• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:08
CEST 05:08
KST 12:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 634 users

[D] Thorzain Build TvP build - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Sermokala
Profile Blog Joined November 2010
United States13891 Posts
April 26 2011 03:58 GMT
#41
On April 26 2011 12:18 tdt wrote:

-Void ray clump and javelin splash just wrecks them. One game I had 30!! and his 10 thors killed them all and only lost 3.

Only carriers with +3 attack. takes about 6 to wreck 8 thor. Also keeping 10-12 Phoenix, and since they are +3 too, they can actually start winning against Vikings. (he won't have any upgrades since he can't afford it)
!



don't clump your void rays? I've welped thors with just a little bit of lateral spread to them. they have a nasty addition with the air upgrades and the +30% to massive and on top of +6.7 to armored
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
tdt
Profile Joined October 2010
United States3179 Posts
April 26 2011 04:03 GMT
#42
On April 26 2011 12:58 sermokala wrote:
Show nested quote +
On April 26 2011 12:18 tdt wrote:

-Void ray clump and javelin splash just wrecks them. One game I had 30!! and his 10 thors killed them all and only lost 3.

Only carriers with +3 attack. takes about 6 to wreck 8 thor. Also keeping 10-12 Phoenix, and since they are +3 too, they can actually start winning against Vikings. (he won't have any upgrades since he can't afford it)
!



don't clump your void rays? I've welped thors with just a little bit of lateral spread to them. they have a nasty addition with the air upgrades and the +30% to massive and on top of +6.7 to armored

Thats probably true but I have a hard time positioning them like that and target firing.
MC for president
azarat
Profile Joined September 2010
Australia155 Posts
Last Edited: 2011-04-26 05:32:18
April 26 2011 05:22 GMT
#43
You can magic box Thors with VRs just like you do with Mutalisks. Except VRs do it better because they're armoured and get bonuses against both armoured and massive units.

EDIT: Just tested in unit tester. 12 +2 armour Thors versus 12 +1 attack VRs w/Magic Box and no other micro... VRs win with 5 left over.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-04-26 07:59:18
April 26 2011 07:51 GMT
#44
On April 26 2011 14:22 azarat wrote:
You can magic box Thors with VRs just like you do with Mutalisks. Except VRs do it better because they're armoured and get bonuses against both armoured and massive units.

EDIT: Just tested in unit tester. 12 +2 armour Thors versus 12 +1 attack VRs w/Magic Box and no other micro... VRs win with 5 left over.

Yeah you can however as soon as you target anything they clump so now try it with 12 Vikings protecting them as anyone who build this has.... He won't lose hardy anything and your VR will go after thors who are doing least damage as opposed to vikings. If you choose to go after vikings first they clump and it's over.

Carriers kill vikings first then kill thors. Try 12 carriers too and target rearward thor..and you just decimate him and his vikings.

Basically set up a realistic scenario. Something like:

12 VR
12 Blink stalkers
12 zealots
etc

vs

8 thor
12 vikings
10 SCVs on auto repair
some blue flames

You'll die so quick as opposed to using carriers with +3 I also use phoenix since it benefits from +3 upgrade too and takes out vikings now.
MC for president
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 26 2011 18:57 GMT
#45
On April 26 2011 12:18 tdt wrote:
How you beat it - Mass Carriers own em up even if targeted, even with a retinue of 10-12 vikings because carriers are massive so no splash from javelin missile and armored so Thors get no bonus..Problem is transition when your first counter, the 4 gate when/if it fails.

I have played and tested this for two weeks now and mass thor, with good support, armor upgrades and 250mm cannon just own everything else protoss has.

-Zealots just get wrecked by thors and hellions and takes 50 hits to kill an upgraded thor.
-Stalkers similar.
-No sentry FF obviously works so they get wrecked.
-Immortals one shot dead to 250mm cannon.
-Colossi one shot dead to 250mm cannon..
-Void ray clump and javelin splash just wrecks them. One game I had 30!! and his 10 thors killed them all and only lost 3.

Only carriers with +3 attack. takes about 6 to wreck 8 thor. Also keeping 10-12 Phoenix, and since they are +3 too, they can actually start winning against Vikings. (he won't have any upgrades since he can't afford it)

Thorzain posted in last thread about this build after he beat Tyler with it as well. Much more math in strategy in there by ThorZain..

You're awesome man!


What? lol. Please show me how you possibly managed to lose with 30 void rays vs 10 Thors. Even if you decided NOT to magic box, I can't imagine you losing, as long as you put in minimal micro. Speedlots are also very decent vs Thors. Immortals die to 250mm cannons but the preattack delay is so long that when in massive engagements, Immortals always wreck Thors. Same with Colossus. It's only good in small engagements.
LastMan
Profile Joined April 2011
90 Posts
April 26 2011 19:03 GMT
#46
i dont know why he did 1 tank isnt it better to just rush to thor (they pop out almost the same time) while making cc then go out and FE (u cant be contained with ff and thor with few scvs is almost unkilable by gatway units)
Moja
Profile Joined July 2010
United States313 Posts
April 26 2011 19:16 GMT
#47
On April 27 2011 04:03 LastMan wrote:
i dont know why he did 1 tank isnt it better to just rush to thor (they pop out almost the same time) while making cc then go out and FE (u cant be contained with ff and thor with few scvs is almost unkilable by gatway units)


He probably wanted the fast raven for DTs/observers. Also tank is safer against early pressure.
Fedor
Profile Joined January 2011
United States42 Posts
April 26 2011 20:31 GMT
#48
Can we get some replays from anybody trying this?

I'm basically thinking the hard part is securing your expand against pressure?
AzureD
Profile Joined September 2010
United States320 Posts
April 27 2011 03:30 GMT
#49
On April 27 2011 04:03 LastMan wrote:
i dont know why he did 1 tank isnt it better to just rush to thor (they pop out almost the same time) while making cc then go out and FE (u cant be contained with ff and thor with few scvs is almost unkilable by gatway units)


So he does not die to early pressure. Tanks come out earlier than Thor.
spybreak
Profile Joined October 2010
United States684 Posts
April 27 2011 05:55 GMT
#50
I've been doing this build tonight but instead of building 1 bunker, I build 2 instead at the top of my ramp since 4 gate or 3 gate pressure cane easily break my ramp with only 1 bunker, a tank and 1 hellion around. I think key is using the hellion after the tank for scouting.

I'm curious as to what others have adopted to this build to 4 gate or 3 gate pressure.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
April 27 2011 08:11 GMT
#51
On April 27 2011 04:03 LastMan wrote:
i dont know why he did 1 tank isnt it better to just rush to thor (they pop out almost the same time) while making cc then go out and FE (u cant be contained with ff and thor with few scvs is almost unkilable by gatway units)

well Thorzain did this build on xelnaga vs Adelscott but it was unrefined and failed hard... he didnt go for tank or raven in that game and just died to a radnom attack.. tank is for defensive purposes
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Terranium
Profile Joined February 2004
Turkmenistan144 Posts
April 27 2011 08:15 GMT
#52
So in what way is this thor build better than the tank build? I mean Tank/Hellion/Viking seems to be far more superior in every way.

Critical mass tanks are much better at handling immortals and colossi than thors 350mm cannon.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 27 2011 10:24 GMT
#53
Voidrays look good on paper. But Viking/Thor completely shuts you down in positioning. If it were as easy as not clumping them I'd use them too, but good luck trying to get them in position, your Stalkers are always trying to swat away the Viking and the Thors cover the Viking pretty darn well.

It just doesn't work out, you take too much damage entering the fight and clump up, whilst in theory should be avoidable, never pans out the way you think it does in battle.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 27 2011 13:42 GMT
#54
On April 27 2011 17:15 Terranium wrote:
So in what way is this thor build better than the tank build? I mean Tank/Hellion/Viking seems to be far more superior in every way.

Critical mass tanks are much better at handling immortals and colossi than thors 350mm cannon.


For whatever reason, mass Thor just really cuts through gateway units despite not having splash. I think it has something to do with the range 7 Thors forming a 2/3 deep wall. Thors for the space they take up do the most DPS per gas per unit so their formation is DPS dense. Their formation is also HP dense. Protoss units have to push into and stay inside this range 7 death zone assuming you can fit all your DPS into this kill zone. Because Thors need to be focussed, the Protoss units have to be in this kill zone for quite a while losing DPS while the Thors lose DPS slower because its hard to focus just one Thor at a time. They also don't have the same weakness to zealots as tanks do.

That's my experience anyway.

As for void rays, you can use void rays but you don't want too many void rays. They are there more to distract the Thors' target AI, force vikings, and do support DPS. If you overbuild void rays, you have to either have so many void rays that its not a contest or a Terran with decent AA will just win the ground battle and kill your VRs with reinforcements.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
phisku
Profile Blog Joined November 2010
Belgium864 Posts
April 27 2011 15:00 GMT
#55
Trying to copy exactly what thorzain did is not the good way to do it. just see the composition and search yourself the way to get there. also the build is made for some specific map if it wasn't he would have used on every map against MC and tyler.

<3 ThorZain for having bring this build to the light
LastMan
Profile Joined April 2011
90 Posts
April 27 2011 15:09 GMT
#56
in todays sotg gretorp said mech is never going to be viable vs toss and everybody agreed, maybe except in rare occasions as a timing attack (like this build) but as a solid late game builds its just too immobile (ofcourse if map is small it still could work but thats not the trend we have nowadays)
phisku
Profile Blog Joined November 2010
Belgium864 Posts
April 27 2011 15:19 GMT
#57
On April 28 2011 00:09 LastMan wrote:
in todays sotg gretorp said mech is never going to be viable vs toss and everybody agreed, maybe except in rare occasions as a timing attack (like this build) but as a solid late game builds its just too immobile (ofcourse if map is small it still could work but thats not the trend we have nowadays)


AAAANNND right after that Incontrol mentioned the thorzain build as very effective and it's a good tool to use sometime.
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 27 2011 15:25 GMT
#58
On April 28 2011 00:09 LastMan wrote:
in todays sotg gretorp said mech is never going to be viable vs toss and everybody agreed, maybe except in rare occasions as a timing attack (like this build) but as a solid late game builds its just too immobile (ofcourse if map is small it still could work but thats not the trend we have nowadays)


Watch them be completely wrong...

I hope that this build gets really popular and then some protoss hass comes out with a carrier build that is amazing... I really hope.
Why would you ever choose failure, when success is an option.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 27 2011 15:39 GMT
#59
On April 28 2011 00:25 GreEny K wrote:
Show nested quote +
On April 28 2011 00:09 LastMan wrote:
in todays sotg gretorp said mech is never going to be viable vs toss and everybody agreed, maybe except in rare occasions as a timing attack (like this build) but as a solid late game builds its just too immobile (ofcourse if map is small it still could work but thats not the trend we have nowadays)


Watch them be completely wrong...

I hope that this build gets really popular and then some protoss hass comes out with a carrier build that is amazing... I really hope.


The thing is, all the things that made Carriers worthwhile in BW PvT aren't there in SC2 PvT.

Problem 1 - Marines are REALLY good. Even if used for nothing other than a mineral dump, you probably want at least 1 barracks pumping out Marines constantly. They offer the best DPS/cost in the game, and when teamed up with Thor/Tanks, they force Protoss to get splash units, which are going to be mostly useless against the Mech side of your army. They also have the effect of nullifying interceptors because they can shoot up.

Problem 2 - Thors are pretty much anti-interceptor. They have no need for weapon upgrades, come with 1 armor, and have tons of health. While a Thor can't do anything to the Carrier itself, they swat down Interceptors by the dozens.

Problem 3 - Vikings will strike the finishing blow. Due to including Marines in your army earlier, you have forced Colossi onto the field, which will mean you want a couple Vikings to clean those up as well. Not as many as you would if you were going bio, but they're still useful with their massive range. Going Carrier instead doesn't help you. Sure the Carriers will do better vs the Vikings than Colossi would, but in order to hit vikings you need interceptors, if those are being shot down instantly by Marines and Thors, your Carriers are neutered and waiting to die. If you wait for a large engagement instead, your Carriers will be sitting ducks for the vikings to pick off while their interceptors target everything randomly.

Problem 4 - EMP is REALLY good. Any Terran will eventually want Ghosts. If he's going Mech, the Ghosts will be secondary, but still desired in a "perfect composition". If you thought EMP was good vs a standard ground army, wait until the AoE hits 30 interceptors on top of whatever ground comp you've got.

Not saying mech is imba or anything, there are ways to deal with it I'm sure, but Carriers are not that.
As it turns out, marines don't actually cost any money -Jinro
Whitewing
Profile Joined October 2010
United States7483 Posts
April 27 2011 15:47 GMT
#60
On April 28 2011 00:39 Jermstuddog wrote:
Show nested quote +
On April 28 2011 00:25 GreEny K wrote:
On April 28 2011 00:09 LastMan wrote:
in todays sotg gretorp said mech is never going to be viable vs toss and everybody agreed, maybe except in rare occasions as a timing attack (like this build) but as a solid late game builds its just too immobile (ofcourse if map is small it still could work but thats not the trend we have nowadays)


Watch them be completely wrong...

I hope that this build gets really popular and then some protoss hass comes out with a carrier build that is amazing... I really hope.


The thing is, all the things that made Carriers worthwhile in BW PvT aren't there in SC2 PvT.

Problem 1 - Marines are REALLY good. Even if used for nothing other than a mineral dump, you probably want at least 1 barracks pumping out Marines constantly. They offer the best DPS/cost in the game, and when teamed up with Thor/Tanks, they force Protoss to get splash units, which are going to be mostly useless against the Mech side of your army. They also have the effect of nullifying interceptors because they can shoot up.

Problem 2 - Thors are pretty much anti-interceptor. They have no need for weapon upgrades, come with 1 armor, and have tons of health. While a Thor can't do anything to the Carrier itself, they swat down Interceptors by the dozens.

Problem 3 - Vikings will strike the finishing blow. Due to including Marines in your army earlier, you have forced Colossi onto the field, which will mean you want a couple Vikings to clean those up as well. Not as many as you would if you were going bio, but they're still useful with their massive range. Going Carrier instead doesn't help you. Sure the Carriers will do better vs the Vikings than Colossi would, but in order to hit vikings you need interceptors, if those are being shot down instantly by Marines and Thors, your Carriers are neutered and waiting to die. If you wait for a large engagement instead, your Carriers will be sitting ducks for the vikings to pick off while their interceptors target everything randomly.

Problem 4 - EMP is REALLY good. Any Terran will eventually want Ghosts. If he's going Mech, the Ghosts will be secondary, but still desired in a "perfect composition". If you thought EMP was good vs a standard ground army, wait until the AoE hits 30 interceptors on top of whatever ground comp you've got.

Not saying mech is imba or anything, there are ways to deal with it I'm sure, but Carriers are not that.


Carriers do fantastic against mech once you hit critical mass, even considering that they kill interceptors. You always couple carriers with high templar against terran to storm the marines, stopping them from killing the interceptors. Thors actually don't do that well against interceptors because of how lousy their AI is, they often just spin in circles without shooting.

The problem is getting carriers, their build time is simply too long to really transition into them, especially given their front loaded cost, and you really need at least 4 of them together.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft398
RuFF_SC2 176
ProTech70
StarCraft: Brood War
GuemChi 569
Sharp 89
MaD[AoV]45
Bale 17
Icarus 8
LuMiX 1
Dota 2
monkeys_forever745
League of Legends
JimRising 754
Counter-Strike
Coldzera 198
Super Smash Bros
Mew2King160
Other Games
summit1g8910
shahzam751
WinterStarcraft316
Day[9].tv222
Maynarde154
NeuroSwarm67
SortOf13
Organizations
Other Games
gamesdonequick44193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH273
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1271
Other Games
• Scarra1806
• Shiphtur259
• Day9tv222
Upcoming Events
Sparkling Tuna Cup
6h 52m
WardiTV European League
12h 52m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
20h 52m
The PondCast
1d 6h
WardiTV European League
1d 8h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 12h
Replay Cast
1d 20h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.