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Pick Your Power Mafia 2!

Forum Index > TL Mafia
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DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 05 2010 07:27 GMT
#9
/reserve spot
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 18 2010 20:06 GMT
#60
Prince of Darkness plz.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 19 2010 03:50 GMT
#72
On August 19 2010 10:12 Radfield wrote:
Show nested quote +
On August 19 2010 06:04 Ace wrote:
Hmm I dont know about that role. I'm trying to see how that helps the Town or Scum at all in this setup

Definitely good for the Serial Killer but as we saw last time Floridian is pretty damn good for vote hiding already.


Too bad I never actually got to use the Floridian effectively. Damn you Darth!

Will the Prince of Darkness have to publically declare the second night, or will it be done secretly?

Also, any chance I can request that the days end at either 8 or 9 EST? I'm an hour ahead and any later is tough on me with my early mornings. Given the powers that can take effect after a lynch, it might be important that I can be around. If this doesn't work for you though that's fine. Figured it's worth checking though.

lol were you Floridian? I forget what Zona's role was, I thought he had been Floridian.

On August 19 2010 12:18 JeeJee wrote:
btw i'm shotgunning 1/1

same.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 19 2010 04:09 GMT
#74
On August 19 2010 13:02 JeeJee wrote:
Show nested quote +
On August 19 2010 12:50 DarthThienAn wrote:

On August 19 2010 12:18 JeeJee wrote:
btw i'm shotgunning 1/1

same.


do you not know how shotgun works? once i call it, you can't call it you fool

You didn't call no blitz :D
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 19 2010 04:32 GMT
#76
On August 19 2010 13:16 JeeJee wrote:
Show nested quote +
On August 19 2010 13:09 DarthThienAn wrote:
On August 19 2010 13:02 JeeJee wrote:
On August 19 2010 12:50 DarthThienAn wrote:

On August 19 2010 12:18 JeeJee wrote:
btw i'm shotgunning 1/1

same.


do you not know how shotgun works? once i call it, you can't call it you fool

You didn't call no blitz :D


u never said blitz tho
so i shotgun 1/1 no blitz
gg u
+ Show Spoiler +
p.s. never heard of no blitz before lol. had to urbandictionary it

true story. in that case, i'm ignoring you and going 1/1. :D
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 19 2010 06:36 GMT
#78
On August 19 2010 13:58 bumatlarge wrote:
Wow DTA, incredibly scummy of you, FoS

bro you look scummy every time you post.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 14:08 GMT
#96
What does "Vanilla Scum" in my PM mean?

jk, where are dem PMs yo
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 15:43 GMT
#102
On August 21 2010 00:31 Ace wrote:
I had zeks on the signup list twice so I'll replace him out with Bill Murray

...O_O.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 16:22 GMT
#113
lol, BS's list is SFA. That would be lolz.
@your first post: those are all solid roles to pick.
@second post: it's not cheating to organize it so that our numbers overlap, but do we really want to publicly claim our picks? That just makes it easier for mafia to avoid us. Last time, what we did was claim after the draft went through.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 20:46 GMT
#147
On August 21 2010 02:40 Pandain wrote:
Great post via the spreadsheet, however there are some things that should be kept in mind. Floridan will be incrediablly handy for the mafia. They can say one thing, and even vote for it, and then use the second lynch to vote against it. Or just do two votes for/against something. In addition, the late game this will mean the Floridan will be incredibly useful. For example, the situation in the last PYP(3 people left), the mafia almost certainly would have won as Foolishness would've had an extra vote.

Compulsive Vigi: Perhaps the most dangerous role. Incrediablly useful for mafia/SK, and the only way I could see a reason for a townie claiming it is to at least give a chance the CV will hit mafia. *
Darkness: Interesting, some ways I could see it being useful for town is that we get two checks/stuff from blue actions. Faster town circles? Idk....
Some Role combos to keep in mind:
Town gets Compulsive Vigi, then we roleblock him every day. With that we can even use darkness(much less dangerous with no compulsive vigi.)

Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not.


Agreed, Floridian is most useful for mafia (or SK, but there are better things for SK) as they can push lynches one way or another (killing a more active/desirable target or saving their own). One thought is that Floridian in town hands could change the LYLO day? For instance, it would force mafia to have an "extra" mafia player before the game auto-ends. So instead of GG at 4 mafia v 4 townies, it would be GG at 4v3.

CompVig is a role that will be taken for sure. Obviously, we want it in town hands. Last game, Foolishness had to (for the most part) follow the town's wishes for CV'ing. It didn't hurt us too much (we lost because half our team went AWOL), but it forced us to help out the town by targeting suspicious people rather than big names ie. Qatol/Radfield.

Darkness hmm... I think it's definitely anti-town, unless we're late game and know we have several power roles.


On August 21 2010 02:45 rastaban wrote:
Darkness is a horrible town role, and if taken should never be used. If someone uses it knowingly they should be lynched immediately. The reason is it denies town information and it keeps a lynch from occurring. It is no different than having everyone come in and voting abstain.


Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not.
This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant).

Headed back to work now, I will be back in a few hours hopefully but I will keep tabs and can post on my break if needed. Yay weekend is almost here.

Wouldn't that require the Alignment cop and JOAT claiming? Remember that we don't have PMs. Them claiming = ez target next night.

On August 21 2010 02:51 Pandain wrote:
Show nested quote +
On August 21 2010 02:45 rastaban wrote:
Darkness is a horrible town role, and if taken should never be used. If someone uses it knowingly they should be lynched immediately. The reason is it denies town information and it keeps a lynch from occurring. It is no different than having everyone come in and voting abstain.


Elaborate? I agree it should only be used in extreme situations(such as some SK's dead...more blue's not shooting other blue's due to misinformation/guessing) However I do see some potential in such circumstances where we can quickly get vital info.
However...if the threat of mafia gets to great or SK's are too rampant or we don't have good roles, than I agree it should never be used.

Show nested quote +

Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not.
This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant).



Whoops...that's what I meant. We find out whether he is insane or not. Combine that with darkness(TO BE DECIDED, and if we have compulsive vigi or the such, and even then risky.) and we will have a town circle after the first night.

Again, these are ALL ideas. Just commenting on them as we haven't even picked roles yet n.n


@Darkness: I mean, anything can be useful in an extreme situation. That doesn't make it any good for general use.

Town Circle = targets for mafia. But true, if you're talking about the in-thread style of town circle, what you've been saying makes more sense now.

+ Show Spoiler [Radfield's post] +


On August 21 2010 03:34 Radfield wrote:
OK, lets get the ball rolling here. First things first: Roles.

I've divided the roles into several categories, first is essential town roles. These are roles that we absolutely have to have. This is a 20 person game, and the mafia have a KP of one. SK also has a KP of 1. CompVig has a KP of 1, Town has lynch power of 1. This means 4 deaths per night, so we get 4 days before we're in trouble. Given this fact, we need as much investigative power as possible. This is how we will win the game.

Essential Roles(Investigative)
Role Cop - GF
Watcher - GF, Mafia, SK
Tracker - GF, Mafia, SK
Joat - Mafia
Bullet Bill - GF, Mafia, SK

You may have noticed that Alignment Cop is not on this essential list. This is for two reasons. The sanity of the Alignment Cop is unknown, and the Alignment Cop cannot find either the Godfather, or the Serial Killer. Of those five roles, Watcher, Tracker and Bullet Bill are the most important, due to the fact they can find the Godfather and the Serial Killer. I cannot stress enough that these are the most important pro-town roles in the game. Yes there are a lot of roles that seem cooler or more fun, but these five roles are what will win us the game.

Second is the Mafia roles:

These are roles that are fantastic in mafia hands, mediocre or downright useless in Town hands:

KP roles
Comp Vig
Bad Santa
Vengeful Player
Day Vig

Other
Floridian
God Father
Role Blocker
Pardoner

A few of these may stand out as being neutral as opposed to pro-mafia, but don't be fooled. ANYTHING that adds additional KP to the game is bad for the town. Why? Obviously first and foremost because they hasten the end of the game for the town, considering that town players have a very bad track record with extraneous KP. Second, not only does a missed shot eliminate a town player, it also eliminates a Power Role. Every player should be assumed to have a role, which means if a town player uses KP and misses, we may lose a vital role for the town. We have lynches as town, so lets kill players that way.

Comp Vig: I've bolded CompVig in that list for a very good reason. I believe that this role is perhaps the most important in the game. In unknown hands (mafia hands) CompVig doubles the Mafia KP. In known hands(Town or Mafia) the CompVig doubles our lynch Power. Each day we vote on who the compvig will hit that night. IE, CompVig: Qatol. In PYP1, the CompVig was held by a mafia, but it didn't matter, because he followed the town direction and killed who we wanted killed. If the CompVig doesn't follow our direction they die.

Yes, in PYP1 the CV only hit townies, but he hit scummy townies that were up for lynch, instead of hitting townies who were playing pro-town. This is a huge difference.

I propose that whomever gets 1st pick takes CV. To not take CV as first pick is, in my eyes, extremely anti-town. We absolutely MUST know who has this role. Once we know, the power of the role is neutralized.

Bad Santa is the other important role on this list, and is the most useful role on the list for town to have because it has a hint of investigative power, and gives information to the town.

The other 6 roles are all pro-mafia roles. Some people are saying we as town should try to take these roles so that mafia cannot get them. I disagree with that sentiment. The better route to go, is to have every pro-town player avoid these roles like the plague(with the exception of CV). This means that our Role Cop(already essential for town), becomes a super cop. Because anyone who has any of those 6/7 roles is automatically a mafia member. None of those 6/7 roles are powerful enough to warrant us blocking the mafia from getting them, so we should steer clear of them and give ourselves a bonus on investigation. Also, by leaving DayVig, Bad Santa and Vengeful Player(??) for the mafia to take, it makes Bullet Bill much stronger by him not getting confused by pro-town players with guns.

Other Good Roles for Town

Alignment Cop
Bulletproof
Veteran
Meth Man
Doctor
Doctor

These roles don't really need any explanation. They are all much more pro-town then pro-mafia.

This leaves the last three(unless I missed some):
Mason
Martyr
Copy Cat

Mason is powerful in the right hands. Martyr is so-so. Copy Cat is not real important in my eyes, given that we start with a lynch, so the mafia can't snipe the CV and then scoop it up. However, if we lynch someone on Day 1 who is Vanilla, then we run the risk of having mafia take the CV via the Copy Cat, which would be very bad for the town. For this reason, I think we should have whoever is at pick #5 be responsible for taking Copy Cat. Thoughts?



If mafia chooses to take the pro-mafia roles, that's great. It gives us more effective investigative powers. If mafia chooses to avoid the pro-mafia roles, that's also great, as it keeps the most effective power roles from the mafia.

We should probably have some way of divvying up the 5 essential roles so that we know they all get taken. Possibly divide the first 15 draft picks into 5 groups of 3, and give each group 1 of the essential roles. 1-3 Role Cop, 4-6 Tracker, 7-9 Watcher, etc. Then whichever player wants an investigative role knows which one they can pick. IE, the 7th player wants an investigative role, so he knows that his option is watcher. Something like that. Thoughts?

To recap: We prioritize the essential 5 roles for town and make sure they get taken, no town players take any of the pro-mafia roles, first draft pick takes CV, 5th draft pick takes Copy Cat.

The town has the advantage in this set-up, we just have to be smart enough to use it.


Please address as many points here as you can. Agree or Disagree. This is when we make our plan for the entire game.


Agreed, Alignment Cop is suxor. Keep in mind that Bullet Bill also finds the CV and JOAT.

Actually, Day Vig isn't necessarily bad for the town. It's basically a double-lynch, though technically, one person does all the deciding. If you remember last game, I actually helped the town (though also the mafia) by taking you out, the SK. xD. Day Vig and Vengeful player are basically the same, except Vengeful player requires you to get lynched, lol. Both are still 1kp though.

Floridian is mediocre, but what do you think about what I said above? (LYLO situation extended by 1)

GF obviously useless.

On August 17 2010 21:28 Ace wrote:
KP is shared amongst the mafia, so a roleblocker wont stop the kill from going through unless it happens to be the last mafia left that gets blocked.

However, the role that scum picked would be affected by a roleblock.


I don't think RB is useless/mediocre... Probably a little better than average. Sure, it's more likely that you block a townie at first, but blocking a hit (SK) or preventing mafia from using whatever they have could be huge.

Pardoner obviously useless for town. If anyone ever rolechecks that, I would suggest that they push to lynch that person/claim+lynch.

@Copycat: I agree that it is a powerful role, and one we should watch. I also agree that we should designate NOW the person who takes it (based on their draft order). However, #5 seems high to me. I'd go for 8-10 for copycat though.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 20:58 GMT
#150
On August 21 2010 04:58 SouthRawrea wrote:
What if mafia deliberately takes pro-town roles away from us? We do NOT want mafia taking away roles such as Role Cop, Bullet Bill, Alignment Cop and Jack of All Trades. Anything that adds KP to the mafia is deadly like the Compulsive Vigilante. An especially dangerous role is Day Vigilante as a mafia might just suicide to get rid of an open town circle just before the day ends. Basically, as town we have to take all the good roles first.

Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.

Also, just because a role is good for town, doesn't mean it can't be good for mafia/sk... keep that in mind.


On August 21 2010 05:08 Radfield wrote:
MORE CONTENT FROM RADFIELD!

A potential flaw in avoiding the red roles and leaving them for mafia is if the mafia end up swiping the role cop or Bullet Bill, depriving us of our most important investigative roles. The key to leaving the red roles for mafia is that we have the role cop and Bullet Bill to sniff them out. Therefore I propose we prioritize getting these roles quite highly:

#1 Takes Comp Vig
#2 Takes Copy Cat

#3 Takes 50% Role Cop, 50% Bulletproof
#4 Takes 50% Role Cop, 50% Bulletproof
#5 Takes 33% Role Cop, 33% Bulletproof, 33% other pro-town non investigative role(AC or Doc)

We prioritize taking the role cop, and mix in the Bulletproof to try to ward off the easy mafia snipes

Next most important Town role is Bullet Bill in my eyes.

#6 Takes 50% Bullet Bill, 50% Veteran
#7 Takes 50% Bullet Bill, 50% Veteran
#8 Takes 33% Bullet Bill, 33% Veteran, 33% AC or Doc

Next is Tracker

#9 takes 50% Tracker, 50% Meth Man
#10 Takes 50% Tracker, 50% Meth Man
#11 Takes 33% Tracker, 33% Meth Man, 33% AC or Doc


Something like this, maybe joat should be mixed in with the 33%. General idea being that we prioritize having good town roles with possibly some people turning out vanilla, than having lots of mediocre town roles, but possibly not getting the really important ones. We would also have the last 4(?) drafting players pick investigative roles, just to make sure they actually get taken, and that the odds don't screw us.


I still disagree about the copycat. Why so high? I guess it lets us confirm who has that role, but we're technically doing that with your list right now (#1 CV, #2 CC). I'd put JOAT/Role cop at #2 - need to look over the roles again though, so don't quote me on that.


Please if your going to argue with this, argue the concept, not the specifics. Is this a good general idea, is there a better plan out there we could use. Or, if you want to amend the specifics please do, but be constructive: what are better percentages, more important roles, etc. Thoughts?


lol. I should read in entirety before arguing. I like the concept.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 21:01 GMT
#151
On August 21 2010 05:53 bumatlarge wrote:
Wouldnt watcher be really strong in red hands? Saying not to pick it is a free invite for mafia tto have really useful blue hunting prowess? Im still kinda confused, do we know the order in which people pick roles?

How is the watcher useful to anyone at all? lol.

Read the OP about the draft. Based on everyone's number choice, Ace will create the role-picking order. Then, we PM him what role we want. That's the basics, OP has more.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 21:13 GMT
#153
On August 21 2010 06:09 chaoser wrote:
Show nested quote +
On August 21 2010 05:58 DarthThienAn wrote:
Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.


How do you know mafia's got only 4 people...it's not listed in OP how many there are...

20 player game, it's pretty standard to have 4 mafia. Not to mention last game there were 4 mafia, and the setup is the same +- a few roles.

But I'm also mafia in PYP again ^^.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 21:30 GMT
#156
On August 21 2010 06:20 SouthRawrea wrote:
Show nested quote +
On August 21 2010 06:13 DarthThienAn wrote:
On August 21 2010 06:09 chaoser wrote:
On August 21 2010 05:58 DarthThienAn wrote:
Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.


How do you know mafia's got only 4 people...it's not listed in OP how many there are...

20 player game, it's pretty standard to have 4 mafia. Not to mention last game there were 4 mafia, and the setup is the same +- a few roles.

But I'm also mafia in PYP again ^^.


Show nested quote +
On August 05 2010 11:38 Ace wrote:

This game is Semi-Open. The amount of Mafia and possible SKs are hidden. Town count is hidden. Possible roles are open.


It's very possible he switched up the types of town power roles to better variants (ex: Sane cops) which would give slight advantages to town. We also have 1 more player than the last PYP. However, this is nothing to jump on as it is most likely that you just considered the chances of that happening negligible.

Hm. But he said that he was rolling the sanities after, depending on whether it was mafia/town who got the relevant role. And call me naive, but I'll give Ace the benefit of the doubt on that one.

Looking at the last setup vs this setup, I'm even more convinced that there are 4 mafia - if anything, there would be less. Out of the new roles, you have Martyr (pretty weak role, though no one would use it except town), Watcher (useless role imo), Bullet Bill (almost as good role cop, pro-town. helps mafia too btw, better targets/find the sk), Bad Santa (more pro-mafia than town), Traitor (I don't know what to make of this one, but it's not pro-town), and Prince of Darkness (pro-mafia). So 2-3 useless roles, 1-2 (if you count BS) pro-town roles, and 3-4 pro-mafia roles (depending on how you look at Traitor). So overall, new roles = help mafia.

Other than that, I'm curious about this:

You are a Vanilla Serial Killer!

Every night you can choose to kill 1 player. You show up Innocent to alignment checks and are bulletproof at night. Role checks reveal whatever role you picked in your draft, if you don't get a role you show up as Vanilla SK. Your kills also go through bulletproof vests.

You win by killing everyone else and being the last surviving player.


6.)What happens if a RoleCop checks someone without a role?

The result they get back is VANILLA. Otherwise the RC would be almost better than the Alignment Cop in this setup which would make no sense.


Ace, can you clarify what a Vanilla SK would show up as?
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 21:32 GMT
#157
On August 21 2010 06:24 chaoser wrote:
so how about i just get daytime vigi and shoot you for shits and giggles? =]

Do it ^^. DayVig such a good role, it's unstoppable. lol.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 20 2010 21:50 GMT
#162
On August 21 2010 06:41 Pandain wrote:
Show nested quote +
On August 21 2010 06:09 chaoser wrote:
On August 21 2010 05:58 DarthThienAn wrote:
Doubt it, as mafia have 4 players. Unless they're just trying to seem pro-town, it's a pretty big commitment on their part to take something like alignment cop (just an example). Role cop/JOAT is pretty useful to anyone.


How do you know mafia's got only 4 people...it's not listed in OP how many there are...


Great catch Chaoser. (definitely picking you once I get Mason XD).

Usually I don't suspect people on day 1 but this was such a big slip up. Any plan that involves people should be wary of Darth now.

Eh, I guess this is what I get for skipping to the blue stuffs in the OP.

@claim: Me and JeeJee are picking 1 together. <3
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 21 2010 00:20 GMT
#189
Hmm. So I looked through all the roles and did my own little scaling. Note to self that rastaban's scaling system makes nooo sense. he has two scores over 10 (15 and 20) and both of those are for the compvig. lol. Unless it's like, on a scale of 1 to 10, compvig is a 20.

@BM: I... guess... I'll pick 2 >_>.

Radfield, I definitely agree with you about us talking more about roles than numbers, but why CC at 2? CV is definitely #1. But I feel like Role Cop/JOAT/Bullet Bill deserves more to be #2. Again, I feel like CC should be lower - it's number 9 on my ranking list, but that's without taking into account mafia/sk, so I'm fine putting it anywhere between...6 and 9. I person (number) on the draft doesn't get the CC then we have a mafia immediately in the first however many people. Granted, we could have said that based on probability, but the certainty of that, in addition to people roleclaiming and then process of elimination, we'll probably get a mafia pretty quickly if that happens. Remember Qatol and sidesprang last time? Sure it wasn't foolproof, but it ended up working out for the town.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 21 2010 00:22 GMT
#190
On August 21 2010 09:17 JeeJee wrote:
well
i'm obviously picking 1/1, i shotgunned it, no blitz, gtfo DTA. there's no reason for any townie to double up on my number because i'm obviously picking CV if i get first, and we get a double lynch, all the time.

copy cat is an interesting one though.. it's mostly only important if CV dies first. not sure about it being the #2 pick

I mean, obvious solution is that doctor protects CV night 1. Mafia want to take their chances? Let them, lol.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 21 2010 00:41 GMT
#195
On August 21 2010 09:25 Pandain wrote:
Show nested quote +
On August 21 2010 09:22 DarthThienAn wrote:
On August 21 2010 09:17 JeeJee wrote:
well
i'm obviously picking 1/1, i shotgunned it, no blitz, gtfo DTA. there's no reason for any townie to double up on my number because i'm obviously picking CV if i get first, and we get a double lynch, all the time.

copy cat is an interesting one though.. it's mostly only important if CV dies first. not sure about it being the #2 pick

I mean, obvious solution is that doctor protects CV night 1. Mafia want to take their chances? Let them, lol.


Theres a 3/4 chance that the doctor will NOT be sane/normal. You have to take that into account as well.

But, assuming he protects a townie, there's a 3/4 chance that the doctor's protect succeeds. If the doctor dies night 1, well, we know what to do. Paranoid variant protects+roleblocks, which is fine for night 1 CV.


On August 21 2010 09:31 Pandain wrote:
Show nested quote +
On August 21 2010 09:19 Pandain wrote:
I've just decided that if we do plan out our numbers, it means that we won't neccesarily get all our roles perfect (going with radfields percent chance thing) but mafia will CERTAINLY get every role they want(with the exception of Compulsive Vigi.)

I'm starting to think mass claiming is a bad thing. I think we SHOULD have certain people(and only these people) select 1/2/3 and so on. Maybe to 11(following radfields.) Then if a mafia tries to get in before, we caught him(cause he picked an already designated number).

So these are my thoughts. PLEASE comment on this. I think I found something of issue.


Clarifying this. Mass roleclaiming can lead to a situation where we as town do not get all the roles we want while letting mafia get every role they want(with the exception of Compulsive Vigilante.)
Why?
Right now the plan consists of just making sure WE(town) get the good roles, while letting mafia get their good roles. If we all mass roleclaim, mafia will be able to not overlap with everyone, thereby getting each role they want.

I agree that we should still have the plan Radfield went with, just perhaps from 13-20 be it a free zone where the remainder of the people can claim any number. And these people will NOT say which number they picked.

Some new thoughts:
What if the people from 3-11 choose their mafia thing instead. This means that theres even a LESS chance of getting the roles we want.

As always, please comment/critique this. I am often fallible


The idea behind Radfield's plan is that we get the roles that investigate, and let the mafia get whatever they want. Obviously, mafia want to get the best pro-mafia roles. By establishing who's taking which roles (for the first few), we either force mafia to take investigation roles, or they ignore us and take their own choice, which, if they ever get investigated, reveals them.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 21 2010 12:32 GMT
#226
On August 21 2010 12:05 bumatlarge wrote:
Qatol is a hot girl?

Ill go 9! How is watcher silly for mafia to pick darth? especially if no one picks it. They can find power blues that can visit, and watch shit! I mean if so and so asks for protection and is vital for such and sch, watch that boy and oh look a medic/DT/tracker. Maybe more. For instance if I was red, id go 20/20, no one would have watcher and id watch you. some dt or tracker would be like "hm 4 mafia? let me visit him!" wam bam thank you mam, i got some strong blues.

I suppose I will be 9

Watcher = number of people that visited someone that night, not who visited. At least, that's my current interpretation. If so, watcher is useless to anyone, really.

On August 21 2010 12:12 bumatlarge wrote:
HEY DIV

totally agree, but i doubt someone going for 1/1 after last pyp will be mafia. But what if mafia get a doctor :X and screw the compulsive vig? or a vet... even if they get hit and be like "i got hit" we would have to check them. i want meth man

What are you talking about 1/1 will/won't be mafia? Foolishness went 1/1 and it got him the #2 draft... or are you saying that they wouldn't do it twice? If so, then that's just WIFOM, I think Radfield's said that already.

(@Radfields latest big post)
Hm. The thing is, I doubt that all eight of the other players will show up in the next 13 hours AND be willing to just follow suit, especially with a low number (13-20). I mean, out of that list, 4-5 haven't even posted, if I'm correct. So I'm a fan of "scrap the number thing" and just do whatever. First of all, it makes it so that the mafia can't plan to get #1, #2, #whatever. Prince of Darkness is a huge role to designate, because it forces mafia to never use it, unless it's endgame or unless they want to be revealed. Bad Santa is another role we want to keep track of (it's the only extra night kp role other than JOAT I think). I might even put JOAT up in that list of "definite" picks, just because it has KP. Other than that, I like your list...

What are your thoughts on the DayVig/Vengeful player roles though? Sure, it's advantageous for us to get 1 for 1 for a mafia player, but if they don't have those roles, then that's a theoretical "save," or -1 kp for them.

For mafia, my ranking list goes: CV, BS, PoD, JOAT, Day Vig, RoleCop, Floridian, CC, RB, etc.
We're covering the main three, but, with mafia sometimes opting for "safer" picks, I feel like JOAT, Day Vig, and RoleCop are all viable picks for them. Same with Floridian.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
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