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Patch notes: http://forums.battle.net/thread.html?topicId=23094049316&postId=251691264421&sid=5000#18
StarCraft II Beta – Patch 15 (version 0.17.0.15623)
The latest patch notes can always be found at http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
General
Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.
Balance Changes
TERRAN
Hellion
Weapon upgrade bonus decreased from 1(+1 Light) to 1.
Reaper
Nitro Packs research cost decreased from 100/100 to 50/50.
Siege Tank
Siege Mode damage decreased from 60 to 50.
Thor
Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.
ZERG
Brood Lord
Weapon upgrade bonus decreased from 3 to 2.
Bug Fixes
Resolved an issue with publishing maps in non-English locales.
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not sure about the siege tanks nerf, was it really a problem?
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Siege range should be decrease imo.
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They gave up on protoss nerfing
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Woah, that nitro buff is going to be huge for harass.
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Oh, man that is a huge nerf on tanks... Good job qxc, look what you did!
In TvZ
It looks like mech is going to be less viable midgame now that reaching critical tank mass will take longer, so I think we are going to be seeing some marauder play?
Its interesting to note that: the hydralisk has 80 hp the roach has 145 hp and the ling has 35 hp
Meaning that practically this damage nerf does not affect the number of hits it takes without upgrades. Though I think this may affect the number of hits that splash damage requires to kill stuff, which would make a big difference in dealing with lings, since now splash will never 1 hit lings, while before double weapons upgraded tanks would kill lings in the 50% damage splash zone.
Upgraded tanks now go: 50 -> 55 ->60 -> 65
Also in TvP
This means tanks won't 3 shot zealots anymore, nor will they 3 shot stalkers anymore, un-upgraded that is. Tanks with one weapons upgrade will still kill in 3 shots.
But this is less significant because of the amount of use that tanks saw in TvP due to immortals.
Anyways, its double rax tech lab reaper time?
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I'm guessing the main point of this patch was the change in the ladder promotion / ranking system... Does this mean extension of SCIIBeta? :D
(I mean, what can they actually test in 4 days )
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I'd be interested in seeing how much the dps has changed on tanks in siege mode. How often did they fire?
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Really interesting patch, tanks and some upgrades nerfed, but that Reaper buff is making me think a bit. I wish they'd just fix battle.net instead
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They gave up on protoss nerfing
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As a Terran player who favors early game play... I see this as fine/good
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This patch definantly didn't fix or improve on anything, from my point of view. Although the -10 dmg on siege tanks is a pretty large nerf but its still sidestepping the main issue(lack of AI overkill) while affecting other MU:s.
Early reaper harasses are going to be even more common now.
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The tank nerf was needed. I am a little confused about the reaper buff. Thank god there was no protoss nerf this time.
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I guess all the "OMFG Mech is imba!" Threads are starting to pay off? lol But really the changes aren't much so not like I'll even notice the change besides maybe the reaper speed cost decreased which is pretty nice.
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Haha, seems like all those raging Zergs making billion forums blaming about everything finally made it.. :DD
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Gonna have to post what I did in the other one:
Not touching Toss. I guess they feel like it's in a pretty good position.
Not too sure how I feel about the Hellion and Thor nerf though. They seemed to fit pretty well in a realistic point-of-view. I kinda wish they would've removed the siege tank smart-firing system instead of nerfing damage, but that might screw up too many balance changes.
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