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StarCraft II Beta – Patch 7 (version 0.9.0.14621B) http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
* TERRAN o Banshee + The health has been increased from 130 to 140.
o Missile Turret + The damage has been changed from 7+7 armored to 12.
o Thor + Anti-Air damage has been decreased from 10+6 light to 8+4 light. + Anti-Air attack now deals splash damage in a 0.5 radius.
* PROTOSS o High Templar + The Psi Storm radius has been decreased from 2 to 1.5.
o Photon Cannon + Life and Shield values have been increased from 125/125 to 150/150.
* ZERG o Broodlord + Damage has been decreased from 25 to 20.
o Roach + Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
o Spine Crawler + Damage has been increased from 20+10 armored to 25+5 armored. + Attack period decreased from 2.2 to 1.6.
o Spore Crawler + The cost has been decreased from 100 to 75.
Bug Fixes * Fixed an issue in which players would desync when matched against others with certain CPUs.
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SWEEEET. Static D buff FTW.
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Nice to see static defense buffed, I still think there's absolutely no need to buff the hands down best harass unit in the game (Banshee).
T has SO MUCH HARASS power already...
Z got nerfed very hard this patch. The turret and thor buff will render Muta harass useless, and the 2 best Z units got nerfed too in late game. Roach upgrade is now laughable. This is just terrible for the race as a whole.
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doesnt the patches are on thursday usually? because the US server is still up O_O;;
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I never really realized how awful the old missle turrets were against Mutalisk before now, hopefully this makes them a viable option.
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Looks like they read the art of defense by drone.
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wait so is this patch live already? i hope the servers aren't down for too long i want to play as soon as work is done.
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Nerf high templars........?
Okay then i will never use that unit again
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On March 31 2010 03:50 YunhOLee wrote: doesnt the patches are on thursday usually? because the US server is still up O_O;;
When patch 6 was released, the notes were on TL.net long before the actual server updated. I assume this is similar.
As for the patch, I dunno why they buffed banshees when they already cause alot of problems in TvP lol.
It's also sweet to see the radius of storm drop a bit, now my precious bio army might survive!
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this patch isn't have something that big but i find this patch pretty boring for telling true
only good thing is the static buff :D
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Nice buff to the static defence.
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Roach + Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
Without decreasing the cost? Seems like it becomes like blink but without the real virtues.
I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.
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On March 31 2010 03:51 kilika wrote: wait so is this patch live already? i hope the servers aren't down for too long i want to play as soon as work is done. The servers are still up and running Patch 6.
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The only thing I don't understand is the roach thing.
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Banshee buff :D
And that Turret change is HUGE - Mutas now take 24/hit instead of 14.
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On March 31 2010 03:52 Koffiegast wrote: Roach + Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
Without decreasing the cost? Seems like it becomes like blink but without the real virtues.
I really like the static defense buffs, seems going spine crawlers might be much better for defense against roach when it is ZvZ.
Hopefully we get more diverse zvz play due to the static buff
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Excited to see how good the air splash is on thors, and thank god psi storm got nerfed a little
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Now if only Thors weren't so large, expensive, bulky and weak!
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Thanks for defense buff. Now I will hate benshees even more in PvT
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As if Psi storm hasn't been nerfed enough as it is. :/ It's nice to see an improvement in the static defenses. The missile turret still seems kinda weak to me compared to the others. That is unless it's 12x2.
I can't download the patch yet though, so it must not have hit the US yet.
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