• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:10
CET 16:10
KST 00:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1909 users

Is Being Revealed

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Ideas
Profile Blog Joined April 2008
United States8163 Posts
April 12 2010 15:51 GMT
#1
...Is STILL in the game! And honestly it's quite depressing that this hasn't been talked about (bitched about) more

I'm really quite upset that after 8 patches Blizzard still hasnt changed this stupid mechanic at all. I've had about half a dozen games where I either won or lost SOLELY because this still exists. One that stands out most to me is a PvP where I tech to DTs and my ramp gets busted before DTs are out. I turns into a base elimination where I have 3 DTs and he has some probes and zeals. He goes to proxy a pylon+forge+canon somewhere in the map (with all his zeals protecting it) while I am killing his base with 1 DT and 2 are defending my main. Suddenly his buildings are revealed to me and I see his proxy with the forge warping in so I run over there and kill his cannon about 3 seconds before it finishes it. I completely only won that game because the game told me where he was.

I've never met ANYONE who likes the being revealed mechanic, and everyone I know on the beta has had at least 1 game where it ruined the game. It needs to either have about 60 more seconds added onto the clock before buildings are revealed, or much more desirably be completely taken out of the game (at least from gold/plat division games ffs).

Poll: Should they get rid of or change the "being revealed" mechanic?

yes! completely get rid of it (402)
 
47%

add more time to the countdown before it starts (225)
 
26%

no keep it (197)
 
23%

just keep it in lower leagues but get rid of it in higher ones (39)
 
5%

863 total votes

Your vote: Should they get rid of or change the "being revealed" mechanic?

(Vote): yes! completely get rid of it
(Vote): no keep it
(Vote): add more time to the countdown before it starts
(Vote): just keep it in lower leagues but get rid of it in higher ones



Free Palestine
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 16:19 GMT
#2
i've been F5'ing this thread for ages and still no reply...I need someone to argue with
But yes, i've definitely won games I didnt deserve to win (that got to the elimination stage) due to this mechanic
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 12 2010 16:22 GMT
#3
Give it 15 seconds after the last nex/hatch/cc goes down before revealing anything.
"We have unfinished business, I and he."
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:22 GMT
#4
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.
I like words.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-12 16:24:12
April 12 2010 16:23 GMT
#5
Have it as something you can enable/disable before starting a game. Concerning ladder, remove it. People who are too lazy to find Waldo doesn't deserve to win IMO
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
April 12 2010 16:24 GMT
#6
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.
Moderator
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 12 2010 16:26 GMT
#7
It is even worse in 2v2s, especially with "... is not longer being revealed" giving away the fact that someone survived their main being destroyed and is trying to rebuild somewhere. Lame lame lame.
It's supposed to be automatic but actually you have to press this button.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2010-04-12 16:29:49
April 12 2010 16:28 GMT
#8
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


I don't know if it was in WC and WC2, but it definitely wasn't in SC or SC:BW. To my knowledge, WC3 is the first Blizzard game it was in, and only Blizzard RTS since SC:BW, so that means it's been in *one* Blizzard game for years. Unless I'm wrong about the early Warcrafts, of course...

Also it seems to me that buildings are a lot harder to kill in WC3, which is a mitigating factor. If you're only going to lose your hall when you've already lost it's one thing. If a bunch of marauders can torch your nexus in < 5 sec, that's another.

There are certainly pro games that could have turned out MUCH differently with this mechanic in BW - and honestly, the "is being revealed" mechanic makes no sense in real-world terms. Like, less sense then any of the special abilities. It's a mechanic I didn't like in WC3 and I really don't like seeing it in SC2.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 16:29:57
April 12 2010 16:29 GMT
#9
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


uh, except starcraft T_T and i like how you say EVERY BLIZZARD GAME when what you mean is Warcraft.

i like what chill said.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:30 GMT
#10
well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.

either way, I can assure you this will never EVER get removed.
I like words.
Ideas
Profile Blog Joined April 2008
United States8163 Posts
Last Edited: 2010-04-12 16:31:23
April 12 2010 16:30 GMT
#11
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


taking an extra 5 minutes 1 out of a 100 games to kill some dude's hidden pylon is completely not worth ruining elimination race games (which honestly are much more frequent to anyone not in bronze league I guess)
Free Palestine
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 16:31 GMT
#12
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ideas
Profile Blog Joined April 2008
United States8163 Posts
April 12 2010 16:32 GMT
#13
if you vote to keep it in you better fucking post so we know who you are lol
Free Palestine
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-12 16:33:54
April 12 2010 16:33 GMT
#14
On April 13 2010 01:31 -orb- wrote:
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.


this however was not here in WC3, you had to search the main yourself and there was no "is no longer being revealed" either if I recall correctly. those two features might not be cool, I agree on that. but this should not be removed, it should just be like in WC3.
I like words.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2010 16:33 GMT
#15
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.
Administrator~ Spirit will set you free ~
Husky
Profile Blog Joined May 2009
United States3362 Posts
April 12 2010 16:33 GMT
#16
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.
Commentaries: youtube.com/HuskyStarcraft
Tarufuin
Profile Joined April 2010
United States33 Posts
April 12 2010 16:33 GMT
#17
I think the timer is way too short. In WC3 it was much longer (~60 seconds, I think) which was much more reasonable than the 15 seconds we get now. I also agree with Chill - the first message gives a lot away - definitely won games where my opponent and I traded bases because I knew he didn't have any nexi and I rebuilt one in a corner somewhere before he killed my main.
pheer
Profile Blog Joined July 2004
5398 Posts
Last Edited: 2010-04-12 16:58:36
April 12 2010 16:35 GMT
#18
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" would be more revealing of what is actually happening (yes pun intended because it works keke).

They should only get vision if:

- they have no more defensive buildings (like turrets)
- they have no more production buildings (like factories)

If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 12 2010 16:36 GMT
#19
I don't mind it and haven't had a single game ruined by it. I wouldn't mind if it was removed though, doesn't matter either way. Almost never have to worry about it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 12 2010 16:37 GMT
#20
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
WardiTV1346
TKL 322
IndyStarCraft 238
IntoTheiNu 13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko434
TKL 322
IndyStarCraft 238
Rex 139
SC2Nice 22
StarCraft: Brood War
Sea 28616
Britney 27811
firebathero 590
Last 101
Pusan 56
yabsab 39
[sc1f]eonzerg 37
NaDa 26
Rock 21
Icarus 9
Dota 2
Gorgc6664
monkeys_forever182
Counter-Strike
fl0m916
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor148
Other Games
B2W.Neo1231
DeMusliM225
Fuzer 150
KnowMe111
QueenE46
Organizations
Dota 2
PGL Dota 2 - Main Stream11227
PGL Dota 2 - Secondary Stream2808
StarCraft: Brood War
CasterMuse 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8250
• Jankos2126
• TFBlade718
• Stunt609
Upcoming Events
AI Arena Tournament
4h 50m
Patches Events
7h 50m
Replay Cast
8h 50m
Sparkling Tuna Cup
18h 50m
RSL Revival
18h 50m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
20h 50m
OSC
21h 20m
BSL
1d 4h
Replay Cast
1d 8h
Replay Cast
1d 17h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.