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Mouse sensitivity of 6/11 is not 50% - Page 4

Forum Index > SC2 General
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Crystal368
Profile Joined September 2010
Sweden161 Posts
November 03 2010 00:20 GMT
#61
So since I change my sensitivity using steelseries Ikari laser software CPI settings , I'm good? :S
|MKP|MMA|ThorZaIN|SjoW|SeleCT|
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
November 03 2010 00:32 GMT
#62
okay here a question for you, i have my mouse sensetivty set to 10, and max on windows and it still feels slow :/, i have it that hight because my carpole tunnle fucks up hard with heavy mouse swining where as twitching doesn't hurt :D.

basically i want sensetivey, how do i do that without it beging retarded inaccurate?
Live Fast Die Young :D
pksens
Profile Joined July 2010
United Kingdom156 Posts
November 03 2010 00:36 GMT
#63
< Fps nerd here.

1) You do NOT need to use 6/11 windows sensitivity. You shouldn't use above 7+, the pixel skipping raw input being lost.
Between 1-6, you are not losing input. At lower values it, for example, doubles the counts required to produce a single count. At above 6+, it will ignore counts. IE, it will ignore your mouse registering a right up up right (4 counts) and might do right right instead, missing out on 2 up counts.
Don't be fooled by "1:1" as a magic number. If you prefer a slower speed, lower it. You maintain accuracy.

I personally use 3/11 (I enjoy this speed on my desktop), with a 1800DPI mouses, thats technically 450dpi, but..

2) DPI does not mean accuracy. Having a higher DPI does not in any way mean you have more precision. Your precision is entirely down to the hardware sensor of the mouse and relevant hz counts, polling rate.
I use 1000hz polling rate, it's got it's benefits. (Xai)

But mouse marketed as 6000DPI doesn't mean you should use it at 6000DPI. I would simply suggest having your windows speed comfortable to you, up to 6/11, if you need your mouse any faster then you need a higher DPI mouse.

pksens
Profile Joined July 2010
United Kingdom156 Posts
November 03 2010 00:46 GMT
#64
Couple more DPI points;
FPS gamers can tend to have sensitivities of anything between 5-60+ (yes some CS'ers use more) cm to turn a simple 360 turn in a game. I think the majority of RTS gamers have something I would imagine a 5-10cm range, with every single thing within their "wrist zone" of aiming.

The funny thing is, DPI is marketed heavily at FPS gamers, who probably never need its potential, whilst RTS'ers are the ones who need higher DPI mouse to give them accuracy whilst wanting ridiculously fast sensitivities. I wince at you folks who use 8/11 and above in windows... try opening mspaint and draw accurate circles, compare 6 with 11 and make ugly jagged circles.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
Last Edited: 2010-11-03 01:07:24
November 03 2010 01:03 GMT
#65
this fucks my arm up every time

my DPI changes back when i alt tab in starcraft (after i did what was told here)
i use razer deathadder + drivers.....

i dont see the benefit of 1:1 ratio, all it does is giving me pain in my wrist

ill keep it at 10/11 in windows
and 81% ingame
with 3500 DPI
at 1920 x 1080
I want to fly
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-03 10:16:01
November 03 2010 01:38 GMT
#66
On November 02 2010 23:03 nemukud wrote:
Although the issue brought up by the op is valid, the post contains some useless affirmations.
I don't want to sound rude, but the way he tries to explain it is overcomplicated and to some extent wrong, therefore leading to misunderstandings.

1. It has nothing to do with the windows mouse settings
2. Starcraft 2 sensitivity is not n/100, it is n/101


1) I was just trying to say that if you know your comfortable settings for windows, you can use some simple math to calculate the equivalent in sc2 land. I had trouble expressing myself though.

2) Yeah my bad. I assumed there was no 0%, as IT IMPLIES ZERO MOVEMENT. That's kinda stupid... at 0% the cursor still moves haha.

101/11 = 9.1818181818...

9.18 x 6 = 55.08

hmmmmmmm

I'm testing the difference between 0% and 1% and I can't see any (though I admit it's really hard to tell).

Should we assume 0% is the same as 1%? It makes no sense for ZERO TO MOVE. Not sure what to think.

so that brings us back to 100/11=9.09 I guess

On November 02 2010 23:03 nemukud wrote:
2. The SC 2 user interface use another rounding by itself. So if you actually select, lets say, 49.6 with the slider the interface will display 50% (rounding it up) but the value used by the system will still be 49.6 and rounded down to 45%. So it will use 45% although it will display 50% in the game menu.

In order to avoid this, add +1 to the value you ended up with, after you calculate the value needed to get your dpi equivalent.
As an example if you have an 800dpi mouse but you want to play at 1000dpi you will need 65% (65/50*800=1040 - the closest value to 100dpi you can get to). But just to make sure it will actually be 65%, in the game menu set it to 66% (65+1).

This was a lot more difficult to explain than I thought. I just hope it is clear for everyone.
And not least, great findings, gg to the op.


This stuff is surprisingly hard to express =p

I actually think it might be that the displayed whole number percentage isn't rounded, but rather only displays a new figure once the slider arrives at a new whole number (so if you're at 55 and you slide it right by 0.9 it will still display "55", while the computer interprets it as 56).


I actually wasn't intending to tell people to use 1:1 ratio sensitivity or even discuss it. I linked to the thread that deals with that sort of stuff. I personally use 82%.

I just wanted to say five things:

1) There are only 20 mouse settings (the 100 percentages are divided into chunks of 5), even though there are over 100 notches on the setting (there are invisible decimal points).

2) The 'edges' of these 20 settings are the numbers that are multiples of 5 (50,55,60,etc.) so you should avoid these numbers because you might land on a decimal point that secretly rounds up/down your setting to a setting you don't like. (this is why the thread has its title -- people might go to a LAN and set their mouse to 50% and unwittingly be using 46~49 due to rounding).

3) Windows' mouse setting has no impact on the in-game setting (this is all mentioned in the thread I linked to though).

4) RAZER/SETPOINT/WHATEVER drivers are not windows' drivers. These other drivers will probably affect in-game settings. I'm not going to answer questions about these drivers because, really, to do so would require me to googe it.

5) If you are madly in love with your windows mouse setting, and want to know what the equivalent setting is in starcraft2 -- multiply the windows mouse speed by 9.09 to get the equivalent.





On November 02 2010 23:24 sinK wrote:
Show nested quote +
On November 02 2010 14:08 hide.X wrote:
...
Another thing: if you're like me and have a 400dpi mouse (logitech mini wheel optical, etc.), I've found 8/11 to be a good setting (8/11 is not as bad as 7/11 or 9/11, and definitely 11/11, because 8/11 is an exact 1:2 ratio [skips every 2nd pixel in order to move twice as fast], and nothing in sc2 is 1 pixel =p)
8 x 9.09 = 72.72
...


can u clarify few things:
- why is 8/11 better than 6/11 or 7/11?
- 8/11 is 1:2 ratio of what? where does the 1:2 come from?
- and is that true only for 400dpi? or is 8/11 better than 6/11 and 7/11 for 800dpi also?


6/11 is theoretically the best, because for every bit of movement that the mouse 'sees', the cursor moves 1 pixel (1:1 ratio of mouse movement to cursor movement).

I say 8/11 is 'ok', because it just moves the cursor 2 pixels for every bit of movement the mouse recognises. The mouse just moves in chunks of 2 pixels, thereby moving twice as fast.

7/11 moves 1.5 pixels for every bit of movement. But there are no half pixels. So what happens is that, as you drag the mouse, it moves 1 pixel, 3 pixels, 1 pixel, 3 pixels -- the movement is more crazy.

at 11/11 it moves 3.5 pixels per minima of movement (3, 5, 3 ,5). Which means that no matter how good you are with your hands, you could always be 5 pixels off of your intended destination.

It is true of all DPIs. DPI refers to how good your mouse's 'vision' is. A high DPI mouse moves faster than a low DPI mouse at the same setting, because it recognises smaller chunks of movement.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-03 01:50:32
November 03 2010 01:40 GMT
#67
Ok heres a metaphor for people who don't get DPI:

Imagine your mousepad is like a monitor (it has pixels). Higher DPI mouse means higher resolution mousepad. You move your hand 1 inch and the shitty mouse recognises that it has moved "3 pixels" so at 6/11 your cursor moves 3 pixels across your monitor; or at 11/11 it moves 11 pixels across your monitor.

You buy a $300 mouse with super high DPI. You move an inch across your mousepad and it recognises that it has moved "15 pixels" so at 6/11 your cursor moves 15 pixels across your monitor; or at 11/11 it moves 165 pixels across your monitor.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
pksens
Profile Joined July 2010
United Kingdom156 Posts
November 03 2010 02:14 GMT
#68
On November 03 2010 10:38 hide.X wrote:
6/11 is theoretically the best, because for every bit of movement that the mouse 'sees', the cursor moves 1 pixel (1:1 ratio of mouse movement to cursor movement).

Below 6 is fine too. Handy if your mouse can only function properly at 1800DPI (old deathadders) whilst you want around 900, so, better set windows lower.

Fingo
Profile Joined July 2010
34 Posts
November 03 2010 03:04 GMT
#69
So anywhere between 51-54 sc2 equates to 1:1 and the same speed...?
mardi
Profile Blog Joined August 2010
United States1164 Posts
November 03 2010 03:17 GMT
#70
ugh.... this makes me want to go fiddle with my sens now. arg i need to do hw!
Obelisk7
Profile Joined January 2010
Korea (South)65 Posts
November 03 2010 03:24 GMT
#71
Alright....so:

1) 6/11 in windows
2) 51%-54% in-game for SCII
3) Use dpi to chance the speed of your cursor on-screen

For FPS players though....its different.

Thats basically what has happened so far in this discussion right?
Take Nothing For Granted, For Everything Changes.
hide.X
Profile Joined March 2006
Australia105 Posts
November 03 2010 06:02 GMT
#72
On November 03 2010 11:14 pksens wrote:
Show nested quote +
On November 03 2010 10:38 hide.X wrote:
6/11 is theoretically the best, because for every bit of movement that the mouse 'sees', the cursor moves 1 pixel (1:1 ratio of mouse movement to cursor movement).

Below 6 is fine too. Handy if your mouse can only function properly at 1800DPI (old deathadders) whilst you want around 900, so, better set windows lower.



No, under 6/11 your computer throws away pixels to slow it down.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
Faraday
Profile Joined April 2009
United States553 Posts
November 03 2010 06:59 GMT
#73
+ Show Spoiler +
On November 03 2010 10:38 hide.X wrote:
Show nested quote +
On November 02 2010 23:03 nemukud wrote:
Although the issue brought up by the op is valid, the post contains some useless affirmations.
I don't want to sound rude, but the way he tries to explain it is overcomplicated and to some extent wrong, therefore leading to misunderstandings.

1. It has nothing to do with the windows mouse settings
2. Starcraft 2 sensitivity is not n/100, it is n/101


1) I was just trying to say that if you know your comfortable settings for windows, you can use some simple math to calculate the equivalent in sc2 land. I had trouble expressing myself though.

2) Yeah my bad. I assumed there was no 0%, as IT IMPLIES ZERO MOVEMENT. That's kinda stupid... at 0% the cursor still moves haha.

101/11 = 9.1818181818...

9.18 x 6 = 55.08

hmmmmmmm

I'm testing the difference between 0% and 1% and I can't see any (though I admit it's really hard to tell).

Should we assume 0% is the same as 1%? It makes no sense for ZERO TO MOVE. Not sure what to think.

so that brings us back to 100/11=9.09 I guess

Show nested quote +
On November 02 2010 23:03 nemukud wrote:
2. The SC 2 user interface use another rounding by itself. So if you actually select, lets say, 49.6 with the slider the interface will display 50% (rounding it up) but the value used by the system will still be 49.6 and rounded down to 45%. So it will use 45% although it will display 50% in the game menu.

In order to avoid this, add +1 to the value you ended up with, after you calculate the value needed to get your dpi equivalent.
As an example if you have an 800dpi mouse but you want to play at 1000dpi you will need 65% (65/50*800=1040 - the closest value to 100dpi you can get to). But just to make sure it will actually be 65%, in the game menu set it to 66% (65+1).

This was a lot more difficult to explain than I thought. I just hope it is clear for everyone.
And not least, great findings, gg to the op.


This stuff is surprisingly hard to express =p

I actually think it might be that the displayed whole number percentage isn't rounded, but rather only displays a new figure once the slider arrives at a new whole number (so if you're at 55 and you slide it right by 0.9 it will still display "55", while the computer interprets it as 56).


I actually wasn't intending to tell people to use 1:1 ratio sensitivity or even discuss it. I linked to the thread that deals with that sort of stuff. I personally use 82%.

I just wanted to say five things:

1) There are only 25 mouse settings (the 100 percentages are divided into chunks of 5), even though there are over 100 notches on the setting (there are invisible decimal points).

2) The 'edges' of these 25 settings are the numbers that are multiples of 5 (50,55,60,etc.) so you should avoid these numbers because you might land on a decimal point that secretly rounds up/down your setting to a setting you don't like. (this is why the thread has its title -- people might go to a LAN and set their mouse to 50% and unwittingly be using 46~49 due to rounding).

3) Windows' mouse setting has no impact on the in-game setting (this is all mentioned in the thread I linked to though).

4) RAZER/SETPOINT/WHATEVER drivers are not windows' drivers. These other drivers will probably affect in-game settings. I'm not going to answer questions about these drivers because, really, to do so would require me to googe it.

5) If you are madly in love with your windows mouse setting, and want to know what the equivalent setting is in starcraft2 -- multiply the windows mouse speed by 9.09 to get the equivalent.





Show nested quote +
On November 02 2010 23:24 sinK wrote:
On November 02 2010 14:08 hide.X wrote:
...
Another thing: if you're like me and have a 400dpi mouse (logitech mini wheel optical, etc.), I've found 8/11 to be a good setting (8/11 is not as bad as 7/11 or 9/11, and definitely 11/11, because 8/11 is an exact 1:2 ratio [skips every 2nd pixel in order to move twice as fast], and nothing in sc2 is 1 pixel =p)
8 x 9.09 = 72.72
...


can u clarify few things:
- why is 8/11 better than 6/11 or 7/11?
- 8/11 is 1:2 ratio of what? where does the 1:2 come from?
- and is that true only for 400dpi? or is 8/11 better than 6/11 and 7/11 for 800dpi also?


6/11 is theoretically the best, because for every bit of movement that the mouse 'sees', the cursor moves 1 pixel (1:1 ratio of mouse movement to cursor movement).

I say 8/11 is 'ok', because it just moves the cursor 2 pixels for every bit of movement the mouse recognises. The mouse just moves in chunks of 2 pixels, thereby moving twice as fast.

7/11 moves 1.5 pixels for every bit of movement. But there are no half pixels. So what happens is that, as you drag the mouse, it moves 1 pixel, 3 pixels, 1 pixel, 3 pixels -- the movement is more crazy.

at 11/11 it moves 3.5 pixels per minima of movement (3, 5, 3 ,5). Which means that no matter how good you are with your hands, you could always be 5 pixels off of your intended destination.

It is true of all DPIs. DPI refers to how good your mouse's 'vision' is. A high DPI mouse moves faster than a low DPI mouse at the same setting, because it recognises smaller chunks of movement.



So as an example for point #5 : If I have 6/11 in Windows, multiply by 9.09 = 54.54 ? --> so 54 sens in SC2?
what happened, happened...
s4m222
Profile Joined March 2010
United States272 Posts
November 03 2010 08:03 GMT
#74
I believe you DONT want a 1:1 ratio... most pro gamers seems to use a fairly high sensitivity so they can do the almost everything with minimal movement. You dont want to be swinging your arm around. Now you dont want to so high that you cant consistently click where you want.

For First person shooters, i believe you would want 1:1 or someone slow to be as accurate as possible without losing your ability to navigate and react.
Ludrik
Profile Blog Joined June 2008
Australia523 Posts
November 03 2010 08:19 GMT
#75
On November 03 2010 10:38 hide.X wrote:
1) There are only 25 mouse settings (the 100 percentages are divided into chunks of 5), even though there are over 100 notches on the setting (there are invisible decimal points).

2) The 'edges' of these 25 settings are the numbers that are multiples of 5 (50,55,60,etc.) so you should avoid these numbers because you might land on a decimal point that secretly rounds up/down your setting to a setting you don't like. (this is why the thread has its title -- people might go to a LAN and set their mouse to 50% and unwittingly be using 46~49 due to rounding).


100/5=20. Not 25... You've been making the same mistake in other posts as well. If there were 25 settings then the chunks would be 4% each.
Only a fool would die laughing. I was a fool.
papaz
Profile Joined December 2009
Sweden4149 Posts
November 03 2010 08:24 GMT
#76
On November 03 2010 09:20 Crystal368 wrote:
So since I change my sensitivity using steelseries Ikari laser software CPI settings , I'm good? :S

Yes. Just set windows to 6/11 and SC2 to 51-54 and then only change your CPI settings in the mouse software.

On November 03 2010 10:03 Mutaahh wrote:
i dont see the benefit of 1:1 ratio, all it does is giving me pain in my wrist

You dont get pixel skipping. Thats the only benefit and quite a good one. You can still get a faster mouse speed by just having a high dpi mouse. But you sure seem to have high sens mouse and all and still not satisfied *lol*.


On November 03 2010 17:03 s4m222 wrote:
I believe you DONT want a 1:1 ratio... most pro gamers seems to use a fairly high sensitivity so they can do the almost everything with minimal movement. You dont want to be swinging your arm around. Now you dont want to so high that you cant consistently click where you want.

For First person shooters, i believe you would want 1:1 or someone slow to be as accurate as possible without losing your ability to navigate and react.


Don't confuse 1:1 ratio with having a high sens. You can still have a high sens but have a 1:1 ratio. Just get a mouse with high dpi settings and you can crank up the dpi on your mouse and have high sensitivity. 1:1 ratio has "nothing" to do with slow mouse speed. It only means that ratio between mouse movement and cursor movement is 1:1. If your mouse reported 1000 pixels instead of 100 pixels for 1 inch you would get a much higher sens but still 1:1 ratio.




hide.X
Profile Joined March 2006
Australia105 Posts
Last Edited: 2010-11-03 10:17:33
November 03 2010 10:13 GMT
#77
On November 03 2010 17:19 Ludrik wrote:
100/5=20

FUUUUUUUUUUu
lol

ok I've hidden all the evidence >_>
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
November 03 2010 13:57 GMT
#78
On November 03 2010 15:02 hide.X wrote:
Show nested quote +
On November 03 2010 11:14 pksens wrote:
On November 03 2010 10:38 hide.X wrote:
6/11 is theoretically the best, because for every bit of movement that the mouse 'sees', the cursor moves 1 pixel (1:1 ratio of mouse movement to cursor movement).

Below 6 is fine too. Handy if your mouse can only function properly at 1800DPI (old deathadders) whilst you want around 900, so, better set windows lower.



No, under 6/11 your computer throws away pixels to slow it down.


But you want to slow it down? You make it sound like you are losing accuracy which is wrong. You will have to move it further on your mousepad but you pointer wont be skipping pixels in any way. And like you said before, windows sense does not influense SC2...

Know some friends who sometimes draw on the comp, for the really extra super accurate stuff they lower the sensitivity in windows since that makes it easier.

You are not using all the DPI your mouse is capable of, but if you prefer it slower you are not losing anything by lowering it.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 03 2010 14:01 GMT
#79
Anyone who thinks 1:1 ratio is uber important has a seriously inflated opinion on the accuracy of human motor control.
whatsgrackalackin420
Cyclon
Profile Joined March 2010
United States99 Posts
Last Edited: 2010-11-03 14:41:03
November 03 2010 14:29 GMT
#80
On November 03 2010 23:01 kojinshugi wrote:
Anyone who thinks 1:1 ratio is uber important has a seriously inflated opinion on the accuracy of human motor control.


Indeed. Distractions like this are just placebos to make people feel like they are somehow improving their game. The bottom line is that there is no game in which you ever have a use for pixel perfect accuracy. When Blizzard patches SC2 to allow you to zoom out and see the whole battlefield then we can talk about 1:1 pixel accuracy when every unit ends up being 1 pixel tall. Until then, as long as your cursor can comfortably and quickly reach all 4 corners of the screen your sensitivity is fine.

This discussion wouldn't be out of place if you were playing CS in 640x480 resolution where the pixels are as big as your fist and an enemy at long range might only have a few pixels of head area to shoot. But now with much higher resolutions just at 1600x1200 no matter what sensitivity your mouse is at you are already at least 50% more accurate then even a 1:1 mouse at 640x480 used to be. Its completely a thing of the past.
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