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New Infestor Ability - Tentacle Grab - Page 4

Forum Index > SC2 General
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starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
April 20 2010 00:34 GMT
#61
sounds neat but pretty useless in all practical senses.
miklotov
Profile Joined March 2010
United States62 Posts
April 20 2010 01:03 GMT
#62
you could even set up a little chain of infestors to drag an enemy clear across the map if you wanted... this ability just opens up so many doors for interesting play... it's certainly not perfect, but i think it would make the game sooo much more interesting and fun to play.... we need more skills like this that really allow players to be creative.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 20 2010 01:03 GMT
#63
DoW2 did this. Was annoying as all hell >.<
fly.stat
Profile Blog Joined December 2008
United States449 Posts
April 20 2010 01:07 GMT
#64
Yeah I immediately thought of the death knight ability from WoW, not too crazy about it.

They definitely need to do something better with the infestor though, I love that zerg reaver.
Until I write you again, take care of your precious person.
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-04-20 01:11:52
April 20 2010 01:11 GMT
#65
I think this is a bad ability for SC2 mostly because sc in general is a game where you have many units, and even the most important ones like HTs or Ghosts exist in groups of at least three or so.

A spell disabling a single enemy unit or potentially saving a unit of your own has so little impact on the game, then when weighted against how much multitasking it needs (even with the autocast) it becomes futile really quick. This is especially true for Zerg.
Savio
Profile Joined April 2008
United States1850 Posts
April 20 2010 02:41 GMT
#66
Actually, that sounds surprisingly fun. Couldn't work on "Massive" units though or OP.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
iamtenninja
Profile Joined April 2010
United States162 Posts
Last Edited: 2010-04-20 02:44:39
April 20 2010 02:42 GMT
#67
I'd think this is only useful for engaging fleeing enemies or a preemptive strike. Unless this tentacle can pull units off cliffs, this isn't the best ability for the fragile (they are, aren't they?) Infestors. So in aspect, could be useful for pulling massive units towards your army to swarm/micro but one Inf equates to one pulled unit - not quite effective against an army unless your amount of Infs match the critical units of the opposing army.

Some things just don't make sense unfortunately. Infestors pulling Colossus/es towards their own forces is a very, very bad idea without the right manpower (zergpower) or situation. Some good micro on a surviving Colossus could see them escape up a cliff depending on the location.
Tdelamay
Profile Joined October 2009
Canada548 Posts
Last Edited: 2010-04-20 02:52:00
April 20 2010 02:51 GMT
#68
I'm suggesting the same thing as I did in the other infestor thread.
Infested Terran should be replaced by 'Parasite' - A new parasite though, that is a mix of the SC1 Broodling and Parasite spell.

Parasite
50 energy
Infest the unit with a parasite. When the infested unit dies, four broodling spawn from the corpse.


This will feel a lot more authentic than the current 'spawn infested terran' spell. It will also allow for different grades of micro. The player that sends the parasite unit to the back won't risk having the broodling explode inside his army. He can also decide to kill the unit and clean off the broodlings in a safe location. You will see situation where a few marines are infested before a battle. When the battle happens and they are killed, the battle field explodes with broodlings and it all becomes very chaotic.

The issue is that it would ressemble be much alike the broodlord.

Edit: Cool thing to do would be to Parasite banelings before sending them to attack.
This road isn't leading anywhere...
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 20 2010 02:58 GMT
#69
You realize the infestor already has this ability? It's called neural parasite.
Sup
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-20 03:08:24
April 20 2010 03:08 GMT
#70
You know you could just cast Neural Parasite and order the unit to move over to the Infestor...as pointed out above.
REEBUH!!!
raz`
Profile Joined February 2010
United Kingdom33 Posts
Last Edited: 2010-04-20 03:29:24
April 20 2010 03:26 GMT
#71
Yeah.. A bit like devourer in HoN One of the most fun abilities to use. I think it would be awsome - Would be especially useful when either picking off or saving expensive units like an ultra at low HP or picking off thors when they're turtling one by one.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-20 05:39:33
April 20 2010 05:34 GMT
#72
On April 20 2010 09:34 starcraft911 wrote:
sounds neat but pretty useless in all practical senses.

If it has instant casting time and a long casting range, I don't see how this ability is useless. An even better idea is giving what I just said to NP -_-

On April 20 2010 14:38 frequency wrote:
If it yells "Get over here!" when it does it then I'm all for it.

Or it can yell, "You're mine!" for those HoN fans...
frequency
Profile Blog Joined February 2010
Australia1901 Posts
April 20 2010 05:38 GMT
#73
If it yells "Get over here!" when it does it then I'm all for it.
www.twitter.com/marconofrio | marconofrio.tumblr.com
Rickilicious
Profile Joined July 2009
United States220 Posts
April 20 2010 05:42 GMT
#74
I dont want the infestor to be even more useless lol.
Doug Righteous
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 20 2010 06:05 GMT
#75
On April 20 2010 05:32 semantics wrote:
Show nested quote +
On April 20 2010 05:31 Seacow wrote:
..... "Tentacle Grab"... - -;;;;

Needs a better name like "GET OVER HERE"
it needs dmg or better range or burrow casting or cost alot less for it to be very useful else it be sort of another ability that means shit becuase i have my super malstorm+storm ability that i want

nah they can just rename the infestor to the "tentacle monster"
Can't believe I'm still here playing this same game
nik_0_0
Profile Joined March 2010
Canada82 Posts
Last Edited: 2010-04-20 06:23:10
April 20 2010 06:21 GMT
#76
dota!

Edit: and WoW too now that I read the thread =P

I dont know if blizz will be putting any more abilities in the game... but I wish theyd throw spider mines back in =(

Im getting nostalgic watching all the pro matches then playing sc2 without mines.
Eh?
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2010-04-20 06:33:12
April 20 2010 06:32 GMT
#77
On April 20 2010 15:58 some dude wrote:
Show nested quote +
On April 20 2010 14:38 frequency wrote:
If it yells "Get over here!" when it does it then I'm all for it.

Or it can yell, "You're mine!" for those HoN fans...


Or "Fired up and ready to serve." for those LoL fans. :D

Retvrn to Forvms
TelecoM
Profile Blog Joined January 2010
United States10674 Posts
April 20 2010 06:33 GMT
#78
hahah this is a horrible idea no offense
AKA: TelecoM[WHITE] Protoss fighting
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