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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. |
on EUNE? no. same with RU or TR servers.
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On May 21 2013 23:51 greggy wrote:Show nested quote +On May 21 2013 23:43 Gorsameth wrote:On May 21 2013 23:40 greggy wrote:On May 21 2013 23:17 thenexusp wrote:On May 21 2013 22:31 Fildun wrote:On May 21 2013 22:26 Gorsameth wrote:On May 21 2013 21:58 greggy wrote:On May 21 2013 20:27 ihasaKAROT wrote:On May 21 2013 19:49 greggy wrote:On May 21 2013 19:25 ihasaKAROT wrote: [quote]
Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it. thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid" You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens. And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5. i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating. Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust. Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got. I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it. Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it. You're really optimistic if you think a completely rewritten server would be unstable for only a week. You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience. The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport. Related article: http://www.joelonsoftware.com/articles/fog0000000069.html hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine. what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day? What does a custom client have to do with the backbone? literally nothing. Its obvious you have no background in design or coding. plz stop before you make yourself look even worse. And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared. my original point was that riot is too lazy/unwilling/cheap to improve on the gameplay experience. I'm merely trying to illustrate my point. and again, if S2 with the fraction of revenue of riot can afford to redesign almost the entire game, how does that not make riot look bad?
Im sorry but do you work for Riot? Do you have any knowledge on what Riot is or isnt doing about the serverproblems? How on earth can you make comments on things you have absolutely no knowledge about? They are lazy? They are one of the fastest expanding companies, their whole incomemodel is based on as many people being able to log in and buy skins we dont need. Do you really think Riot is sitting on their arses playing pingpong all day thinking 'aaaahhhh we can just fix it some other time'? They are not lazy, they are not cheap and you can bet your ass they are working on it as hard as they can , since all their income depends on it. They are unwilling? Did you attend the staffmeeting where it was decided not to work on a better client? I dont think so. Im willing to bed they are working hard on a better client, since the volume of players have outgrown their current one rapidly. Again, its in their own best interest to make it work. They are trying to make it work. They are cheap? Im sure setting up a giant league and some sidetournaments are only a few bucks right. Pricemoney, staffcosts, servercosts etc?
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Eune would've been fine if not everyone just went west from start.I switched at same time tsm was playing on west and the difference was rather crazy between the servers.It can only be bigger now.
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On May 21 2013 23:51 greggy wrote:Show nested quote +On May 21 2013 23:43 Gorsameth wrote:On May 21 2013 23:40 greggy wrote:On May 21 2013 23:17 thenexusp wrote:On May 21 2013 22:31 Fildun wrote:On May 21 2013 22:26 Gorsameth wrote:On May 21 2013 21:58 greggy wrote:On May 21 2013 20:27 ihasaKAROT wrote:On May 21 2013 19:49 greggy wrote:On May 21 2013 19:25 ihasaKAROT wrote: [quote]
Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it. thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid" You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens. And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5. i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating. Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust. Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got. I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it. Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it. You're really optimistic if you think a completely rewritten server would be unstable for only a week. You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience. The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport. Related article: http://www.joelonsoftware.com/articles/fog0000000069.html hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine. what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day? What does a custom client have to do with the backbone? literally nothing. Its obvious you have no background in design or coding. plz stop before you make yourself look even worse. And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared. my original point was that riot is too lazy/unwilling/cheap to improve on the gameplay experience. I'm merely trying to illustrate my point. and again, if S2 with the fraction of revenue of riot can afford to redesign almost the entire game, how does that not make riot look bad?
Redoing the underlying code is a huge gamble.
Very very few companies/games have ever had the numbers that riot does, so they have very few examples to look on for how to do it right.
I would rather the experienced rioters (the ones that actually have an idea of how to work with their leaning tower of code without making it fall down) keep working on incrementally adding new things then taking the 6 months to a year to rewrite the back-end to make it better.
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United States23745 Posts
On May 21 2013 23:53 Requizen wrote:Show nested quote +On May 21 2013 23:49 obesechicken13 wrote: I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.
That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after. Riot losing revenue, funny joke. "I can't believe the server is down! I'm going to stop playing if this persists!" "Well, I mean I guess I'll keep playing, but I won't buy skins!" "Well, this new Teemo skin is just the thing I was looking for. But I won't support Riot other than that!" "Well I mean, all I have to do is like and subscribe for a skin... but I'm still upset!" You guys tell em. Plus it's not like the game is going down world wide, just the EU server.
It may look bad, but I'm sure Riot has done a cost analysis on the whole matter and determined it's better just to leave things as is. Unfortunately that's business.
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On May 21 2013 23:59 onlywonderboy wrote:Show nested quote +On May 21 2013 23:53 Requizen wrote:On May 21 2013 23:49 obesechicken13 wrote: I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.
That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after. Riot losing revenue, funny joke. "I can't believe the server is down! I'm going to stop playing if this persists!" "Well, I mean I guess I'll keep playing, but I won't buy skins!" "Well, this new Teemo skin is just the thing I was looking for. But I won't support Riot other than that!" "Well I mean, all I have to do is like and subscribe for a skin... but I'm still upset!" You guys tell em. Plus it's not like the game is going down world wide, just the EU server. It may look bad, but I'm sure Riot has done a cost analysis on the whole matter and determined it's better just to leave things as is. Unfortunately that's business.
Because fuck the europeans amirite? (Im a euro. no ban kthx.)
Damn TL and its mainly-american playerbase!
EU Down? ZERO. FUCKS. GIVEN.
:D
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On May 22 2013 00:07 Capped wrote:Show nested quote +On May 21 2013 23:59 onlywonderboy wrote:On May 21 2013 23:53 Requizen wrote:On May 21 2013 23:49 obesechicken13 wrote: I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.
That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after. Riot losing revenue, funny joke. "I can't believe the server is down! I'm going to stop playing if this persists!" "Well, I mean I guess I'll keep playing, but I won't buy skins!" "Well, this new Teemo skin is just the thing I was looking for. But I won't support Riot other than that!" "Well I mean, all I have to do is like and subscribe for a skin... but I'm still upset!" You guys tell em. Plus it's not like the game is going down world wide, just the EU server. It may look bad, but I'm sure Riot has done a cost analysis on the whole matter and determined it's better just to leave things as is. Unfortunately that's business. Because fuck the europeans amirite? (Im a euro. no ban kthx.) Damn TL and its mainly-american playerbase! EU Down? ZERO. FUCKS. GIVEN. :D Exactly. I guess what I'm saying is that if they made profits by providing services to a third party then they have terms of service and quality assurance agreements that they are liable to have to pay for if they screw up. In addition companies are a lot more fickle than people. People won't switch to a competitor the instant servers are down for a day.
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It's not just server issues in EU that make people angry I think. It's just an accumulation of tons of small things. LCS NA having it's own studio made, LCS EU piggybacking on ESL with countless issues. No Lan client for LCS EU. Riot response times being fast on NA and seemingly little communication in EU. The whole compensation story still lingers. All these slights build up over time. Now with countless server issues it's just going to get to a breaking point eventually.
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Good guy Riot takes down EUW so that people have chance to play and watch dota2.
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On May 22 2013 00:33 Numy wrote: It's not just server issues in EU that make people angry I think. It's just an accumulation of tons of small things. LCS NA having it's own studio made, LCS EU piggybacking on ESL with countless issues. No Lan client for LCS EU. Riot response times being fast on NA and seemingly little communication in EU. The whole compensation story still lingers. All these slights build up over time. Now with countless server issues it's just going to get to a breaking point eventually. Yeah, but EU LCS got to have a live audience, so that worked out for you.
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On May 21 2013 23:58 ihasaKAROT wrote:Show nested quote +On May 21 2013 23:51 greggy wrote:On May 21 2013 23:43 Gorsameth wrote:On May 21 2013 23:40 greggy wrote:On May 21 2013 23:17 thenexusp wrote:On May 21 2013 22:31 Fildun wrote:On May 21 2013 22:26 Gorsameth wrote:On May 21 2013 21:58 greggy wrote:On May 21 2013 20:27 ihasaKAROT wrote:On May 21 2013 19:49 greggy wrote: [quote] thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid" You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens. And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5. i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating. Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust. Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got. I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it. Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it. You're really optimistic if you think a completely rewritten server would be unstable for only a week. You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience. The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport. Related article: http://www.joelonsoftware.com/articles/fog0000000069.html hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine. what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day? What does a custom client have to do with the backbone? literally nothing. Its obvious you have no background in design or coding. plz stop before you make yourself look even worse. And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared. my original point was that riot is too lazy/unwilling/cheap to improve on the gameplay experience. I'm merely trying to illustrate my point. and again, if S2 with the fraction of revenue of riot can afford to redesign almost the entire game, how does that not make riot look bad? Im sorry but do you work for Riot? Do you have any knowledge on what Riot is or isnt doing about the serverproblems? How on earth can you make comments on things you have absolutely no knowledge about? They are lazy? They are one of the fastest expanding companies, their whole incomemodel is based on as many people being able to log in and buy skins we dont need. Do you really think Riot is sitting on their arses playing pingpong all day thinking 'aaaahhhh we can just fix it some other time'? They are not lazy, they are not cheap and you can bet your ass they are working on it as hard as they can , since all their income depends on it. They are unwilling? Did you attend the staffmeeting where it was decided not to work on a better client? I dont think so. Im willing to bed they are working hard on a better client, since the volume of players have outgrown their current one rapidly. Again, its in their own best interest to make it work. They are trying to make it work. They are cheap? Im sure setting up a giant league and some sidetournaments are only a few bucks right. Pricemoney, staffcosts, servercosts etc?
well, firstly, you should stop being so mad.
now, no, I don't work for riot. that doesn't mean I'm not in a position to criticise their decisionmaking. completely leaving EUW (and only EUW, mind you) to freewheel for years now is a conscious decision however, and anyone with their throat not full of phreak's cock should be critical of it. I may not know what exactly they're doing to fix it, but I do know what they're not doing, and it's not doing enough.
next, their income model is, in my opinion, short-sighted and somewhat misguided, but that's a discussion for another day. all I'll say is that because designing a new client or making a full visual upgrade won't profit them directly (unlike making a nine-clit ahri skin, for example), it is not encouraged. of course, it's not actually going to lose them any money, because nobody's going to quit lol over their godawful client or something, but it's not a good long-term policy, because let's face it, they WILL need to upgrade their client eventually, and by the time they get to it it'll be 2016 or something.
now, I may not have attended that particular meeting where morello said "fuck the client, let's nerf olaf again" but, in a nutshell, this red post says that there is no new client in the works. they'd much rather upgrade this one, which I believe to be a terrible decision, but that's just me.
now, lastly we come to the tournament system. the LCS is, put simply, a giant LoL ad. its purpose is to attract new players. but to accommodate all these new players they need a strong infrastructure in place, which they barely do. so when casual joe tries to install lol on a sunday, he either gets hit by a 20000-strong queue or gets dc-ed from the game midway through, neither of which is a great experience, so he says "fuck it, I'll go play medal of duty 17 instead", and riot just missed out on $x he was going to spend. this is an extreme example, of course, but the point is that if you have a bottleneck, like EUW is at the moment, you need to invest into infrastructre asap to get rid of it, because it's reducing your profits in both short- and long-term.
tl;dr: OMG RIOT FIX IT ALREADY
p.s. i lost my train of thought midway through last paragraph so i had to cut it short
User was temp banned for this post.
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Xerath is awesome :3 its so fun to nuke people from 2 screens away ^___^
xpeke inspired me to play it :D
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United States47024 Posts
Ironically, the only real case of "remake the exact same game on a different backbone" has been DotA 2. And Valve doesn't have the burden of maintaining DotA 1 in the meantime (just balancing it).
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On May 22 2013 00:44 greggy wrote:Show nested quote +On May 21 2013 23:58 ihasaKAROT wrote:On May 21 2013 23:51 greggy wrote:On May 21 2013 23:43 Gorsameth wrote:On May 21 2013 23:40 greggy wrote:On May 21 2013 23:17 thenexusp wrote:On May 21 2013 22:31 Fildun wrote:On May 21 2013 22:26 Gorsameth wrote:On May 21 2013 21:58 greggy wrote:On May 21 2013 20:27 ihasaKAROT wrote: [quote]
You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.
And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5. i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating. Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust. Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got. I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it. Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it. You're really optimistic if you think a completely rewritten server would be unstable for only a week. You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience. The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport. Related article: http://www.joelonsoftware.com/articles/fog0000000069.html hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine. what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day? What does a custom client have to do with the backbone? literally nothing. Its obvious you have no background in design or coding. plz stop before you make yourself look even worse. And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared. my original point was that riot is too lazy/unwilling/cheap to improve on the gameplay experience. I'm merely trying to illustrate my point. and again, if S2 with the fraction of revenue of riot can afford to redesign almost the entire game, how does that not make riot look bad? Im sorry but do you work for Riot? Do you have any knowledge on what Riot is or isnt doing about the serverproblems? How on earth can you make comments on things you have absolutely no knowledge about? They are lazy? They are one of the fastest expanding companies, their whole incomemodel is based on as many people being able to log in and buy skins we dont need. Do you really think Riot is sitting on their arses playing pingpong all day thinking 'aaaahhhh we can just fix it some other time'? They are not lazy, they are not cheap and you can bet your ass they are working on it as hard as they can , since all their income depends on it. They are unwilling? Did you attend the staffmeeting where it was decided not to work on a better client? I dont think so. Im willing to bed they are working hard on a better client, since the volume of players have outgrown their current one rapidly. Again, its in their own best interest to make it work. They are trying to make it work. They are cheap? Im sure setting up a giant league and some sidetournaments are only a few bucks right. Pricemoney, staffcosts, servercosts etc? well, firstly, you should stop being so mad. now, no, I don't work for riot. that doesn't mean I'm not in a position to criticise their decisionmaking. completely leaving EUW (and only EUW, mind you) to freewheel for years now is a conscious decision however, and anyone with their throat not full of phreak's cock should be critical of it. I may not know what exactly they're doing to fix it, but I do know what they're not doing, and it's not doing enough. next, their income model is, in my opinion, short-sighted and somewhat misguided, but that's a discussion for another day. all I'll say is that because designing a new client or making a full visual upgrade won't profit them directly (unlike making a nine-clit ahri skin, for example), it is not encouraged. of course, it's not actually going to lose them any money, because nobody's going to quit lol over their godawful client or something, but it's not a good long-term policy, because let's face it, they WILL need to upgrade their client eventually, and by the time they get to it it'll be 2016 or something. now, I may not have attended that particular meeting where morello said "fuck the client, let's nerf olaf again" but, in a nutshell, this red post says that there is no new client in the works. they'd much rather upgrade this one, which I believe to be a terrible decision, but that's just me. now, lastly we come to the tournament system. the LCS is, put simply, a giant LoL ad. its purpose is to attract new players. but to accommodate all these new players they need a strong infrastructure in place, which they barely do. so when casual joe tries to install lol on a sunday, he either gets hit by a 20000-strong queue or gets dc-ed from the game midway through, neither of which is a great experience, so he says "fuck it, I'll go play medal of duty 17 instead", and riot just missed out on $x he was going to spend. this is an extreme example, of course, but the point is that if you have a bottleneck, like EUW is at the moment, you need to invest into infrastructre asap to get rid of it, because it's reducing your profits in both short- and long-term. tl;dr: OMG RIOT FIX IT ALREADY p.s. i lost my train of thought midway through last paragraph so i had to cut it short Just so you know, the AIR client and server stability are two completely separate issues. How terrible the AIR client is has nothing to do with whether you are in a login queue or get disconnected mid-game.
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(unlike making a nine-clit ahri skin, for example) I Uhhh... Wow.
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On May 22 2013 01:22 Dgiese wrote:I Uhhh... Wow.
I would never, ever sleep with such a woman.
I would run far away.
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On May 22 2013 01:38 Ketara wrote:Show nested quote +On May 22 2013 01:22 Dgiese wrote:(unlike making a nine-clit ahri skin, for example) I Uhhh... Wow. I would never, ever sleep with such a woman. I would run far away. No good, she'd spirit dash after you, and then charm you. May as well just accept your fate
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On May 22 2013 01:43 Dgiese wrote:Show nested quote +On May 22 2013 01:38 Ketara wrote:On May 22 2013 01:22 Dgiese wrote:(unlike making a nine-clit ahri skin, for example) I Uhhh... Wow. I would never, ever sleep with such a woman. I would run far away. No good, she'd spirit dash after you, and then charm you. May as well just accept your fate
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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I don't understand why people assume that Riot has a personal vendetta against their region because of server problems. I get that it is frustrating and its Riots fault but at the same time it isn't easy handling millions of simultaneous users. I'm sure Riot has tons of things (like every software developer) that they wish they would have done differently so that they could have avoided some of these architectural problems but its not like they can just go completely revamp their architecture without serious risks of hosing their entire game.
Also I wanted to say that this does directly effect their income, because a large factor of why people buy skins is based on their goodwill toward riot. Having non-functional servers quickly evaporates user's goodwill.
The EUW situation reminds me of Yogi Berra talking about a restaurant... "Nobody goes there anymore. It's too crowded"
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On May 22 2013 01:46 OhNeverMind wrote: I don't understand why people assume that Riot has a personal vendetta against their region because of server problems. I get that it is frustrating and its Riots fault but at the same time it isn't easy handling millions of simultaneous users. I'm sure Riot has tons of things (like every software developer) that they wish they would have done differently so that they could have avoided some of these architectural problems but its not like they can just go completely revamp their architecture without serious risks of hosing their entire game.
Also I wanted to say that this does directly effect their income, because a large factor of why people buy skins is based on their goodwill toward riot. Having non-functional servers quickly evaporates user's goodwill.
The EUW situation reminds me of Yogi Berra talking about a restaurant... "Nobody goes there anymore. It's too crowded"
What is this i dont even...
Im just going to assume its a giant troll.
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