• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:35
CEST 22:35
KST 05:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors5[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2535 users

Mouse sensitivity of 6/11 is not 50%

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 11 12 13 Next All
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2011-01-05 11:56:23
November 02 2010 05:08 GMT
#1
NOTE:
As this thread was mentioned on the day9 daily, I'm going to add this disclaimer:
When I set out to write this post I thought that it would be fairly straight forward to communicate what I was trying to say, however I was wrong and as a result this thread can be very confusing for non-mathematically minded people.

The general gist of it all is basically sc2 mouse settings that are multiples of 5 are inconsistent, and so you should avoid them. The other thing is that there are not as many different sensitivity settings as you think (there are not 100, as would be implied by a slider that works with percentages). You'll also find a lot of discussion on pixel precision and 1:1 ratios and stuff, and if you're interested you can read on, however I don't give a crap about pixel precision or 1:1 ratios or any of that stuff because as far as I'm concerned all of that is meaningless in the face of having a 'comfortable mouse speed'. However the findings are still relevant to myself, because although I don't care about pixel precision, I do care about having the same mouse speed today and tomorrow and the next day. If you're the sort of person that doesn't keep count of how many sugars they put in their coffee, then that's fine too.



Ideally you want your sensitivity as 6/11 (1:1 ratio of mouse movement to cursor movement):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142026, and the thread tells us that 50% is the same as windows' setting of 6/11.

I had to re-write this post a few times because I kept finding out new stuff. At first I wanted to test if 50% or 55% is 6/11 because:

windows sensitivity is n/11
starcraft2 sensitivity is n/100

100/11 = 9.0909090909090909...

If you want you sc2 sensitivity to be the same as your windows sensitivity..
windows sens x 9.09 = sc2 sens

6 x 9.09 = 54.54 (55% when rounded)

However I did some tests with MouseMovementRecorder (you can find it somewhere in here) and I kept getting weird results.

When set to 50% there were sometimes lost pixels and other times there weren't. (green means pixels mean lost pixels--movement that was picked up by the sensor but not performed with the cursor--this happens when you go below 1:1 ratio of mouse:cursor movement, a.k.a "6/11")

at 55% there were, again, sometimes lost pixels, sometimes no lost pixels. At this point I'm thinking maybe it rounds down decimal places?

at 51%--54% there were never lost pixels. (black=1:1 [6/11])

But this implies it also rounds up decimals :/

I kept playing around to see what was going on and I found that there are in fact fractions of percentages on this setting (i.e. there are more than 100 notches). I dragged the slider very carefully, and above ~50.5% you get a perfect 1:1 ratio, but below this you get lost pixels.

at 55% you get the same; on the lower end of the 55% setting you get perfect 1:1, and on the right-hand side you get red in the tester program=above 1:1=extra pixels thrown in.

This is pretty strange. They have a sensitivity slider with over 100 notches [probably as many notches as your horizontal resolution--in my case 1280 positions on the slider] but windows only recognises 20 different settings, so really the setting only functions at intervals of approx. 5%.

Another thing: if you're like me and have a 400dpi mouse (logitech mini wheel optical, etc.), I've found 8/11 to be a good setting (8/11 is not as bad as 7/11 or 9/11, and definitely 11/11, because 8/11 is an exact 1:2 ratio [skips every 2nd pixel in order to move twice as fast], and nothing in sc2 is 1 pixel =p)
8 x 9.09 = 72.72


CONCLUSION:
There are as many notches as there are pixels drawn on your screen, yet windows only recognises 20 different mouse settings--that is, 5% intervals.

It's kind of hard to figure out the exact border lines of the intervals, so I suggest avoiding multiples of 5% (50%, 55%, 60%, 65%, etc.) because the borders will be fractions of these numbers. Set your sensitivity between multiples of 5 (theres no difference between 51%--54%; 71--74; 96--99 [and 100]; etc. There is no 100.0000000000001% or 0.9999999999% so it works out no matter what your screen resolution is).



EDIT:
The reason why multiples of 5% are inconsistent:
- There are fractions of percentages on the slider, however the displayed whole number percentage only changes when you hit a new whole number, whereas the computer rounds the numbers---so, you are at 49%.. you slide it up to 50%... then you slide it left a few pixels. It displays "50%", however you've actually set it to 49.1%. The computer rounds it down to 49 and you see "50".


CONFUSED PEOPLE:
People seem to be confused. I'll try to summarise some stuff.

- Your windows sensitivity doesn't matter at all. SC ignores it.
- There are only 20 mouse settings in starcraft2 (1--5, 5--10, 10--15, etc.), even though there more than 100 notches on the slider.
- for 1:1 ratio of mouse movement to cursor movement, set your in-game sensitivity to anything between 51%--54% [with "enhance pointer precision" turned off in windows] -- not 50% as people previously thought (although it sort of is 50%; it's just that you can't see what the decimal point on the number is so it's safer to use 51--54) (that is, 51%, 52%, 53%, and 54% are all exactly the same mouse speed).

If you just want 1:1 pixel ratio of mouse movement to cursor movement stop here.

If however 51--54 is too slow, you should sacrifice the negligible 1 or 2 pixels of accuracy for a comfortable mouse speed. However, be careful that you avoid multiples of 5 because there are invisible decimal places that can make a big difference. (Theres no such thing as "exactly 80%". You're either playing at about 76 or about 84).
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2010-11-02 05:12:27
November 02 2010 05:10 GMT
#2
Good info, thank you.

I always thought adjusting Windows settings actually affected SC2 ingame mouse movement... turns out they really aren't even related in regards to speed.
rolled64
Profile Joined November 2010
United States24 Posts
Last Edited: 2010-11-02 08:19:11
November 02 2010 05:22 GMT
#3
So if you're below 1:1 you lose pixels (and therefore precision) because your cursor moves less than your physical mouse, and if you're above 6/11 (1:1) you also lose precision due to artificial generation of movement? This is the reasoning behind the theoretical 1:1 perfection point?
Genome852
Profile Blog Joined August 2010
United States979 Posts
November 02 2010 05:23 GMT
#4
On November 02 2010 14:22 rolled64 wrote:
So if you're below 1:1 you lose pixels (and therefore precision) because your cursor moves less than your physical mouse, and if you're above 6/11 (1:1) you also lose precision due to artificial generation of movement? This is the reasoning behind the theoretical 1:1 perfection point?


Basically.

You can read more about it here:
http://www.overclock.net/mice/173255-cs-s-mouse-optimization-guide.html
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-02 05:27:05
November 02 2010 05:26 GMT
#5
edit:
yeah what he said.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 05:29 GMT
#6
Interesting article, I guess the ideal way to modulate mouse sensitivity is then to set windows (and SC2) at the theoretical 6/11 point and then change your DPI accordingly, as long as you have sufficient DPI. Do you know how much mouse movement is required to make a 180-degree turn in CS:S? I would guess that it would be the equivalent of moving your mouse across 1 horizontal screen length. I ask because I'm trying to create equivalent starcraft 2 formulae for the necessary dpi and such.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 02 2010 05:36 GMT
#7
This confuses me too much what if i just have my ingame at 100% windowed fullscreen @ desktop resolution and my windows at 8/11 it willjust be 8/11 yeah
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 05:42 GMT
#8
From what I gathered, SC2 ignores the windows mouse setting and instead uses its own psuedo-version of the same system, scaled to 100 notches rather than 11. As the OP said though, some wackiness arises with rounding. 8/11 in windows would be the equivalent of 72.72 in starcraft, to quote the OP.
hide.X
Profile Joined March 2006
Australia105 Posts
November 02 2010 05:42 GMT
#9
On November 02 2010 14:36 T0fuuu wrote:
This confuses me too much what if i just have my ingame at 100% windowed fullscreen @ desktop resolution and my windows at 8/11 it willjust be 8/11 yeah


In-game setting overrides windows setting.

Try setting windows to 1/11 and sc to 100%, etc.

If you have some other mouse driver (eg. razer), it complicates things.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-02 05:49:02
November 02 2010 05:45 GMT
#10
On November 02 2010 14:42 rolled64 wrote:
From what I gathered, SC2 ignores the windows mouse setting and instead uses its own psuedo-version of the same system, scaled to 100 notches rather than 11. As the OP said though, some wackiness arises with rounding. 8/11 in windows would be the equivalent of 72.72 in starcraft, to quote the OP.


The whacky rounding occurs because there are more than 100 notches (so sometimes when you set it to 50% it rounds down, sometimes it rounds up, depending on which notch within 50% you landed on).
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
rolled64
Profile Joined November 2010
United States24 Posts
Last Edited: 2010-11-02 08:21:43
November 02 2010 05:53 GMT
#11
edit: was only able to successful port 1 equation from CS:S. This the least confusing version of the information I've gathered so far:

If you have a mouse that can change DPI:
1) Set your windows sensitivity to 6/11
2) Set your SC2 sensitivity from 51-54 (all these are actually the same and equivalent to 6/11 in windows)
3) Change your DPI until you get the sensitivity you like for your mouse.

Equation to change your windows sensitivity to 6/11 and change your DPI without modifying the true sensitivity (how it feels)
New DPI = Current DPI * (Current Windows Sens / 6)
For example, if right now you have 9/11 windows sensitivity and 500 DPI, you would do:
New DPI = 500 * (9/6) = 750, so ideally you'd set your windows sensitivity to 6/11 and your mouse DPI to 750 (or as close as you can set it).
Gcubed
Profile Joined April 2010
United States131 Posts
November 02 2010 05:55 GMT
#12
On November 02 2010 14:08 hide.X wrote:
It's kind of hard to figure out the exact border lines of the intervals, so I suggest avoiding multiples of 5% (50%, 55%, 60%, 65%, etc.) because the borders will be fractions of these numbers. Set your sensitivity between multiples of 5 (theres no difference between 51%--54%; 71--74; 96--99 [and 100]; etc. There is no 100.0000000000001% or 0.9999999999% so it works out no matter what your screen resolution is).


So you can set the sensitivity to any 51%--54%; 71--74 and still maintain 1:1? As long as you keep it in that 1-4 range your good?

Also since your knowledgeable on this information do you know how Razer's sensitively factors into the pixel ratio?
HuK
Profile Blog Joined March 2010
Canada1591 Posts
Last Edited: 2010-11-02 06:35:16
November 02 2010 06:15 GMT
#13
wow this thread is very interesting but very confusing for my tiny mouse like brain so apologies ahead of time. I always have problems at lan and always just wing my mouse sensitivity because sometimes it works sometimes it doesn't; and it seems to vary per computers.

What your saying is my in-game sensitivity should NOT be x5 ?
or
is it my computer mouse sensitivity shouldn't be x5?


or mystery option 3?


edit: my settings of right now -
computer control panel: 7/11
in game: 67%


and my mouse is an basic logitech optical mouse
ProgamerLive like a God or die like a Slave 11:11
sk`
Profile Joined November 2008
Japan442 Posts
November 02 2010 06:17 GMT
#14
gcubed:
A mouse maker doesn't change anything. Sensitivity should always be set to 1:1. If your DPI is too high or too low for your personal taste, lower the DPI.
www.pureesports.com
sk`
Profile Joined November 2008
Japan442 Posts
November 02 2010 06:18 GMT
#15
Huk:
Windows should be 6, the middle one.
SC2 should be 51% to 54%.
www.pureesports.com
rolled64
Profile Joined November 2010
United States24 Posts
November 02 2010 06:27 GMT
#16
Edited my above post to include the one equation I managed to successfully use from the CS:S article. Seems like if you don't have a mouse that can modify its DPI and your sensitivity at 6/11 is not pleasant, you're shafted.
Gcubed
Profile Joined April 2010
United States131 Posts
November 02 2010 06:40 GMT
#17
On November 02 2010 15:17 sk` wrote:
gcubed:
A mouse maker doesn't change anything. Sensitivity should always be set to 1:1. If your DPI is too high or too low for your personal taste, lower the DPI.


Sorry, i mean the Razer sensitivity controller that you download on your computer.

I have windows 6/11 startcraft2 54% and the Razer sensitivity at 9/10. I'm asking how the Razer sensitivity factors into the whole 1:1 pixel ratio.

also I'm curious at how he said x1-4 are all the same (1:1) Which would mean you can set SC2 sens to anything from 11-14 all the way to 91-94 and still maintain 1:1
ShivaN
Profile Joined January 2007
United States933 Posts
November 02 2010 06:42 GMT
#18
This thread confuses me. I use a Logitech G1, which is a 400dpi mouse. I've always used it with 8/11 sensitivity in windows. As for SC2 though, I've been play with it set to 80% as this has felt close to what my mouse moves like on the desktop. When I move it down to 55% or whatever like you suggest, it's way too slow, or am I missing something? What's the optimal percentage to use for a 400dpi mouse?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 02 2010 06:45 GMT
#19
On November 02 2010 15:42 ShivaN wrote:
This thread confuses me. I use a Logitech G1, which is a 400dpi mouse. I've always used it with 8/11 sensitivity in windows. As for SC2 though, I've been play with it set to 80% as this has felt close to what my mouse moves like on the desktop. When I move it down to 55% or whatever like you suggest, it's way too slow, or am I missing something? What's the optimal percentage to use for a 400dpi mouse?


You misread this he jsut means if you like a super fast mouse speed then dont' set it to 80% set it to 81%
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
November 02 2010 06:45 GMT
#20
Can anyone confirm? This is all really confusing but basically you want 6/11 in windows, 51-54% in game, and then adjust the DPI on your mouse to decide exactly on sensitivity?
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
ZZZero.O249
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
ByuN vs SolarLIVE!
MaxPax vs TBD
SteadfastSC464
TKL 338
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 464
TKL 338
mouzHeroMarine 319
Liquid`TLO 286
MaxPax 188
elazer 95
UpATreeSC 45
ProTech28
StarCraft: Brood War
Calm 2897
Mini 353
Horang2 315
ZZZero.O 249
firebathero 188
ggaemo 144
Dewaltoss 130
Dota 2
ROOTCatZ14
League of Legends
Doublelift1494
JimRising 181
Super Smash Bros
C9.Mang0629
Mew2King73
Heroes of the Storm
Liquid`Hasu472
Khaldor366
Other Games
summit1g5739
Grubby3891
FrodaN1481
tarik_tv492
crisheroes233
KnowMe171
ToD37
Organizations
Other Games
gamesdonequick1045
BasetradeTV259
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Shameless 37
• Adnapsc2 13
• musti20045 3
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 38
• Airneanach26
• RayReign 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1880
Other Games
• imaqtpie1451
• WagamamaTV524
• Shiphtur190
Upcoming Events
CranKy Ducklings
3h 25m
Replay Cast
12h 25m
Wardi Open
13h 25m
Afreeca Starleague
13h 25m
Soma vs hero
Monday Night Weeklies
19h 25m
Replay Cast
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.