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Jackal58
Profile Joined November 2010
United States4264 Posts
September 07 2011 13:47 GMT
#741
On September 06 2011 11:39 Jackal58 wrote:
Show nested quote +
On September 06 2011 11:16 Navillus wrote:
First off the statement that EA and scum are definitely among the lurkers is very questionable, obviously given a choice they would be but you can't suddenly realize that you can get away with lurking and become a lurker if you've been talking you won't suddenly stop and frankly I think most people lurk or don't based on personal play-style and IRL situation not a conscious choice half-way through the game ALSO I don't see how what kurumi said couldn't just be him trying to direct suspicion onto eiii and myself since he was part of the group, "yay an insane kill" really? is that all it takes to convince you that someone isn't the EA, okay then YAY AN INSANE KILL (I'm off the hook now right?)

You agree but disagree.
It's Kurumi's immediate leap to you and Eiii being EA and scum without regard to either of you being Psych coupled with his Yay comment that makes me believe he is blue not red.

Shit. We're fucked. Good job Kurumi.
Looking at votes I've changed my mind on Cyber. He and Navillus need to die. But I think we're too late.
Life can only kill you once.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 07 2011 14:18 GMT
#742
GOD FUCKING DAMNIT
I was at school, sorry everybody -_-
I was like sure I voted Navillus T_T
I work alone. // Visit TL Mafia subforum!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 07 2011 16:32 GMT
#743
Errr wait this is kinda bugging me

didn't someone get saved from a no vote by the first extension?
and don't we have a second extension?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=257133&currentpage=14#280
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 07 2011 16:35 GMT
#744
i suppose i need this too as proof there was meant to be two
http://www.teamliquid.net/forum/viewmessage.php?topic_id=257133&currentpage=10#183
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 07 2011 16:42 GMT
#745
GM removed the rule about extensions quite recently. Blue post, I saw it.
:3
Jackal58
Profile Joined November 2010
United States4264 Posts
September 07 2011 16:58 GMT
#746
http://www.teamliquid.net/forum/viewpost.php?post_id=11237584
Life can only kill you once.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 07 2011 16:59 GMT
#747
On September 08 2011 01:42 Forumite wrote:
GM removed the rule about extensions quite recently. Blue post, I saw it.


Oh sorry, my mistake I forgot about that,
just for the record, it was
http://www.teamliquid.net/forum/viewmessage.php?topic_id=257133&currentpage=35#694
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2011-09-07 18:51:01
September 07 2011 18:23 GMT
#748
      END
[image loading]
+ Show Spoiler [Flavour Post] +
Everything was at end. How could one ever claim otherwise when there are no more ambiguity left to be resolved? The hope of escape has long been forlorn. Now I simply await the inevitable. At best it will be no more than simple death.

The world is deconstructed. What once resembled a town is now the realm of incomprehensible eldritch being. One by one the earthly souls bound to the place are engulfed by madness, devolving into something gruesome then sacrificed. A sole laughing man, perhaps human only in its skin, dances amidst the chaos, singing the prayer if The One before he too mysteriously vanishes.

With what I have experienced I must express quite a surprise at being able to maintain this detached, observatory attitude. Probably the distancing is my brain's feeble attempt to preserve its sanity. No matter. The salvation draws near.
[END OF EXCERPT]


One thing must be noted before concluding this tale, critical element that proves how wrong the nameless protagonist is. For, rather justifiably considering how rapidly things went to hell, no one had paused to wonder why the group of professional mafia decided to invade this secret, obscure ruins in the first place. For that we must go back to week ago, in the conference room where these dangerous man discuss their next course of action.

It was mostly an presentation. One of the member had apparently heard rumour of abandoned village, not too close and not too far from the civilization to be perfect base of operations. Others are skeptical but eventually persuaded. That is how they march into their doom. Once again.

The man of science oft state that time is the fourth dimension in this world. Thus intuitively it will not be much of a stretch to realize that the time, seemingly inviolable barrier, is immaterial to the beings of alien dimension. Kind of like how the humanity, just by virtue of living on third dimension, thoughtlessly move in a way that would blow the minds of residents of flatland. The cultist, his true loyalty hidden, are dancing and singing in a paradise and then coaxing his oblivious comrades toward the site of upcoming hecatomb the next.
The ceremony, the endless ritual, will go for ever
Dr. Mariell and his cohort arrives-
and ever
he and two mafia sneak into the remnant-
and ever
haggard drunkard whimpers and kills himself-
and ever
old women lead mad mob into the mountains-

It is now day one.

Cyber_Cheese, Townie (Insane), were end-gamed.
Eiii, Townie (Insane), were end-gamed.
Navillus, Townie (Sane), were end-gamed.
Jackal58, Mafia (Sane), win along with his partners!
Forumite, Eldritch Abomination, win!


      ELDRITCH ABOMINATION - MAFIA JOINT VICTORY
+ Show Spoiler +
With Psychiatrist's death, it is impossible for the town to win anymore on next day (2-1-1) as two anti-town faction know each others identity, and can force a tie to make 1-1-1 situation at the night where all surviving players were insane.



Role List
Erandorr/Kurumi: Psychologist
Palmar: Doctor


Cyber_Cheese: Town
Sevryn/wherebugsgo: Town
TheFerryman: Town
chaos13: Town
Tnkted: Town
Navillus: Town
Eiii: Town


Mr. Wiggles: Mafia
JeeJee: Mafia
Jackal58: Mafia


Forumite: Eldritch Abomination


Action List
      NIGHT 1
Erandorr (Psychiatrist) visits JeeJee and receive Sane result.
Palmar (Doctor) protects TheFerryman.
Jackal58 is elected to kill Palmar.
Forumite visits Cyber_Cheese and turn him Insane.

      NIGHT 2
Erandorr (Psychiatrist) visits Jackal58 and receive Sane result.
Mr. Wiggles is elected to kill TheFerryman.
Forumite visits Sevryn and turn him Insane.

      NIGHT 3
Kurumi (Psychiatrist) chooses to not visit.
Jackal58 tries to kill Forumite and become Insane.
Forumite visits chaos13 and turn him Insane. However, chaos13 dies due to Jackal58 NK.

      NIGHT 4
Kurumi (Psychiatrist) visits Jackal58 and receive Insane result; he turns Jackal58 back to Sane.
Jackal58 kills wherebugsgo.
Forumite visits Eiii and turn him Insane.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
syllogism
Profile Joined September 2010
Finland5948 Posts
September 07 2011 18:25 GMT
#749
So did Jeejee just not feel like playing scum again and thus the gambit?
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 07 2011 18:31 GMT
#750
Anyone up for a swim with the frogpeople?

I think the JeeJee reveal was jackals way of getting loads of towncred, while at the same time making people forget that Wiggles was a target for the Day 1 lynch.

That Psych was elusive, I went around, visiting people I thought wouldn´t get lynched or nightkilled, but still couldn´t find him.
:3
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 07 2011 18:39 GMT
#751
I FUCKING KNEW IT

LOL WTF WHY DIDN'T I POST
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
September 07 2011 18:39 GMT
#752
So, the gig is up, I was the ferryman ^_^

I'm exceedingly frustrated that the town went inactive for the last days after my death, especially after I had pegged 2/3 mafia, the game *should* have been in the bag, but people going afk and just not caring threw that away, I'm genuinely disappointed, it seems like people just didn't care.

Jackal, that was a brilliantly executed bus, remind me to lynch you always, just in case. I'm bookmarking that play for the next time I roll scum.

chaos13, sorry for accusing you wrongly, but something was off about the JeeJee lynch, I thought it was the "redirection" attempt from JeeJee. It turns out it was just an astounding bus.

*blegh*, I was going to write more, but its not like I can give a good critique of "we posted once or twice per day for the last 3 days." You guys threw the game.
Moderator
sandroba
Profile Joined April 2006
Canada4998 Posts
September 07 2011 18:41 GMT
#753
Lol, I was reading this game and was like man, jackal is the last mafia. Then I stumbled upon his jeejee breadcrumb and that completely threw me off. Nice job jackal.
syllogism
Profile Joined September 2010
Finland5948 Posts
September 07 2011 18:41 GMT
#754
The setup was probably slight scum favored, given the fact psychiatrist could die by either visiting EA or getting visited by it, and also because EA and mafia surviving until the end allowed them to force no lynch. I suppose skipping night when EA dies helps a bit, but hunting for EA specifically isn't that easy and mafia doesn't want to lynch EA.
syllogism
Profile Joined September 2010
Finland5948 Posts
September 07 2011 18:41 GMT
#755
Yes GM we figured you out
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
September 07 2011 18:42 GMT
#756
On September 08 2011 03:41 syllogism wrote:
The setup was probably slight scum favored, given the fact psychiatrist could die by either visiting EA or getting visited by it, and also because EA and mafia surviving until the end allowed them to force no lynch. I suppose skipping night when EA dies helps a bit, but hunting for EA specifically isn't that easy and mafia doesn't want to lynch EA.

I suppose its also the setups fault that people didn't post more than the minimum required?

The setup was fine, town has no one to blame but itself.
Moderator
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
September 07 2011 18:43 GMT
#757
I'd like to apologize for forgetting about doing action night I got replaced and then forgetting to vote. Derp.
I work alone. // Visit TL Mafia subforum!
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2011-09-07 18:46:48
September 07 2011 18:44 GMT
#758
Mod comment
On December 08 2010 12:27 DoctorHelvetica wrote:
Show nested quote +
On December 08 2010 12:18 Hesmyrr wrote:
On December 08 2010 11:58 DoctorHelvetica wrote:
On December 08 2010 11:19 tube wrote:
/in

also, question:
how do you determine roles? randomly?

roles are RNG'd over and over until i like the results

That kinda beats the purpose of RNG xD I bet this comment will be meta-analyzed to death later on when most of the scum team flips.

ok if i got a result like this:
ace team rocket
ver team rocket
bloodycobbler team rocket
fishball team rocket
amber team rocket
kingjames team rocket

obviously that's no fair

no point in analysing it really. sometimes i want to see specific people be certain roles before the game starts and there is no way anyone could really predict that

On December 08 2010 13:21 Hesmyrr wrote:
Heh I remeber struggling hard when I rolled Doctor on Ace when I hosted Penalty Mafia (moreso than scum team having no 'good' members); different philosophies, I guess.

from TL Mafia XXXIV

Hot damn, the RNG hates me. You might have understood my trepidation when I determined all the roles. Almost all the players I recognized - which admittedly is little as I hadn't been that active on mafia forum recently - were placed on the mafia team, Palmar being the only exception. And he rolled Doctor. It's like Penalty Mafia dejavu all over again, protective role going to the player most likely to be hit first by mafia not bluehunting. It seemed a recipe for mafia steamroll. Well, then TheFerryman happened, but I guess in a way my fear did come true. After starting off with commending position, the town just rolled over and died. My planned post-game note thus will be very brief. By the way, I still abide by my policy to stick with the initial RNG no matter how it flips. I am of a position that differences in activity level played greater factor on town loss this time rather than differences in skill.

Before I talk about the game, I must say modding this game taught me some valuable lessons. This is my second game as a mod, but my first (Penalty Mafia) relatively went without a hitch while lot of interesting problems occurred this time. I must give credit to Tackster for being a co-mod and someone with expertise I could ask for advise, because he assisted with a lot of things like flavour posts and how to handle the PM situation caused by, you know it, Cyber_Cheese :p Hopefully my game provided enough experience for you to avoid any accidental mistakes in the future.

Back to the point:

1) During the sign-up phase, poll on what time the deadline players prefer to end at.
I'm definitely doing this next time I mod. Even when I am not available 24hr, at least I can compromise and try to get a time period where it is convenient for both me and them. I suspect most of the trouble with the voting had to do with the fact that 22:00 KST was extremely awkward hour for people to be online. No matter how much I prod people, it doesn't matter when that individual is sleeping at the moment.

2) Don't mess with the deadline. Ever.
Extension fiasco taught me this lesson pretty clearly. What more could be said?

Few things about the game some people might not have been aware of. First, Erandorr. He deliberately chose the tactic of feigning uselessness to avoid being killed. Personally, I have no idea whether it was any different from typical blue-tells, but it seems to have worked so whatever. He could always have claimed to save himself from lynch, at least.

Second, JeeJee gambit. Hopefully mafia releases their QT so you can get the first-hand material. The tell, if you haven't guessed from Jackal flip by now, was intentional. I'm still not sure whether this is incredible genius or not. It's original purpose of alleviating pressure from Mr. Wiggles failed... but then it also shotgunned healthy scum-hunting atmosphere to hell and when the things calmed down, all townies that could have helped to put the town back on track were dead. The wording on Ver's guide - that there is difference between poor town and town playing poorly because of mafia manipulation - comes to mind. But on another hand, surely the average activity level had been a bit higher...?

Not else comes to mind but to say this is another example of game where inactivity severely hindered the town. Hopefully other individuals can give their post-game input too.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 07 2011 18:44 GMT
#759
On September 08 2011 03:39 GMarshal wrote:
So, the gig is up, I was the ferryman ^_^

AHA!

Right before you got nightkilled, I made the case how it was weird for a newbie to post so much analysis, and how you therefore had to be coached by other scum. It felt a bit embarassing when you immediately flipped green.
:3
syllogism
Profile Joined September 2010
Finland5948 Posts
September 07 2011 18:44 GMT
#760
On September 08 2011 03:42 GMarshal wrote:
Show nested quote +
On September 08 2011 03:41 syllogism wrote:
The setup was probably slight scum favored, given the fact psychiatrist could die by either visiting EA or getting visited by it, and also because EA and mafia surviving until the end allowed them to force no lynch. I suppose skipping night when EA dies helps a bit, but hunting for EA specifically isn't that easy and mafia doesn't want to lynch EA.

I suppose its also the setups fault that people didn't post more than the minimum required?

The setup was fine, town has no one to blame but itself.

Oh I didn't mean it like that, that was a purely objective take on the setup itself. Town messed up, definitely, and the balance wasn't overall bad at all
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