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Conditions that must be met for me to consider picking Ashe nowadays (assuming you get put into the duo lane): - No direct counters like JARVAN, Panth, Rammus, Noct, TF... - Your team has enough DPS to make up for Ashe's low DPS. - You pick her late enough that the enemy can't sneak a strong counter in anymore. - Enemy team is light on tanky champs like Singed and Renekton. Optionally: - Janna on your team (for pushing away all the crap that jumps on you). - Soraka on your team and your main mid/lategame threats are all physical. Reasons to pick her over someone else: - Lack of initiation on your team. - Sometimes for the Volley spam.
The build is either standard IE PD LW stuff, or a Bruta/Ghostblade variant (may even include Reverie). IE if the enemy team is not too heavy on gap closers. Bruta is the enemy team is relatively squishy/burst heavy (like double AP).
I'd say the best situation you can get for an Ashe pick these days is if your enemies run a squishy, heavy burst composition (bonus points if they have Vayne as their AD). In that case CDR Ashe works wonders. IE Ashe feels more like a bad Graves that you have to pick because you messed up your teamcomp.
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Thank you guys for pointing out so many helpful things about Ashe. I am at around 1500(dropped to 1400 recently) and normally duo will my friend, but since hes stop playing like 2 weeks ago. I am all alone . Well, jugding from my elo and being solo rightnow. I will not pick Ashe in ranked since neither me or my team will have the co-ordination to let her really shine.
Still gonna pick her in normal for trolling my team and get some good laugh though . And I am gonna give Graves a try and see how it goes.
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Having a bit of fun lately with support Ashe, but I can't quite decide on a build, neither for items or skills.
Your whole purpose in life is to slow, so maxing Q first makes the most sense I think. But what next? As a support a free CV is nice, but having a strong low CD poke/slow in lane and early team fights is also useful.
Itemwise I'm really only confused on boots. Merc's, CDR, Mobility and even Swiftness all have their relative merits. Other than boots it seems as if Reverie, Stark's, Black Cleaver and then some tankiness is all you need. 65 armor shred +35% permaslow on your AD carry's main target OP, plus you grant them 20% lifesteal. Going to have to experiment with the new Locket and Zeke's.
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45, Stark's (well, Zeke's now) doesn't have the -armor aura anymore.
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No, but support ashe does somewhat like the CDR on it too. And she needed the health. You don't need CDR boots anymore, and the Zeke's fervor gives you that bit of survivability that you wanted.
Reverie, Zeke's has got your CDR handled now, with more survivability than Reverie/starks had before, for less money (and less crazy starks aura, but whatever.) What flavor boots? And should a cleaver go after that? It's a bit big, but maybe you'll get to pick up some farm. The shred helps your real carry, and it balances raising your AD and AS reasonably well without having to buy multiple items which you can't really afford.
As far as max second, I think volley is too good to not max. The CV portion of hawkshot isn't half bad at low level, it still lets you check bushes or over the back wall to dragon with it, etc.
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Any tips on laning mid Ashe vs Lux? I had this MU today and Lux's harass let her out CS me (I managed not to die though). I called ganks on mid, we killed her a couple of times, and I caught up, but by myself I was losing the lane.
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On February 02 2012 00:36 Gandalf wrote: Any tips on laning mid Ashe vs Lux? I had this MU today and Lux's harass let her out CS me (I managed not to die though). I called ganks on mid, we killed her a couple of times, and I caught up, but by myself I was losing the lane.
even during the ranged-carry mid days, ashe was always 'never really wins, but never really hardcore loses' type of champion. More often than not, in nearly every lane, you would just try to farm as best you can with volley and then try to go for a kill at lvl 6 with a jungle gank + ECA to try and catch up if you missed out on any farm. So basically, you played it about right (as far as i can tell).
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Boots first, don't stand near creeps so she can't CS and hit you with Lucent Singularity. Volley whenever it's on cooldown and she's in range.
It's not a great matchup though, her range is large and if she hits you with a q, you're going to take a lot of damage if you don't outright die.
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So, many specific questions until now, but what about Ashe as an AD carry in general? Viable (again) after she got buffed with this recend Patch? I'm not talking about solo queue but rather ranked 5's where you usually can trust your team to protect you and your support actually supports. 
To be honest, I really want it somehow because she has always been my favourite AD carry by far as she feels so oldschool to play (I love the times kiting whole teams like a boss when not every common bruiser had a damn gap closer...).
And I still think that lategame Ashe is a freaking beast.
Only thing concerning Ashe's viability is her utterly weak laning phase which those buffs obviously were aimed at. With a little tweak on the rune & mastery setup (maybe using 1-2 good old HP quints and taking 21/9/0 instead of 21/0/9) and a passive playstyle feat. Janna / Soraka as a support.... hm... just theorycrafting, but I like the idea of her getting back to her old glorious status.
I mean, when even some top players (I listened to Chauster & Doublelift talking about Ashe some days ago) think her laning is better than post Sejuani patch nerf Vayne's it doesn't seem impossible. Thoughts?
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Her passive needs to be something else Or to recharge faster as she level up)
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Really all they need to do is make it so that her passive has a one stack minimum (e.g. she always has at least +3/6/9/12/15/18% crit). Then her passive becomes awesome enough to nerf her again.
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On February 02 2012 10:46 Seuss wrote: Really all they need to do is make it so that her passive has a one stack minimum (e.g. she always has at least +3/6/9/12/15/18% crit). Then her passive becomes awesome enough to nerf her again. I don't think that's the main reason people don't pick ashe though. No AD steroid isn't good, but her slow makes up for it. It doesn't make up for her lack of escapes.
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This guy is amazing: playing Ashe non-stop winning lane impressively almost every game, now even with Xin Zhao "support" at 2.2k ELO - how is this possible?!
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Ashe's really good now . Arrow visible on the minimap is really great ! Tier 1 definitely.
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I love it how people work. Last week i picked Ashe, i had a guy start trolling, because "the game is already lost, we have ashe, so bad"
And now some minor nerfs, and i have ashe in every game, and everyone is talking about how godly she is. Like wtf people. :<
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On February 02 2012 10:29 XenOmega wrote:Her passive needs to be something else  Or to recharge faster as she level up)
if anything she should get a crit every time she uses an ability. or increase crit chance while attacking the same target. Right now her passive is only a filler because she has too much utility to warrant better scaling.
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On February 05 2012 01:44 clickrush wrote:Show nested quote +On February 02 2012 10:29 XenOmega wrote:Her passive needs to be something else  Or to recharge faster as she level up) if anything she should get a crit every time she uses an ability. or increase crit chance while attacking the same target. Right now her passive is only a filler because she has too much utility to warrant better scaling.
She will most likely end up not having any sort of crit at all, since they are phasing the stat out (they only changed the crit mastery so far).
I hope they don't give her AD/LvL or something stupid like that. Caitlyn already has the headshot ability, which would've been a suitable replacement for crit, so that's pretty much out.
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They aren't phasing out crit.
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On February 05 2012 02:02 Gahlo wrote: They aren't phasing out crit.
Hmm... Okay.
I assumed they would, since they removed the mastery and dodge. After all, luck should be minimal in a competitive game.
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They found early-game, no drawback crit (AKA, the "free" talent) to be a problem. Late-game crit is not viewed as a problem, nor are the crit runes (due to having to sacrifice stats for it).
I haven't seen successful ashes yet since the patch. They all lose lane still
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