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SC buildings - weird looking?

Forum Index > BW General
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1 2 Next All
Hier
Profile Blog Joined November 2009
2391 Posts
December 21 2009 02:37 GMT
#1
I've tried to search for such a topic, really. Forgive me if it was discussed some 100 years ago.

So has anyone wondered what the Starcraft buildings actually represent?

To me a robotics facility looks like a submarine, and an ultralisk cavern resembles a sleeping guy with his mouth wide open and yellow ribbons coming out of his nostrils.

What is the citadel of adun supposed to be? And can you really identify all the tiny details on the terran buildings as something of substance? Or were they slapped on for the texture?

Why does the defiler mound have a bunch of crystals on it, and why is the spire a mushroom? Evolution chamber is a complete mystery to me, looks like two logs ontop of each other, splashed with a bunch of colours.

On a different note, I absolutely love the sunken colony attack animation of its "tongue", and I am absolutely devastated to see it go in SC2.

So is anyone puzzled by some of the building sprites? Or anyone have a favourite looking building?
"But on a more serious note..." -everyone on this forum at some point.
seRapH
Profile Blog Joined April 2009
United States9799 Posts
December 21 2009 02:42 GMT
#2
i remember a feminist article about how zergs were feminine because of their nydus canals and how protoss were masculine because of their pylons.

that was pure gold ^_^
boomer hands
l10f *
Profile Blog Joined January 2009
United States3241 Posts
December 21 2009 02:49 GMT
#3
On December 21 2009 11:42 majesty.k)seRapH wrote:
i remember a feminist article about how zergs were feminine because of their nydus canals and how protoss were masculine because of their pylons.

that was pure gold ^_^


http://www.teamliquid.net/forum/viewmessage.php?topic_id=93467
Writer
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
December 21 2009 02:54 GMT
#4
so a sunken colony attacking a nydus canal = sex?
Official Entusman #21
zeppelin
Profile Joined December 2007
United States565 Posts
December 21 2009 02:56 GMT
#5
the hydralisk den looks like a messed up baseball glove
[Azn]Nada
Profile Joined April 2009
United States275 Posts
December 21 2009 03:01 GMT
#6
hatchery looks like a vagina with three claws around it haha.
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
Last Edited: 2009-12-21 03:34:08
December 21 2009 03:23 GMT
#7
On December 21 2009 11:56 zeppelin wrote:
the hydralisk den looks like a messed up baseball glove


I THOUGHT I WAS THE ONLY ONE.

This is what it's like, when doves cry.

PS, hi Hier!
Each day gets better : )
SiDX
Profile Joined July 2009
New Zealand1975 Posts
December 21 2009 03:36 GMT
#8
its just the way they were designed why does it matter so much
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
December 21 2009 03:39 GMT
#9
^

We are just smiling about it.

You do like to smile dont you?
Each day gets better : )
s_86
Profile Blog Joined January 2009
United States191 Posts
December 21 2009 03:46 GMT
#10
I hate to smile.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
December 21 2009 04:01 GMT
#11
When I saw this i thought it was going to address the fact that you are looking from a birds eye view (so you see exactly a rectangle), but the buildings look as if you were view them at an angle, rather than straight up and down
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
December 21 2009 04:13 GMT
#12
On December 21 2009 13:01 RoieTRS wrote:
When I saw this i thought it was going to address the fact that you are looking from a birds eye view (so you see exactly a rectangle), but the buildings look as if you were view them at an angle, rather than straight up and down

ehh... you are actually viewing at the ground (including the buildings) at an angle...As in most RTS games...
화이팅
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 21 2009 05:09 GMT
#13
On December 21 2009 12:23 ella_guru wrote:
Show nested quote +
On December 21 2009 11:56 zeppelin wrote:
the hydralisk den looks like a messed up baseball glove


I THOUGHT I WAS THE ONLY ONE.

This is what it's like, when doves cry.

A+ reference
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
December 21 2009 05:30 GMT
#14
On December 21 2009 11:54 infinity21 wrote:
so a sunken colony attacking a nydus canal = sex?


surprise sex
Kk.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 21 2009 05:42 GMT
#15
On December 21 2009 11:42 majesty.k)seRapH wrote:
i remember a feminist article about how zergs were feminine because of their nydus canals and how protoss were masculine because of their pylons.

that was pure gold ^_^


i agree though, the zerg race embodies feminine concepts and the terrans are masculine

protoss are androgynous though, not masculine.
iG.Aura
Profile Blog Joined October 2004
Poland686 Posts
December 21 2009 05:44 GMT
#16
am i the only one that thinks an ultralisk cavern looks like a giant gaping vagina...
:-)
FragKrag
Profile Blog Joined September 2007
United States11557 Posts
December 21 2009 05:53 GMT
#17
definitely not

it's just the protoss buildings that look dumb anyways
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
December 21 2009 05:53 GMT
#18
Haha I do this from time to time. The hatchery looks like a canine face almost, and I agree with the den as a glove too. I really don't know what they were doing with the terran buildings either cause its abstract imo.
www.brainyweb.ca //web stuff!
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
December 21 2009 05:56 GMT
#19
Zerg Spire is obviously pretty masculine, and it helps that agression with mutas is usually the ticket.
Hi Mom
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
December 21 2009 06:01 GMT
#20
Blizzard Employee #1: Hey, did you see this thread? They're talking about why we designed StarCraft buildings the way we did.
Blizzard Employee #2: Oh shit. Have they figured it out yet?
Blizzard Employee #1: No, but they're getting close. What do we do?
Blizzard Employee #2: They're leaving us with no choice.
Blizzard Employee #1: I'll take care of it.

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