New Infestor Ability - Tentacle Grab - Page 3
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guitarizt
United States1492 Posts
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Kin~Slayer
Canada56 Posts
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MorroW
Sweden3522 Posts
besides i think u should focus at finding a replacement for infested terran not neutral parasite imo i think they should just start over with the infestor, i dont like it at all. defiler was so much cooler xd | ||
elforama
United States1 Post
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Wr3k
Canada2533 Posts
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Sabu113
United States11048 Posts
On April 20 2010 05:33 LunarDestiny wrote: I like the idea, why the name has to change because it sounds too "hentai." You don't not want to give bullshit reason for the South Korea rating board any excuse to rate this game "R" There's a reason Sarah's a zerg. Jimmy just wasn't enough. ^_^ | ||
LunarDestiny
United States4177 Posts
On April 20 2010 07:19 Sabu113 wrote: There's a reason Sarah's a zerg. Jimmy just wasn't enough. ^_^ Jim's bald head always reminds me of an overlord. I think if he becomes an overlord, he will have enough tentacle to please kerrigan. | ||
nitdkim
1264 Posts
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Shiladie
Canada1631 Posts
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NrGMalice
United States104 Posts
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NuKedUFirst
Canada3139 Posts
On April 20 2010 05:40 Kralic wrote: I don't want a death knight unit in this game. Lmao!! I was thinking the same thing!! Or even the new cataclysm priest ability "life grip"! | ||
Broodie
Canada832 Posts
you get control of that unit so you can attack with and and walk it into your army to die? I dont understand how this would make the infestor better? taking away an okay ability? | ||
bakedace
United States672 Posts
"tentacle toss" Throw target enemy/ally to target area causing X amount of damage while dealing an additional X amount of damage per unit that is effected. almost exactly like tiny/pebbles in dota/hon ![]() great synergy with fungal growth ![]() | ||
iCCup.Nove
United States260 Posts
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ReachTheSky
United States3294 Posts
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billyX333
United States1360 Posts
On April 20 2010 05:29 G-Dy wrote: Sounds fun, indeed... but don't you usually want to keep your infestor away from enemy units ? I think they key here is the range (9) I'd totally sacrifice an infestor for an easy colossus kill (whats max energy of infestor) maybe incentive as well to upgrade infestor energy boost when they spawn for a grab + a neural parasite (neural parasite is very short ranged compared to the unit types they would want to control) | ||
miklotov
United States62 Posts
it's tough to see in the thick of battle but when you hit R the infestor doesn't actually gain control of the enemy unit for about a second or so... this, combined with the relatively short range compared to the only units worth NPing makes the infestor already die almost immediately when you try to NP... so basically you get a split second, tops, of Mind Control and then the infestor is toast... at least with the tentacle grab, it would be instant, so even if the infestor dies quickly, you've still dragged the collossus/thor/etc:... to where you want it... so it's not a complete waste... as it is now... NP just basically throws away your infestor for very little gain if any... at least this would give you SOME usefulness before the infestor gets raped. i guess an easier way to solve the problem while still keeping the Mind Control would be to just have the Infestor "inhabit" its host... so basically the infestor jumps inside whatever unit it's targeting and takes control for like 30 seconds or until the unit is killed, at the end of the 30 seconds, if the unit is still alive, the infestor dies and unit control returns to normal... but if the unit dies first, the infestor could either die also or it could just plop out of the debris and scuttle away. i really like the Mind Control part of the ability, but the way it's implemented currently just makes it rather useless... unless you're really lucky or playing someone who just isn't very good. | ||
LunarDestiny
United States4177 Posts
Sentries use force fields. -the zerg's force is blocked. Infestors use "tentacle grab" -grab 4 Colossi over the force field. LOL, you just got pwned by your own force fields. | ||
OptimoPeach
United States137 Posts
On April 20 2010 05:40 Kralic wrote: I don't want a death knight unit in this game. . | ||
wolfe
United States761 Posts
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