Participants needed for academic study on Starcraf - Page 3
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LF9
United States537 Posts
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zulu_nation8
China26351 Posts
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Masq
Canada1792 Posts
On November 21 2009 10:11 MountainDewJunkie wrote: This is retarded. What's more important: units, plans, hotkeys, or management? The answer is you need all of these in every game! You can't win if you don't *ahem* recruit military units. You can't win if you don't have a plan. You can maximize utility without upgrades and hotkeys. And you can't do anything if you don't manage the dough. Liken this to the human body: What's more important? Nevous system? The brain? The heart? Thumbs? Stupid. That that's with 5 O's. That's not entirely true. Sometimes people leave the game if they scout a proxy (without you actually building units), lose a 12hatch to cannons, etc. Just being difficult ![]() | ||
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Railxp
Hong Kong1313 Posts
the arrangement of these components also depend on your race and strategy. | ||
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Biochemist
United States1008 Posts
On November 21 2009 09:37 KwarK wrote: ...It's like asking which is more important in football, running or kicking the ball. It took me several seconds to decide that running vs passing the ball wouldn't be a better way to make this analogy because I'm American and was thinking of a different sport ![]() | ||
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