• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 935 users

[D] Thorzain Build TvP build

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
dicksonlam708
Profile Joined April 2011
Canada31 Posts
Last Edited: 2011-04-25 23:54:08
April 25 2011 21:22 GMT
#1
Just finished dissecting the thorzain build against oGs.mc game 5 and wanted to share it with you guys. And its a pretty mean, does anyone have any inputs or thoughts of it?

General Idea of this build
The sturdiness and the power of the +2 armored thor and the ability to use the 35mm cannon at such a large range is hard to stop. Especially if you have a raven denying scouting observers. Having such a large surface area so zealots cannot get the surround and blue flame helions doing double the damage to zealots, its a pretty mean ball of destruction. This build is unique and unseen and the only counter i can think is an abundance of immortals or/and carriers.

Build Order

+ Show Spoiler +
+2 armor Thor Build by Thorzain
10 supply
12 barrack
13 refinery
15 orbital
15 marine
16 supply
17 marine
18 factory
19 second refinery
20 marine
22 tech lab on barrack
22 bunker
22 marine
23 supply
- Swap the tech lab on barrack with factory
24 siege tank
28 marine
32 supply
32 marine
33 Command center
36 starport
37 helion
38 marine
39 supply
41 armory
- switch factory tech lab with starport
42 raven
43 tech lab
45 2nd orbital
46 marine
47 thor
53 banshee
58 Ground plate upgrade for thor
- After you land your expansion, build 2 refineries right away and build 3 bunekrs
104 Ground plate upgrade #2 and get blue flame upgrade
117 Third CC
126 35mm strike cannon
- you want 3 factories with 2 tech labs, 1 reactor, and 1 starports with reactors

and reactor when its done on that starport


Key Points

Use raven to deny scouting observer
You want about 6-8 vikings,1 raven
You want about 4-6 helions
You want about 6-8 Thors and only attack when you have +2 amor
Use your 35mm cannon on the collosi
Put a couple of point defense drones down during the fight
Bring a couple of scv's after the fight
You want to attack around 160-170 supply
Making sentries a liability of supply for the opponent, thors render forcefields useless
Here is a replay of Thorzain using this strategy perfectly against oGs.MC




Why the +2 armor Upgrades on thors? Thorzain explained:
+ Show Spoiler +
"It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits."

There's no specific time to get cannons or blueflame, only make sure to have it when you move out. If you know the opponent is going with.
I have almost the same build order every game with this until i build my 2nd factory, then it depends more on my opponent..


Weaknesses: Very aggressive 4 warpgate rush, carriers(because thors will automatically target air first when you want them to target ground



If you want more strategies like this dissected, come to www.TerranSC.blogspot.com , it includes other build orders/tips/guides and top tier strategy dissected
heyheyhey :D terran palyers!
Shaithis
Profile Joined March 2010
United States383 Posts
April 25 2011 21:37 GMT
#2
Well, this is very dumbed-down; you basically give instructions on how to repeat what Thorzain did in that particular game. Perhaps you should rewrite it as more of a strategy (logic as opposed to build order)?

Regarding your key points section, all of this is situational as well; will you really build vikings if there is nothing for them to shoot? You need way more hellions than that also as chargelots are the primary counter to thors. Waiting until 6-8 thors isn't correct either; critical mass for this unit is more like 3-5 due to their size and cost. Also, you would ideally send SCVs during a push, not after.

Also, you left out Thorzain's replay link. Perhaps you should include some of your own as well? And it would probably be wise to add a spoiler tag for people who have not watched the game.
Rubix314
Profile Joined December 2010
54 Posts
April 25 2011 21:37 GMT
#3
It's a new style, so I'm definitely not used to playing against it, and that's partly why it's so effective. The hellions, +armor, and smaller surface area of multiple thors (as opposed to one thor) makes chargelots not a great response.

The best response I've found so far to thor-based play is carrier-based play, with blink stalkers to take out vikings.
dere
Profile Blog Joined September 2010
United States153 Posts
April 25 2011 21:39 GMT
#4
Just curious what makes this build so unique compared to the standard Marine Raven Thor build? Also when is stim, conc shells and combat shield researched?
Tennessee Regional Rankings: http://sc2ranks.com/c/8473/tennessee-region-division/
Whitewing
Profile Joined October 2010
United States7483 Posts
April 25 2011 21:40 GMT
#5
That kind of build order is pretty ridiculous, and not particularly useful. Perhaps you should generalize a bit more, rather than give detailed food lists up to 126 food -_-.

Up to around 20 food can be useful to see significant changes, after that, it has more to do with reading your opponent and making on the fly decisions.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SungMingCho
Profile Joined March 2011
8 Posts
April 25 2011 21:43 GMT
#6
Wow guys... back off him...

He never claimed this was "Thorzain Strategy" ... he simply said it was the build. This is great for anyone wondering the basics of the build.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 25 2011 21:48 GMT
#7
On April 26 2011 06:43 SungMingCho wrote:
Wow guys... back off him...

He never claimed this was "Thorzain Strategy" ... he simply said it was the build. This is great for anyone wondering the basics of the build.


This. He has gone over the build order. Anyone wanting to discuss the strategy should do so if they want but this guy has done everything right.
thug life.                                                       MVP/ex-
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
April 25 2011 21:49 GMT
#8
So i'm thinking giving how long it too for the push to come during the actual match, some combination of dark templar colossus stalker or dark templar carrier stalker should of been able to handle this with very very good positioning and micro.

The problem with his push is, what do you kill first? Everything does so much damage.

Also, to all the boohoo i dont want a list of food, Thorzain almost didnt lose any units.

Actually, Playing through following this list a few times would probably get the basics of the build down, and an easy guide could be created after doing that. Please do this op otherwise "discussing" this build would be incredibly difficult.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
dmasterding
Profile Blog Joined January 2011
United States205 Posts
April 25 2011 21:49 GMT
#9
It's great to look at this to use it as a reference so that you can know general timings and stuff for the build, but it'd only be wrong to strictly memorize and replicate this religiously.
No tears now, only dreams.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
April 25 2011 21:52 GMT
#10
I've been working with a friends Mech style which is rather similar to this. It relies on heavy ghost/mech play with a lot of hellions and transitions into viking/thor/tank/ghost with marine/hellion mineral sinks. Also, i've been trying to lessen the amount of vikings with a slow push using missile turrets as colossus defense and obs denier.

Mech is strong only on some maps in TvP.
twitch.tv/schamtoo | twitter.com/schamtoo
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 25 2011 21:52 GMT
#11
On April 26 2011 06:37 Shaithis wrote:
Well, this is very dumbed-down; you basically give instructions on how to repeat what Thorzain did in that particular game. Perhaps you should rewrite it as more of a strategy (logic as opposed to build order)?

Regarding your key points section, all of this is situational as well; will you really build vikings if there is nothing for them to shoot? You need way more hellions than that also as chargelots are the primary counter to thors. Waiting until 6-8 thors isn't correct either; critical mass for this unit is more like 3-5 due to their size and cost. Also, you would ideally send SCVs during a push, not after.

Also, you left out Thorzain's replay link. Perhaps you should include some of your own as well? And it would probably be wise to add a spoiler tag for people who have not watched the game.


lol what? 3 thor critical mass?
badcop
Profile Joined October 2010
United States176 Posts
Last Edited: 2011-04-25 22:01:23
April 25 2011 21:59 GMT
#12
On April 26 2011 06:37 Rubix314 wrote:
It's a new style, so I'm definitely not used to playing against it, and that's partly why it's so effective. The hellions, +armor, and smaller surface area of multiple thors (as opposed to one thor) makes chargelots not a great response.

The best response I've found so far to thor-based play is carrier-based play, with blink stalkers to take out vikings.


Immortals will beat Thors for supply, despite EMPs and or strike cannons. This happens, at least in bigger fights, but immortals still do well in smaller fights.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-04-25 23:00:51
April 25 2011 22:05 GMT
#13
On April 26 2011 06:48 FinestHour wrote:
Show nested quote +
On April 26 2011 06:43 SungMingCho wrote:
Wow guys... back off him...

He never claimed this was "Thorzain Strategy" ... he simply said it was the build. This is great for anyone wondering the basics of the build.


This. He has gone over the build order. Anyone wanting to discuss the strategy should do so if they want but this guy has done everything right.


Not. A build order to 126 supply is pretty useless. What the OP has done is horrible for anyone wondering the basics of the build. Can we get a generalization of the build?

EDIT: And not only is this "build order" useless, it's not even accurate...
Rubix314
Profile Joined December 2010
54 Posts
April 25 2011 22:07 GMT
#14
On April 26 2011 06:59 badcop wrote:
Show nested quote +
On April 26 2011 06:37 Rubix314 wrote:
It's a new style, so I'm definitely not used to playing against it, and that's partly why it's so effective. The hellions, +armor, and smaller surface area of multiple thors (as opposed to one thor) makes chargelots not a great response.

The best response I've found so far to thor-based play is carrier-based play, with blink stalkers to take out vikings.


Immortals will beat Thors for supply, despite EMPs and or strike cannons. This happens, at least in bigger fights, but immortals still do well in smaller fights.


Uh...show me a replay? EMP and strike cannon both make immortals useless.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 25 2011 22:14 GMT
#15
I don't see much of an analysis here.

Has the build been put through its paces?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
dicksonlam708
Profile Joined April 2011
Canada31 Posts
Last Edited: 2011-04-25 22:16:36
April 25 2011 22:16 GMT
#16
I personally think this build is very sustainable in high masters game, considering i tried this myself and had some success with it. People unfamiliar with this build dont know how to react and transitioning to carriers would be ridiculous and they would consider to get sentries, atleast from my experience.

On April 26 2011 07:14 CosmicSpiral wrote:
I don't see much of an analysis here.

Has the build been put through its paces?


what do you mean put through its paces?
heyheyhey :D terran palyers!
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-04-25 22:20:08
April 25 2011 22:18 GMT
#17
He said in the other thread that he builds viking only as a reaction to Colossus, otherwise he focuses more on ground.

He just seems to wing it after the expansion, there is no real consistency when he attacks i.e Against Tyler he was about to hit max then Tyler engaged and then against MC he hits sooner, probably a mix of game sense and knowing when your composition is at its strongest
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-04-25 22:24:44
April 25 2011 22:22 GMT
#18
I run a very similar build, and it's weakness is tbh a great concave/catching the opponent while he doesn't have one. Even if chargelots do better against a not tightly fit ball, scvs get a better surface area behind, but most importantly, if you are immo heavy, it's brutal if all the thors can't start the fight off with 350mm. Basically if the thors can't 350mm at the same time(And the toss has decent concave/micro) the thors just keep dieing before they can take their respective immo out, and it snowballs very fast until you have no thors left and since it's so slow reinforcing, you have lost.

Edit: And imo carriers are a bad decision. They won't be upgraded and thors do pretty well against interceptors. In general the standard PvT deathball does well, aslong as you get better positioning.
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
April 25 2011 22:48 GMT
#19
I never built a marauder! And I don't know exactly when to build my third. I have almost the same build order every game with this until i build my 2nd factory, then it depends more on my opponent.

There's no specific time to get cannons or blueflame, only make sure to have it when you move out. If you know the opponent is going with
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 25 2011 22:59 GMT
#20
On April 26 2011 07:48 Thorzain wrote:
I never built a marauder! And I don't know exactly when to build my third. I have almost the same build order every game with this until i build my 2nd factory, then it depends more on my opponent.

There's no specific time to get cannons or blueflame, only make sure to have it when you move out. If you know the opponent is going with


Thanks for taking your time to post here Thorzain! Your comments (as well as other top gamers) are very much appreciated :D

My question to you would be, how do you beat it? Besides any kind of early game all in, what do you normally lose to, if at all?
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Clem vs RogueLIVE!
Creator vs TBD
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV1213
ComeBackTV 1039
TaKeTV 324
IndyStarCraft 157
Rex134
IntoTheiNu 23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko258
IndyStarCraft 157
SortOf 149
Rex 134
Harstem 78
BRAT_OK 61
StarCraft: Brood War
Britney 29641
Calm 5221
GuemChi 2674
Rain 2097
Bisu 1863
Horang2 899
Shuttle 768
Stork 693
actioN 543
Mini 291
[ Show more ]
firebathero 234
ggaemo 184
Aegong 150
Mind 149
Larva 124
Killer 123
hero 113
Barracks 83
Zeus 76
JYJ 73
ToSsGirL 62
Snow 61
Hyun 59
Sacsri 41
Mong 39
Bale 39
Shinee 34
sorry 33
soO 31
910 24
Yoon 15
zelot 14
GoRush 14
Terrorterran 13
ajuk12(nOOB) 13
Shine 12
SilentControl 10
JulyZerg 9
Dota 2
Gorgc4390
singsing3455
XcaliburYe138
League of Legends
C9.Mang0350
Counter-Strike
olofmeister1751
allub266
oskar103
Other Games
B2W.Neo1332
crisheroes381
Fuzer 247
XaKoH 138
Trikslyr23
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
56m
Big Brain Bouts
3h 56m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
7h 56m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
20h 56m
WardiTV 2025
21h 56m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
23h 26m
Ladder Legends
1d 5h
BSL 21
1d 6h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 20h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.