• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:33
CEST 09:33
KST 16:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Recent recommended BW games Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Ask and answer stupid questions here! Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13789 users

[G] How To Stop A 6 Pool ZvP

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 11 12 13 Next All
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-10-06 15:27:31
September 24 2010 01:12 GMT
#1
EDIT: Fingo and I would first like to say that we're glad this helped some of you guys out there. That's all we wanted to do.

Secondly, I've uploaded new replays that reflects an improved build order that involves chronoboosting out 2 probes before putting down the forge. As you can see in the replay, it works quite well.

I've also uploaded a replay where I decide to play the game out after I don't bust the wall, and instead choose to drone up. The result is astounding. There's a 30 food advantage for the protoss player at the 8 minute mark. He then kills me shortly thereafter. If you watch the replay, I don't catch up in econ until halfway through the game, and Fingo is able to maintain the 30 food lead while teching up to templar. Granted, I played poorly that game, but the point is that a 30 food advantage after your opponent 6 pools is better than anything any toss going 10 or 12 gate could achieve.

If you watched the GSL from last night (Fruit Dealer vs. Inca) you'll see how devastating a 6 pool is if you only try to use probes/zealots and a "normal build (12 gate, etc) to hold it off. It's hard, and you could lose outright. Why would you choose a response that has even remotely a chance to lose when you can instead respond in a way that guarantees you a 30 food advantage going into the mid game, with a push that can often kill the Zerg outright? I just don't understand it.


Disclaimer: This is a guide for Steppes of War. On this map it's almost impossible to stop a 6 pool with even a 10 gate without taking Probe losses, due to the Zealot nerf. This would work on other maps as well (except Scrap Station), since you'd have a little more time to respond.

Introduction

My friend Fingo and I were talking about how powerful 6 pool had become in ZvP since the zealot nerf made it pretty hard to stop a 6 pool with even a 10 gate. So, we started working on build orders that would survive a 6 pool while still being ahead in econ (i.e., not losing any probes). In the end, we discovered a build order that stops a 6 pool cold with you being 15 probes to his 6-7 drones (depending on how many drones the zerg decided to build, and whether you decide to squeeze out 2 extra probes), without having to scout ridiculously early. All credit goes to Fingo for finetuning this build order.

P.S. Fingo is 1600 diamond, and I am 1400.

The Build Order

Probe until 9/10
9/10 Pylon
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Chrono Probe
11/18 Chrono Probe
12/18 Forge at ramp
12/18 Begin cannon and Gateway, using the cannon to block the space between the Gateway and Forge
12/18 Resume Probe production


At this point, the lings should be arriving at your ramp. If the Zerg is smart about it, he'll choose to focus the Forge, but it doesn't matter if he focuses the Gateway either. Your Gateway/Forge will probably fall (or come close to dying), and it is essential that you pull probes at this point to block the remaining lings he has, especially if you went with Version 2. You shouldn't lose any probes because the cannon will have come up by then. After you finish off the lings with 0-1 Probe losses, you should be 14-15 probes to his 6-7 drones. Now, rebuild your wall. You've won!

[image loading]

A Photon Cannon teabagging a Zergling


Replays
Replay 1
Replay 2
Replay 3 (Where we play the game out after I choose not to bust, and drone up instead)


Note

We did a couple variations of this build order. In one variation, Fingo cut the 2 chronoboosted Probes in favor of a pylon block and a faster Gateway. This method still leaves you ahead quite a bit economically, and is also a little safer.

In our replays, I also tried a few variations of the 6 pool, including one replay in which I pulled all my drones to completely all-in the Protoss. The drones don't do much except inflict more Probe casualties.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 24 2010 01:19 GMT
#2
Or you could micro your probes, try dropping a 13 gate at the ramp and when you see the zerlings coming pull workers to block the choke and click the minerals to bring them back if they get to low. Keep reinforcing till your zealot finishes.
Smoke Errday!
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:20 GMT
#3
On September 24 2010 10:19 tru_power22 wrote:
Or you could micro your probes, try dropping a 13 gate at the ramp and when you see the zerlings coming pull workers to block the choke and click the minerals to bring them back if they get to low. Keep reinforcing till your zealot finishes.


That results in far too many probe losses =\ This way is the cleanest way we found to do it.
Fingo
Profile Joined July 2010
34 Posts
September 24 2010 01:31 GMT
#4
I should mention for those bound to reply without watching the replays, this is specifically designed to deal with 6 pool on Steps of War. On other maps, the build is less worrisome.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:32 GMT
#5
On September 24 2010 10:31 Fingo wrote:
I should mention for those bound to reply without watching the replays, this is specifically designed to deal with 6 pool on Steps of War. On other maps, the build is less worrisome.


We still haven't tried it on Scrap Station yet...But honestly, on Scrap Station you'd have time to put down 2 gateways to block off the ramp completely.
GeodizL
Profile Joined September 2010
Australia3 Posts
September 24 2010 01:34 GMT
#6
Good guide, I lost to a 6 pool last night and it was pretty frustrating, next time I'll give this a go
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
September 24 2010 01:36 GMT
#7
Or you could block the ramp with probes until the zealot comes out.
"If you don't give a shit which gum you buy, get stride" - Tyler
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:39 GMT
#8
On September 24 2010 10:36 Twistacles wrote:
Or you could block the ramp with probes until the zealot comes out.


Did you even watch the replays? We stopped the 6 pool on Steppes of War taking 0 probe casualties. None.

Of course we tried the probe block method. It's not optimal. The protoss ends up equal or just slightly ahead of the Zerg in harvesters. Our aim in this guide was to take NO probe losses and survive the 6 pool while completely crushing the Zerg in worker count.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 24 2010 01:40 GMT
#9
then you realized he didn't 6 pool...
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:41 GMT
#10
On September 24 2010 10:40 ionlyplayPROtoss wrote:
then you realized he didn't 6 pool...


If you watch the replays, Fingo waits til he sees the 6 pool until he puts down any buildings. He goes about his build normally until then. Please watch the replays before you comment.
Fingo
Profile Joined July 2010
34 Posts
Last Edited: 2010-09-29 20:03:20
September 24 2010 01:45 GMT
#11
Not only will you lose probes, you may lose ALL of them. That is the risk factor. The timing just doesn't work safely, even with 10 gate chrono-boosted zealot. There is a reason we posted this. Before posting further suggestions I urge you to try them in a game first. Cheers
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 24 2010 02:05 GMT
#12
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.
TL+ Member
okaygo
Profile Joined August 2010
United States83 Posts
September 24 2010 02:07 GMT
#13
Thanks man crushing my 6 poolin now.
Fingo
Profile Joined July 2010
34 Posts
September 24 2010 02:15 GMT
#14
On September 24 2010 11:05 Aylear wrote:
Show nested quote +
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.

Good concern. Actually, the build is reactionary as it is. Part of this build (as you may note in the replays) is to wait until your probe scout reaches the zerg base before putting down the forge/gateway. Of course, if you don't scout a 6 or 7 pool, you simply put down a slightly late gateway. When scouting with your pylon probe, this typically results in the forge/gateway being 50 minerals late.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-09-24 02:19:24
September 24 2010 02:16 GMT
#15
On September 24 2010 11:05 Aylear wrote:
Show nested quote +
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.


I admit, our "scouting" was a bit contrived, but that's a good point. Fingo was at 215 minerals when he put down his Forge, which means that he could have squeezed out some probes there too. Good catch. Post whatever replays you can make and I'll update the OP with them.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-09-24 02:24:09
September 24 2010 02:22 GMT
#16
So I just checked the replay for the ling timing on Steppes, and I have definitely held off a 6pool that arrived just 4 seconds later without diverting from a 12gate. I suppose if he'd tried to run through with his first lings that I would have taken probe losses, and perhaps I didn't have the money for the walling pylon 4 seconds earlier (pretty sure I did), but I'd be interested to know why you think its impossible to hold it with a 12gate on steppes (and, really, you should 10gate by default on steppes anyway vZ).

[url blocked]

[edit] Granted, its the same basic idea as your build in terms of what it does, but its not delayed if you dont see a 6pool.
Like a G6
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-09-24 02:33:15
September 24 2010 02:27 GMT
#17
What happens if zerg sends his first built drone to block the gateway build?... As I see it, this will effectively fuck up your wall build unless you somehow manage to kill the drone really fast, or get the gateway up before the drone arrives, which can only be done if you don't build probes after 10 i pressume.
Not another Terran failure :(
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-09-24 02:35:39
September 24 2010 02:30 GMT
#18
On September 24 2010 11:27 Yilar wrote:
What happens if zerg sends drone #6 to block the gateway build?... As I see it, this will effectively fuck up your wall build unless you somehow manage to kill the drone really fast, or get the gateway up before the drone arrives, which can only be done if you don't build probes after 10 i pressume.


I'd assume you'd just send 2 probes to chase it off and plop the gateway down right away.

On September 24 2010 11:22 kzn wrote:
So I just checked the replay for the ling timing on Steppes, and I have definitely held off a 6pool that arrived just 4 seconds later without diverting from a 12gate. I suppose if he'd tried to run through with his first lings that I would have taken probe losses, and perhaps I didn't have the money for the walling pylon 4 seconds earlier (pretty sure I did), but I'd be interested to know why you think its impossible to hold it with a 12gate on steppes (and, really, you should 10gate by default on steppes anyway vZ).

[url blocked]

[edit] Granted, its the same basic idea as your build in terms of what it does, but its not delayed if you dont see a 6pool.


The timing is really important. The 4 seconds matters quite a lot. Even if you had walled off with a pylon, the pylon would have gone down, and as soon as your first Zealot pops, it would've been surrounded and killed by the 10 lings running in (I double extractor trick to get out my 9th and 10th lings). And even if you do use probes to block, you end up losing a significant number of probes.

As someone mentioned above, I think it's completely possible to chrono out 2 more probes and adapt this build so that it becomes more in line with what a toss does normally.
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-09-24 02:43:44
September 24 2010 02:36 GMT
#19
Couldn't you just micro over the gateway location, or send the following drone right after? There is no need for these drones in terms of getting the first 6 lings anyway.

Actually if you pull a drone after the new drone is done and move in with 2 drones you can completely shut down his wall build. It takes almost 10 seconds to get probes from the mineral line upto the wall and even more time to kill the actual drones, which should ruin the timing on wall build vs ling arrival.
Not another Terran failure :(
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-09-24 02:43:31
September 24 2010 02:42 GMT
#20
On September 24 2010 11:30 Goobus wrote:
The timing is really important. The 4 seconds matters quite a lot. Even if you had walled off with a pylon, the pylon would have gone down, and as soon as your first Zealot pops, it would've been surrounded and killed by the 10 lings running in (I double extractor trick to get out my 9th and 10th lings). And even if you do use probes to block, you end up losing a significant number of probes.

As someone mentioned above, I think it's completely possible to chrono out 2 more probes and adapt this build so that it becomes more in line with what a toss does normally.


So you just build the pylon without waiting, and drop a cannon down without waiting for like 5 seconds like I did - mostly because I wasn't sure if my zealot would get out in time or not. Certainly it will be a lot closer than it is even in the +2 probes replay, but you dont have to delay anything for scouting.

[edit] And the point of that zealot is more to delay the building deaths than anything else, so that the cannon gets up in time.
Like a G6
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
04:00
May Mayhem: Group Stage D2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 781
Larva 586
actioN 261
soO 66
Aegong 57
Nal_rA 47
NaDa 8
League of Legends
JimRising 640
Counter-Strike
Stewie2K818
Super Smash Bros
hungrybox774
Heroes of the Storm
Khaldor216
Other Games
WinterStarcraft576
C9.Mang0362
Happy262
PartinGtheBigBoy84
Organizations
Counter-Strike
PGL12489
Other Games
gamesdonequick1108
StarCraft 2
ESL.tv140
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 99
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2116
League of Legends
• Stunt994
Other Games
• WagamamaTV219
Upcoming Events
SOOP
1h 27m
DongRaeGu vs sOs
CranKy Ducklings
2h 27m
WardiTV Invitational
3h 27m
AllThingsProtoss
3h 27m
SC Evo League
4h 27m
WardiTV Invitational
6h 27m
Chat StarLeague
8h 27m
PassionCraft
9h 27m
Circuito Brasileiro de…
10h 27m
Online Event
20h 27m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
[ Show More ]
Sparkling Tuna Cup
1d 2h
WardiTV Invitational
1d 3h
AllThingsProtoss
1d 3h
uThermal 2v2 Circuit
1d 6h
Chat StarLeague
1d 8h
Circuito Brasileiro de…
1d 10h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
3 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
5 days
GSL Code S
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.