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[G] TheCore - Advanced Keyboard Layout - Page 74

Forum Index > StarCraft 2 Strategy
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Kaitlin
Profile Joined December 2010
United States2958 Posts
September 22 2012 19:27 GMT
#1461
On September 23 2012 04:18 Antylamon wrote:
Maybe during a TvT viking war while one person is retreating Vikings, although I would just move and hit stop later.


This is a point I've come across in my own layout. There is no reason to shift queue a stop command, since the stop command is automatically executed at the end of a queue. Unless Blizzard implements some mechanic whereby we can specify a duration for some behavior, then the unit behavior will be exactly the same whether a stop command is included in the queue or not.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
Last Edited: 2012-09-22 19:34:10
September 22 2012 19:32 GMT
#1462
On September 23 2012 04:12 JaKaTaK wrote:
okay guys, we need to know any reason at all that a player would have to shift queue a stop command.

Please respond asap if you have an idea.



I can't think of anything.... the stop itself will act the same as a regular way point unless its able to targets a unit then it might have some interesting affects but I don't think it does that.... can't think of anything then
FlashDave.999 aka Star
GriMeR
Profile Joined February 2010
United States148 Posts
September 22 2012 20:42 GMT
#1463
Do any pros use this? or do they all have their own custom mapping?
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
September 22 2012 20:55 GMT
#1464
On September 23 2012 05:42 GriMeR wrote:
Do any pros use this? or do they all have their own custom mapping?

It's in beta and is constantly changed, so probably 1 or 2 at most use the core, and none of them are really good compared to the others. The best hotkey set by far is the one you are used to. Of course, if you have a better hotkey set, then you will plateau at a higher level mechanically, but still, the best hotkey set by far is the one you are used to, and no one can be used to the Core as is.
"How are you?" "I am fine, because it is not normal to scream in pain."
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-09-22 21:08:53
September 22 2012 21:07 GMT
#1465
I think pros Shift+Que hold when moving to a Xel'Naga tower, such as on Ohana, placing the zealot between the tower and the cliff, so it can fight lings in a choke that come to try to take vision. But never stop, there's no point I can think of.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-22 22:37:35
September 22 2012 22:37 GMT
#1466
On September 23 2012 05:55 AnachronisticAnarchy wrote:
Show nested quote +
On September 23 2012 05:42 GriMeR wrote:
Do any pros use this? or do they all have their own custom mapping?

It's in beta and is constantly changed, so probably 1 or 2 at most use the core, and none of them are really good compared to the others. The best hotkey set by far is the one you are used to. Of course, if you have a better hotkey set, then you will plateau at a higher level mechanically, but still, the best hotkey set by far is the one you are used to, and no one can be used to the Core as is.

I heard somewhere that Sasquatch uses theCore, and Sanddbox of iS definitely uses it.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 23 2012 09:54 GMT
#1467
can't think of any reason to shift que a stop command since it has no real effect. Shift que hold possition is something I use frequently and I believe atleast some ppl do, but that is a different story since the effect of the command continues untill canceled or annother command is issued. the stop command starts and ends with a stop
twitch.tv/salomonster
Galaxy345
Profile Joined February 2012
Luxembourg28 Posts
September 23 2012 11:09 GMT
#1468
Hi, i also dont think there could be a reason to shift queue a stop command, i would always take the hold position one.
But i have a question concerning the "center on current selection" on alt (or alt gr on my german keyboard)
Is it normal that the centering of the Building takes a while, like half a second or so?
At my level it doesnt really slow me down, its even usefull to be easily able to set the layered Cameras for future Bases if you press the Buttons fast, but im curious if this should be like that, or if i have a messed up configuration somewhere .

greetz Galaxy

Thanx for this great Hotkey Setup and ur The Jakatak Training Method
mcht
Profile Joined December 2009
Germany201 Posts
September 23 2012 11:15 GMT
#1469
i think theres something in the options like smooth camera movement ? maybe you need to turn that off, because for me the camera movement is instant
Galaxy345
Profile Joined February 2012
Luxembourg28 Posts
September 23 2012 11:31 GMT
#1470
Oh, i just needed to remap it to another Key and then to Alt Gr again and it worked.. Strange but its ok now ^^
Thanx btw
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-23 16:02:30
September 23 2012 15:33 GMT
#1471
On September 22 2012 01:20 JaKaTaK wrote:
Show nested quote +
On September 21 2012 23:30 mcht wrote:
so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change


In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory)


why does shift have to be the modifier for recalling a camera?
wouldnt the old way for recalling with shift+ctrl work?

can't it be done this way for zerg players? we don't shift build buildings anyway

I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 23 2012 16:23 GMT
#1472
On September 24 2012 00:33 maLaK1 wrote:
Show nested quote +
On September 22 2012 01:20 JaKaTaK wrote:
On September 21 2012 23:30 mcht wrote:
so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change


In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory)


why does shift have to be the modifier for recalling a camera?
wouldnt the old way for recalling with shift+ctrl work?

can't it be done this way for zerg players? we don't shift build buildings anyway

I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine


Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Premier
Profile Blog Joined January 2011
United States503 Posts
September 23 2012 16:31 GMT
#1473
This looks sick.
Picture Me Rollin' - DJ Premier, Titan of the Tables
maLaK1
Profile Joined May 2012
Germany124 Posts
September 23 2012 17:23 GMT
#1474
On September 24 2012 01:23 JaKaTaK wrote:
Show nested quote +
On September 24 2012 00:33 maLaK1 wrote:
On September 22 2012 01:20 JaKaTaK wrote:
On September 21 2012 23:30 mcht wrote:
so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change


In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory)


why does shift have to be the modifier for recalling a camera?
wouldnt the old way for recalling with shift+ctrl work?

can't it be done this way for zerg players? we don't shift build buildings anyway

I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine


Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue?



is that really worth it giving up the JKL; camera keys for zerg players?
they are perfect for injecting

also with SHIFT as set ctrl group you can remove units from groups and reset them with one key
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 23 2012 19:08 GMT
#1475
also with SHIFT as set ctrl group you can remove units from groups and reset them with one key


Ctrl is actually retardedly good for ad to CG: For zerg players: make your units, hold ctrl, click remaining larva to remove them, tap CG of choice and release Ctrl. eggs added to ctrl group in a blink of an eye.
for terran/protoss/when using rally as zerg: hold ctrl, click unity to select all of one type, tap CG of choice release ctrl, done...

when you shift clock to remove units from groups it's actually REALLY ez to hit ctrl+shift to create group. it might feel wierd at first (I'm not fully used to it yet) but all you need to do is moove your thumb a few millimeters to the right (if righthanded ofc) to hit both keys.
personally I also use the camera keys alot more than I create groups so I rather have shift modifier for that.
twitch.tv/salomonster
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-23 21:19:36
September 23 2012 20:02 GMT
#1476
On September 24 2012 02:23 maLaK1 wrote:
Show nested quote +
On September 24 2012 01:23 JaKaTaK wrote:
On September 24 2012 00:33 maLaK1 wrote:
On September 22 2012 01:20 JaKaTaK wrote:
On September 21 2012 23:30 mcht wrote:
so new zrm inject cams are L ; 9 0 ? why did u switch it from ; L K J ? thought that was pretty neat since theyre in one row next to each other, in my own 0.5 i can go shift->P O ; L K J, seems better than shift->P O ; L 0 9, just wondering why u made that change


In order to make the entire modifier switch the way we did, we had to have shift be the modifier for recalling a camera. The issue is, if we didn't change where the cameras were layered, whenever you tried to shift queue building an ability order, you would instead jump to a camera location! (not satisfactory)


why does shift have to be the modifier for recalling a camera?
wouldnt the old way for recalling with shift+ctrl work?

can't it be done this way for zerg players? we don't shift build buildings anyway

I just switched set control group to shift and add to control group to ctrl on my 0.4 version and it seems to be working fine


Ctrl to add to CG and Ctrl+Shift to Create CG is the most efficient combination. It looks like we'll be able to layer over stop. Any other ability/abilities anyone can think of that there is no reason to shift queue?



is that really worth it giving up the JKL; camera keys for zerg players?
they are perfect for injecting

also with SHIFT as set ctrl group you can remove units from groups and reset them with one key


We should be able to have ;LK for injects. Since most of the time zerg players are injecting 3 locations I feel that this is absolutely worth it.

EDIT: Spoof (who is doing the program to create the layout files) was nowhere to be found this morning. We'll be able to release 0.5 once I can get a time where I can work with him to finish it up.
Commentatorhttps://www.youtube.com/JaKaTaKtv
puissance
Profile Joined May 2010
97 Posts
September 24 2012 07:49 GMT
#1477
I like how you use 'O' for control groups now, as it is much better to be able to spam 'O' and 'P' (the two production control groups) with two fingers!
However I dislike the usage of the ',' key, I perceive it as kinda hard to reach, but this might just be the lack of training.
At the back door there's the collapsible rocks, you wanna destroy those to block off the back door with rocks and your opponent has to kill the rocks, and later you can shoot down the rocks to get to the third.. ~Day9 TvP Hots Battlereport
RonRacer
Profile Joined January 2012
Netherlands5 Posts
Last Edited: 2012-09-24 16:37:45
September 24 2012 16:31 GMT
#1478
Hey a newbie here
First I wanne say is thanks for all the hard work making this work. Good to see such dedication and all ^^

I'm new to the game picked SC2 up several months ago dropped it and now I want to pick it up again. Since you guys put all this hard work into this keybind setup one newb mind like me would be stupid not to pick it up
I play Protoss and I downloaded and installed the PRMM 0.4 version into my SC2 game

Please bare with me if I missed my question somewhere or if it has been asked before :scaryface:
So here goes to my (newbie) question(s) wich I hope some friendly soul can answer for me.

1) For some reason when I select a probe the move command is [Q] for me. I'm not sure if this is intended or not since I have my lefthand placed on the right side of the keyboard?
edit: Also i just noticed set Rallypoint is bound to [X]

2) I red from Jakatak a few days ago that he would be updating the remaining layouts into 0.5 in the next days from now
Therefore would it be better for me to wait with practicing untill I can download PRMM 0.5. Or can I safely pickup PRMM 0,4 and start with this already?

Anyway thank you for this. I can't promise to not post more newbie questions inhere so please be kind :d
Dark Seraph
Profile Joined July 2011
United States30 Posts
September 24 2012 16:35 GMT
#1479
I red from Jakatak a few days ago that he would be updating the remaining layouts into 0.5 in the next days from now
Therefore would it be better for me to wait with practicing untill I can download PRMM 0.5. Or can I safely pickup PRMM 0,4 and start with this already?


The changes are pretty massive so I would either wait or change the layout to 0.5 using the data document.

It's much harder to learn something when you have to unlearn something else.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 24 2012 17:16 GMT
#1480
@puissance
you will get used to the "," key in time. Make sure your nails are trimmed, your keyboard is tilted and you are pressing the key with your ring finger.

@RonRacer
1) you should be right clicking to move and set rally points. Anything on the other side of the keyboard is there intentionally because you do not need to use it :D

2) see dark seraph's post, it is truth.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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