• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax3Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3239 users

New Infestor Ability - Tentacle Grab - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 19 2010 22:00 GMT
#41
The unit being dragged would just kill the infestor. This is too much like neural parasite.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Kin~Slayer
Profile Blog Joined April 2010
Canada56 Posts
April 19 2010 22:04 GMT
#42
Maybe it would just be an anti light-Terran ability and the infestor would spit out an infested terran 5 seconds later
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 19 2010 22:04 GMT
#43
i dont wanna sound negative but i dont like this idea at all

besides i think u should focus at finding a replacement for infested terran not neutral parasite

imo i think they should just start over with the infestor, i dont like it at all. defiler was so much cooler xd
Progamerpls no copy pasterino
elforama
Profile Joined April 2010
United States1 Post
April 19 2010 22:09 GMT
#44
That seems like a really cool ability. The poor humans run for their lives only to be dragged back into the angry mass of zerg.
Swarm the horde!
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
April 19 2010 22:11 GMT
#45
AHHHHHHHH FRESH MEAT.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
April 19 2010 22:19 GMT
#46
On April 20 2010 05:33 LunarDestiny wrote:
I like the idea, why the name has to change because it sounds too "hentai." You don't not want to give bullshit reason for the South Korea rating board any excuse to rate this game "R"


There's a reason Sarah's a zerg. Jimmy just wasn't enough. ^_^
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 19 2010 22:57 GMT
#47
On April 20 2010 07:19 Sabu113 wrote:
Show nested quote +
On April 20 2010 05:33 LunarDestiny wrote:
I like the idea, why the name has to change because it sounds too "hentai." You don't not want to give bullshit reason for the South Korea rating board any excuse to rate this game "R"


There's a reason Sarah's a zerg. Jimmy just wasn't enough. ^_^

Jim's bald head always reminds me of an overlord. I think if he becomes an overlord, he will have enough tentacle to please kerrigan.
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 19 2010 23:01 GMT
#48
search Pudge on youtube (dota)
PM me if you want random korean images translated.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 19 2010 23:02 GMT
#49
it would need to have the energy cost reduced but I can see it being effective, as long as it can also target air...
NrGMalice
Profile Joined February 2010
United States104 Posts
April 19 2010 23:15 GMT
#50
Make the investor invulnerable to the unit it dragged for 5 seconds and I'm on board.
Follow me @ twitch.tv/nrgmalice & twitter.com/nrgmalice
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
April 19 2010 23:22 GMT
#51
On April 20 2010 05:40 Kralic wrote:
I don't want a death knight unit in this game.


Lmao!! I was thinking the same thing!! Or even the new cataclysm priest ability "life grip"!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 19 2010 23:37 GMT
#52
isnt neutral parasite the same thing but better?

you get control of that unit so you can attack with and and walk it into your army to die?

I dont understand how this would make the infestor better? taking away an okay ability?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 19 2010 23:39 GMT
#53
I always thought it would be cool to see a

"tentacle toss"
Throw target enemy/ally to target area causing X amount of damage while dealing an additional X amount of damage per unit that is effected.

almost exactly like tiny/pebbles in dota/hon

great synergy with fungal growth
iCCup.Nove
Profile Joined March 2010
United States260 Posts
April 19 2010 23:46 GMT
#54
Not trying to be a negative nancy but I think our time and energy would be better spent if we took more time trying to figure out how to utilize a units spell, rather than trying to figure out how to make an imaginary spell viable.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
April 19 2010 23:48 GMT
#55
i swear i had a dream about this ability right before i woke up. very crazy.
TL+ Member
billyX333
Profile Blog Joined January 2008
United States1360 Posts
April 19 2010 23:55 GMT
#56
On April 20 2010 05:29 G-Dy wrote:
Sounds fun, indeed... but don't you usually want to keep your infestor away from enemy units ?


I think they key here is the range (9)

I'd totally sacrifice an infestor for an easy colossus kill
(whats max energy of infestor) maybe incentive as well to upgrade infestor energy boost when they spawn for a grab + a neural parasite (neural parasite is very short ranged compared to the unit types they would want to control)
miklotov
Profile Joined March 2010
United States62 Posts
April 20 2010 00:16 GMT
#57
the main problem with NP is that a) the range is too short, and b) it takes too long to actually cast.

it's tough to see in the thick of battle but when you hit R the infestor doesn't actually gain control of the enemy unit for about a second or so... this, combined with the relatively short range compared to the only units worth NPing makes the infestor already die almost immediately when you try to NP... so basically you get a split second, tops, of Mind Control and then the infestor is toast... at least with the tentacle grab, it would be instant, so even if the infestor dies quickly, you've still dragged the collossus/thor/etc:... to where you want it... so it's not a complete waste... as it is now... NP just basically throws away your infestor for very little gain if any... at least this would give you SOME usefulness before the infestor gets raped.

i guess an easier way to solve the problem while still keeping the Mind Control would be to just have the Infestor "inhabit" its host... so basically the infestor jumps inside whatever unit it's targeting and takes control for like 30 seconds or until the unit is killed, at the end of the 30 seconds, if the unit is still alive, the infestor dies and unit control returns to normal... but if the unit dies first, the infestor could either die also or it could just plop out of the debris and scuttle away.

i really like the Mind Control part of the ability, but the way it's implemented currently just makes it rather useless... unless you're really lucky or playing someone who just isn't very good.

LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 20 2010 00:25 GMT
#58
I think it would be funny to see that the "tentacle grab" use as a counter to the force field.

Sentries use force fields.
-the zerg's force is blocked.

Infestors use "tentacle grab"
-grab 4 Colossi over the force field.
LOL, you just got pwned by your own force fields.
OptimoPeach
Profile Joined July 2009
United States137 Posts
April 20 2010 00:28 GMT
#59
On April 20 2010 05:40 Kralic wrote:
I don't want a death knight unit in this game.

.
wolfe
Profile Joined March 2010
United States761 Posts
April 20 2010 00:31 GMT
#60
sounds gimmicky and a bit dirty....
Swift as the wind, felt before noticed.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Ro16
CranKy Ducklings228
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PattyMac 62
Nina 34
StarCraft: Brood War
Nal_rA 1357
Hyuk 451
Noble 57
Icarus 8
Terrorterran 4
Dota 2
monkeys_forever332
NeuroSwarm100
capcasts62
LuMiX0
League of Legends
JimRising 825
Counter-Strike
m0e_tv1229
Other Games
summit1g8539
shahzam1101
WinterStarcraft424
C9.Mang0353
Maynarde143
kaitlyn23
Organizations
Other Games
gamesdonequick909
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta39
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo775
• Stunt554
Other Games
• Scarra1231
Upcoming Events
Afreeca Starleague
6h 29m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
7h 29m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
8h 29m
PiGosaur Monday
20h 29m
Afreeca Starleague
1d 6h
herO vs TBD
Royal vs Barracks
Replay Cast
1d 20h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
[ Show More ]
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
[BSL 2025] Weekly
4 days
SC Evo League
5 days
Maestros of the Game
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.