• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:33
CET 23:33
KST 07:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2073 users

[D] Let us meld our minds for BroodLords

Forum Index > Closed
Post a Reply
1 2 3 4 5 7 8 9 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-04-19 06:53:29
April 19 2010 06:29 GMT
#1
                        [image loading]
Ok, everyone and their mom knows about Imbalords. Nuff said about that. It seems that blizzard has not discovered a solution to this end game tyrant yet.

We need to work together and figure out a possible nerf that works well without ruining the role of the unit, which is a massive heavy assault DPS/Range Sieger. Which I'm sure blizzard is struggling with. Let's help them out.

Broodlord Unit Stats:
275 HP Bio/massive
Armor: 2+1
Range: 9
Sight: 12
Speed : Normal 1.4
Dmg 20+3
(broodlord carries 2 broodling on his back, which are released upon attack. One will constantly refill for each consequential attack.)

Broodling Unit Stats:
30 HP Bio
Melee
Dmg: 4+1
Armor: 0+1
Speed: very fast (not sure #)
Self destructs after 8 seconds.

                        
Problems/Concerns:

  • DPS
  • Range
  • Broodling production rate
  • Reduce the duration of a broodling
  • Broodling interfering with the Attack AI
  • HP of broodlings
  • Unit type of broodlings
  • Broodlings interfering with the movement of units
  • Allow broodlings to be fired upon as they fly in the air (like interceptors)
  • (if you have another please post)





                        
Possible Solutions:

  • Lower the damage output of broodlings heavily.
  • Reduce the range of the broodlord slightly.
  • Reduce the amount of broodlings fired and replenished.
  • Allow units to clip through broodlings. (possibly make them burrow but not be cloaked and can give and receive damage)
  • Give all armor types to broodlings
  • Lower HP to 15 or 20
  • Change the way broodlings work. Instead of creating a unit, make the unit stick to the head of the target (like in alien lol) but it can still be killed and dies after X time.
  • Remove the bonuses from upgrades they receive (or at least just the armor).
  • Lower attack priority of broodlings
  • (if you have another please post)



Please feel free to voice opinions about my suggestions as well as give ideas for some of your own concerns or suggestions. Keep the bullshit to a minimum. Don't mean to be elitist but, please refrain from posting if you are in the lower ranks and/or don't have any real in game experience troubleshooting this unit.

PS- If by chance you disagree with them being imbalanced. Please post your strategies etc on dealing with them for others to test out for themselves.
..and then I would, ya know, check em'. (Aka SpoR)
nodule
Profile Joined February 2008
Canada931 Posts
April 19 2010 06:32 GMT
#2
It would be much better to lay out a supported case for why you think that they are imbalanced rather than trying to figure out an appropriate nerf. It only results in silly unworkable proposals (e.g., to give broodlings all armor types)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2010 06:33 GMT
#3
On April 19 2010 15:32 nodule wrote:
It would be much better to lay out a supported case for why you think that they are imbalanced rather than trying to figure out an appropriate nerf. It only results in silly unworkable proposals (e.g., to give broodlings all armor types)

Do I really have to do this? The main problem lies within the fact that broodlings screw with the AI and movement of the ground AA units.
..and then I would, ya know, check em'. (Aka SpoR)
checo
Profile Joined November 2008
Mexico1364 Posts
Last Edited: 2010-04-19 06:36:36
April 19 2010 06:35 GMT
#4
Just take broodling out and take hp down by 25 that would do it just fine

Nooo!!! I just losse my marine = (
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
RifleCow
Profile Joined February 2008
Canada637 Posts
April 19 2010 06:35 GMT
#5
I think broodlords should have a base attack, and you can augment it by purchasing broodlords, similar to SC1's reavers.
hohoho
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 19 2010 06:37 GMT
#6
They should fire at the rate of a sieged siege tank, or only fire 1 broodling per shot so that way a good sized army should be able to take out the broodling and focus back on the broodlord. The fact of the matter is you can't kill the broodlings faster than they are thrown at you once 3-4 broodlords are out.

Overall its just a stupid unit though. They make BC's and Carrier's look like complete pussies.
Follow me: www.twitter.com/zlasher
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2010 06:37 GMT
#7
If memory serves correctly I believe that the consensus among top players (artosis, louder, LZ, Day9) was that the best way to fix the unit was to simply make it so that broodlings did no damage, and that just messing with the auto target was enough.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 19 2010 06:37 GMT
#8
Good thread. Might want to include some replays of broodlords causing a zerg to win when they arguably shouldn't have.

I'd say make it do splash air->ground rather than spawn ground units... like, imagine it tossing out a ton of explosive broodling creatures.

Another idea could be to make broodlings cost a small amount of energy so that it regenerates energy fast enough to operate at about half its normal attack speed... but of course if it had a reasonable amount of energy it would be able to last the whole fight. This would allow ghosts and HT to be a viable soft counter (slow down their attack rate) in combination with other units.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-04-19 06:38:27
April 19 2010 06:38 GMT
#9
If people keep complaining, blizzard is going to nerf them. As it stand they only appear in maybe 1 out of 15 games. If you strip them of 100 hp, or remove broodlings, or make them even more expensive, they'll be used in 0 out of 15. And that would be a real shame.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2010 06:38 GMT
#10
On April 19 2010 15:35 checo wrote:
Just take broodling out and take hp down by 25 that would do it just fine

Nooo!!! I just losse my marine = (

that is not a good solution imho. The broodlings shouldn't just be removed, there has to be a less drastic option.
..and then I would, ya know, check em'. (Aka SpoR)
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 19 2010 06:39 GMT
#11
Aren't there some rules for topics like this ?

Anyway, they have weaknesses, mainly the thing that they can't attack top of the tree units like BC and Carriers, which is what they should be compared to. Also, don't forget that if you nerf them too much, there is simply no other go-to unit for zerg beyond mass of hydras/roaches spiced with some other stuff and people are getting sick of that already.
I will never ever play Mech against Protoss. - MVP
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2010-04-19 06:41:44
April 19 2010 06:41 GMT
#12
Just slowing the attack speed of Broodlords would be enough to ease the massive broodling spam and general dmg output..
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
checo
Profile Joined November 2008
Mexico1364 Posts
April 19 2010 06:41 GMT
#13
On April 19 2010 15:38 CharlieMurphy wrote:
Show nested quote +
On April 19 2010 15:35 checo wrote:
Just take broodling out and take hp down by 25 that would do it just fine

Nooo!!! I just losse my marine = (

that is not a good solution imho. The broodlings shouldn't just be removed, there has to be a less drastic option.


So the main problem with this guys is that they make AI look more stupid that it really is, unless you want them to redo the pathing of units for the whole game best solucion is just to take them out or like some others said make just 1 of 5 atacks send a broodling or make them cost minerals or stuff like that(this way it won't be that much brodlings and less AI fuck)
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2010 06:42 GMT
#14
Even with storm/archon/collosus the broodlings still trouble the ground units by walling them.
..and then I would, ya know, check em'. (Aka SpoR)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 19 2010 06:43 GMT
#15
Broodlings are essential for zerg in lategame. If Broodlords only dealt damage without any other effects nobody would make them because they wouldn't help at all. Zerg has way less viable/effective splash options than the other races, so they rely on tanking a ton damage for their hydralisks. Pure lings/roaches isn't enough for that, you don't get enough HP per supply to compensate for the insane splash that protoss has in lategame.
So that rules a few of your possible fixes out.
If you have a good reason to disagree with the above, please tell me. Thank you.
smokeeblade
Profile Joined April 2010
Australia2 Posts
April 19 2010 06:44 GMT
#16
From what I've seen so far, the Broodlords' range is what's really bothering players. Before you even get a glimpse of them, you got a thick wall of Broodlings choking up your ground army. Kind of reminds me of the BW Vulture/Tank mix, except both roles have been conveniently thrown into one unit.
There can be no high civility without deep morality.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-04-19 06:46:45
April 19 2010 06:45 GMT
#17
On April 19 2010 15:41 checo wrote:
Show nested quote +
On April 19 2010 15:38 CharlieMurphy wrote:
On April 19 2010 15:35 checo wrote:
Just take broodling out and take hp down by 25 that would do it just fine

Nooo!!! I just losse my marine = (

that is not a good solution imho. The broodlings shouldn't just be removed, there has to be a less drastic option.


So the main problem with this guys is that they make AI look more stupid that it really is, unless you want them to redo the pathing of units for the whole game best solucion is just to take them out or like some others said make just 1 of 5 atacks send a broodling or make them cost minerals or stuff like that(this way it won't be that much brodlings and less AI fuck)



Even if broodlings had a cost like interceptors it wouldn't change the fact that they screw with the AI. Also, this is a dumb idea because they die after 8 seconds. What would they cost 1 mineral each or something?

On April 19 2010 15:41 zazen wrote:
Just slowing the attack speed of Broodlords would be enough to ease the massive broodling spam and general dmg output..


They will still drop 2 broodlings upon first attack and create that wall for 8~ seconds.
..and then I would, ya know, check em'. (Aka SpoR)
checo
Profile Joined November 2008
Mexico1364 Posts
April 19 2010 06:48 GMT
#18
@ Spinehealth Good point what about less rate of trowing broodlings, what are your thoughts??? Like lets say 1:2 atacks or even 1:3atacks

@Smokeeblade Nice suggestion but as colosi has 9 range les range for Broolords would mean they must be closser to the P ball and then get stormed or sniped by AA fire, but it would be nice to see how this will work
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 19 2010 06:49 GMT
#19
Make them spawn banelings instead of broodlings. The banelings blow up right away, so no ai-screw-upage.

+ Show Spoiler +
I don't think Broodlords need a nerf, they require a lot of time and resources to get, even motherships come out before them.
Simple
Profile Blog Joined February 2009
United States801 Posts
April 19 2010 06:51 GMT
#20
i notice you totally neglect using cost/resources as a possible solution. if could be made more expensive or take longer to build
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft331
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O275
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft331
Nathanias 121
ProTech75
StarCraft: Brood War
ZZZero.O 275
NaDa 58
Dota 2
LuMiX1
Counter-Strike
fl0m1125
Super Smash Bros
AZ_Axe110
Other Games
tarik_tv6755
summit1g6021
Grubby5414
gofns3623
DeMusliM446
Fuzer 204
Pyrionflax190
ViBE15
Organizations
Other Games
EGCTV920
gamesdonequick760
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 56
• musti20045 21
• Dystopia_ 3
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2817
• Ler77
Other Games
• imaqtpie1664
• WagamamaTV500
• Shiphtur254
• tFFMrPink 11
Upcoming Events
Sparkling Tuna Cup
11h 27m
RSL Revival
11h 27m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
13h 27m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
13h 27m
BSL 21
21h 27m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
21h 27m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.