[GSL] 2012 Season 1 Code S Ro16 Group B - Page 91
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Latchy
Australia121 Posts
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See.Blue
United States2673 Posts
On February 02 2012 20:18 avilo wrote: You need 6 bunkers to hold this (the initial x3-x4 immortal bs). Avilo is there some sort of terran-lost-a-game batsignal that calls you into action? | ||
zul
Germany5427 Posts
On February 02 2012 20:17 Roe wrote: immortals are so under rated zergplayers disagree ![]() | ||
FrostedMiniWheats
United States30730 Posts
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Die4Ever
United States17588 Posts
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mizU
United States12125 Posts
On February 02 2012 20:18 Azzur wrote: I don't agree with MMA's defensive strategy against the immortal bust - I reckon he needs use more units rather than bunkers - arrange his units in a concave against it. You should tell him that. | ||
haka
United States1414 Posts
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Tantaburs
Canada1825 Posts
On February 02 2012 20:16 Witten wrote: Blizzard cup was an invite only tournament featuring two players that clearly didn't deserve to be there (Stephano and Naniwa). It doesn't count. Blizzard Cup was not an invite tourney it was a tourney you had to qualify for by winning other tourneys. Stephano and NaNiwa both earned their spots in the Blizzard Cup | ||
DarkPlasmaBall
United States43735 Posts
I love it. Hahahaha. | ||
Mobius_1
United Kingdom2763 Posts
On February 02 2012 20:16 Mobius_1 wrote: 10:00 Puzzle attacks with 3 immortals, all the bunkers go down and natural is forced to lift Puzzle continues to pressure the front with all 3 immortals still alive, adding on 3 more gateways, goes home MMA expanding to the 8 o'clock expansion 15:00 MMA continues to drop and harass, doing a moderate amount of damage Puzzle pushes out with 3 colossi with range out MMA has no answer for the colossi and is overwhelmed by the Protoss army MMA GG's! SlayerS_Puzzle 2-1 SlayerS_MMA! | ||
Qbyx
Romania210 Posts
On February 02 2012 20:16 Witten wrote: Blizzard cup was an invite only tournament featuring two players that clearly didn't deserve to be there (Stephano and Naniwa). It doesn't count. Go make a little research before posting bulls***. | ||
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parazice
Thailand5517 Posts
Ryung+Ganzi : sir yes sir !! | ||
RockStarCrft
Turkey470 Posts
On February 02 2012 20:17 Itsmedudeman wrote: Umm, bunkers are VERY bad against this, you need DPS most of all. If the protoss pushes in correctly at the right angle getting some bunkers up really doesn't do much because they do in like 1 shot to immortals. It's better to make a bunker walloff and have all your units behind tbh. Then, toss just forcefields to cut your army ![]() | ||
liberate71
Australia10252 Posts
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kikimama
Korea (South)297 Posts
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aebriol
Norway2066 Posts
On February 02 2012 20:19 zul wrote: zergplayers disagree ![]() After the range change which was supposed to change 1-1-1, I feel I meet more immortals than colossus most games ![]() | ||
LeoLeo
Sweden456 Posts
On February 02 2012 20:17 CEPEHDREI wrote: what happend to TvP? It has always been like this...... | ||
alphafuzard
United States1610 Posts
On February 02 2012 20:18 Horseballs wrote: Man I hate immortal busts. The way it works in my games is I have like 8 bunkers and the toss just brings up immortals and one-shots them... now I know what I am going to be getting a lot of. I believe ghost timing hard counters this push. The only problem is ghosts are pretty bad against 2 base colossi timings. | ||
BigKahunaBurger
Australia334 Posts
Pushes the rock all the way up to Code S and it rolls him back down. ![]() | ||
dmnum
Brazil6910 Posts
On February 02 2012 20:19 RockStarCrft wrote: Then, toss just forcefields to cut your army ![]() Flanking might be worth trying. | ||
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