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[D] Thorzain Build TvP build - Page 5

Forum Index > StarCraft 2 Strategy
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ridonkulous
Profile Joined May 2011
159 Posts
May 04 2011 14:33 GMT
#81
sad that blizzard tries to kill any build which doesnt end up being mass MMM ...
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-05-04 14:39:49
May 04 2011 14:38 GMT
#82
I'm getting tired of seeing "ZOMG BLIZZARD NERF THOR CUZ OF THORZAIN."

NO, the Thor is extremely powerful outside of timing builds. It is probably the second most powerful late game unit against P next to the ghost.


npnp thanks for all the feedback


Ironic
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 04 2011 14:45 GMT
#83
On May 04 2011 23:23 secondparttohell wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=216605

So Thor will now have energy and strike cannon will now cost 150 energy. This will make ThorZaIN Mech build much more vulnerable to HT. I think now I will have to incorporate more ghosts in ThorZaIN mech build to deal with the HT, luckily the ghost price has changed to 200-100 now which is a good thing.

So what do you guys think about this? ThorZaIN are you around here? Any thoughts on how you will modify your build.

I am quite sad to be honest, I have been winning more and more TvP with iEchoic build and ThorZaIN build come as an interesting alternative and now it got nerfed


Blizzard has some weird thing that any mech build that becomes viable they nerf into the ground. I don't know if it's browder or some non-sensical fear of the game being like "brood war" but finally anytime a solid mech build that comes up becomes possible it's gone soon after because yah...as said...dustin browder is a marauder lol.
Sup
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 14:57 GMT
#84
On May 04 2011 23:38 Antisocialmunky wrote:
I'm getting tired of seeing "ZOMG BLIZZARD NERF THOR CUZ OF THORZAIN."

NO, the Thor is extremely powerful outside of timing builds. It is probably the second most powerful late game unit against P next to the ghost.

Show nested quote +

npnp thanks for all the feedback


Ironic

What race are you playing? Have you ever used this build and seen it being countered?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:19 GMT
#85
I play Terran and like to use Thors.

Thors are strong by themselves in TvP, its not because of Thorzain's build.
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secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 15:27 GMT
#86
On May 05 2011 00:19 Antisocialmunky wrote:
I play Terran and like to use Thors.

Thors are strong by themselves in TvP, its not because of Thorzain's build.

Same here, however I think Protoss upgrade gateway army + immortal can do perfectly ok with Thor army or can at least make the engagement an army trade which ultimately is good for P because they can remax much faster than T.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:30 GMT
#87
It depends on engagement location to be honest, if the immortals get into position and don't get EMPed/cannoned and if the Thors are poorly supported poorly, the Protoss can come off ahead. The problem with Immortals is the 2 less range and their slow/wonky pathfinding.
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Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 15:34 GMT
#88
On May 05 2011 00:30 Antisocialmunky wrote:
It depends on engagement location to be honest, if the immortals get into position and don't get EMPed/cannoned and if the Thors are poorly supported poorly, the Protoss can come off ahead. The problem with Immortals is the 2 less range and their slow/wonky pathfinding.

That's exactly what I thought. On big map the THor army mix vulnerable to flanking due to the relatively immobile characteristics. Of course hellion are fast but the Thors are not. Flanking with chargelots on one side and blink stalkers on the other side on top of Thor army and then bring the immortal in. I have lost couple of times due to that.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:41 GMT
#89
Yeah, its like BW mech where you can kill it head-on only if things go perfectly for Protoss or if the Thors are incorrectly support/poorly positioned. That isn't to say that it isn't hard for Terran since you can get into those situations quite easily.

Another thing to note is that late game Terran has the biggest food army due to mules and foodless stuff they can build that influences the battle.
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Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Curana
Profile Joined May 2011
Canada1 Post
May 04 2011 16:03 GMT
#90
How do you guys think transitioning into this build from say a VT Trump opening would work? This means early marines and Thors followed by an expansion. There is also room for upgrading teh strike cannon or armor before you even expand. This build easily takes care of any early pressure. Its only weakness is one base voidray agression early on. I think if this build starts with this type of opening it could probably transition into Thorzain's unit composition pretty easily. What do you guys think?

Here is a rough build order:

http://www.sc2replayed.com/pages/starcraft-2-news/158-trumps-tvp-thor-build

and some replays:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193434
Tvk
Profile Joined April 2011
Latvia62 Posts
May 04 2011 17:54 GMT
#91
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 18:33 GMT
#92
On May 05 2011 02:54 Tvk wrote:
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )


You mean mech build vs P ? Voidray push can be tricky to deal with but 4 gate is not that bad u will have one bunker 1 hellion and your CC building at the time it's hit. You can rally 10-12 scvs to surround the bunker for repairing and repel the push. Afterward you can quickly catch up economically due to 2 OC and also have a tech advantage.
TG_CryMeAReaver
Profile Joined May 2011
United States7 Posts
May 04 2011 20:29 GMT
#93
I was wondering whether a Thor-based composition would leave many Terran susceptible to counter-attacks on larger maps and if so do Terran lose out on the base trade.

I remember watching ThorZain use this build effectively on Xelnaga Caverns and on Crossfire in his TL3 matches vs Liquid Tyler and OGSMC however I cannot recall him using this build on larger maps.
If I recall correctly ThorZain did not use this build on Tal'Darim against OGSMC and went for a more "standard" bio build.

In general how does one compensate for the immobility of mech (especially Thors) on larger maps?
Tvk
Profile Joined April 2011
Latvia62 Posts
Last Edited: 2011-05-04 20:35:41
May 04 2011 20:34 GMT
#94
On May 05 2011 03:33 secondparttohell wrote:
Show nested quote +
On May 05 2011 02:54 Tvk wrote:
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )


You mean mech build vs P ? Voidray push can be tricky to deal with but 4 gate is not that bad u will have one bunker 1 hellion and your CC building at the time it's hit. You can rally 10-12 scvs to surround the bunker for repairing and repel the push. Afterward you can quickly catch up economically due to 2 OC and also have a tech advantage.

I scouted 4gate, i placed 2 bunkers, i had 7marines 1 hellion and a tank, he FF my bunkers so i couldnt repair them and killed me

This build is very vulnerable to any kind of rush.

While MMM is against everything, just add right units later - vikings, ghost.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 04 2011 20:40 GMT
#95
Are they seriously changing strike cannons back to an energy cost?
Knowing is half the battle... the other half is lasers.
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 21:27 GMT
#96
On May 05 2011 05:29 TG_CryMeAReaver wrote:
I was wondering whether a Thor-based composition would leave many Terran susceptible to counter-attacks on larger maps and if so do Terran lose out on the base trade.

I remember watching ThorZain use this build effectively on Xelnaga Caverns and on Crossfire in his TL3 matches vs Liquid Tyler and OGSMC however I cannot recall him using this build on larger maps.
If I recall correctly ThorZain did not use this build on Tal'Darim against OGSMC and went for a more "standard" bio build.

In general how does one compensate for the immobility of mech (especially Thors) on larger maps?

Well except if you have air units/secret bases/some sort of advantage I would not suggest base trade against T. I could fly up almost my entire base to a corner when my main army demolish your base
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
May 04 2011 21:45 GMT
#97
I dont get why templars are going to have to counter almost every unit the terran has.

They already counter MMM.
They counter banshees, raven and battlecruiser play.
Now they will counter Thors too?

"Well just use ghosts to counter templars!"

I just don't like only having one way in dealing with a certain unit, and that way being pretty "risky" (Even though ghosts "counters" templars, templars "counters" ghosts too).

If blizzard saw a problem in Thor play i just wish they would have tried to balance it in another way (don't ask me how).

I'm not whining because I don't think this will make protoss imba vs terran in any way, I just think that it will make things more one-dimensional.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 22:45 GMT
#98
On May 05 2011 06:45 Thorzain wrote:
I dont get why templars are going to have to counter almost every unit the terran has.

They already counter MMM.
They counter banshees, raven and battlecruiser play.
Now they will counter Thors too?

"Well just use ghosts to counter templars!"

I just don't like only having one way in dealing with a certain unit, and that way being pretty "risky" (Even though ghosts "counters" templars, templars "counters" ghosts too).

If blizzard saw a problem in Thor play i just wish they would have tried to balance it in another way (don't ask me how).

I'm not whining because I don't think this will make protoss imba vs terran in any way, I just think that it will make things more one-dimensional.


Agreed.

It would be a different story if mass thor was the main strategy and MMMVG was rare... But to destroy this strategy in its infancy before it has a chance to permeate (and potentially revolutionize) the metagame is just stupid.
Tvk
Profile Joined April 2011
Latvia62 Posts
May 04 2011 23:45 GMT
#99
Will have to EMP Thors... if still want to use them.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-05 20:46:45
May 05 2011 20:21 GMT
#100
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them. One not only needs to land feedbacks which is countered by ghost a protoss still needs a formidable force to deal with thors since as you have noted before their armor upgrade put them over the top and they do massive ground DPS. At least we will get to see immortal stand a chance now.

Please don't feel bad about HT's being able to damage half your units because terran has Ghost which damages ALL protoss units not just half.
MC for president
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