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New Infestor Ability - Tentacle Grab

Forum Index > SC2 General
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1 2 3 4 Next All
miklotov
Profile Joined March 2010
United States62 Posts
Last Edited: 2010-04-19 20:29:30
April 19 2010 20:27 GMT
#1
so what would you think if Blizzard implemented this new ability for Infestors in the next patch as a replacement to Neural Parasite?

Name - Tentacle Grab
Energy Cost - 75
Range - 9
Description - The Infestor shoots out a tentacle and grabs a single unit (friend OR foe) and drags that unit to the Infestor's location. Targeted unit can still attack while being grabbed. Not usable while burrowed.

here's why i think it would be a great addition to the game.

1) totally fits with the Zerg lore and what the race is all about.

2) would add a whole lot of fun to the Zerg race and make them much more interesting to play and watch.

3) gives Zerg a way to somewhat combat heavy forcefield use by Protoss.
- could save your ultras that get cut off from the rest of your army by FFs
- could sneak infestors behind the enemy and yank a collossus away from the main army so that the zerg army can try to snipe the collossus or have an easier time dealing with the Protoss's main army.
- can use the toss's FF against him if you can pull some of his key units across the forcefield to your own side.

4) would make flanking and setting up ambushes possible and a lot more exciting.

5) would not be overpowered because the ability would be very situational, require a lot of setup and planning and good micro, and the Infestor would basically die instantly to whatever unit he decided to Tentacle Grab... also FF can basically cut an entire army in half.. this spell can only grab 1 unit, and you basically lose a 150 gas unit in the process (if used offensively).

6) just thinking about how much more exciting the game would be with an ability like this added makes me giddy.... imagine PvZ with FF vs Tentacle Grab and how interesting to play and watch this would be.

7) would also be useful against Thors and Siege Tanks... which right now Zerg doesn't have much of an answer to.

8) lets face it... Neural Parasite, while interesting on paper, just doesn't work out very well in real games... this would give Infestors something just as interesting and fun as Neural Parasite, but much more usable.

so what do we think? i know it could probably use some tweaking, but i think it has the potential to really fill in some gaps where the Zerg is lacking and do it with some flair, all while not being overpowered... arguably it would be less powerful than NP currently, but more usable and probably even more fun.
G-Dy
Profile Joined April 2008
Germany91 Posts
April 19 2010 20:29 GMT
#2
Sounds fun, indeed... but don't you usually want to keep your infestor away from enemy units ?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 19 2010 20:30 GMT
#3
Not too bad, but I guess every 2nd Person out there has an awesome Idea for a new Spell/Skill, so what's the point?

I think the current abilities of the Infestor are fine and maybe just need a little bit of tweaking.
https://soundcloud.com/thesamplethief
Seacow
Profile Joined March 2010
Sweden99 Posts
Last Edited: 2010-04-19 20:32:01
April 19 2010 20:31 GMT
#4
..... "Tentacle Grab"... - -;

Neat idea though, would make for some pretty hilarious moments I think.
Early upgrade enthusiast
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 19 2010 20:32 GMT
#5
hmm so you could just pull a few colossus from a retreating protoss army and murder them? sounds cool. But honestly, i think a good increase in range is what neural parasite needs. Like before they nerfed them maybe.
Kill the Deathball
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-19 20:40:04
April 19 2010 20:32 GMT
#6
On April 20 2010 05:31 Seacow wrote:
..... "Tentacle Grab"... - -;;;;

Needs a better name like "GET OVER HERE"
it needs dmg or better range or burrow casting or cost alot less for it to be very useful else it be sort of another ability that means shit becuase i have my super malstorm+storm ability that i want
Fruscainte
Profile Blog Joined December 2009
4596 Posts
April 19 2010 20:32 GMT
#7
Yeah, I play Left 4 Dead 2 as well *eyeroll*. It's a cool move there, but I don't see this having much use in huge late game battles.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 19 2010 20:33 GMT
#8
I like the idea, why the name has to change because it sounds too "hentai." You don't not want to give bullshit reason for the South Korea rating board any excuse to rate this game "R"
miklotov
Profile Joined March 2010
United States62 Posts
April 19 2010 20:34 GMT
#9
usually yes, but this at least gives you an option... you can either use it defensively to save your important units like ultras and your infestors will live to fight another day, or you can use it offensively and basically sacrifice an infestor for the good of the rest of your army... the choice is yours... and this choice could lead to some really interesting gameplay... which the zerg is really lacking right now.... the new creep mechanics are interesting, and the queen is pretty cool, but the rest of the race is just really bland.
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 19 2010 20:34 GMT
#10
I still like the neural parasite much better. This ability just makes the units too complicated and alot like dota. Starcraft units are suppose to be simple and cool.
Hope is the first step on the road to dissapointment
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
April 19 2010 20:35 GMT
#11
OMG! you stole this move from tentacool! he uses his tentacles to grab shit
miklotov
Profile Joined March 2010
United States62 Posts
April 19 2010 20:35 GMT
#12
lol... the name could use some work i guess... it was just the first thing that popped into my head.
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
April 19 2010 20:35 GMT
#13
sounds nice, but dont you think colossi or thors would be too heavy to get dragged away?
domtrooper
Profile Joined March 2010
Canada15 Posts
Last Edited: 2010-04-19 20:39:31
April 19 2010 20:37 GMT
#14
:o scary
can say the scorpion guy phrase from mortal combat whenever u do it /gg
Rantech
Profile Joined April 2010
Chile527 Posts
April 19 2010 20:38 GMT
#15
maybe.. but range 7 or 8..
Yeran
Profile Joined April 2010
Germany23 Posts
April 19 2010 20:38 GMT
#16
Personally I think this would work so much better on the ultralisk (the old tentacle untralisk concept) as these indeed like their enemies close to them. More love to that clumsy guys.
semantics
Profile Blog Joined November 2009
10040 Posts
April 19 2010 20:39 GMT
#17
On April 20 2010 05:35 imperator-xy wrote:
sounds nice, but dont you think colossi or thors would be too heavy to get dragged away?

HAha i just had a great thought of an infester being dragged by a colossus
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 19 2010 20:39 GMT
#18
With the medics gone, what's the point?
I serve my houseguests slices of butter.
semantics
Profile Blog Joined November 2009
10040 Posts
April 19 2010 20:40 GMT
#19
I mostly think an ability like this would be only used in 2v2 to pull the slow units out of the way or w.e
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 19 2010 20:40 GMT
#20
I don't want a death knight unit in this game.
Brood War forever!
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