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Is Being Revealed

Forum Index > SC2 General
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Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 12 2010 15:51 GMT
#1
...Is STILL in the game! And honestly it's quite depressing that this hasn't been talked about (bitched about) more

I'm really quite upset that after 8 patches Blizzard still hasnt changed this stupid mechanic at all. I've had about half a dozen games where I either won or lost SOLELY because this still exists. One that stands out most to me is a PvP where I tech to DTs and my ramp gets busted before DTs are out. I turns into a base elimination where I have 3 DTs and he has some probes and zeals. He goes to proxy a pylon+forge+canon somewhere in the map (with all his zeals protecting it) while I am killing his base with 1 DT and 2 are defending my main. Suddenly his buildings are revealed to me and I see his proxy with the forge warping in so I run over there and kill his cannon about 3 seconds before it finishes it. I completely only won that game because the game told me where he was.

I've never met ANYONE who likes the being revealed mechanic, and everyone I know on the beta has had at least 1 game where it ruined the game. It needs to either have about 60 more seconds added onto the clock before buildings are revealed, or much more desirably be completely taken out of the game (at least from gold/plat division games ffs).

Poll: Should they get rid of or change the "being revealed" mechanic?

yes! completely get rid of it (402)
 
47%

add more time to the countdown before it starts (225)
 
26%

no keep it (197)
 
23%

just keep it in lower leagues but get rid of it in higher ones (39)
 
5%

863 total votes

Your vote: Should they get rid of or change the "being revealed" mechanic?

(Vote): yes! completely get rid of it
(Vote): no keep it
(Vote): add more time to the countdown before it starts
(Vote): just keep it in lower leagues but get rid of it in higher ones



Free Palestine
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 16:19 GMT
#2
i've been F5'ing this thread for ages and still no reply...I need someone to argue with
But yes, i've definitely won games I didnt deserve to win (that got to the elimination stage) due to this mechanic
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 12 2010 16:22 GMT
#3
Give it 15 seconds after the last nex/hatch/cc goes down before revealing anything.
"We have unfinished business, I and he."
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:22 GMT
#4
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.
I like words.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-12 16:24:12
April 12 2010 16:23 GMT
#5
Have it as something you can enable/disable before starting a game. Concerning ladder, remove it. People who are too lazy to find Waldo doesn't deserve to win IMO
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
April 12 2010 16:24 GMT
#6
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.
Moderator
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 12 2010 16:26 GMT
#7
It is even worse in 2v2s, especially with "... is not longer being revealed" giving away the fact that someone survived their main being destroyed and is trying to rebuild somewhere. Lame lame lame.
It's supposed to be automatic but actually you have to press this button.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2010-04-12 16:29:49
April 12 2010 16:28 GMT
#8
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


I don't know if it was in WC and WC2, but it definitely wasn't in SC or SC:BW. To my knowledge, WC3 is the first Blizzard game it was in, and only Blizzard RTS since SC:BW, so that means it's been in *one* Blizzard game for years. Unless I'm wrong about the early Warcrafts, of course...

Also it seems to me that buildings are a lot harder to kill in WC3, which is a mitigating factor. If you're only going to lose your hall when you've already lost it's one thing. If a bunch of marauders can torch your nexus in < 5 sec, that's another.

There are certainly pro games that could have turned out MUCH differently with this mechanic in BW - and honestly, the "is being revealed" mechanic makes no sense in real-world terms. Like, less sense then any of the special abilities. It's a mechanic I didn't like in WC3 and I really don't like seeing it in SC2.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 16:29:57
April 12 2010 16:29 GMT
#9
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


uh, except starcraft T_T and i like how you say EVERY BLIZZARD GAME when what you mean is Warcraft.

i like what chill said.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:30 GMT
#10
well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.

either way, I can assure you this will never EVER get removed.
I like words.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2010-04-12 16:31:23
April 12 2010 16:30 GMT
#11
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


taking an extra 5 minutes 1 out of a 100 games to kill some dude's hidden pylon is completely not worth ruining elimination race games (which honestly are much more frequent to anyone not in bronze league I guess)
Free Palestine
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 16:31 GMT
#12
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 12 2010 16:32 GMT
#13
if you vote to keep it in you better fucking post so we know who you are lol
Free Palestine
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-12 16:33:54
April 12 2010 16:33 GMT
#14
On April 13 2010 01:31 -orb- wrote:
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.


this however was not here in WC3, you had to search the main yourself and there was no "is no longer being revealed" either if I recall correctly. those two features might not be cool, I agree on that. but this should not be removed, it should just be like in WC3.
I like words.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2010 16:33 GMT
#15
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.
Administrator~ Spirit will set you free ~
Husky
Profile Blog Joined May 2009
United States3362 Posts
April 12 2010 16:33 GMT
#16
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.
Commentaries: youtube.com/HuskyStarcraft
Tarufuin
Profile Joined April 2010
United States33 Posts
April 12 2010 16:33 GMT
#17
I think the timer is way too short. In WC3 it was much longer (~60 seconds, I think) which was much more reasonable than the 15 seconds we get now. I also agree with Chill - the first message gives a lot away - definitely won games where my opponent and I traded bases because I knew he didn't have any nexi and I rebuilt one in a corner somewhere before he killed my main.
pheer
Profile Blog Joined July 2004
5392 Posts
Last Edited: 2010-04-12 16:58:36
April 12 2010 16:35 GMT
#18
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" would be more revealing of what is actually happening (yes pun intended because it works keke).

They should only get vision if:

- they have no more defensive buildings (like turrets)
- they have no more production buildings (like factories)

If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 12 2010 16:36 GMT
#19
I don't mind it and haven't had a single game ruined by it. I wouldn't mind if it was removed though, doesn't matter either way. Almost never have to worry about it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 12 2010 16:37 GMT
#20
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games
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