• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:17
CET 13:17
KST 21:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1521 users

[H]Cauthonluck cheese post 1.1.2

Forum Index > StarCraft 2 Strategy
Post a Reply
ianoji
Profile Joined July 2010
United States39 Posts
Last Edited: 2010-11-09 07:00:27
October 19 2010 16:06 GMT
#1
http://wiki.teamliquid.net/starcraft2/Cauthonluck_cheese

It's been marked as possibly out of date, anyone given it any thought lately?

I'm in mid gold and am getting roflstomped by a good friend in Diamond Zerg, so I'm trying to learn from the experience.

Thoughts:
- Obviously, the build cannot start without a supply depot anymore, so it's less of an all-in or a cheese.
- I seem to be able to get a banshee out (without worrying about cloak) around the in-game 7:00 mark.
- I definitely will have minerals and gas left over after just keeping up with supply depot/marine/scv production.

Questions:
- Disregarding other builds: Is anyone using this build with good results?
- I've even managed to squeak out a Thor in the transition period, building an Armory while waiting for the first Banshee to come out. Is it safe/worth it to use a scan on the zerg base or should I improve the local defenses generally? How have you used the extra mins/gas wisely?

Thanks for the help and discussion
(/noob)

**update with test and thought results**
http://www.teamliquid.net/forum/viewmessage.php?topic_id=162031#16
Whakkah
Profile Joined February 2010
Sweden113 Posts
October 19 2010 16:12 GMT
#2
A really good way of getting better is by not cheesing imo. While cheese is an important part of the game, it will not help you much against a diamond player that's expecting it.

Scans are worthwhile to do every once in a while, but spend most of your energy on mules.

I'm only a 1300 diamond zerg, so take it for what it's worth, but learning the game by cheesing is bad imo :D
waffleduck
Profile Joined August 2010
125 Posts
October 19 2010 16:13 GMT
#3
You're mid gold and getting stomped by a diamond, I don't see what the problem is?

Judging from the post also I'm sure he has recognized the one cheese strat you are trying to use against him and has obviously come up with a strat to stop it.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
October 19 2010 16:14 GMT
#4
u cant do this now because u need to build a depot before any of these other buildings, so it would be a bit later.

u also shud watch out for roach rush cuz thats pretty popular now and would probly destroy this build.
TwitteR: @NeverExpo follow me, i'll follow back :)
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-10-19 16:22:00
October 19 2010 16:20 GMT
#5
7 mins seems reeeeeeally late for a banshee... i haven't timed it but i'm sure it can be down around 5 min.

if you have mineral/gas left over then you're doing it wrong, build more rax/tech and don't bother making more than 2 banshee's unless your first two are highly effective and your opponent isn't able to counter.
ianoji
Profile Joined July 2010
United States39 Posts
October 19 2010 16:30 GMT
#6
I want to clarify that I'm trying to build a solid strat that actually has teeth; I find that a default for zerg is to have one queen per base and some lings, which even in Gold (and by my friend) seems plenty to hold off 2-3 hellions. Actually, I haven't tried this strat against my friend yet only the ground based harasses which he just deflects. Just a couple times against the AI (not enough time to play ladder to find zergs D.

I am definitely hoping to hear your experience with this build post 1.1.2.

Back to my original questions:

- Disregarding other builds: Is anyone using this build with good results?
1) Doesn't seem like anyone is using it -- It's either really bad or a gem in the rough, and so far seems like just bad ... but maybe someone who is not saving it for Pro will let me know if it's working?

- How have you used the extra mins/gas wisely?
2) Still kinda unanswered: Even at 7:00 in game, the Banshee takes out a queen 1-on-1 (already a good trade) and then a couple extra drones (good trade). SCV repair + bunker w/rines + extra thick wall + thor also seems to hold off a roach/baneling push. The next banshee to pop can either continue the harass or help cleanup Roach rush at the front door.

Adding a third question:
3) If alternates are really much better, are there any in-game times / unit quantities that significantly harass zerg? Or, at least can you say if the harass can significantly change the "build just enough units" zerg strat? I have confidence in my ability to early game econ + tech and would love to build an interesting unit comp and then learn the right attack micro for it. Such as the hellion micro above: what are good times to aim for first hellion, second hellion, etc?

Much thanks!~
ianoji
Profile Joined July 2010
United States39 Posts
October 19 2010 16:32 GMT
#7
On October 20 2010 01:20 hoovehand wrote:
7 mins seems reeeeeeally late for a banshee... i haven't timed it but i'm sure it can be down around 5 min.

if you have mineral/gas left over then you're doing it wrong, build more rax/tech and don't bother making more than 2 banshee's unless your first two are highly effective and your opponent isn't able to counter.


5 mins in game! Ok, I'll shoot for it.

As for "leftover minerals", I don't actually not spend them, it's more like what could I try in that time period? Cheers!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-10-19 16:44:47
October 19 2010 16:44 GMT
#8
I don't see a reason to NOT continue to build banshees (or a raven, or SOMETHING out of that starport.) Banshees are a great source of dps to back up midgame ground armies, and if he goes hydras to "counter" your banshees, you can really punish him.

Depot Refinery Rax OC Factory Starport (techlab on factory while port is building) Banshees seems like some pretty darn fast banshees without going totally all-in as long as you don't suicide your banshees. I don't think you need to cut SCVs/Marines, and you probably can toss in a bunker if you scout early pressure.
Fu[G]u
Profile Joined August 2010
United States187 Posts
October 19 2010 17:03 GMT
#9
I think that this is a viable build but should only be used occasionally. It is kind of relying on the hope that the zerg u are facing does not make a 3rd queen ( or 2nd if he is on 1 base only). In other words u can catch a zerg off guard with this sometimes, but if he is a good player playing a safe style, or scouts your banshee with an early ol, then you have put alot of resources into a strat that probably wont work. I think a better version of this build is to do an early harrass with helion and transition into a quick banshee. Not doing any harrass early means the chances of him having enough to defend a banshee goes up drastically. That said, this is not a completely all in build. If your first banshee doenst work just continue to pump them out with a raven or two, then push with a big force of marines with banshees behined them and maybe a couple medivacs. that is a very devastating push to deal with as zerg.
Kogut
Profile Blog Joined September 2010
United States147 Posts
October 19 2010 17:28 GMT
#10
On October 20 2010 01:30 ianoji wrote:
I want to clarify that I'm trying to build a solid strat that actually has teeth; I find that a default for zerg is to have one queen per base and some lings, which even in Gold (and by my friend) seems plenty to hold off 2-3 hellions. Actually, I haven't tried this strat against my friend yet only the ground based harasses which he just deflects. Just a couple times against the AI (not enough time to play ladder to find zergs D.


I just wanted to take a moment to address this part for you. You're correct that the Zerg (especially in Diamond) have plenty to old off 2-3 hellions. This is because we've been facing hellion harass for quite some time, and we've all learned to adapt. The purpose of the hellions is not to destroy the Zerg, but to do damage to their economy. Consider the mineral cost of the hellions that you push the base with. You essentially need to kill that # worth of Zerg units to balance the minerals you invested in the harass. It's just that, a harassment tactic. You also want to force a Zerg to use larva on unneeded military units, since that means he's not making drones while you continue to pump SCVs and MULEs. Zerg lacks the ability to just call down a few MULEs to get back in the game after losing every single harvester.
CHILL GET OUT
BigFatRoAcH
Profile Joined July 2010
Japan90 Posts
October 19 2010 17:54 GMT
#11
You will DIE against any sort of earlly pressure anyways with Cauthonluck cheese. It only works on Desert Oasis where the ground travelling time is so f00king long that Blizard finally decided to get rid of it.

Instead of Cauthonluck cheese you can do 10depo 11gas 12rax and get a cloaked banshee at his base before 8:00.(7:20 or so for none-cloaked) It's still highly risky though cuz 6pool PWNZ gas before rax. Also 4gate kinda pwnz 1-1-1 unless you have at least 2 bunkers. Fast VRs kill you too.(maybe not for post patch though)

For safety I usually go 10depo 12rax against any Z. If I see a pool get a depo asap(at the latest 14), if I see FE instead depot at 16-18. Your cloaked banshee will not be there until 8:20~40 so you won't kill him, but at least you can get some good scout with it.
ianoji
Profile Joined July 2010
United States39 Posts
October 19 2010 17:57 GMT
#12
Thanks everyone so far your feedback.

I'll try harassing with the 2 hellions (rally outside wall) to keep Zerg honest about producing some units, as a variant to keep the pressure up and shift them towards the ground game. I can definitely produce those while waiting for the first banshee, and still have some rines/rauder/bunker for basic ground D.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2010-10-19 18:09:12
October 19 2010 18:04 GMT
#13
im only high gold playing high gold/low plat players but I have a pretty good double starport build (pretty good for my level lol), I can squeeze out my first banshee pretty fast without having to go all in. If the first couple banshee's fail i just pop out a raven, and tech swap my buildings.

The main issue with the fast banshee builds is that you have to sacrifice everything else to get them out fast.So you end up with rines and banshees and not much else. This isn't a bad thing always, you can keep pumping banshees and rines and just attack straight up through the front door, 10 rines and 5 banshees will bust a hole in alot of opposing builds.... someone did it in GSL today to take a game.

My build goes something like this (note i don't know the extact supply i do stuff at once past the orb command, as i just worked on the build until i could do it majorly fast and didn't care what the supply was at specific points) i assume its pretty similar to most banshee builds:

10 supply
11 ref - should give you 100 gas right as rax finishes
12 rax
14 ref
15 Orb Comm (should be seconds after Rax hits 100%)
soon as you can afford your fact, do it.
from that point on, i just pump SCV's (and rines with any extra cash)
@fact 100% 2 starports (grab first one, then second soon as you hit 150/100
tech lab on fact for tech switch with the port
@2nd port 100% tech-lab (you could build it on your rax, but that would mean less rines to defend with)

then pump out 2-3 banshee, harass like mad. Also stick a reactor on your rax and fact... this will be essential to transition out of the rush ;p

If no anti-air: pump banshee's and rines/hellion with any spare minerals and get start cloak for when his anti air comes.

If anti-air: Bring them home, pump out 2 more banshees (giving you 4-5, build a raven if you are already there) and swap your building tech and start pumping MMM and tanks (if you have the resources grab pre-igniter for your hellions, assuming you made them)

After that you basically play normally just with some nice banshees in your army mix.

Any extra cash I have during getting banshees out goes on an ebay, rax etc.... only stuff that doesn't need gas.
------------------------------------------------------------

My disclaimer on this (apart from being reccomended by me, a gold player) is that its not worth doing on maps where the air rush distance is long, or if you get rushed yourself as you will have literally nothing to fight with for the first couple minutes except a few rines. If you get rushed, you can carry on with the planned banshees later, assuming you can easily hold the rush.... i.e 6 pool but you walled in or 2gate zealot rush, but you will need to focus on defending first obviously. If you got proxied inside your base, you are screwed with this build unless your opp is a moron ;p
When there is nothing left to lose but your dignity, it is already gone.
Coufu
Profile Joined July 2010
Guam137 Posts
October 19 2010 21:36 GMT
#14
Cathonluck cheese is indeed obsolete because of patch 1.1.2. It would be better at this point to do a double starport banshee with early reactor hellion. Cathonluck cheese relied on getting your supply depot late so that you could have the FASTEST banshee ever, but that's not possible anymore. Anyway, as far as I know, Cathonluck cheese was only useful on maps with long rush distances but short air distances (desert oasis, scrap station maybe, etc)
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 19 2010 22:47 GMT
#15
I think the roach buff undermines this more than the supply before barracks. While timing is slowed by a few seconds, there is a HUGE increase in the likelihood of being rushed with roaches. RIP Cauthonluck cheese.
ianoji
Profile Joined July 2010
United States39 Posts
Last Edited: 2010-11-09 06:59:36
November 09 2010 06:53 GMT
#16
http://replayfu.com/r/9dm9Br
http://replayfu.com/r/KRJktq (roach ling rush)

I finally sat down to record my "solution", which isn't cheese anymore, but is now my core build against all races. Maybe it's just plain old 1:1:1, but my banshee and cloak are complete at in-game 7:40. in real time, that's a little more than "5 minutes" http://wiki.teamliquid.net/starcraft2/Game_Speed.

I have fended off RR with zergling support with this before by setting my bunker back from the wall, just enough to hit whoever's right up at the top of the ramp.

* If it's all zealots or lings, it's easy to pull 3 scv's off and auto-repair.
* If it's a lot of roaches, the second banshee cleans up.
* If it's a Terran also going banshee rush, I cancel my banshee and build a viking instead.
* At the same time I'm transitioning into Thors with an Armory build.

-----------

Anyone else got their own version of the 1:1:1? Or, a different path to fastest banshee? Would love to see replays and times, as I'm sure I'm not the most efficient at this.
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
CranKy Ducklings87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 292
ProTech124
Lowko108
StarCraft: Brood War
Sea 7015
Horang2 4502
GuemChi 2571
Jaedong 744
Larva 568
actioN 408
Soma 346
Mini 243
Stork 238
BeSt 228
[ Show more ]
Killer 185
Rush 178
EffOrt 145
Backho 121
ToSsGirL 97
Hyun 59
Mind 43
PianO 38
Sharp 22
soO 20
Icarus 17
HiyA 12
Bale 11
Terrorterran 10
sorry 9
Sacsri 8
Dota 2
Gorgc5242
singsing1793
XcaliburYe226
Counter-Strike
fl0m2496
zeus587
edward39
Heroes of the Storm
Khaldor162
Other Games
B2W.Neo845
Sick293
Fuzer 154
XaKoH 102
nookyyy 39
MindelVK22
Organizations
StarCraft 2
WardiTV215
Counter-Strike
PGL134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH171
• StrangeGG 75
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt849
Upcoming Events
IPSL
5h 43m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
5h 43m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
7h 43m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
10h 43m
Sparkling Tuna Cup
21h 43m
WardiTV Korean Royale
23h 43m
LAN Event
1d 2h
IPSL
1d 5h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 7h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 20h
[ Show More ]
Wardi Open
1d 23h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.