bad idea...
New Infestor Ability - Tentacle Grab - Page 2
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LunarDestiny
United States4177 Posts
bad idea... | ||
onmach
United States1241 Posts
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G-Dy
Germany91 Posts
There's an upgrade which allows Infestors attacking while burrowed. The attack does linear splash damage to all ground units, friendly and hostile, in its path. As an animation you could have tentacles come out of the ground and spear the units on the ground? | ||
FabledIntegral
United States9232 Posts
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Funchucks
Canada2113 Posts
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ondik
Czech Republic2908 Posts
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imperator-xy
Germany1366 Posts
On April 20 2010 05:44 Funchucks wrote: What if you make it so you can tentacle grab a ghost, and then wrap her up in a coccoon that keeps tentacle grabbing her over and over until she likes it, and then she takes over the zerg? hm i think ive seen that before oh | ||
-orb-
United States5770 Posts
On April 20 2010 05:40 Kralic wrote: I don't want a death knight unit in this game. lol true that we all know how much trouble blizzard has balancing classes that have death grip... | ||
Haemonculus
United States6980 Posts
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Yeran
Germany23 Posts
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s.a.y
Croatia3840 Posts
On April 20 2010 05:31 Seacow wrote: ..... "Tentacle Grab"... - -; Neat idea though, would make for some pretty hilarious moments I think. hentai came to my mind first. | ||
FarbrorAbavna
Sweden4856 Posts
![]() Not all spells have to be used equally and neural parasite certainly is a strong ability but it's use is limited by range and the infestors low hp(relatively). If I'm not mistaken it was in the Team EG vs TeamLiquid where a zerg player completely stopped a thor drop by using NP on the thors as they were busy destroying things in the base and shut it down by first shoting down the medivacs then having zerg units attack the thors while they were under control. Otherwise I think there is some merrit to this tentacle spell but replacing the NP ability I don't think that is the answer. Cudos on a well thought out(unlike some garabage that still is posted in this forum) post and an ability that truly is interesting. | ||
jaybrundage
United States3921 Posts
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imperator-xy
Germany1366 Posts
every late game army will have units with enough range to kill those infestors immediately although they stand behind the roaches and hydras, so your only able to use fungal growth. i would buff neural parasite's range or make them use their spells if they are burrowed | ||
Tone_
United Kingdom554 Posts
On April 20 2010 05:40 Kralic wrote: I don't want a death knight unit in this game. Yeah. | ||
brotosterone
United States260 Posts
Would be interesting. Grabbing thors/ultralisks/collossi one at a time would be nice. | ||
KermitTheFro
United States25 Posts
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TerranUp16
United States88 Posts
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SichuanPanda
Canada1542 Posts
You have to be sneaky with them, I've had competent Zergs use Infestors to great effect with all of their abilities in action, not just one. Overall I think it is simply a mix of A. people not being aware of the options an Infestor gives them, and B. the control with which Infestors are deployed more so than the ability in question. However, perhaps this is simply because I'm an experience RTS player. Perhaps it is not as evident to more casual players? I'm not sure at any rate I think if another change comes to NP it will be another re-tool (not as drastic as before), a complete replace would not happen. I'd also like to point out that I actually think the grappling tentacle is an interesting idea, and would be really cool to see in a custom game. While it definitely would have uses in a regular SC game, I like the idea of Zerg being the only race with an MC a little too much to completely do away with NP. | ||
zomgzergrush
United States923 Posts
EDIT: the joke's been made already but I'll repost anyway. Here's some concept art for your new ability: ![]() | ||
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