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[Q] Max Players

Forum Index > SC2 General
Post a Reply
sysrpl
Profile Joined February 2010
United States222 Posts
July 22 2010 23:17 GMT
#1
I don't know if this question has been answered yet, so i thought I'd ask.

Does anyone know what the maximum number of players per game/map will be in the final retail version of StarCraft II?

In the beta the most we were allowed was 8 players, but in WarCraft III the max was 12. I used to play a lot of 6v6 and 4v4v4 and 3v3v3v3 games in War3, and there were a few 12 player maps in the map pool. Maps like Ice Crown (12), Garden of War (12), and A River Runs Through It (10).
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
July 22 2010 23:20 GMT
#2
I want to say 12... but i think its 16
Look for the flaw that lost the game not the flaw in the game.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-22 23:20:36
July 22 2010 23:20 GMT
#3
I could just be hallucinating, but in the unofficial patch notes for phase 2 I remember seeing somewhere they added maps, or have/had maps for 5v5 and 6v6.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-07-22 23:20:55
July 22 2010 23:20 GMT
#4
Edit: beat me to it!
sysrpl
Profile Joined February 2010
United States222 Posts
Last Edited: 2010-07-22 23:22:41
July 22 2010 23:21 GMT
#5
On July 23 2010 08:20 v3chr0 wrote:
I could just be hallucinating, but in the patch for phase 2 I remember seeing somewhere they added maps, or have/had maps for 5v5 and 6v6.


No, in phase 2 the max players in the Blizzard map pool was still 8. I didn't play any custom games in phase 2, so I can't say about them.

Edit: I believe the 8 player map was name Extinction
skyR
Profile Joined July 2009
Canada13817 Posts
July 22 2010 23:23 GMT
#6
custom games were 12 player max.
sysrpl
Profile Joined February 2010
United States222 Posts
July 22 2010 23:25 GMT
#7
On July 23 2010 08:23 skyR wrote:
custom games were 12 player max.

O'RLY? Thanks for the info. I REALLY hope Blizzard ships the retail with A LOT of maps, some of which are 12 and 10 player.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
July 22 2010 23:29 GMT
#8
On July 23 2010 08:25 sysrpl wrote:
Show nested quote +
On July 23 2010 08:23 skyR wrote:
custom games were 12 player max.

O'RLY? Thanks for the info. I REALLY hope Blizzard ships the retail with A LOT of maps, some of which are 12 and 10 player.

They probably will (at least, they have for every other RTS they've released).

Someone said 12 and seemed sure of it, but I think the limit might be higher if you have observers. I seem to Blizzard saying 16, but again, I'm not sure (though I think I've obs'd 1v1s with >10 observers).

At any rate, we'll know for sure in a few days!
. . . nevermore
skyR
Profile Joined July 2009
Canada13817 Posts
July 22 2010 23:33 GMT
#9
It was 12 for custom games (user made maps) but I'm not sure if the limit is higher for 1v1 with obs.
kyama
Profile Blog Joined June 2009
United States118 Posts
July 22 2010 23:39 GMT
#10
I remember they said max is 8.
Let them hate, So as long as they fear...
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
Last Edited: 2010-07-22 23:40:36
July 22 2010 23:40 GMT
#11
I wonder if _anyone's_ PC is capable of rendering a full battle of 12 players with maxed armies all using spells too etc.
Oh no
sinn
Profile Joined May 2010
United States132 Posts
July 22 2010 23:43 GMT
#12
On July 23 2010 08:20 v3chr0 wrote:
I could just be hallucinating, but in the unofficial patch notes for phase 2 I remember seeing somewhere they added maps, or have/had maps for 5v5 and 6v6.



wait...seriously? proof? Honestly though I felt like 4v4 was more of a joke/practice match setting...seriously though, 6v6? I feel like 3v3v3v3 or 4v4v4 would make for a more interesting game dynamic.
Blackalpha
Profile Joined June 2010
United Kingdom80 Posts
July 23 2010 00:25 GMT
#13
has there been any clarification on if there will be more official maps when the game ships because I thought I remembered hearing in an interview somewhere that there won't be any more maps than in beta. I'm probably hallucinating though.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
July 23 2010 00:30 GMT
#14
What might be fun is if there were custom 6v6 maps that had tweaked versions of all the races.
For instance, you couldn't tech past tier 2 and the pop cap was at 100 per player. Might be interesting.

Then again, probably not.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 23 2010 00:31 GMT
#15
I thought the max was 14? I saw a 7v7 game...
133 221 333 123 111
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
July 23 2010 00:37 GMT
#16
On July 23 2010 08:40 prOxi.swAMi wrote:
I wonder if _anyone's_ PC is capable of rendering a full battle of 12 players with maxed armies all using spells too etc.


My brother's computer was able to keep above 15 FPS in a maxed out Nexus Wars game, and it's not quite top-end anymore. :p
3.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 23 2010 00:41 GMT
#17
On July 23 2010 09:37 Inschato wrote:
Show nested quote +
On July 23 2010 08:40 prOxi.swAMi wrote:
I wonder if _anyone's_ PC is capable of rendering a full battle of 12 players with maxed armies all using spells too etc.


My brother's computer was able to keep above 15 FPS in a maxed out Nexus Wars game, and it's not quite top-end anymore. :p


Maxed out Nexus Wars was more like 1 FPS for me :D
133 221 333 123 111
Iubaris
Profile Joined June 2009
United States14 Posts
July 23 2010 01:02 GMT
#18
I recall a custom map that someone tried to make a 16 player free for all, but discovered that SCII only allows for 16 player slots and one of those is reserved for neutral buildings/units. So I think 15 is the max.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 23 2010 01:45 GMT
#19
There is going to be some ridiculous farming going on in 6v6 maps
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 23 2010 01:49 GMT
#20
Max in beta was 14 players... How are you coming up with 12 and all these wierd numbers. In the editor there was 16 slots but couldn't use them for 16 players.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
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