• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:08
CEST 03:08
KST 10:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy7[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder new ranked ladder hack? New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro8 Preview: In A Tizzy an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8669 users

[D] Thorzain Build TvP build - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
ridonkulous
Profile Joined May 2011
159 Posts
May 04 2011 14:33 GMT
#81
sad that blizzard tries to kill any build which doesnt end up being mass MMM ...
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-05-04 14:39:49
May 04 2011 14:38 GMT
#82
I'm getting tired of seeing "ZOMG BLIZZARD NERF THOR CUZ OF THORZAIN."

NO, the Thor is extremely powerful outside of timing builds. It is probably the second most powerful late game unit against P next to the ghost.


npnp thanks for all the feedback


Ironic
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 04 2011 14:45 GMT
#83
On May 04 2011 23:23 secondparttohell wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=216605

So Thor will now have energy and strike cannon will now cost 150 energy. This will make ThorZaIN Mech build much more vulnerable to HT. I think now I will have to incorporate more ghosts in ThorZaIN mech build to deal with the HT, luckily the ghost price has changed to 200-100 now which is a good thing.

So what do you guys think about this? ThorZaIN are you around here? Any thoughts on how you will modify your build.

I am quite sad to be honest, I have been winning more and more TvP with iEchoic build and ThorZaIN build come as an interesting alternative and now it got nerfed


Blizzard has some weird thing that any mech build that becomes viable they nerf into the ground. I don't know if it's browder or some non-sensical fear of the game being like "brood war" but finally anytime a solid mech build that comes up becomes possible it's gone soon after because yah...as said...dustin browder is a marauder lol.
Sup
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 14:57 GMT
#84
On May 04 2011 23:38 Antisocialmunky wrote:
I'm getting tired of seeing "ZOMG BLIZZARD NERF THOR CUZ OF THORZAIN."

NO, the Thor is extremely powerful outside of timing builds. It is probably the second most powerful late game unit against P next to the ghost.

Show nested quote +

npnp thanks for all the feedback


Ironic

What race are you playing? Have you ever used this build and seen it being countered?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:19 GMT
#85
I play Terran and like to use Thors.

Thors are strong by themselves in TvP, its not because of Thorzain's build.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 15:27 GMT
#86
On May 05 2011 00:19 Antisocialmunky wrote:
I play Terran and like to use Thors.

Thors are strong by themselves in TvP, its not because of Thorzain's build.

Same here, however I think Protoss upgrade gateway army + immortal can do perfectly ok with Thor army or can at least make the engagement an army trade which ultimately is good for P because they can remax much faster than T.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:30 GMT
#87
It depends on engagement location to be honest, if the immortals get into position and don't get EMPed/cannoned and if the Thors are poorly supported poorly, the Protoss can come off ahead. The problem with Immortals is the 2 less range and their slow/wonky pathfinding.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 15:34 GMT
#88
On May 05 2011 00:30 Antisocialmunky wrote:
It depends on engagement location to be honest, if the immortals get into position and don't get EMPed/cannoned and if the Thors are poorly supported poorly, the Protoss can come off ahead. The problem with Immortals is the 2 less range and their slow/wonky pathfinding.

That's exactly what I thought. On big map the THor army mix vulnerable to flanking due to the relatively immobile characteristics. Of course hellion are fast but the Thors are not. Flanking with chargelots on one side and blink stalkers on the other side on top of Thor army and then bring the immortal in. I have lost couple of times due to that.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 04 2011 15:41 GMT
#89
Yeah, its like BW mech where you can kill it head-on only if things go perfectly for Protoss or if the Thors are incorrectly support/poorly positioned. That isn't to say that it isn't hard for Terran since you can get into those situations quite easily.

Another thing to note is that late game Terran has the biggest food army due to mules and foodless stuff they can build that influences the battle.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Curana
Profile Joined May 2011
Canada1 Post
May 04 2011 16:03 GMT
#90
How do you guys think transitioning into this build from say a VT Trump opening would work? This means early marines and Thors followed by an expansion. There is also room for upgrading teh strike cannon or armor before you even expand. This build easily takes care of any early pressure. Its only weakness is one base voidray agression early on. I think if this build starts with this type of opening it could probably transition into Thorzain's unit composition pretty easily. What do you guys think?

Here is a rough build order:

http://www.sc2replayed.com/pages/starcraft-2-news/158-trumps-tvp-thor-build

and some replays:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193434
Tvk
Profile Joined April 2011
Latvia62 Posts
May 04 2011 17:54 GMT
#91
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 18:33 GMT
#92
On May 05 2011 02:54 Tvk wrote:
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )


You mean mech build vs P ? Voidray push can be tricky to deal with but 4 gate is not that bad u will have one bunker 1 hellion and your CC building at the time it's hit. You can rally 10-12 scvs to surround the bunker for repairing and repel the push. Afterward you can quickly catch up economically due to 2 OC and also have a tech advantage.
TG_CryMeAReaver
Profile Joined May 2011
United States7 Posts
May 04 2011 20:29 GMT
#93
I was wondering whether a Thor-based composition would leave many Terran susceptible to counter-attacks on larger maps and if so do Terran lose out on the base trade.

I remember watching ThorZain use this build effectively on Xelnaga Caverns and on Crossfire in his TL3 matches vs Liquid Tyler and OGSMC however I cannot recall him using this build on larger maps.
If I recall correctly ThorZain did not use this build on Tal'Darim against OGSMC and went for a more "standard" bio build.

In general how does one compensate for the immobility of mech (especially Thors) on larger maps?
Tvk
Profile Joined April 2011
Latvia62 Posts
Last Edited: 2011-05-04 20:35:41
May 04 2011 20:34 GMT
#94
On May 05 2011 03:33 secondparttohell wrote:
Show nested quote +
On May 05 2011 02:54 Tvk wrote:
Tried out this build.

Well.

I got about 10 looses in row with this build :D everytime lost to voidray push / 4gate and so on ://

Then swithed back to marauder+viking and instant 10 wins in row vs protoss )


You mean mech build vs P ? Voidray push can be tricky to deal with but 4 gate is not that bad u will have one bunker 1 hellion and your CC building at the time it's hit. You can rally 10-12 scvs to surround the bunker for repairing and repel the push. Afterward you can quickly catch up economically due to 2 OC and also have a tech advantage.

I scouted 4gate, i placed 2 bunkers, i had 7marines 1 hellion and a tank, he FF my bunkers so i couldnt repair them and killed me

This build is very vulnerable to any kind of rush.

While MMM is against everything, just add right units later - vikings, ghost.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 04 2011 20:40 GMT
#95
Are they seriously changing strike cannons back to an energy cost?
Knowing is half the battle... the other half is lasers.
secondparttohell
Profile Joined April 2011
13 Posts
May 04 2011 21:27 GMT
#96
On May 05 2011 05:29 TG_CryMeAReaver wrote:
I was wondering whether a Thor-based composition would leave many Terran susceptible to counter-attacks on larger maps and if so do Terran lose out on the base trade.

I remember watching ThorZain use this build effectively on Xelnaga Caverns and on Crossfire in his TL3 matches vs Liquid Tyler and OGSMC however I cannot recall him using this build on larger maps.
If I recall correctly ThorZain did not use this build on Tal'Darim against OGSMC and went for a more "standard" bio build.

In general how does one compensate for the immobility of mech (especially Thors) on larger maps?

Well except if you have air units/secret bases/some sort of advantage I would not suggest base trade against T. I could fly up almost my entire base to a corner when my main army demolish your base
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
May 04 2011 21:45 GMT
#97
I dont get why templars are going to have to counter almost every unit the terran has.

They already counter MMM.
They counter banshees, raven and battlecruiser play.
Now they will counter Thors too?

"Well just use ghosts to counter templars!"

I just don't like only having one way in dealing with a certain unit, and that way being pretty "risky" (Even though ghosts "counters" templars, templars "counters" ghosts too).

If blizzard saw a problem in Thor play i just wish they would have tried to balance it in another way (don't ask me how).

I'm not whining because I don't think this will make protoss imba vs terran in any way, I just think that it will make things more one-dimensional.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 22:45 GMT
#98
On May 05 2011 06:45 Thorzain wrote:
I dont get why templars are going to have to counter almost every unit the terran has.

They already counter MMM.
They counter banshees, raven and battlecruiser play.
Now they will counter Thors too?

"Well just use ghosts to counter templars!"

I just don't like only having one way in dealing with a certain unit, and that way being pretty "risky" (Even though ghosts "counters" templars, templars "counters" ghosts too).

If blizzard saw a problem in Thor play i just wish they would have tried to balance it in another way (don't ask me how).

I'm not whining because I don't think this will make protoss imba vs terran in any way, I just think that it will make things more one-dimensional.


Agreed.

It would be a different story if mass thor was the main strategy and MMMVG was rare... But to destroy this strategy in its infancy before it has a chance to permeate (and potentially revolutionize) the metagame is just stupid.
Tvk
Profile Joined April 2011
Latvia62 Posts
May 04 2011 23:45 GMT
#99
Will have to EMP Thors... if still want to use them.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-05 20:46:45
May 05 2011 20:21 GMT
#100
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them. One not only needs to land feedbacks which is countered by ghost a protoss still needs a formidable force to deal with thors since as you have noted before their armor upgrade put them over the top and they do massive ground DPS. At least we will get to see immortal stand a chance now.

Please don't feel bad about HT's being able to damage half your units because terran has Ghost which damages ALL protoss units not just half.
MC for president
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 105
SpeCial 68
StarCraft: Brood War
Rain 2019
GuemChi 1531
Artosis 743
910 37
Dota 2
monkeys_forever515
NeuroSwarm139
febbydoto19
Counter-Strike
minikerr17
Super Smash Bros
hungrybox367
Mew2King55
amsayoshi6
Other Games
summit1g9554
Liquid`RaSZi4283
shahzam633
JimRising 617
C9.Mang0306
Maynarde173
Day[9].tv145
Livibee94
Vindicta6
Organizations
Other Games
gamesdonequick1013
BasetradeTV44
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 96
• mYiSmile16
• davetesta2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22388
League of Legends
• Stunt145
Other Games
• Scarra812
• Day9tv145
Upcoming Events
Sparkling Tuna Cup
8h 52m
Afreeca Starleague
8h 52m
Light vs EffOrt
OSC
10h 52m
PiGosaur Cup
22h 52m
Kung Fu Cup
1d 9h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.