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Hey Y'all
I'm conducting a little knowledge elicitation experience for a graduate class in human factor research method I'm taking. I'm in need a few Starcraft experts to answer a few questions. If you have a few spare moments, and you consider yourself fairly well versed in Starcraft could you be so kind as to answer these questions. It may be better if you email me directly at cbranje @ gmail.com to keep answers private, it may not be appropriate to reveal your age publicly if you are under 18. If you're over 18 you could post in the forum directly also I suppose, it may make for some good conversation.
Thanks in advance!
Here are the questions
1) Your age 2) Number of hours experience with Starcraft (approximate) 3) What level of expert you consider yourself (beginner, advanced, intermediate, expert, professional)
4) Could you please sort the and rank the following concepts in order of importance they are to winning a Starcraft match, the first in the list or (1) being the most important and the last on the list (9) being the least important. I've put the concept name and then a very brief definition underneath. The concepts are below listed in no particular order.
Exploration Scanning or moving unit(s) to unexplored areas
Building Management Building repairing, moving buildings
Upgrading Upgrading or improving building or units
Thinking about the opponents strategy Mental state or possible strategic plans of the opponent(s)
Interface management The game interface, such as hot keys or group key assignments
Defense Defensive actions or plans
Offense Offensive actions or plans
Recruitment The recruitment of military units
Resources Management The recruitment of SCVs, assignment of SCV to extract resources, or the building of a gas extractor
------------------------------------------------------------------------------------- That's all!
I'd really appreciate your input, it would help me out tremendously.
Thanks!
Carmen
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United States43352 Posts
There is no way you can order those concepts in importance because all the ones that actually directly relate to the game (rather than the execution (hotkeys)) are essential. You can't have an offensive plan without scouting etc. It's like asking which is more important in football, running or kicking the ball.
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1. 19 2. Per day..? 5-6 3. intermediate (C)
1. Thinking about the Opponents Strategy 2. Resource Management 3. Exploration 4. Recruitment (Macro) 5. Offense 6. Interface management 7. Upgrading 8. Defense 9. Building Management (Placement?)
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1) 18 2) 7 years, I have no idea how many hours over those years 3) Advanced? 4) That list is very difficult to use. Offense and Defense all fall under the same overall gameplan. Scouting and Thinking about what your opponent will do both affect that gameplan. Building management doesn't really exist. At the highest level of play, strategy is more important than interface management because everyone has goon hotkeys, micro, macro, etc. and strategy takes a larger role. However at low levels the mechanical side is very important. Resource management and recruitment both fall under the same set of actions to a starcraft player, securing and then spending resources via "macro". And upgrades happen but aren't really that important. They might fall under a gameplan to try to secure an advantage, but really they just sorta "happen", they aren't thaat crucial.
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Hmmm interesting point. Perhaps importance isn't the best word to use.
By no means is this conclusive, but I've done some video analysis of a couple of matches, and there seems to be consistent pattern of how a player's attention is divided up between those concepts or task groups. Perhaps I should ask, rank them in order of what percentage of game time should be allotted to each category? So rank 1 would have the most game time devoted to it and category 10 would have the least time. Would that be more appropriate?
Thanks for your input! Carmen
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allow it! he must have something running.
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i assume by exploration you mean scouting your opponent yes? because "exploring" the map is pretty useless..
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On November 21 2009 09:53 lazz wrote: i assume by exploration you mean scouting your opponent yes? because "exploring" the map is pretty useless..
Yes, scouting might be a more appropriate term.
Thanks!
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I think Building Management should include: 1. Timing of building infrastructures 2. Position of infrastructures
instead of...repairing and..moving(?) buildings
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I have a feeling this person is extremely lacking in starcraft experience.
I base this off the fact this is their 1st post
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On November 21 2009 09:57 KH1031 wrote: I think Building Management should include: 1. Timing of building infrastructures 2. Position of infrastructures
instead of...repairing and..moving(?) buildings
Agreed, but I think they're are implicit in the act of building the buildings, ie you can't build a building with a build time and position. But yes, you are correct these aspect are part of building managment.
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On November 21 2009 10:00 Carthac wrote: I have a feeling this person is extremely lacking in starcraft experience.
I base this off the fact this is their 1st post
I've owned the game since '99 and played it fair extensively for several years. I'd estimate I have a 1000 or so hours playing the game, although I admit I have played it much in the last few years.
Carmen
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On November 21 2009 10:08 Carmen wrote:Show nested quote +On November 21 2009 10:00 Carthac wrote: I have a feeling this person is extremely lacking in starcraft experience.
I base this off the fact this is their 1st post I've owned the game since '99 and played it fair extensively for several years. I'd estimate I have a 1000 or so hours playing the game, although I admit I have played it much in the last few years. Carmen
then you should understand why your survey is impossible to answer.
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On November 21 2009 09:34 Carmen wrote: Could you please sort the and rank the following concepts in order of importance they are to winning a Starcraft match, the first in the list or (1) being the most important and the last on the list (9) being the least important. I've put the concept name and then a very brief definition underneath. The concepts are below listed in no particular order.
Exploration Scanning or moving unit(s) to unexplored areas
Building Management Building repairing, moving buildings
Upgrading Upgrading or improving building or units
Thinking about the opponents strategy Mental state or possible strategic plans of the opponent(s)
Interface management The game interface, such as hot keys or group key assignments
Defense Defensive actions or plans
Offense Offensive actions or plans
Recruitment The recruitment of military units
Resources Management The recruitment of SCVs, assignment of SCV to extract resources, or the building of a gas extractor
Carmen
This is retarded. What's more important: units, plans, hotkeys, or management? The answer is you need all of these in every game! You can't win if you don't *ahem* recruit military units. You can't win if you don't have a plan. You can maximize utility without upgrades and hotkeys. And you can't do anything if you don't manage the dough.
Liken this to the human body:
What's more important? Nevous system? The brain? The heart? Thumbs?
Stupid. That that's with 5 O's.
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On November 21 2009 10:09 keepITup wrote:Show nested quote +On November 21 2009 10:08 Carmen wrote:On November 21 2009 10:00 Carthac wrote: I have a feeling this person is extremely lacking in starcraft experience.
I base this off the fact this is their 1st post I've owned the game since '99 and played it fair extensively for several years. I'd estimate I have a 1000 or so hours playing the game, although I admit I have played it much in the last few years. Carmen then you should understand why your survey is impossible to answer.
Thank you for your input.
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The two big things I believe you are missing are the race matchups, and the type of map that is played on.
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On November 21 2009 10:08 Carmen wrote:Show nested quote +On November 21 2009 10:00 Carthac wrote: I have a feeling this person is extremely lacking in starcraft experience.
I base this off the fact this is their 1st post I've owned the game since '99 and played it fair extensively for several years. I'd estimate I have a 1000 or so hours playing the game, although I admit I have played it much in the last few years. Carmen
Quoted for the COMPLETE wrong way to act when you are asking a group of experienced, typically intelligent players, to answer a survey on a game which you have 0 clue to play.
I can not speak for everyone, but you will receive no more help from me.
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On November 21 2009 10:11 MountainDewJunkie wrote:
What's more important? Nevous system? The brain? The heart? Thumbs?
Stupid. That that's with 5 O's.
I would rank these,
1) brain 2) heart 3) nervous system 4) thumbs
Its an abstract question, but the survey is most definitely possible to complete.
But honestly, I'm really appreciating all of you criticisms, its helping me out tremdously.
Please keep it coming,
Carmen
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On November 21 2009 10:12 Carthac wrote: The two big things I believe you are missing are the race matchups, and the type of map that is played on.
Good point, but these are not things you can attend to during the match. They certainly are aspects that affect the game, but in my particular study I'm looking at things experts do during the game itself.
Thanks,
Carmen
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