New Infestor Ability - Tentacle Grab - Page 4
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starcraft911
Korea (South)1263 Posts
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miklotov
United States62 Posts
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QueueQueue
Canada1000 Posts
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fly.stat
United States449 Posts
They definitely need to do something better with the infestor though, I love that zerg reaver. | ||
minus_human
4784 Posts
A spell disabling a single enemy unit or potentially saving a unit of your own has so little impact on the game, then when weighted against how much multitasking it needs (even with the autocast) it becomes futile really quick. This is especially true for Zerg. | ||
Savio
United States1850 Posts
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iamtenninja
United States162 Posts
Some things just don't make sense unfortunately. Infestors pulling Colossus/es towards their own forces is a very, very bad idea without the right manpower (zergpower) or situation. Some good micro on a surviving Colossus could see them escape up a cliff depending on the location. | ||
Tdelamay
Canada548 Posts
Infested Terran should be replaced by 'Parasite' - A new parasite though, that is a mix of the SC1 Broodling and Parasite spell. Parasite 50 energy Infest the unit with a parasite. When the infested unit dies, four broodling spawn from the corpse. This will feel a lot more authentic than the current 'spawn infested terran' spell. It will also allow for different grades of micro. The player that sends the parasite unit to the back won't risk having the broodling explode inside his army. He can also decide to kill the unit and clean off the broodlings in a safe location. You will see situation where a few marines are infested before a battle. When the battle happens and they are killed, the battle field explodes with broodlings and it all becomes very chaotic. The issue is that it would ressemble be much alike the broodlord. Edit: Cool thing to do would be to Parasite banelings before sending them to attack. | ||
avilo
United States4100 Posts
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LunarC
United States1186 Posts
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raz`
United Kingdom33 Posts
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ZenDeX
Philippines2916 Posts
On April 20 2010 09:34 starcraft911 wrote: sounds neat but pretty useless in all practical senses. If it has instant casting time and a long casting range, I don't see how this ability is useless. An even better idea is giving what I just said to NP -_- On April 20 2010 14:38 frequency wrote: If it yells "Get over here!" when it does it then I'm all for it. Or it can yell, "You're mine!" for those HoN fans... ![]() | ||
frequency
Australia1901 Posts
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Rickilicious
United States220 Posts
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Luddite
United States2315 Posts
On April 20 2010 05:32 semantics wrote: Needs a better name like "GET OVER HERE" it needs dmg or better range or burrow casting or cost alot less for it to be very useful else it be sort of another ability that means shit becuase i have my super malstorm+storm ability that i want nah they can just rename the infestor to the "tentacle monster" | ||
nik_0_0
Canada82 Posts
Edit: and WoW too now that I read the thread =P I dont know if blizz will be putting any more abilities in the game... but I wish theyd throw spider mines back in =( Im getting nostalgic watching all the pro matches then playing sc2 without mines. | ||
Chrispy
Canada5878 Posts
On April 20 2010 15:58 some dude wrote: Or it can yell, "You're mine!" for those HoN fans... ![]() Or "Fired up and ready to serve." for those LoL fans. :D | ||
TelecoM
United States10674 Posts
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