• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:47
CET 19:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool24Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2199 users

[D] Thorzain Build TvP build - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 05 2011 21:00 GMT
#101
On May 06 2011 05:21 tdt wrote:
you can't without +3 mass carrier which is unobtainable without getting killed in build up.


See, that's why you fail right there. You've convinced yourself that carriers are unobtainable, when I'm sure several terrans - myself included - have lost mass thor games when the protoss switched to carriers.

Here's one of the best posts I've read on TL.net recently - by Ezekyle - regarding thors:

[...]Nevertheless, the ways to deal with to thor/marine do exist, even if it is carrier/HT/collosus. The issue then becomes not 'thor/marine is unbeatable' but 'how do I get carrier/HT/collosus out in time'. In the past no Zergs worried about void ray/collosus/sentry because it's so absurdly gas-heavy that no one could ever make that in a real game, but then people figured out how to do it and suddenly it's not only practical but the dominant strategy in a matchup. You can't just dismiss every way of handling thor play because you played one game against a strategy you've never seen before and lost


http://www.teamliquid.net/forum/viewmessage.php?topic_id=216605&currentpage=192#3822
secondparttohell
Profile Joined April 2011
13 Posts
May 05 2011 21:48 GMT
#102
On May 06 2011 05:21 tdt wrote:
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them. One not only needs to land feedbacks which is countered by ghost a protoss still needs a formidable force to deal with thors since as you have noted before their armor upgrade put them over the top and they do massive ground DPS. At least we will get to see immortal stand a chance now.

Please don't feel bad about HT's being able to damage half your units because terran has Ghost which damages ALL protoss units not just half.


It's difficult for P to get the carrier with upgrades to deal with Thor but let me remind you that it's equally difficult for T to get a critical mass of Thors without getting killed by 4 gate or 3 gate VR from P players. It's a fair game and both sides have trade-offs.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2011-05-05 22:13:21
May 05 2011 22:12 GMT
#103
You can beat thors with just land units if you do it properly, dont get me wrong the build is really good on the right maps. But honestly this build only works on maps were there are really small chokes and the 3th base is within push radios of your own 3th base and main. Aka that you can push without having your entire main exposed when you try to attack. Try it on tal darim/shatter temple/terminus/esl neo enigma/crevasse for example and glhf with its not going to work.
Also if protoss knows your are going to do this build he can just double expand and go to 3 robo for collo/stalker/immo and 2 forges for fast upgrades, then amove when hes maxed out and go afk. Its a nice build to have in your arsenal but not overpowerd/broken not even close.
Moja
Profile Joined July 2010
United States313 Posts
May 05 2011 22:29 GMT
#104
On May 06 2011 05:21 tdt wrote:
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


So every Terran using this build has a 100% winrate in TvP hm?... Every protoss in the world has searched for months for an answer and there is none. The build is impossible to beat.

Right...

Use some logic here: if this build is unbeatable why do most Terrans still use MMMGV?
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
May 05 2011 23:59 GMT
#105
What I don't understand is why people assume these patch changes are definitely needed just because they are in blue writing and posted by Blizzard. Zealot build time has been changed back and forth like 4 times so far, plus bunker changed about 100 times. just blindly assuming blizz is making the right change is stupid

personally i think it sucks that this build is no longer viable if these patch changes make it to live servers.... also what are you even talking about tdt? no one said it was unbeatable, and you dont need +3 air weapons either for carriers to be good vs thors feel free to use your brain instead of being a mindless sheep
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
David451
Profile Joined October 2010
United States491 Posts
May 06 2011 01:33 GMT
#106
On May 06 2011 05:21 tdt wrote:I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them.

LOL... Only "sort of hurt them."

Remind me because I forgot... how often was strike cannon used in TvP before energy was removed in 1.3.2?
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
tdt
Profile Joined October 2010
United States3179 Posts
May 06 2011 02:23 GMT
#107
On May 06 2011 06:00 Quotidian wrote:
Show nested quote +
On May 06 2011 05:21 tdt wrote:
you can't without +3 mass carrier which is unobtainable without getting killed in build up.


See, that's why you fail right there. You've convinced yourself that carriers are unobtainable, when I'm sure several terrans - myself included - have lost mass thor games when the protoss switched to carriers.

Here's one of the best posts I've read on TL.net recently - by Ezekyle - regarding thors:

Show nested quote +
[...]Nevertheless, the ways to deal with to thor/marine do exist, even if it is carrier/HT/collosus. The issue then becomes not 'thor/marine is unbeatable' but 'how do I get carrier/HT/collosus out in time'. In the past no Zergs worried about void ray/collosus/sentry because it's so absurdly gas-heavy that no one could ever make that in a real game, but then people figured out how to do it and suddenly it's not only practical but the dominant strategy in a matchup. You can't just dismiss every way of handling thor play because you played one game against a strategy you've never seen before and lost


http://www.teamliquid.net/forum/viewmessage.php?topic_id=216605&currentpage=192#3822

I did not say they were unobtainable I said they leave you too exposed and take too long effectivly killing strat unless Terran turtles and you recognize mass Thor attempt in time.
MC for president
tdt
Profile Joined October 2010
United States3179 Posts
May 06 2011 02:26 GMT
#108
On May 06 2011 06:48 secondparttohell wrote:
Show nested quote +
On May 06 2011 05:21 tdt wrote:
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them. One not only needs to land feedbacks which is countered by ghost a protoss still needs a formidable force to deal with thors since as you have noted before their armor upgrade put them over the top and they do massive ground DPS. At least we will get to see immortal stand a chance now.

Please don't feel bad about HT's being able to damage half your units because terran has Ghost which damages ALL protoss units not just half.


It's difficult for P to get the carrier with upgrades to deal with Thor but let me remind you that it's equally difficult for T to get a critical mass of Thors without getting killed by 4 gate or 3 gate VR from P players. It's a fair game and both sides have trade-offs.

True. In another thread regarding this build I mentioned as protoss you gotta kill it early while only 2-3 are on the field and Terran is weaker otherwise it's GG.
MC for president
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-06 02:51:07
May 06 2011 02:36 GMT
#109
On May 06 2011 07:12 4Servy wrote:
You can beat thors with just land units if you do it properly, dont get me wrong the build is really good on the right maps. But honestly this build only works on maps were there are really small chokes and the 3th base is within push radios of your own 3th base and main. Aka that you can push without having your entire main exposed when you try to attack. Try it on tal darim/shatter temple/terminus/esl neo enigma/crevasse for example and glhf with its not going to work.
Also if protoss knows your are going to do this build he can just double expand and go to 3 robo for collo/stalker/immo and 2 forges for fast upgrades, then amove when hes maxed out and go afk. Its a nice build to have in your arsenal but not overpowerd/broken not even close.

I'd like to see you try in a custom against +2 or +3 armored up 8-10 thors with strike cannon upgrade and a retinue of 10 vikings, 10 SCVs, 10 Marauders, 10 BFH, and a Raven I have about 20 games and everything fails but 8-10 carriers with a few Phoenix to take out vikings.

Zealots need like 50 hits to kill a thor meanwhile Thors are two shotting Zealots and BFH roasting Zealots.
Stalkers similar pathetic story. They just evaporate.
VR clump because they are not massive like carriers and go down quick to vikings and Thor's splash in addition to Thor's huge attack bonus vs unarmored which splashes too.
Collosi get one shotted by strike cannon
Immortals get one shotted by strike cannon
HT useless
DT useless because there is one Raven on build plus ever present scan

etc

Only thing I found to counter was carriers which are immune to splash, are armored so no Thor attack bonus, and because you're doing +3 anyway for interceptors Phoenix start beating protection viking too.
MC for president
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-06 03:04:32
May 06 2011 03:00 GMT
#110
On May 06 2011 07:29 Moja wrote:
Show nested quote +
On May 06 2011 05:21 tdt wrote:
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


So every Terran using this build has a 100% winrate in TvP hm?... Every protoss in the world has searched for months for an answer and there is none. The build is impossible to beat.

Right...

Use some logic here: if this build is unbeatable why do most Terrans still use MMMGV?

Because it's new, ThorZain was pioneer, it's hard to tech to and you need an open map but I've never seen it lose when allowed to go unchecked. Blizz knows what they are doing by allowing a counter other than carriers. Blizz knew it before game even came out hence energy bar before. No it's not impossible to beat but nearly.
MC for president
Moja
Profile Joined July 2010
United States313 Posts
May 06 2011 06:31 GMT
#111
Thorzain himself only used it once for each Bo5. He played bio for the rest of his games, probably due to the map geography (large, wide open maps are awful for thors). Protoss can basically backstab you once you move out and win the base race with ease. You also don't have to sit and wait for the Terran to attack. If he's massing thors there are multiple timings where he's weak to different pushes. Or you can take a fast third and overwhelm him. There are lots of possible answers and it's much better for Blizzard to sit back and let the game evolve rather than pushing the same MMM vs gateway+colossus that we've had since beta. I for one would be glad to see warp prisms or carriers see some use as a response to this.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-05-06 10:34:54
May 06 2011 10:22 GMT
#112
On May 05 2011 06:45 Thorzain wrote:
I dont get why templars are going to have to counter almost every unit the terran has.

They already counter MMM.
They counter banshees, raven and battlecruiser play.
Now they will counter Thors too?

"Well just use ghosts to counter templars!"

I just don't like only having one way in dealing with a certain unit, and that way being pretty "risky" (Even though ghosts "counters" templars, templars "counters" ghosts too).

If blizzard saw a problem in Thor play i just wish they would have tried to balance it in another way (don't ask me how).

I'm not whining because I don't think this will make protoss imba vs terran in any way, I just think that it will make things more one-dimensional.


Protoss could say the exact same thing about Ghosts, there is never a situation where not having a ghost is ever better than having a Ghost in TvP. The Templar it self doesn't counter anything, it only does well in combination with other units. It is like the Infestor, or the the Ghost.

If anything it makes things less one-dimensional, it means Toss has to use a variety of units to overcome a particular task rather than having to rely on X unit everytime Terran does Y. It means your play has to be less one dimensional, it can no longer rely on just Strike Cannoning Immortals, there is never always going to be Templars to feedback your Thors and there is never always going to be Immortals to make use of the Templar feedback.

The games will become varied, you have no idea what will happen now, if a Ghost manages to get an EMP it can completely change the situation, likewise the same happens if the Protoss player gets great feedbacks.

Resources among Protoss will now be spread out, you will now have less of certain units in place of Templars, this might mean less upgrades, less production, who knows really. The presence of Templars and their usefulness also allows Protoss to feasibly preform a Carrier transition. This small change gives more opportunity for the better player to out play the weaker.

Without this change, your build and how the Protoss responds is very systematic, wouldn't you say?

ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-06 10:53:42
May 06 2011 10:50 GMT
#113
On May 06 2011 05:21 tdt wrote:
Because Thorzain, the supposed counter unit, the immortal, just gets evaporated by strike cannon. Try and play protoss and beat your mass thor build, you can't without +3 mass carrier which is unobtainable without getting killed in build up. By definition if something has no counter it's imba so mass thor was for all intents and purposes imba. I think blizz knew this going in which is why they had energy bar in the first place but it upset users who never researched strike cannon and just had a couple thors around that thier expensive thor would get zapped just wondering around the map. So they took energy bar out. But once you showed the abusive tactic of mass thor they reverted to having a counter.


I don't really agree about one dimensional. That's why blizz only gave them 200pts of energy and it will only sorta of hurt them. One not only needs to land feedbacks which is countered by ghost a protoss still needs a formidable force to deal with thors since as you have noted before their armor upgrade put them over the top and they do massive ground DPS. At least we will get to see immortal stand a chance now.

Please don't feel bad about HT's being able to damage half your units because terran has Ghost which damages ALL protoss units not just half.



no real proof just useless theorycrafting, i tried mass thors even with ghosts many times and got run over by toss army anyway, tell me if this strategy was so unstoppable why nobody used it, there are no gsl terrans winning and dominating tvp with thors, its just low league players which are happy from the nerf and try to make justifications just for sake of doing it
kodas
Profile Blog Joined January 2011
United States418 Posts
May 08 2011 03:24 GMT
#114
I would just like to point out on the immo vs thor, the strike cannon only really works if you have an equal amount of thors and immo. otherwise the thors get some of them and get destroyed while they channeling the cast
Get paper, fuck bitches, smoke trees, mass thors.
dicksonlam708
Profile Joined April 2011
Canada31 Posts
May 09 2011 21:26 GMT
#115
thanks for the input
heyheyhey :D terran palyers!
secondparttohell
Profile Joined April 2011
13 Posts
October 31 2011 10:51 GMT
#116
To be honest I try to use this build this day and it doesn't work that well anymore.
First is the problem in the build up, since the opening is one rax FE and if Protoss go 3 gate robo with 3 immortal and hit you with the front and you only have one thor and one tank + marine and bunkers with mass repair it won't help.
Second thing is now with the range increase Thor aren't that effective against a zealot archon + some immortals anymore. If you want to have enough ghosts for EMP the archon you won't have strike cannon so the immortal will do serious damage. If you have strike cannon you can't really deal with the Archon effectively.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
November 01 2011 16:07 GMT
#117
dude, last post was almost 6 months ago
.trust
Profile Joined October 2011
United States2 Posts
November 01 2011 19:57 GMT
#118
It's funny this got necro'd, I was just clicking around liquipedia and wondering how I'd go about asking if this is still a viable build. >.>
horsepire
Profile Joined April 2011
147 Posts
November 01 2011 22:20 GMT
#119
On November 02 2011 01:07 thOr6136 wrote:
dude, last post was almost 6 months ago


Back when strike cannons were still cooldown and didn't require energy, which is what made the build so powerful. So powerful, in fact, that strike cannons were nerfed into oblivion less than a month after this game...

Thread resurrection fail.
kidynamite
Profile Joined October 2011
13 Posts
November 01 2011 22:31 GMT
#120
yeah it would have caught on had they not nerfed it.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#109
Harstem vs GgMaChineLIVE!
Clem vs Serral
RotterdaM898
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 898
ProTech158
LamboSC2 151
UpATreeSC 124
IndyStarCraft 84
StarCraft: Brood War
Britney 21264
EffOrt 844
hero 144
Mind 71
Bale 28
LancerX 16
Dota 2
Gorgc4658
League of Legends
JimRising 475
Counter-Strike
fl0m4216
Fnx 2177
byalli585
Heroes of the Storm
MindelVK9
Other Games
summit1g3381
singsing2578
Grubby1830
B2W.Neo674
Beastyqt539
ToD143
crisheroes113
ArmadaUGS105
QueenE100
KnowMe98
Trikslyr69
Organizations
Dota 2
PGL Dota 2 - Main Stream127
Other Games
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 8
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 32
• blackmanpl 6
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV572
League of Legends
• Jankos1865
• Nemesis998
• Shiphtur250
Other Games
• imaqtpie738
Upcoming Events
Korean StarCraft League
8h 13m
RSL Revival
15h 13m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
20h 13m
BSL
1d 1h
RSL Revival
1d 15h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.