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TL Mafia XVIII

Forum Index > TL Mafia
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[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
Last Edited: 2010-02-11 06:43:57
February 11 2010 06:41 GMT
#112
Is there still room for me to sign up? If so, I'm in. Less clues pointing towards me this time, K?
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 11 2010 21:59 GMT
#120
On February 12 2010 05:56 Abenson wrote:
Show nested quote +
On February 11 2010 17:03 Mystlord wrote:
Woo updated my profile big time with just stuff I found interesting. A bit of rambling.

Now since my profile is so diverse, EVERY clue can point to me ha ha ha! Wait a second...


Yep... It contains everything imaginable o.o
Maybe you'll be chosen mafia this time though and that's not good XD


He was mafia last time
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 12 2010 17:08 GMT
#159
On February 13 2010 01:06 Zato-1 wrote:
Show nested quote +
On February 13 2010 00:51 Abenson wrote:
Or is it based on the time since you've been on tl? o.o

This has been discussed to some length at this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=47518


lol.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 13 2010 22:20 GMT
#194
On February 14 2010 06:06 Bill Murray wrote:
I predicted today at 9 for start a couple pages ago... will i be right?


Anytime today would be great for me
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 00:36 GMT
#247
Day 1 of no blatant cat clues!
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 04:32 GMT
#396
I agree with citizen that clues help the town at least as much as the mafia, if you look at Incognito's last game, clue analysis provided most of the incriminating posts by mafia members the town used to get them lynched.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 04:45 GMT
#406
On February 14 2010 13:44 DoctorHelvetica wrote:
Ver has been the most sensible so far imo

His accusation of bloodycobbler is based on a change in bc's posting strategy and not the loose and broad clues from Day 1. He's advocating keeping the clues in mind until they become effective later in the game: a reasonable assertion.

I also think we should be using these clues to profile the mafia, rather than starting analytical arguments/trying to accuse anyone already. It seems a bit suspicious that L is already trying to paint Ace red based on the clues when all of the experienced players are saying that using day 1 clues to lynch/accuse is just stupid.

Ace's posting style is a bit arrogant and aggressive for my tastes and I disagree that clues are essentially useless, but his point is fair. Clues, if anything, should be a helping point for our DT's and something used in the late-game


I agree that actually acting on clues should be saved for late-game, but discussing them is helpful all game, as more discussion early game=more paper trail late game
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 06:01 GMT
#445
At this point, I'm all for citizen as mayor, last game he played extremely well, and he hasn't become involved in all of this Ace/Ver/L shaky clue analysis/finger pointing.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 06:51 GMT
#467
I personally don't want to get in too deep with the Ace/L confrontation, as I think it has the potential to derail the town in a big way, but for the record, here are my two cents on the issue and where we stand as a whole.


The bottom line as far as I'm concerned is that using the first lynch on whichever player the clues point to most, whether or not the consensus ends up being that that player is Ace, is not a bad thing. Even if they are first day clues, and probably not reliable, we still can get some interesting insights into a lot of the workings of this particular game, and the thought processes of our fellow players.

Since the current consensus on the clues seems to point to Ace, I'll use him for an example. Regardless of which way Ace flips, I don't think getting rid of him is necessarily a bad idea. If we were to lynch Ace and he flips red, we'll gain interesting insight into how Incognito's clues are going to work for this game, and we'll gain some information about those who are defending him so vehemently. If he flips green, we'll know that the clues aren't as obvious as they seem, and we could get some information from reading back over the posts of people who were accusing him.

I don't give any credence to the idea that a player is sacrosanct because they have proven themselves to be skilled in the past. To my mind, keeping Ace around because "if he's innocent, the town needs him" is complete bull. There isn't a single player in this game who is so far and beyond the abilities of all the other players as to be essential. With this in mind, I think the best strategy is to follow clues as much as we can on the first day. We're not going to have enough posting history, or evidence that we can use to go through that posting history to make a lynch based on behavior, and the first lynch is always basically a crapshoot.

Also, the person with the most clues pointing towards them will likely have generated the most discussion in the thread, whether that be them defending themselves, others accusing them, others defending them, etc. Lynching this person will give us one definite piece of information (their role) to use as a viewpoint when going back and looking at other player's posting history.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 06:59 GMT
#470
On February 14 2010 15:53 redtooth wrote:
i wish chezinu would be modkilled. don't want to waste a lynch on him but he's like a less funny 0cz3c - useless and distracting.

as for mayors: none of them have presented any reason to vote for them. l10f made what appeared at first to be a troll platform. as of now, neither Ace and L should be trusted too much, especially with the power of mayor.

that would leave citizen but i've yet to see either show any promise in the thread. i keep hearing good things about him but have yet to personally see it (i haven't read through the other mafia game) and the only thing i've seen so far from him is his promise to not trust anyone (duh...).

i would also refrain from pushing for Ver to be mayor and voting for him despite his lack of candidacy. it's not funny and it's really, really not smart.


We had a player kinda like chezinu last game, we killed him just because he was irritating as shit, and it didn't accomplish much of anything.

As for citizen, I can vouch for him as an excellent player based on Incognito's last game, obviously I can't vouch for his being/not being mafia
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 07:23 GMT
#483
On February 14 2010 16:05 Ace wrote:
I'd vote for Ver or BC because I have more trust in them than any other candidate. My rule for elected positions is to vote for good, sensible players that won't do anything radical unless something out of the blue pops up and gives me a different reason.

@Hobbes: If someone keeps egging me on based on clues, then I die and flip green you should lynch the accuser. You forgot to mention that in your post. Everyone should be held accountable. If we let people point fingers and an innocent gets lynched and they get away with an "oops", then everyone is going to do it.


At this rate Ver is going to win the election without actually running.

I do agree that the people most vocal in accusing someone have to fall under suspicion if the person they accuse flips green, but at this stage, I don't think the best play would be to immediately lynch the accuser. If they're green, and analyzed the clues wrong, we'll lose a player, and if they're red, and pushing that hard for a clue lynch this early, there will be plenty of material to nail them on later, and leaving them in the game for a bit longer while going after other mafia would give us more of a chance to see which players tend to bandwagon with them, or which players defend them most actively when they come under scrutiny.

At this point in the game I think there's still a pretty large chance that the accuser is innocent and misread clues, since we could basically pick a player name out of a hat and have the same chance of guessing which a first-day mafia is. It wouldn't be a smart red tactic to barge out of the gates vocally accusing someone based on scant to no evidence, as they are only bringing attention to themselves, with an overwhelming chance to be seen as a false accuser. If they are actually a red player making that kind of play, I think they'll blunder themselves and their allies into much deeper trouble in relatively short order. If not, they're probably innocent.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 14 2010 23:45 GMT
#641
On February 15 2010 08:40 Bill Murray wrote:
Show nested quote +
On February 15 2010 08:38 DoctorHelvetica wrote:
That wasn't even an attack on you. You are being really defensive and honestly you're acting like a child.


you're the one personally attacking me here, is that not childish?
you are concerning yourself with minute details from my posts... is that not pedantic?


you, sir, are being childish and pedantic.


A piece of advice: when everyone thinks you're being almost unimaginably stupid, and your life is in their collective hands, it's not a good idea to lash out at all of them
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 00:34 GMT
#679
On February 15 2010 09:29 BloodyC0bbler wrote:
Show nested quote +
On February 15 2010 09:25 L wrote:
On February 15 2010 09:09 BloodyC0bbler wrote:
On February 15 2010 09:06 DoctorHelvetica wrote:
On February 15 2010 09:02 BloodyC0bbler wrote:
On February 15 2010 08:53 DoctorHelvetica wrote:
A VERY IMPORTANT POINT THAT HAS BEEN IGNORED

or, why I now agree with L


Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less)

I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc.

Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely.

In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member.

Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely.



It is an important point.

However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done.

Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people.

Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B.

As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone.


Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not.

Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation.

Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc...

Day 1 clues are deff important, but moreso down the line than now.


My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though.


Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc...
As people die off you also get a good indicator of whos red so on and so forth.

Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour


Explain how even super rudimentary linking is 'over' analyzing?

Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments.


I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks.

Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow.


I think that while the connections could be red herrings, we should lynch whichever connection has generated the most discussion, not whichever connection links to the most irritating or inactive poster. What good does it serve us to lynch someone who is connected to the clues but hasn't created any controversy, or any meaningful argument? We don't gain any information about other players, because no other players have made arguments about them. Lynching an inactive who hasn't posted a defense, or who no one has posted in defense of, is akin to picking a lynch name out of a hat, regardless of which way it flips its not leading us anywhere.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 00:37 GMT
#683
On February 15 2010 09:36 DoctorHelvetica wrote:
Show nested quote +
On February 15 2010 09:35 Nikoner wrote:
Also, before I go to sleep, Phrujbaz is mafia.


ughhhh

justify plzzzzz


He's not serious. Nikoner said the same thing last game, if I remember correctly they have an SC rivalry...
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 00:38 GMT
#685
Apologies, I meant Phrujbaz said the same thing last game about Nikoner
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 00:43 GMT
#691
On February 15 2010 09:41 L wrote:
Show nested quote +
On February 15 2010 09:34 [NyC]HoBbes wrote:
On February 15 2010 09:29 BloodyC0bbler wrote:
On February 15 2010 09:25 L wrote:
On February 15 2010 09:09 BloodyC0bbler wrote:
On February 15 2010 09:06 DoctorHelvetica wrote:
On February 15 2010 09:02 BloodyC0bbler wrote:
On February 15 2010 08:53 DoctorHelvetica wrote:
A VERY IMPORTANT POINT THAT HAS BEEN IGNORED

or, why I now agree with L


Initially I made the mistake of strategizing as I would in a game with 1 mafia family against 1 town and a relatively small number of mafia (say 8 or less)

I agreed with Ver thinking "clue analysis will become stronger as clue profiles build on mafia." I know that in Incognitos last game, he used a set order of clues. The first day was myself and keit, then derfboy, phrujbaz, etc. etc.

Eventually it repeated and went back to keit, this made the clues on him much stronger. By about the 3rd or 4th day, the town now had a much stronger clue profile on a single mafia and the town could have lynched him a bit more securely.

In this game, there are 20 mafia. I assume kills will overlap (meaning Mafia and Yakuza both hit the same target) and medics will eventually do their thing, meaning we might not even get 6 clues a day. If there were exactly 6 kills a night, by the 4th day we would have a "clue profile" with multiple clue sets on a single mafia member.

Either we ignore clues completely because of this, or we start analyzing them from Day 1 onward. Unless of course, Incognito decides not to go in a specific order, meaning that we might get multiple clues on a single mafia very early and much more often. But I think that is unlikely.



It is an important point.

However, as someone who likes clue analyzing. Let me give you an example of day 1 clues should be done.

Discussed (yay) but don't actively lynch someone based off of it, its not reliable. You need time to build your profiles of people.

Day 1 clues start the process of building mafia profiles. You can usually easy pin in family games, which family is responsible for which killings. You then label them mafia family A, and mafia family B.

As clues are given, you put themes under each mafia heading. The more time that goes by, the more you have, the better your chances of linking to someone.


Using day 1 clues, you have things that are red herrings, as well as some things that are clues. I enjoy seeing L looking at them, but he looks more like hes pushing to get ace lynched than actually look at the clues. The whole theme of horsemen (at the moment to me) is moot. Things like darkness, or moonlight/blinding, could indeed be clues. However, without more days worth of clues, its harder to know if it is or not.

Its why Camlito and MTF post very little analysis until they have solid leads. Until then its wild speculation.

Chances are that incog will just link more than 3 members of a family per night, or hell, we are getting 6 mafia per night in clues anyway, we could get really lucky on one of them later, or he could reuse one from day 1 in day 2, etc...

Day 1 clues are deff important, but moreso down the line than now.


My argument is that it will take so long to build clue profiles that it will become useless. Doing things like seperating killers into families is all well and good though.


Thing is, in a game with this many killers, for all we know, incog could be going 4-5 members a family in clue sets, or he could be doing one per kill, etc...
As people die off you also get a good indicator of whos red so on and so forth.

Its not a fast process in clues, it never is. Over analyzing things like L is, can pay off for sure, but it can also create bandwagons that off us faster. The greatest thing it has done so far this game is get alot of people talking, and which has given us alot of insight into peoples behaviour


Explain how even super rudimentary linking is 'over' analyzing?

Actually, explain what you mean by overanalyzing using specifics, because it seems like you're trying to discredit some of the only tangible work being done without actually dealing with any of the arguments.


I discredit the fact that you have centered almost purely around ace? You spent time linking almost exclusively to him. You want him to be red, or just want him dead. However, instead had you spent time building themes for each killer then linked to multiple people based on that, its not as bad. I say this as, by pushing for one specific person on day 1 clues linking everything imaginable to them eventually you will get something that sticks.

Do your connections make sense overall, Yes, could they all be red herrings however, Yes. I would rather instead see a list of people matching descriptions of each link and then off the most retarded or inactive of the bunch. You just seem to be pushing a vendetta overall however, it makes it harder to believe or follow.


I think that while the connections could be red herrings, we should lynch whichever connection has generated the most discussion, not whichever connection links to the most irritating or inactive poster. What good does it serve us to lynch someone who is connected to the clues but hasn't created any controversy, or any meaningful argument? We don't gain any information about other players, because no other players have made arguments about them. Lynching an inactive who hasn't posted a defense, or who no one has posted in defense of, is akin to picking a lynch name out of a hat, regardless of which way it flips its not leading us anywhere.

We shouldn't lynch the most talked about connection; we should lynch the most certain connection. These are two different things. I don't give a shit if someone doesn't reply if the weight of the evidence against them is overwhelming. The only thing your suggestion does is allow people the option of ignoring a topic instead of dealing with it, which is VERY, VERY bad.


My argument is referring to the first day, when there aren't any certain clue connections. Obviously I'm not advocating ignoring certain links later in the game, but right now, the weight of evidence isn't overwhelming about anyone
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 00:57 GMT
#702
On February 15 2010 09:56 DoctorHelvetica wrote:
Show nested quote +
On February 15 2010 09:52 Foolishness wrote:
Okay people lets consider a few important ideas that are often overlooked that need to be taken into account soon.

There is absolutely zero reason to vote for Ver. We all know what happened last time he ran for office, I will summarize for those who are unfamiliar:

Ver: "waaa waaa I hate my life soooo many people PMing me waaa waaaa Ace Ace L Ace waa waaa please modkill me waaaa"

Point being, if you are town there is no reason to want Ver in office. If Ver is on the town side, he's only going to rage quit in two days. If Ver is mafia, you don't want a mafia in office. Don't elect someone who is going to cop out a third of the way through the game. At any rate, he has only half-heartedly made a campaign for office, I don't think he even wants to be elected anyways. Lots of people in the thread have been reinforcing their arguments with players' behavior in past games. Well, Ver's behavior in past games when he is elected is to rage quit. If you are one of these people that uses arguments like these, don't vote for Ver.

As I am sure someone else will do it, there seems to me to be a boatload of people who have yet to post or who have only made one or two posts (worthless posts might I add, for example OH HI IM HERE IMMA GO READ THE THREAD AND CATCH UP). As it has been correctly pointed out before, the mafia is going to be hiding among these inactive people. We have seen clearly in past games how the town goes ballistic killing itself while the mafia sits back and laughs. Lets make sure we keep track of all these people not contributing.

Okay, anyone who thinks we should kill Bill Murray is a complete idiot. Yes, that means you redtooth and DoctorHelvetica. And also laaan although you haven't explicitly said anything. Even BM pointed out that if he was mafia, he'd have other mafia members telling him what to post and how to do it. He is obviously way too incompetent where that would be the case this game. Furthermore, there are a bunch of inactive people, if he was mafia, I'm sure he'd be sitting right in that pool.

Remember guys, this is online mafia on teamliquid. This means that the teams are stacked for balancing issues (in other words, mafia members are not chosen at random). In a previous game where all of the veteran players where on the townside, the mafia got raped hard. With the addition of two mafia families, we can be reasonably sure that at least one, probably a few, of the veterans is mafia. While L's posts are almost all worth ignoring, he wants to kill Ace, who is a veteran, and thus we have to slog through his nonsensical posting. But killing off Ace is definitely something the town should highly consider. Perhaps you think Ace is too godly to kill off yet. If so, Ver has good analysis of BC, of which should be considered.

Remember guys, a veteran on the mafia side is a huge threat. They have the power to organize the mafia to victory. A mafia without a veteran is relatively helpless. On the contrast, the town can make do without a veteran. In fact, lots of times veterans hurt the town more than they help (I could site numerous examples, but I'm sure you all know). It's really easy for a novice player to step up as a green/blue and lead the town to victory. Heck I have nearly pulled this feat off in my first two games when I correctly found over 50% of the mafia. And I definitely pulled it off without any so called "veterans". It's clear that killing veterans is the right course of action as we could potentially deal a substantial blow to the mafia.


Considering Bill Murrays hotheaded attitude and erratic behavior in the previous game, I wouldn't be surprised if he posted without mafia direction. Besides, "oh i wouldnt do this if i was mafia dohohoho so i must be a townie" arguments are pretty weak.

Bill Murray isn't my #1 suspect anyway.


I'm confident that if Bill is mafia, he'll fuck up so massively in the next few days that we'll be conclusively sure of it.
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 04:42 GMT
#860
Wait how did everyone lose posts?
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 04:47 GMT
#866
On February 15 2010 13:44 DoctorHelvetica wrote:
he corrected it so it doesn't count posts before the game started (before the first day post)


Ah ok that makes more sense. Was confused for a sec
Where'er you walk cool gales shall fan the glade
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
February 15 2010 04:49 GMT
#870
On February 15 2010 13:46 meeple wrote:
I'm curious as to why so many people are abstaining... is it just because you can't decide?


I personally am abstaining because I still want to vote for citizen, but since he's sort of disappeared for a while, don't want to make a final decision on that score quite yet. It's not a permanent abstain, but sort of a placeholder, since I don't want other people's voting patterns to be influenced by the number of votes already on a particular candidate when I'm not sure of my support for that candidate.
Where'er you walk cool gales shall fan the glade
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