepter as needed. (Tristana, Ashe, Caitlyn) -BT is for autoattackers with either close range or great AD scaling on their spells (MF, Urgot, Ez, (Vayne)) -BC is for a select few under specific circumstances (Vayne/Corki) On most champions (hint: not ezreal/corki/urgot) you want that first BF item asap, the timing of when it comes out for you means a lot in terms of what your team can achieve. a) 1-3 dblades, boots, BF item, zeal, LW, PD - Add QSS (nowadays preferred by most people afaik) or Banshees when needed. Get PD before LW if the situation allows it. b) Boots+max 1 dblade, Wriggles, BF item, zeal, LW, PD - Same comments as above. tl;dr: Ashe should build IE. Period. BT is a horrible item choice on her. Also 21 x x is pretty much the standard on AD carries nowadays since the Havoc buff. Not 100% sure if any of the top players deviates from this on Ashe, so take it with a grain of salt. She was always like THE AD carry to like utility the most, but still - Offense 2 gud imoimo. Edit, ninja'd: On October 24 2011 11:46 Ghost-z wrote: I guess the build I'm considering goes like this: Doran's Blade to start Boots of Swiftness or Berzerkers ??? BF Sword >> IE Zeal >> PD My first question is "Should I build straight into IE after I get my boots or should I stack another DB or early item first?" My second question, "Is IE the first legendary item I should build in most games?" Never, never build swiftboots. Just don't. Ashe needs all the damage output she can get and swifties don't help with that. Everytime someone builds swifties on Ashe, god kills a kitten. Don't let more kittens die. Question #1: You build as many DBlades as needed, then get IE. "Needed" means a) to not get fucked in lane b) to fuck the other laner royally. If another DBlade means you can fuck with him and deny cs/kill him, go for it. Don't forget the option for Wriggles. iirc Chaox reasoning for Wriggles was if he a) can hold tower and b) is getting fucked over in lane. Question #2: As stated above, yes. | ||
iCanada
Canada10660 Posts
o.o Is the metagame just shifting away from her? It isn't like she doesn't still dominate hard... And yes, buy IE first pretty well every game. Lots of +AD, +crit chance, and stronger crits? Hells yeah. If the game is going slow, I like to stack two or three Dorans Blades. After IE I usually grab Phantom Dancers asap. Unless there are extreme circumstances (IE, the whole other team is squishy AP champs, or the WHOLE other team is squishy AD champs, or the WHOLE other team is beefy as hell) I might grab a Banshees/Thornmail/Madreds respectively, but in most cases you'll get a lot more use out of Infinity's Edge on decent teams. | ||
spinesheath
Germany8679 Posts
There is no reason for Ashe to not be mid. There are some matchups she should avoid, but that's the case in every lane. metagame | ||
iCanada
Canada10660 Posts
On November 06 2011 02:06 spinesheath wrote: People don't go mid with Ashe because everyone will cry and bitch and afk and leave and report and QQ and flame and you can extend that list as much as you like. There is no reason for Ashe to not be mid. There are some matchups she should avoid, but that's the case in every lane. metagame lol, I guess that explains the reaction I got last game. I'm playing with a buddy who just started, so I am stomping ofcourse. Everyone told me I was absolutely terrible and was pissed because "we were going to lose." One guy even troll deathed into the enemy turrets... ![]() Level 1-10 players are funny. | ||
Ruyguy
Canada988 Posts
All of this learning aside, it's hard to "carry" a whole team by yourself. It seems if one person "feeds" one person from the other team, or once the other teams kills doubles your teams kills (ex. 10 to 20) its gg. So, the easiest way it seems to win this game is just stay alive, be safe and pick your battles wisely! Yet, there are too many heroes out there that don't understand this and rush in like a boss thinking they can take on the whole team...why? Nonetheless, Ashe is a lot of fun and I don't see myself changing champions any time soon. | ||
HypernovA
Canada556 Posts
I've been doing Flash/Surge but I seem to lose a lot of survivability and I have to resort to getting some defensive items. Is flash/ghost still the best combo? | ||
Shawngood
Germany473 Posts
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zer0das
United States8519 Posts
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Hakker
United States1360 Posts
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Spicy_Curry
United States10573 Posts
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SMD
Canada627 Posts
On June 14 2011 05:19 spinesheath wrote: A relatively short IE Ashe guide, not all that detailed. Runes: Apen marks flat armor seals MP5L glyphs 1 APen/ 2 flat HP quints or MP5L seals and MRes or MResL glyphs or double MP5. Whatever. Quints are open for changes too. Masteries: 21/9/0 mastery builder Go 2 offensive mastery and drop some CDR for it if you have 300 ms latency like me. 1.5% CDR doesn't matter on IE Ashe. Summoners: Exhaust and Flash. Skills: R>W>Q>E, 1 point in E somewhere from 1-4. W first in all but the rarest cases (really dangerous enemies at lvl 1: E first) Items: Boots+3 potions or DBlade depending on lane and opponent. DBlades as necessary, don't forget potions and wards exist. Get boots if you started DBlade. BFSword -> Pickaxe Finish IE (never get Cloak of Agility before the AD items) Green/Red Elixiers depending on the game Berserker Greaves here or earlier, for example if you have to go back and can't afford a bigger item but need some extra strength. Phantom Dancer + Last Whisper, then Bloodthirster. All out offense. You can get some other items under special conditions: Sword of the Divine against lots of dodge. Executioner's Calling if you're about to end the game, have IE and want lifesteal. Don't get it if you don't expect the game to end soon. I won't rule out other items completely, but I can't think of many cases where you need anything else. Defense as necessary, but the better you and your team (and your enemies) get, the less you should need. Try to get away without defenses as much as you can. Exhaust and a decent support works wonders. Gameplay: Try to get mid. Don't go top. Bottom if you have to, but I dislike it. Without any escapes and underleveled, Ashe is easy prey in bottom lane and midgame fights. Farm is your goal. Ashe can beat some enemies in a straight up 1v1 lane, but as soon as you put junglers and roamers into the game, you're better off playing safely than trying to prevent the enemy from farming. In fights, just stay far away from everything and hit the most extended enemy. If you have multiple targets in range, you obviously go for the one that is less tanky, but usually you're going to hit the tank and that's fine. Stay alive >>> deal damage. Arrows are obviously a huge part of playing Ashe, but I doubt I can teach you how to use it well. Practice. Get your team to push or take objectives once you finish IE. Red buff is not all that strong on Ashe. You barely get anything from the slow. The true damage isn't bad, but if you have a melee autoattacker you typicaly want to give it to him. Why Ashe/why not Ashe? Ashe has relatively low DPS compared to other ranged ADs. Pick someone else if you mostly need DPS. Pick her if you need more CC and initiation. I started playing LoL bout a week ago, been using ashe 80% of the time.... have a few questions - what matchups should i avoid? ( im usually not playing great players but still) when should i get DBlade to start, and when should i get boots+potions? when should i add Dblades or should i not. is it every a good idea to get armor or magic resist? masteries: everything changed like 3 days after i started playing, anyone have updated masteries builds? anyone who can help would be appreciated! | ||
Ryuu314
United States12679 Posts
On November 22 2011 11:07 SMD wrote: Show nested quote + On June 14 2011 05:19 spinesheath wrote: A relatively short IE Ashe guide, not all that detailed. Runes: Apen marks flat armor seals MP5L glyphs 1 APen/ 2 flat HP quints or MP5L seals and MRes or MResL glyphs or double MP5. Whatever. Quints are open for changes too. Masteries: 21/9/0 mastery builder Go 2 offensive mastery and drop some CDR for it if you have 300 ms latency like me. 1.5% CDR doesn't matter on IE Ashe. Summoners: Exhaust and Flash. Skills: R>W>Q>E, 1 point in E somewhere from 1-4. W first in all but the rarest cases (really dangerous enemies at lvl 1: E first) Items: Boots+3 potions or DBlade depending on lane and opponent. DBlades as necessary, don't forget potions and wards exist. Get boots if you started DBlade. BFSword -> Pickaxe Finish IE (never get Cloak of Agility before the AD items) Green/Red Elixiers depending on the game Berserker Greaves here or earlier, for example if you have to go back and can't afford a bigger item but need some extra strength. Phantom Dancer + Last Whisper, then Bloodthirster. All out offense. You can get some other items under special conditions: Sword of the Divine against lots of dodge. Executioner's Calling if you're about to end the game, have IE and want lifesteal. Don't get it if you don't expect the game to end soon. I won't rule out other items completely, but I can't think of many cases where you need anything else. Defense as necessary, but the better you and your team (and your enemies) get, the less you should need. Try to get away without defenses as much as you can. Exhaust and a decent support works wonders. Gameplay: Try to get mid. Don't go top. Bottom if you have to, but I dislike it. Without any escapes and underleveled, Ashe is easy prey in bottom lane and midgame fights. Farm is your goal. Ashe can beat some enemies in a straight up 1v1 lane, but as soon as you put junglers and roamers into the game, you're better off playing safely than trying to prevent the enemy from farming. In fights, just stay far away from everything and hit the most extended enemy. If you have multiple targets in range, you obviously go for the one that is less tanky, but usually you're going to hit the tank and that's fine. Stay alive >>> deal damage. Arrows are obviously a huge part of playing Ashe, but I doubt I can teach you how to use it well. Practice. Get your team to push or take objectives once you finish IE. Red buff is not all that strong on Ashe. You barely get anything from the slow. The true damage isn't bad, but if you have a melee autoattacker you typicaly want to give it to him. Why Ashe/why not Ashe? Ashe has relatively low DPS compared to other ranged ADs. Pick someone else if you mostly need DPS. Pick her if you need more CC and initiation. I started playing LoL bout a week ago, been using ashe 80% of the time.... have a few questions - what matchups should i avoid? ( im usually not playing great players but still) when should i get DBlade to start, and when should i get boots+potions? when should i add Dblades or should i not. is it every a good idea to get armor or magic resist? masteries: everything changed like 3 days after i started playing, anyone have updated masteries builds? anyone who can help would be appreciated! Most duo bot lane matchups should be fine. Caitlyn, Graves, Kog are usually the most problematic, but a well coordinated Trist/support or Vayne/support lane can be scary too. Honestly, though, playing ashe just means you have to play very safe for the most part and just focus on csing. Dblade start is whenever you have a support that has sustain (heals). Otherwise you start boots+3pot. You want to have 1-3 dblades depending on how badly you need the hp/cost-efficient stats to survive your lane OR if you're dominating your lane getting an extra dblade can help you dominate even harder. You don't want to go overboard on dblades though. Generally getting 2 dorans items is very solid and safe. You should definitely be building a Guardian angel, banshees, OR quicksilver sash come lategame. Guardian angel for balanced defensive stats and if your team absolutely fails without you. Banshees if they have some scary frontloaded spells you want to dodge (ie Annie, Blitz, etc...) QSS is probably the most solid/common choice as it's cheap. It's best for magic resist and to get rid of problematic cc, especially suppressions (WW, Skarner, Malz) Masteries is basically all relevant AD masteries in the offensive tree with the remaining points in wherever you think is necessary. Defensive for a little more early game tankiness or utility for the movespeed. | ||
Curu
Canada2817 Posts
On November 06 2011 01:50 iCanada wrote: Why does no one mid with Ashe anymore? I mean, I guess she doesn't have great lane sustainability, but if you start with boots and three health pots it isn't an issue. It isn't like you are going to kill someone early game anyway... o.o Is the metagame just shifting away from her? It isn't like she doesn't still dominate hard... And yes, buy IE first pretty well every game. Lots of +AD, +crit chance, and stronger crits? Hells yeah. If the game is going slow, I like to stack two or three Dorans Blades. After IE I usually grab Phantom Dancers asap. Unless there are extreme circumstances (IE, the whole other team is squishy AP champs, or the WHOLE other team is squishy AD champs, or the WHOLE other team is beefy as hell) I might grab a Banshees/Thornmail/Madreds respectively, but in most cases you'll get a lot more use out of Infinity's Edge on decent teams. Ashe kind of gets shat on hard by a lot of mids. She has horrendous mana with W being her only way to put out good damage so she's going to be out harassed and out-traded by a huge majority of the heroes you usually send to mid. She also has no way to clear minion waves fast so someone like Sion, Morgana, Malzahar, etc could just instantly kill the minion wave then have free reign to roam and gank while Ashe struggles to last hit under the tower. | ||
rigwarl
United States540 Posts
Bad matchups are unavoidable damage- Ryze, Annie, etc. who can all just stand near their melee minions and press Q and click on you for a chunk of your lifebar every time you go up to last hit is bad. | ||
Ryuu314
United States12679 Posts
On November 22 2011 14:14 rigwarl wrote: I find Ashe vs Morg to be a very good matchup in Ashe's favor, as your long range pretty much means you're never going to get Q'd and her Black Shield does very little to you. You can't deny her farm with W but I think you "win" if you match her CS. Bad matchups are unavoidable damage- Ryze, Annie, etc. who can all just stand near their melee minions and press Q and click on you for a chunk of your lifebar every time you go up to last hit is bad. Well doesn't Morg get beat by most range AD champs anyways? If clearing creeps is a problem you just grab a wriggles and you should be able to counter-push Morg decently well. | ||
Caphe
Vietnam10817 Posts
People just hate Ashe now, whenever I use Ashe just threat to quit or troll. If we win, no one say nothing, but if we doing bad people start to blame on Ashe even I win my lane and got a positive K/D score. So please, tell me, is Ashe still viable? | ||
little fancy
Germany2504 Posts
But when you pick Ashe, you should prepare to lose your lane. Her laning after lvl 1-3 is utterly shitty. Besides Volley every 20/16 seconds and your initial crit (that you won't hit an enemy with if he's at least semi-competent) you don't have the ability to trade hits in lane. Go with a passive support (I prefer Janna over Soraka tho since she can interrupt pesky burst comps like Trist / Ali or Taric / Vayne) and try to farm as good as possible. If you're not getting zoned too much, cs decently and don't lose the tower before 15 mins, you are pretty much set once you get your IE. However, regarding SoloQ, I'd just recommend another AD carry and use good old Ashe with your ranked team. ![]() | ||
zer0das
United States8519 Posts
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Blitzkrieg0
United States13132 Posts
If you can make some game changing ashe arrows then ashe is win. If you aren't then you're better off playing something else in my opinion. | ||
little fancy
Germany2504 Posts
On January 04 2012 05:21 zer0das wrote: Of course she is, she can kite people all day long after a point, and nailing a long stun on a critical person who is out of position to start a fight is always going to be great. She doesn't do as much damage as other AD carries, but I think Graves and Vayne being way better than other AD carries in damage output (while being hard to kill) has made Ashe fall out of favor more than anything. IMO it depends on how you look at it. If you compare her kit with Vayne's / Grave's she looks a lot weaker and these two probably deal more damage in shorter time, but in reality she often gets more AAs in since no one escapes her once slowed. Only thing is she really lacks escape mechanisms besides Flash which makes her more team reliant which is way she is stronger in a coordinated ranked team (iirc, CLG used Ashe with Doublelift in one of the recent tournies and just won uncontested lategame). | ||
Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
- No direct counters like JARVAN, Panth, Rammus, Noct, TF... - Your team has enough DPS to make up for Ashe's low DPS. - You pick her late enough that the enemy can't sneak a strong counter in anymore. - Enemy team is light on tanky champs like Singed and Renekton. Optionally: - Janna on your team (for pushing away all the crap that jumps on you). - Soraka on your team and your main mid/lategame threats are all physical. Reasons to pick her over someone else: - Lack of initiation on your team. - Sometimes for the Volley spam. The build is either standard IE PD LW stuff, or a Bruta/Ghostblade variant (may even include Reverie). IE if the enemy team is not too heavy on gap closers. Bruta is the enemy team is relatively squishy/burst heavy (like double AP). I'd say the best situation you can get for an Ashe pick these days is if your enemies run a squishy, heavy burst composition (bonus points if they have Vayne as their AD). In that case CDR Ashe works wonders. IE Ashe feels more like a bad Graves that you have to pick because you messed up your teamcomp. | ||
Caphe
Vietnam10817 Posts
![]() Still gonna pick her in normal for trolling my team and get some good laugh though ![]() | ||
Alzadar
Canada5009 Posts
Your whole purpose in life is to slow, so maxing Q first makes the most sense I think. But what next? As a support a free CV is nice, but having a strong low CD poke/slow in lane and early team fights is also useful. Itemwise I'm really only confused on boots. Merc's, CDR, Mobility and even Swiftness all have their relative merits. Other than boots it seems as if Reverie, Stark's, Black Cleaver and then some tankiness is all you need. 65 armor shred +35% permaslow on your AD carry's main target OP, plus you grant them 20% lifesteal. Going to have to experiment with the new Locket and Zeke's. | ||
Alaric
France45622 Posts
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sylverfyre
United States8298 Posts
Reverie, Zeke's has got your CDR handled now, with more survivability than Reverie/starks had before, for less money (and less crazy starks aura, but whatever.) What flavor boots? And should a cleaver go after that? It's a bit big, but maybe you'll get to pick up some farm. The shred helps your real carry, and it balances raising your AD and AS reasonably well without having to buy multiple items which you can't really afford. As far as max second, I think volley is too good to not max. The CV portion of hawkshot isn't half bad at low level, it still lets you check bushes or over the back wall to dragon with it, etc. | ||
Gandalf
Pakistan1905 Posts
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barbsq
United States5348 Posts
On February 02 2012 00:36 Gandalf wrote: Any tips on laning mid Ashe vs Lux? I had this MU today and Lux's harass let her out CS me (I managed not to die though). I called ganks on mid, we killed her a couple of times, and I caught up, but by myself I was losing the lane. even during the ranged-carry mid days, ashe was always 'never really wins, but never really hardcore loses' type of champion. More often than not, in nearly every lane, you would just try to farm as best you can with volley and then try to go for a kill at lvl 6 with a jungle gank + ECA to try and catch up if you missed out on any farm. So basically, you played it about right (as far as i can tell). | ||
zer0das
United States8519 Posts
It's not a great matchup though, her range is large and if she hits you with a q, you're going to take a lot of damage if you don't outright die. | ||
little fancy
Germany2504 Posts
![]() To be honest, I really want it somehow because she has always been my favourite AD carry by far as she feels so oldschool to play (I love the times kiting whole teams like a boss when not every common bruiser had a damn gap closer...). And I still think that lategame Ashe is a freaking beast. Only thing concerning Ashe's viability is her utterly weak laning phase which those buffs obviously were aimed at. With a little tweak on the rune & mastery setup (maybe using 1-2 good old HP quints and taking 21/9/0 instead of 21/0/9) and a passive playstyle feat. Janna / Soraka as a support.... hm... just theorycrafting, but I like the idea of her getting back to her old glorious status. I mean, when even some top players (I listened to Chauster & Doublelift talking about Ashe some days ago) think her laning is better than post Sejuani patch nerf Vayne's it doesn't seem impossible. Thoughts? | ||
XenOmega
Canada2822 Posts
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Seuss
United States10536 Posts
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Hidden_MotiveS
Canada2562 Posts
On February 02 2012 10:46 Seuss wrote: Really all they need to do is make it so that her passive has a one stack minimum (e.g. she always has at least +3/6/9/12/15/18% crit). Then her passive becomes awesome enough to nerf her again. I don't think that's the main reason people don't pick ashe though. No AD steroid isn't good, but her slow makes up for it. It doesn't make up for her lack of escapes. | ||
little fancy
Germany2504 Posts
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Microchaton
France342 Posts
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Gaslo
Finland951 Posts
And now some minor nerfs, and i have ashe in every game, and everyone is talking about how godly she is. Like wtf people. :< | ||
clickrush
Switzerland3257 Posts
On February 02 2012 10:29 XenOmega wrote: Her passive needs to be something else ![]() if anything she should get a crit every time she uses an ability. or increase crit chance while attacking the same target. Right now her passive is only a filler because she has too much utility to warrant better scaling. | ||
kuresuti
1393 Posts
On February 05 2012 01:44 clickrush wrote: Show nested quote + On February 02 2012 10:29 XenOmega wrote: Her passive needs to be something else ![]() if anything she should get a crit every time she uses an ability. or increase crit chance while attacking the same target. Right now her passive is only a filler because she has too much utility to warrant better scaling. She will most likely end up not having any sort of crit at all, since they are phasing the stat out (they only changed the crit mastery so far). I hope they don't give her AD/LvL or something stupid like that. Caitlyn already has the headshot ability, which would've been a suitable replacement for crit, so that's pretty much out. | ||
Gahlo
United States35145 Posts
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kuresuti
1393 Posts
On February 05 2012 02:02 Gahlo wrote: They aren't phasing out crit. Hmm... Okay. I assumed they would, since they removed the mastery and dodge. After all, luck should be minimal in a competitive game. | ||
theMarkovian
Netherlands183 Posts
I haven't seen successful ashes yet since the patch. They all lose lane still ![]() | ||
little fancy
Germany2504 Posts
And just now, that on day two TSM was destroyed by 3 perfect arrows in a row, it starts getting hilarious IMO. It seems like even people at the very top level of play have completely forgotten about how to deal with Ashe's ultimate - wtf is going on? From my experience, a gamechanging arrow must be well aimed but requires a little luck in addition to be truly devastating. Inb4 Ashe becoming fotm. | ||
gtrsrs
United States9109 Posts
can she just not trade at all? i was up 40 cs and a kill on an enemy draven (ashe soraka v draven taric) and was still getting demolished in trades, nearly instantly bursted. is draven that strong, is taric that strong, or was i doing something wrong? should i just arrow other lanes and try to get my teammates fed or save arrow for jungle gank? i feel dominant some games and pathetic other games. the only thing that's really consistent is i always out-cs the enemy champ, but that's cause my elo is so low now that my girlfriend could out-cs them. how can i tell when i'm going to win a trade? do i all-in when i manage a crit? basically i just want an update on ashe because arrow is the best skill in the game and i want to master it/her | ||
nyxnyxnyx
Indonesia2978 Posts
ashe is particularly strong at 1 (with volley and free crit) and then only again at 6 so that 2-5 is rather awkward | ||
Lmui
Canada6213 Posts
Laning is pretty much just volleying them whenever you have a clear shot and otherwise playing passive against an aggressive lane like draven taric or any aggressive lane in general. | ||
shadowravenn
South Africa30 Posts
When you transition into the mid-late game is your time to shine. | ||
monx
Canada1400 Posts
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Craton
United States17250 Posts
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Sponkz
Denmark4564 Posts
On July 16 2012 20:15 shadowravenn wrote: Remember that Ashe is not an early game killer. She only really becomes a killer later on in the game. If you're saying that you are up on CS, then perfect, just keep at it. When you transition into the mid-late game is your time to shine. Depends on how well you can initiate ganks with arrow tbh. A good tip if you're on voice communication with mid, is to hit an arrow when you recall, because it will be alot harder for the enemy to notice (and it's easier to hit because it's a straight line), and most mid's should be able to utilize a proper arrow with a kill. | ||
cLutZ
United States19574 Posts
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ZERG_RUSSIAN
10417 Posts
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cLutZ
United States19574 Posts
On December 10 2012 17:06 ZERG_RUSSIAN wrote: What was the context he was doing it in? It sounds very similar to the pdancer first builds that was popular on vayne pre-s3. It looks really fun if you're just planning to be a permaslow until you catch your IE. He was doing it vs. Curse NA. He did it 2 games in a row, one when they were a little behind, the other they were a little ahead. The magic damage proc did decent damage i guess. | ||
Emon_
3925 Posts
Edit: Black Cleaver is awesome. Rushing it, switching PD for Stinger (only for attack speed), then going for Last Whisper, another Black Cleaver and then a Phanton Dancer. Adding in survivability as needed. Gone from under 5 kills per game to 10+ consistently for 3 games. Sticking with this | ||
clickrush
Switzerland3257 Posts
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LeeDawg
United States1306 Posts
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little fancy
Germany2504 Posts
On January 27 2013 08:42 clickrush wrote: ashe man. ppl should play her more. she works so well with high damage bruisers lategame, she has such a strong laneing phase against alot of the popular champions. she does very well vs cait, vayne and ezreal. against mf its a hard matchup but doable if you can do a couple good moves. the really bursty ones like corki and graves can be a nightmare though. but hell she is underrated. there was a time when she was like in every game. her ult got a higher cd and ppl stopped playing her. until then she received some substantial early game buffs. in comps with assassins like irelia, diana etc you should consider picking her because they are not gonna initiate anyways. ashe does not carry as hard as most other ad carries. but she brings invaluable utility to the table. just don't do the mistake of playing passive during the midgame. hitting arrow on mid at the right time and killing their turret can be so much more valuable as getting a couple more CS. Also you need to do this kind of stuff in soloq becuase then ppl trust you to hit arrow at the right times and they will dive in if you shoot it. this is old news but it had to be said. You pretty much summed it up and I'm pretty sure that any half decent player knows about this. Lategame Ashe turns around whole games like she always did. The problem is that she doesn't really fit well into the current (professional gaming) metagame where tier one towers are falling at the 5th - 10th minute mark. Even if she is picked for her ultimate and permaslow, she still needs to be doing at least some DPS and these can only come from IE + PD eventually. With no inherent burst, she is not of much use compared to a 20 minute BT, DB, Boots2 Graves/Ezreal. In addition,she is naturally weak vs. all these popular divers (Noc, Khazix, Wukong) and unstoppable carry hunters (Irelia / Olaf) and thus became a niche pick in competitive play. She's still fine like she always was, but that's not what's needed right now. Only thing I can imagine is her surprise effect to wreck unprepared opponents. Her ultimate can really punish the current super aggressive playstyle, especially since I'm sure that not many teams are used to play against her (I guess friday's EU S3 qualifiers had one team [was it GIANTS?] successfully run her where her arrows just won three teamfights in a row by simply hitting someone out of position; you could observe really well that the caught players didn't resepect her arrow what lost them the game in the end). | ||
cLutZ
United States19574 Posts
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sylverfyre
United States8298 Posts
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cLutZ
United States19574 Posts
Ashe vs. KhaZix is too risky for me. | ||
deth2munkies
United States4051 Posts
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ZERG_RUSSIAN
10417 Posts
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deth2munkies
United States4051 Posts
On January 27 2013 14:37 ZERG_RUSSIAN wrote: The biggest problem with Ashe is that you just get so owned in lane by like 90% of the pairs bot Actually, I found if you go with Lulu, Taric, Leona, or some other high damage support, you can often win fights easily. Barrier as the 2nd summoner is the key to beating burst lanes. Again, you're kinda low damage early game so you need to (preferably) kite to win. If their lane has no hard initiation, you can play Ashe/Nunu and walk all over people with BB and infinite slows. | ||
Amarok
Australia2003 Posts
Giants used Ashe exceptionally well in their game against Fnatic at LCS. Abused her range to smash the top tower early and get FB, kept her shielded from a 2v2 lane till midgame then used plenty of vision to open up arrow opportunities. | ||
clickrush
Switzerland3257 Posts
ashe has one of the best laneing phases you just go balls out aggressive and push the lane like crazy. Just like you would with cait but ashe's W compared to cait's Q is a bit weaker but the instant cast time, the added slow and the huge cone makes it so much better because you can combo it with an auto very often. | ||
NeoGeoOdin
Colombia140 Posts
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nosliw
United States2716 Posts
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SwizzY
United States1549 Posts
On January 28 2013 04:25 clickrush wrote: what? ashe has one of the best laneing phases you just go balls out aggressive and push the lane like crazy. Just like you would with cait but ashe's W compared to cait's Q is a bit weaker but the instant cast time, the added slow and the huge cone makes it so much better because you can combo it with an auto very often. I think ashe W is a little more unreliable than cait Q, not by alot, but the damage output at the end of the arc leaves some spaces in between where targets might not get hit (doesn't happen that often, just enough to notice). I don't think ashe has a good laning phase at all (this is after maining ashe for a few hundred games), she has to play conservative while poking with w to get cs when jungle doesn't show for a minute or two, and she gets crushed by 90% of bot lanes possible because her positioning play is so unforgiving. And if the opponent ADC gets vamp scepter or has a sona or any sort of lead to where you get zoned... laning is a straight bitch. EDIT* - FUcking a I popped my 1000th post cherry on this reply. Goddamnit I was trying to save it... >.> | ||
Alaric
France45622 Posts
On February 28 2013 01:56 jcc wrote: Show nested quote + On February 27 2013 16:38 iCanada wrote: On February 27 2013 13:59 Sermokala wrote: On February 27 2013 13:48 Zooper31 wrote: On February 27 2013 13:43 zodde wrote: On February 27 2013 13:25 Sermokala wrote: On February 27 2013 13:19 zodde wrote: On February 27 2013 13:13 Sermokala wrote: Its not even akali or rengar anymore. Any of the new super gapcloser junglers or god forbid hecarim or garen come out of the woodwork the second your out of position and you know that you're already fucked and gona die. Garen is so good at this. Midgame, an ADCs barely scratch garen, but he kills them in like 4 seconds. Hate that guy. His W is getting nerfed though, so i guess that will help. I've decided to just go stright bortk omen whenever I see garen in games. not too much longer until bortk gives as too for a good 1 item power curve. Gotta try that. Anyone knows when the botrk change is supposed to go live? The 5% change is live now. It's fully buffed atm. He's refering to the 30%as that bortk has on the pbe right now and should be going in the next patch on the 28th when maintinence was annouced today. Not sure on the change as patch notes arnt out yet ofc. Adcs now have a really weak mid game for a strong early and late game. So champs are being picked up that have a super charged mid game to throw off the adc. Garen vi hec j4 still can't touch a 6 item adc tho. Nasus on the other hand makes a 6 item AD worthless. Wither make them move so slow, do no damages. Just manage to get your team to stall till 40 minute mark you win erry game. Be a 5k HP 200/200 resistances freak who makes their AD useless and has a Q that does like +800 damage. In addition, gets AoE 5% per second Hp burn (which also gives him increased AD) on his ult. Nasus R so strong in League of Warmogs, even if you just sticking to one tank for one second you prolly going to hit the max AD bonus from his R, if you running at their AD you probably going to get like +500 AD with everyone trying to peel you. You can win 45 minute games where other team like 10-15k gold ahead. On February 27 2013 16:19 Shotcoder wrote: On February 27 2013 16:13 Craton wrote: 200 CS with a 0 threat build. What exactly is the enemy team doing during all of this? Zero threat? You are completely fine because of your ult. Yes you dont have the same damage, but you're 800 gold behind? Is that really back breaking in a lane where you're main focus is farming? Dorans>Avarice>BF is completely viable and barely puts you behind if you play passive. How you going to stop a Taric, Thresh, Alistar, Lulu, Lux, Nautilus, Blitz, Sona, Leona or Zyra from just poking your balls off / just hard engaging on you? You can't use arrow every trade... Its not like you can expect your jungler to pressure bottom that hard either because bottom ridiculously hard to gank always 2+ wards down there unless one just expire. I don't buy it, think you just get totally crushed by any competent bot lane if you rush Avarice while having no trading ability. Only Support I could see not just totally zoning you is like Soraka, but no one plays Soraka anymore. Ok, you're making alot of incorrect assumptions here and seem to not be very comfortable with Ashe's playstyle in general. You ask how to deal with hard initiating supports in lane, and i'm guessing that this leaks into later on in the game into "How do you deal with hard initiating jungler ganks? Or hard initating bruisers in team fights?" - None of this matters to Cash Ashe because it is IRRELEVANT to what items you get. That initial 800 gold into avarice changes none of those dynamics, if anything it makes them easier to deal with because you can peak faster and kill those bruisers faster before they hit dangerous peaks. Now, i also described the scenario on WHAT TO DO to appropriately get away with this build in a way that the enemy adc, nothing short of super blue golems lvl 2 all in, can do to stop. I'll set my conditions on when i MOST OFTEN pick Cash Ashe and the scenarios she excels in for GUARENTEED advantages.
Typical build order btw would be: Dorans --> first 800 fast buy avarice --> longsword ---> BF or pickaxe (depending on how soon you gotta back) ---> vamp --> Beserks ---> Shiv ---> BotRK or LW, etc etc. | ||
obesechicken13
United States10467 Posts
On February 28 2013 06:14 SwizzY wrote: Show nested quote + On January 28 2013 04:25 clickrush wrote: what? ashe has one of the best laneing phases you just go balls out aggressive and push the lane like crazy. Just like you would with cait but ashe's W compared to cait's Q is a bit weaker but the instant cast time, the added slow and the huge cone makes it so much better because you can combo it with an auto very often. I think ashe W is a little more unreliable than cait Q, not by alot, but the damage output at the end of the arc leaves some spaces in between where targets might not get hit (doesn't happen that often, just enough to notice). I don't think ashe has a good laning phase at all (this is after maining ashe for a few hundred games), she has to play conservative while poking with w to get cs when jungle doesn't show for a minute or two, and she gets crushed by 90% of bot lanes possible because her positioning play is so unforgiving. And if the opponent ADC gets vamp scepter or has a sona or any sort of lead to where you get zoned... laning is a straight bitch. EDIT* - FUcking a I popped my 1000th post cherry on this reply. Goddamnit I was trying to save it... >.> Make the post anyways and then post a few more times to replies in your thread. No one will notice! | ||
Silentenigma
Turkey2037 Posts
She also have no escape mechanism like graves ez and that makes her very weak against assasin champions.She isnt late game king like vayne kog aswell. I dont see any reason to pick her instead of another ad carry lol. | ||
triangle
United States3803 Posts
On February 28 2013 09:53 Silentenigma wrote: Ashe has one of the worst laning phases.You cant poke people without pushing creeps and you lose most of trades against other champions. She also have no escape mechanism like graves ez and that makes her very weak against assasin champions.She isnt late game king like vayne kog aswell. I dont see any reason to pick her instead of another ad carry lol. Ashe is a monster late game against the right teams. She doesn't have vayne's damage, but arrow is unbelievably strong, and permanent slows can wreck anyone without a gap closer. | ||
arb
Noobville17921 Posts
On February 28 2013 10:34 triangle wrote: Show nested quote + On February 28 2013 09:53 Silentenigma wrote: Ashe has one of the worst laning phases.You cant poke people without pushing creeps and you lose most of trades against other champions. She also have no escape mechanism like graves ez and that makes her very weak against assasin champions.She isnt late game king like vayne kog aswell. I dont see any reason to pick her instead of another ad carry lol. Ashe is a monster late game against the right teams. She doesn't have vayne's damage, but arrow is unbelievably strong, and permanent slows can wreck anyone without a gap closer. doesnt everyone have a gap closer nowadays | ||
Sufficiency
Canada23833 Posts
On February 28 2013 11:10 arb wrote: Show nested quote + On February 28 2013 10:34 triangle wrote: On February 28 2013 09:53 Silentenigma wrote: Ashe has one of the worst laning phases.You cant poke people without pushing creeps and you lose most of trades against other champions. She also have no escape mechanism like graves ez and that makes her very weak against assasin champions.She isnt late game king like vayne kog aswell. I dont see any reason to pick her instead of another ad carry lol. Ashe is a monster late game against the right teams. She doesn't have vayne's damage, but arrow is unbelievably strong, and permanent slows can wreck anyone without a gap closer. doesnt everyone have a gap closer nowadays I feel that she can't deal with anyone with spammable gap closers; otherwise, she is retardedly strong. | ||
Alaric
France45622 Posts
On February 28 2013 11:10 arb wrote: Show nested quote + On February 28 2013 10:34 triangle wrote: On February 28 2013 09:53 Silentenigma wrote: Ashe has one of the worst laning phases.You cant poke people without pushing creeps and you lose most of trades against other champions. She also have no escape mechanism like graves ez and that makes her very weak against assasin champions.She isnt late game king like vayne kog aswell. I dont see any reason to pick her instead of another ad carry lol. Ashe is a monster late game against the right teams. She doesn't have vayne's damage, but arrow is unbelievably strong, and permanent slows can wreck anyone without a gap closer. doesnt everyone have a gap closer nowadays Once it's on CD you don't have a gap closer anymore. (Doesn't work too well against guys like Xin or Jax who like to stack CDR or just plain Diana/Kha'Zix/Zed.) | ||
schmutttt
Australia3856 Posts
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sylverfyre
United States8298 Posts
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NationInArms
United States1553 Posts
On August 04 2013 01:32 sylverfyre wrote: I find Muramana pretty god-awful when paired with Genja's item set and Genja's that builds need more AS and/or CDR to actually use Muramana correctly. I'd much rather copy Sneaky's builds. Shiv is just SO GOOD on Ashe. Wait, what's Sneaky's builds? And has anyone seen the supposed "Asian Meta Ashe" where you build Brutalizer or something for a Black Cleaver? | ||
Ghost-z
United States1291 Posts
SotEL, Black Cleaver, CDR boots, and Muramana. Spam 2.4 second volleys all damn day for the seige comp. | ||
oxo51
1 Post
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