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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
kongoline
Profile Joined February 2012
6318 Posts
May 21 2013 13:42 GMT
#1621
On May 21 2013 18:59 Alaric wrote:
Show nested quote +
On May 21 2013 16:47 mr_tolkien wrote:
Just bought Jayce. Didn't think he was that hard to pick up, you really can't all-in anybody at all :/ Thank god his mid-game is godlike.

Wat.

Play him mid next time and all-in at 2 np.

that works only mid, he cant rly all in top bruisers unless he harassed them to low hp
Chylouk
Profile Joined March 2011
United Kingdom30 Posts
May 21 2013 13:54 GMT
#1622
Riot wont spend the cash on a rewrite of the code, there is no way they would be happy to spend a large amount of cash to rewrite something that already works 99% of the time we only have little down time here and there to apply patches and fix the bugs that they find. Even if you put the software on the test server for 6 months I reacon there will still be bugs to find because its impossiable to find all the bugs in the software, User are specail people and always manage to find a way to break software.

The best way we are going to get complete new software is to make a LOL 2 type thing and start a complete freshness, but this model is something that can be remade into something better that will make everyone want to switch over too.

ArchAngelSC
Profile Joined April 2012
England706 Posts
May 21 2013 13:58 GMT
#1623
On May 21 2013 22:31 Fildun wrote:
Show nested quote +
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

I think you greatly underestimate how much it would cost to do such a thing lol.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2013-05-21 14:03:38
May 21 2013 14:03 GMT
#1624
On May 21 2013 22:58 ArchAngelSC wrote:
Show nested quote +
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

I think you greatly underestimate how much it would cost to do such a thing lol.


I really, really doubt they're still using the same platform architecture as they were 3-4 years ago. Has anyone noticed how the servers are like 10x more stable than they used to be in that period, despite all the recent downtime...?
:3
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2013-05-21 14:11:01
May 21 2013 14:06 GMT
#1625
On May 21 2013 22:26 Gorsameth wrote:
Show nested quote +
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.


they could get away with that excuse if this was 2010 or 2011. we're in may 2013 and they still have no plans to do any sort of client or game engine update (I believe xypherous said something along those lines on the forums). in comparison, S2 have made two major client overhauls and a graphical overhaul of HoN since launch, and they have a fraction of the playerbase (and hence the revenue). that's not even mentioning the fact that their client was like a million times better in the first place.

moreover, I'm inclined to believe many people would be interested in trying out or coming back to lol if they finally released lol 2.0 with stuff like clan support (hell, even blizzard implemented that), etc.

On May 21 2013 23:03 Eiii wrote:
Show nested quote +
On May 21 2013 22:58 ArchAngelSC wrote:
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

I think you greatly underestimate how much it would cost to do such a thing lol.


I really, really doubt they're still using the same platform architecture as they were 3-4 years ago. Has anyone noticed how the servers are like 10x more stable than they used to be in that period, despite all the recent downtime...?

that's like trying to pimp out a 1983 ford orion. sure, it runs better than it used to, but you're still a million years behind everyone else.
adriftt
Profile Joined March 2012
335 Posts
May 21 2013 14:13 GMT
#1626
welp TF nerfs pretty much did nothing. at level 18 with a DFG and blue buff he actually got buffed. still gonna be 100% ban in OGN and such

I'm liking it though because he's banned a little less and I get more free wins.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 21 2013 14:15 GMT
#1627
On May 21 2013 23:06 greggy wrote:
that's like trying to pimp out a 1983 ford orion. sure, it runs better than it used to, but you're still a million years behind everyone else.


Wich ofcourse is much worse than you saying that a car will definately not break EVER if you hold sceduled maintenance.

Its a technological sport, its gonna break at some point, no matter what, theres too many 'ifs' that could prevent something to run perfectly. Can we just leave it at that?
KCCO!
thenexusp
Profile Joined May 2009
United States3721 Posts
May 21 2013 14:17 GMT
#1628
On May 21 2013 22:31 Fildun wrote:
Show nested quote +
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-21 14:22:43
May 21 2013 14:21 GMT
#1629
Clan support? you have your own private channels for whoever you want and teams. I'd say that was pretty supportive.

And yeah, little downtime? The amount of downtime LoL has in comparison to every other decent online game is ridiculous. A joke and a facade.

LoL is supposed to be the leading, premier esport with the most people watching - yet its down almost once a week (at the very least once a month) for hours at a time. Name one other online game that is down this often due to issues?
Useless wet fish.
thenexusp
Profile Joined May 2009
United States3721 Posts
May 21 2013 14:27 GMT
#1630
lol downtime is mostly confined to EUW these days, NA has never been down for me the last few months
Gorsameth
Profile Joined April 2010
Netherlands22078 Posts
May 21 2013 14:29 GMT
#1631
And before the rest issue i havnt had issues with EUW for many weeks either.
It ignores such insignificant forces as time, entropy, and death
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 21 2013 14:36 GMT
#1632
On May 21 2013 23:29 Gorsameth wrote:
And before the rest issue i havnt had issues with EUW for many weeks either.


Weeks.

Using weeks in that sentence is not a good thing.
Useless wet fish.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 21 2013 14:38 GMT
#1633
the problem was they split the servers 50:50 and then everyone moved to EUW for teams and more competitive solo q and such
greggy
Profile Joined October 2010
United Kingdom1483 Posts
May 21 2013 14:40 GMT
#1634
On May 21 2013 23:17 thenexusp wrote:
Show nested quote +
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html


hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine.

what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day?
Gorsameth
Profile Joined April 2010
Netherlands22078 Posts
May 21 2013 14:43 GMT
#1635
On May 21 2013 23:40 greggy wrote:
Show nested quote +
On May 21 2013 23:17 thenexusp wrote:
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html


hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine.

what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day?


What does a custom client have to do with the backbone? literally nothing.
Its obvious you have no background in design or coding. plz stop before you make yourself look even worse.
And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared.
It ignores such insignificant forces as time, entropy, and death
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-21 14:50:04
May 21 2013 14:49 GMT
#1636
I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.

That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 21 2013 14:49 GMT
#1637
On May 21 2013 23:43 Gorsameth wrote:
Show nested quote +
On May 21 2013 23:40 greggy wrote:
On May 21 2013 23:17 thenexusp wrote:
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html


hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine.

what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day?


What does a custom client have to do with the backbone? literally nothing.
Its obvious you have no background in design or coding. plz stop before you make yourself look even worse.
And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared.


How about explaining to him what a backbone is so he understands the principles of whats different in his example compared to it and why riot cant make it in a day.

Instead of being a bit of a douche.
Useless wet fish.
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2013-05-21 14:55:53
May 21 2013 14:51 GMT
#1638
On May 21 2013 23:43 Gorsameth wrote:
Show nested quote +
On May 21 2013 23:40 greggy wrote:
On May 21 2013 23:17 thenexusp wrote:
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
On May 21 2013 19:05 greggy wrote:
HOLY FUCKING JESUS, IT'S FUCKING TUESDAY AND STILL EUW IS FUCKED. WHAT THE FUCK, RIOT, WHAT THE ACTUAL FUCK???? HOW HARD CAN IT BE TO KEEP IT STABLE, FOR FUCK'S SAKE


Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html


hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine.

what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day?


What does a custom client have to do with the backbone? literally nothing.
Its obvious you have no background in design or coding. plz stop before you make yourself look even worse.
And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared.


my original point was that riot is too lazy/unwilling/cheap to improve on the gameplay experience. I'm merely trying to illustrate my point.

and again, if S2 with the fraction of revenue of riot can afford to redesign almost the entire game, how does that not make riot look bad?

On May 21 2013 23:49 Capped wrote:
Show nested quote +
On May 21 2013 23:43 Gorsameth wrote:
On May 21 2013 23:40 greggy wrote:
On May 21 2013 23:17 thenexusp wrote:
On May 21 2013 22:31 Fildun wrote:
On May 21 2013 22:26 Gorsameth wrote:
On May 21 2013 21:58 greggy wrote:
On May 21 2013 20:27 ihasaKAROT wrote:
On May 21 2013 19:49 greggy wrote:
On May 21 2013 19:25 ihasaKAROT wrote:
[quote]

Calm down? They are working on it, they cant work harder than they are on it, read some red posts for the status on it.

thing is, they can. it's called planned maintenance, not "wait till shit blows up and then try to bandaid"


You cant plan maintenance on something you dont know will break somehow. They already stated they dont know where the problems come from but they are now actively monitoring to get more data on how and when it breaks. No maintenance is going to prevent problems you cant see coming , specially since they dont even know whats wrong yet. It breaks at random, it happens, its technology with esports, it happens.

And even if all you say is true, theres still no need to rage like u called mid 5th pick and didnt get it in bronze 5.


i wrote a few paragraphs dissecting how this post is full of shit but ultimately you seem to have stumbled onto the truth: they have no fucking idea how their patches or prolonged stress affect their servers (because hint: nothing ever breaks "at random") and it catches them by surprise every. fucking. time. why? because of their lackadaiscal attitide, which shows in almost everything they do. it's really frustrating.


Every one of these problems has a single simple design choice at its core. Back when production on LoL was started it was a small company making a fun game. They didn't have a lot of resources, they didn't have a lot of money. So they made LoL without accounting for a lot of things. A program made to be played by a thousand or 10 million has to be coded a little different. No one expected LoL to go as big as it did. So now there backbone is very ill suited to handle the insane amount of data moving around. And as a company in business they cant just stop expanding on there game and re-writing there entire code backbone to be more robust.

Yes if all those years ago they knew they would be servicing tens of millions of players this could have been avoided. No one expected it and now they need to make the best of what they got.

I honestly think that rewriting the code backbone wouldn't be that disastrous. They have enough money to hire more people specifically for this job, and I also think that if they don't, the community would be more than willing to fund some kickstarter project to get enough money for it.
Now I don't know for how long the servers would be offline when they launch the new backbone, but if it would be less than a week I'd be happy to pay that price if we get stable servers back for it.

You're really optimistic if you think a completely rewritten server would be unstable for only a week.

You can't just hire new people to rewrite the entire code. New people do not have experience with the code, all the bugs that were fixed, all of the history of server issues, exploits, and so on. If you hire new people to rewrite the code, I guarantee we will run into many of the same server problems and exploits and bugs that we ran into from all of S1-S3. You can theory about proper system architecture all day but it's no substitute for cold, hard experience.

The only real option is to get the experienced Rioters to rewrite the code, since they actually know all the things that went wrong, how to properly avoid them, and how to design the system in the right way. But I'm pretty sure you, Riot, and everyone else wouldn't be fine with the game standing still for 3 years, unless you'd like DotA 2 to be the premier esport.

Related article:
http://www.joelonsoftware.com/articles/fog0000000069.html


hon 2.0 was pretty bad for like 10 days or something and then it was pretty fine.

what about this then? html5 client made by one guy in TWO WEEKS in a basement somewhere. what was stopping a dozen rioters from doing the same in a day?


What does a custom client have to do with the backbone? literally nothing.
Its obvious you have no background in design or coding. plz stop before you make yourself look even worse.
And again.... HoN doesnt deal with with the numbers LoL has. they can hardly be compared.


How about explaining to him what a backbone is so he understands the principles of whats different in his example compared to it and why riot cant make it in a day.

Instead of being a bit of a douche.

noone here is saying that anything should happen in a day. people have been asking for client and visual improvements for years now and riot still has no plans to proceed. nobody's forcing them into scrapping the old client and launching a new one right off the bat, they could (and should) test it on PBE first and only introduce it in a few months after it's been thoroughly tested. Similarly with the server upgrade or whatever's causing the EUW to go down every couple of weeks. Similarly with the badly needed visual upgrade. If smaller companies can do it, why can't riot?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 21 2013 14:53 GMT
#1639
On May 21 2013 23:49 obesechicken13 wrote:
I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.

That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after.

Riot losing revenue, funny joke.

"I can't believe the server is down! I'm going to stop playing if this persists!"
"Well, I mean I guess I'll keep playing, but I won't buy skins!"
"Well, this new Teemo skin is just the thing I was looking for. But I won't support Riot other than that!"
"Well I mean, all I have to do is like and subscribe for a skin... but I'm still upset!"

You guys tell em.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 21 2013 14:54 GMT
#1640
On May 21 2013 23:53 Requizen wrote:
Show nested quote +
On May 21 2013 23:49 obesechicken13 wrote:
I doubt Riot loses revenue when servers are down. Not that much at least. Their customers are their revenue base and people buy skins regardless of whether there are server outages one week.

That said Servers have improved these past 4 months on NA. Were horrible during Christmas. Were bad a few weeks/months after.

Riot losing revenue, funny joke.

"I can't believe the server is down! I'm going to stop playing if this persists!"
"Well, I mean I guess I'll keep playing, but I won't buy skins!"
"Well, this new Teemo skin is just the thing I was looking for. But I won't support Riot other than that!"
"Well I mean, all I have to do is like and subscribe for a skin... but I'm still upset!"

You guys tell em.

Hehehe that's what I was thinking.

Is it possible for EUW players to play on EUE servers?

I'm legitimately not sure.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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