• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:36
CET 03:36
KST 11:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? [BSL21] Ro.16 Group Stage (C->B->A->D) Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason The Perfect Game Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Thanks for the RSL
Hildegard
The Health Impact of Joining…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2093 users

Mouse sensitivity of 6/11 is not 50%

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 11 12 13 Next All
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2011-01-05 11:56:23
November 02 2010 05:08 GMT
#1
NOTE:
As this thread was mentioned on the day9 daily, I'm going to add this disclaimer:
When I set out to write this post I thought that it would be fairly straight forward to communicate what I was trying to say, however I was wrong and as a result this thread can be very confusing for non-mathematically minded people.

The general gist of it all is basically sc2 mouse settings that are multiples of 5 are inconsistent, and so you should avoid them. The other thing is that there are not as many different sensitivity settings as you think (there are not 100, as would be implied by a slider that works with percentages). You'll also find a lot of discussion on pixel precision and 1:1 ratios and stuff, and if you're interested you can read on, however I don't give a crap about pixel precision or 1:1 ratios or any of that stuff because as far as I'm concerned all of that is meaningless in the face of having a 'comfortable mouse speed'. However the findings are still relevant to myself, because although I don't care about pixel precision, I do care about having the same mouse speed today and tomorrow and the next day. If you're the sort of person that doesn't keep count of how many sugars they put in their coffee, then that's fine too.



Ideally you want your sensitivity as 6/11 (1:1 ratio of mouse movement to cursor movement):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142026, and the thread tells us that 50% is the same as windows' setting of 6/11.

I had to re-write this post a few times because I kept finding out new stuff. At first I wanted to test if 50% or 55% is 6/11 because:

windows sensitivity is n/11
starcraft2 sensitivity is n/100

100/11 = 9.0909090909090909...

If you want you sc2 sensitivity to be the same as your windows sensitivity..
windows sens x 9.09 = sc2 sens

6 x 9.09 = 54.54 (55% when rounded)

However I did some tests with MouseMovementRecorder (you can find it somewhere in here) and I kept getting weird results.

When set to 50% there were sometimes lost pixels and other times there weren't. (green means pixels mean lost pixels--movement that was picked up by the sensor but not performed with the cursor--this happens when you go below 1:1 ratio of mouse:cursor movement, a.k.a "6/11")

at 55% there were, again, sometimes lost pixels, sometimes no lost pixels. At this point I'm thinking maybe it rounds down decimal places?

at 51%--54% there were never lost pixels. (black=1:1 [6/11])

But this implies it also rounds up decimals :/

I kept playing around to see what was going on and I found that there are in fact fractions of percentages on this setting (i.e. there are more than 100 notches). I dragged the slider very carefully, and above ~50.5% you get a perfect 1:1 ratio, but below this you get lost pixels.

at 55% you get the same; on the lower end of the 55% setting you get perfect 1:1, and on the right-hand side you get red in the tester program=above 1:1=extra pixels thrown in.

This is pretty strange. They have a sensitivity slider with over 100 notches [probably as many notches as your horizontal resolution--in my case 1280 positions on the slider] but windows only recognises 20 different settings, so really the setting only functions at intervals of approx. 5%.

Another thing: if you're like me and have a 400dpi mouse (logitech mini wheel optical, etc.), I've found 8/11 to be a good setting (8/11 is not as bad as 7/11 or 9/11, and definitely 11/11, because 8/11 is an exact 1:2 ratio [skips every 2nd pixel in order to move twice as fast], and nothing in sc2 is 1 pixel =p)
8 x 9.09 = 72.72


CONCLUSION:
There are as many notches as there are pixels drawn on your screen, yet windows only recognises 20 different mouse settings--that is, 5% intervals.

It's kind of hard to figure out the exact border lines of the intervals, so I suggest avoiding multiples of 5% (50%, 55%, 60%, 65%, etc.) because the borders will be fractions of these numbers. Set your sensitivity between multiples of 5 (theres no difference between 51%--54%; 71--74; 96--99 [and 100]; etc. There is no 100.0000000000001% or 0.9999999999% so it works out no matter what your screen resolution is).



EDIT:
The reason why multiples of 5% are inconsistent:
- There are fractions of percentages on the slider, however the displayed whole number percentage only changes when you hit a new whole number, whereas the computer rounds the numbers---so, you are at 49%.. you slide it up to 50%... then you slide it left a few pixels. It displays "50%", however you've actually set it to 49.1%. The computer rounds it down to 49 and you see "50".


CONFUSED PEOPLE:
People seem to be confused. I'll try to summarise some stuff.

- Your windows sensitivity doesn't matter at all. SC ignores it.
- There are only 20 mouse settings in starcraft2 (1--5, 5--10, 10--15, etc.), even though there more than 100 notches on the slider.
- for 1:1 ratio of mouse movement to cursor movement, set your in-game sensitivity to anything between 51%--54% [with "enhance pointer precision" turned off in windows] -- not 50% as people previously thought (although it sort of is 50%; it's just that you can't see what the decimal point on the number is so it's safer to use 51--54) (that is, 51%, 52%, 53%, and 54% are all exactly the same mouse speed).

If you just want 1:1 pixel ratio of mouse movement to cursor movement stop here.

If however 51--54 is too slow, you should sacrifice the negligible 1 or 2 pixels of accuracy for a comfortable mouse speed. However, be careful that you avoid multiples of 5 because there are invisible decimal places that can make a big difference. (Theres no such thing as "exactly 80%". You're either playing at about 76 or about 84).
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2010-11-02 05:12:27
November 02 2010 05:10 GMT
#2
Good info, thank you.

I always thought adjusting Windows settings actually affected SC2 ingame mouse movement... turns out they really aren't even related in regards to speed.
rolled64
Profile Joined November 2010
United States24 Posts
Last Edited: 2010-11-02 08:19:11
November 02 2010 05:22 GMT
#3
So if you're below 1:1 you lose pixels (and therefore precision) because your cursor moves less than your physical mouse, and if you're above 6/11 (1:1) you also lose precision due to artificial generation of movement? This is the reasoning behind the theoretical 1:1 perfection point?
Genome852
Profile Blog Joined August 2010
United States979 Posts
November 02 2010 05:23 GMT
#4
On November 02 2010 14:22 rolled64 wrote:
So if you're below 1:1 you lose pixels (and therefore precision) because your cursor moves less than your physical mouse, and if you're above 6/11 (1:1) you also lose precision due to artificial generation of movement? This is the reasoning behind the theoretical 1:1 perfection point?


Basically.

You can read more about it here:
http://www.overclock.net/mice/173255-cs-s-mouse-optimization-guide.html
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-02 05:27:05
November 02 2010 05:26 GMT
#5
edit:
yeah what he said.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 05:29 GMT
#6
Interesting article, I guess the ideal way to modulate mouse sensitivity is then to set windows (and SC2) at the theoretical 6/11 point and then change your DPI accordingly, as long as you have sufficient DPI. Do you know how much mouse movement is required to make a 180-degree turn in CS:S? I would guess that it would be the equivalent of moving your mouse across 1 horizontal screen length. I ask because I'm trying to create equivalent starcraft 2 formulae for the necessary dpi and such.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 02 2010 05:36 GMT
#7
This confuses me too much what if i just have my ingame at 100% windowed fullscreen @ desktop resolution and my windows at 8/11 it willjust be 8/11 yeah
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 05:42 GMT
#8
From what I gathered, SC2 ignores the windows mouse setting and instead uses its own psuedo-version of the same system, scaled to 100 notches rather than 11. As the OP said though, some wackiness arises with rounding. 8/11 in windows would be the equivalent of 72.72 in starcraft, to quote the OP.
hide.X
Profile Joined March 2006
Australia105 Posts
November 02 2010 05:42 GMT
#9
On November 02 2010 14:36 T0fuuu wrote:
This confuses me too much what if i just have my ingame at 100% windowed fullscreen @ desktop resolution and my windows at 8/11 it willjust be 8/11 yeah


In-game setting overrides windows setting.

Try setting windows to 1/11 and sc to 100%, etc.

If you have some other mouse driver (eg. razer), it complicates things.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-02 05:49:02
November 02 2010 05:45 GMT
#10
On November 02 2010 14:42 rolled64 wrote:
From what I gathered, SC2 ignores the windows mouse setting and instead uses its own psuedo-version of the same system, scaled to 100 notches rather than 11. As the OP said though, some wackiness arises with rounding. 8/11 in windows would be the equivalent of 72.72 in starcraft, to quote the OP.


The whacky rounding occurs because there are more than 100 notches (so sometimes when you set it to 50% it rounds down, sometimes it rounds up, depending on which notch within 50% you landed on).
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
rolled64
Profile Joined November 2010
United States24 Posts
Last Edited: 2010-11-02 08:21:43
November 02 2010 05:53 GMT
#11
edit: was only able to successful port 1 equation from CS:S. This the least confusing version of the information I've gathered so far:

If you have a mouse that can change DPI:
1) Set your windows sensitivity to 6/11
2) Set your SC2 sensitivity from 51-54 (all these are actually the same and equivalent to 6/11 in windows)
3) Change your DPI until you get the sensitivity you like for your mouse.

Equation to change your windows sensitivity to 6/11 and change your DPI without modifying the true sensitivity (how it feels)
New DPI = Current DPI * (Current Windows Sens / 6)
For example, if right now you have 9/11 windows sensitivity and 500 DPI, you would do:
New DPI = 500 * (9/6) = 750, so ideally you'd set your windows sensitivity to 6/11 and your mouse DPI to 750 (or as close as you can set it).
Gcubed
Profile Joined April 2010
United States131 Posts
November 02 2010 05:55 GMT
#12
On November 02 2010 14:08 hide.X wrote:
It's kind of hard to figure out the exact border lines of the intervals, so I suggest avoiding multiples of 5% (50%, 55%, 60%, 65%, etc.) because the borders will be fractions of these numbers. Set your sensitivity between multiples of 5 (theres no difference between 51%--54%; 71--74; 96--99 [and 100]; etc. There is no 100.0000000000001% or 0.9999999999% so it works out no matter what your screen resolution is).


So you can set the sensitivity to any 51%--54%; 71--74 and still maintain 1:1? As long as you keep it in that 1-4 range your good?

Also since your knowledgeable on this information do you know how Razer's sensitively factors into the pixel ratio?
HuK
Profile Blog Joined March 2010
Canada1591 Posts
Last Edited: 2010-11-02 06:35:16
November 02 2010 06:15 GMT
#13
wow this thread is very interesting but very confusing for my tiny mouse like brain so apologies ahead of time. I always have problems at lan and always just wing my mouse sensitivity because sometimes it works sometimes it doesn't; and it seems to vary per computers.

What your saying is my in-game sensitivity should NOT be x5 ?
or
is it my computer mouse sensitivity shouldn't be x5?


or mystery option 3?


edit: my settings of right now -
computer control panel: 7/11
in game: 67%


and my mouse is an basic logitech optical mouse
ProgamerLive like a God or die like a Slave 11:11
sk`
Profile Joined November 2008
Japan442 Posts
November 02 2010 06:17 GMT
#14
gcubed:
A mouse maker doesn't change anything. Sensitivity should always be set to 1:1. If your DPI is too high or too low for your personal taste, lower the DPI.
www.pureesports.com
sk`
Profile Joined November 2008
Japan442 Posts
November 02 2010 06:18 GMT
#15
Huk:
Windows should be 6, the middle one.
SC2 should be 51% to 54%.
www.pureesports.com
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 06:27 GMT
#16
Edited my above post to include the one equation I managed to successfully use from the CS:S article. Seems like if you don't have a mouse that can modify its DPI and your sensitivity at 6/11 is not pleasant, you're shafted.
Gcubed
Profile Joined April 2010
United States131 Posts
November 02 2010 06:40 GMT
#17
On November 02 2010 15:17 sk` wrote:
gcubed:
A mouse maker doesn't change anything. Sensitivity should always be set to 1:1. If your DPI is too high or too low for your personal taste, lower the DPI.


Sorry, i mean the Razer sensitivity controller that you download on your computer.

I have windows 6/11 startcraft2 54% and the Razer sensitivity at 9/10. I'm asking how the Razer sensitivity factors into the whole 1:1 pixel ratio.

also I'm curious at how he said x1-4 are all the same (1:1) Which would mean you can set SC2 sens to anything from 11-14 all the way to 91-94 and still maintain 1:1
ShivaN
Profile Joined January 2007
United States933 Posts
November 02 2010 06:42 GMT
#18
This thread confuses me. I use a Logitech G1, which is a 400dpi mouse. I've always used it with 8/11 sensitivity in windows. As for SC2 though, I've been play with it set to 80% as this has felt close to what my mouse moves like on the desktop. When I move it down to 55% or whatever like you suggest, it's way too slow, or am I missing something? What's the optimal percentage to use for a 400dpi mouse?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 02 2010 06:45 GMT
#19
On November 02 2010 15:42 ShivaN wrote:
This thread confuses me. I use a Logitech G1, which is a 400dpi mouse. I've always used it with 8/11 sensitivity in windows. As for SC2 though, I've been play with it set to 80% as this has felt close to what my mouse moves like on the desktop. When I move it down to 55% or whatever like you suggest, it's way too slow, or am I missing something? What's the optimal percentage to use for a 400dpi mouse?


You misread this he jsut means if you like a super fast mouse speed then dont' set it to 80% set it to 81%
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
November 02 2010 06:45 GMT
#20
Can anyone confirm? This is all really confusing but basically you want 6/11 in windows, 51-54% in game, and then adjust the DPI on your mouse to decide exactly on sensitivity?
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
00:00
Biweekly #36
CranKy Ducklings152
davetesta25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft424
Nina 113
SortOf 96
CosmosSc2 47
StarCraft: Brood War
Britney 15009
Calm 4840
Artosis 706
ggaemo 340
Aegong 68
Icarus 4
Dota 2
NeuroSwarm65
PiLiPiLi4
Counter-Strike
Coldzera 1560
Fnx 254
Super Smash Bros
hungrybox982
Other Games
tarik_tv6037
JimRising 724
Day[9].tv599
C9.Mang0304
ViBE172
Organizations
Other Games
gamesdonequick833
Dota 2
PGL Dota 2 - Main Stream168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 9
• Azhi_Dahaki1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21143
League of Legends
• Doublelift3981
• Rush1002
Other Games
• Scarra947
• Day9tv599
Upcoming Events
The PondCast
7h 24m
Replay Cast
20h 24m
OSC
1d 14h
LAN Event
1d 15h
Replay Cast
1d 20h
Replay Cast
2 days
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.