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New Infestor Ability - Tentacle Grab - Page 2

Forum Index > SC2 General
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LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 19 2010 20:41 GMT
#21
*Search "Tentacle Grab" on google image.

bad idea...
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 19 2010 20:41 GMT
#22
If it were cheaper like 25, had a good range, and didn't work on massive, that would be cool. You could snipe sentries or fleeing units that way by pulling them back. Snatching massive units would look terrible.
G-Dy
Profile Joined April 2008
Germany91 Posts
April 19 2010 20:42 GMT
#23
What about this idea:

There's an upgrade which allows Infestors attacking while burrowed. The attack does linear splash damage to all ground units, friendly and hostile, in its path. As an animation you could have tentacles come out of the ground and spear the units on the ground?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 19 2010 20:42 GMT
#24
Honestly it actually doesn't sound very useful to me, why would this be more useful than NP? It sounds like you still have to use a tenticle to grab the opponent, but instead of changing it to your side, it just moves it away..?
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 19 2010 20:44 GMT
#25
What if you make it so you can tentacle grab a ghost, and then wrap her up in a coccoon that keeps tentacle grabbing her over and over until she likes it, and then she takes over the zerg?
I serve my houseguests slices of butter.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 19 2010 20:44 GMT
#26
lol I read this as "Testicle grab".. ouch...
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
April 19 2010 20:46 GMT
#27
On April 20 2010 05:44 Funchucks wrote:
What if you make it so you can tentacle grab a ghost, and then wrap her up in a coccoon that keeps tentacle grabbing her over and over until she likes it, and then she takes over the zerg?


hm i think ive seen that before

oh
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 19 2010 20:49 GMT
#28
On April 20 2010 05:40 Kralic wrote:
I don't want a death knight unit in this game.


lol true that

we all know how much trouble blizzard has balancing classes that have death grip...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 19 2010 20:55 GMT
#29
Would probably have to only work on light units. I can't see a siege tank or an immortal getting pulled around by a little tentacle.
I admire your commitment to being *very* oily
Yeran
Profile Joined April 2010
Germany23 Posts
April 19 2010 21:11 GMT
#30
I bet this one could drag a tank without that much trouble at all. Infestors are totally outclassed in that regard.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 19 2010 21:13 GMT
#31
On April 20 2010 05:31 Seacow wrote:
..... "Tentacle Grab"... - -;

Neat idea though, would make for some pretty hilarious moments I think.


hentai came to my mind first.
I am not good with quotes
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-04-19 21:19:39
April 19 2010 21:19 GMT
#32
As it is right now, from what I've seen on streams, the infestor just lacks micro from players. You often see them, the times when you do, running straight for the front and doing....nothing and getting killed immediately. Clearly an issue with micro and one ctrl-group syndrome I think it's in the same spot the phoenix is where players simply don't try it out enough to actually get some sense of when and where it is of use.

Not all spells have to be used equally and neural parasite certainly is a strong ability but it's use is limited by range and the infestors low hp(relatively). If I'm not mistaken it was in the Team EG vs TeamLiquid where a zerg player completely stopped a thor drop by using NP on the thors as they were busy destroying things in the base and shut it down by first shoting down the medivacs then having zerg units attack the thors while they were under control.

Otherwise I think there is some merrit to this tentacle spell but replacing the NP ability I don't think that is the answer. Cudos on a well thought out(unlike some garabage that still is posted in this forum) post and an ability that truly is interesting.
Do you really want chat rooms?
jaybrundage
Profile Joined December 2009
United States3921 Posts
April 19 2010 21:28 GMT
#33
I think its an interesting idea. But it does not seem nearly as good as neural parasite. I mean if you grab something with neural parasite you could potentially bring it closer to you and kill it. (If you fear your infester getting sniped) Also it would not me a good counter to FF because zerg army is so big that it would not be worth it. And no ones uses ultras any ways for the most part. I think nueral parasite justs needs to be unnerfed and or figured out better. also if the unit can still attack it could just kill the infestor. Good idea it may need some work tho.
The more you sweat in training, the less you bleed in battle.
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
April 19 2010 21:32 GMT
#34
i think neural parasite is a good spell. it has so much potential, but as infestors have so little hp and range its very hard to use.
every late game army will have units with enough range to kill those infestors immediately although they stand behind the roaches and hydras, so your only able to use fungal growth.

i would buff neural parasite's range or make them use their spells if they are burrowed
Tone_
Profile Joined May 2009
United Kingdom554 Posts
April 19 2010 21:36 GMT
#35
On April 20 2010 05:40 Kralic wrote:
I don't want a death knight unit in this game.


Yeah.
Hasta La Victoria Siempre | 톤
brotosterone
Profile Blog Joined April 2010
United States260 Posts
April 19 2010 21:41 GMT
#36
Kinda like pudge.

Would be interesting. Grabbing thors/ultralisks/collossi one at a time would be nice.
KermitTheFro
Profile Joined April 2010
United States25 Posts
April 19 2010 21:46 GMT
#37
9 is a lot of range....you're talking about being able to shift-cast and pull a whole fleet of medivacs right over your hydras?
TerranUp16
Profile Joined March 2010
United States88 Posts
April 19 2010 21:54 GMT
#38
So... you're stealing the Lictor Alpha's Flesh Hooks ability from Dawn of War 2 and slapping it into StarCraft 2 on a Zerg unit to reaffirm the extreme similarities between Tyranids and Zerg and that Tyranids came first? lolxD
Orders, Sir! Ready to roll out!
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 19 2010 21:57 GMT
#39
I like that you are trying to think of different options to Parasite, but I really think that Parasite is overall a more powerful ability and perhaps it could use another slight re-tool, but overall it does have its uses at the moment. One of the things people forget is to use Burrow on your Infestors. Keep them burrowed at the start of the battle and only pop them out if you have to retreat, or when you need to use them. Another thing I see a lot of people do is charge to the front with their Infestors making it obvious they intend to Parasite, and I simply FF them down.

You have to be sneaky with them, I've had competent Zergs use Infestors to great effect with all of their abilities in action, not just one.

Overall I think it is simply a mix of A. people not being aware of the options an Infestor gives them, and B. the control with which Infestors are deployed more so than the ability in question. However, perhaps this is simply because I'm an experience RTS player. Perhaps it is not as evident to more casual players? I'm not sure at any rate I think if another change comes to NP it will be another re-tool (not as drastic as before), a complete replace would not happen.

I'd also like to point out that I actually think the grappling tentacle is an interesting idea, and would be really cool to see in a custom game. While it definitely would have uses in a regular SC game, I like the idea of Zerg being the only race with an MC a little too much to completely do away with NP.
i-bonjwa
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-19 21:59:22
April 19 2010 21:58 GMT
#40
It should be able to kill colossii in one hit by toppling them over.

EDIT: the joke's been made already but I'll repost anyway.

Here's some concept art for your new ability:
[image loading]
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
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