• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:12
CEST 01:12
KST 08:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32253 users

New HotS Units/Abilities in Blizzcon - Page 333

Forum Index > SC2 General
Post a Reply
Prev 1 331 332 333 334 335 378 Next
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:16 GMT
#6641
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.
payed off security
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 22 2011 22:18 GMT
#6642
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.
aka ChillyGonzalo / GnozL
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 22 2011 22:19 GMT
#6643
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


That'll most certainly be changed I would guess.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Belisarius
Profile Joined November 2010
Australia6226 Posts
Last Edited: 2011-10-22 22:21:40
October 22 2011 22:20 GMT
#6644
On October 23 2011 06:48 WesleyLok wrote:
http://www.reddit.com/r/starcraft/comments/lle0w/analysis_of_the_new_units_and_changes_in_hots/


I stopped reading that as soon as he suggested the replicant was useful as it could become a broodlord or a battlecruiser, both of which are massive and cannot be copied by the replicant.

As a result, I lost all faith in the poster's credibility at the second sentence.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:20 GMT
#6645
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
October 22 2011 22:22 GMT
#6646
On October 23 2011 07:20 Plansix wrote:
Show nested quote +
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:24 GMT
#6647
Hmmm.... has anyone tried grabbing a ground unit with a Viper over open space?
Someone call down the Thunder?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:25 GMT
#6648
On October 23 2011 07:22 DYEAlabaster wrote:
Show nested quote +
On October 23 2011 07:20 Plansix wrote:
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't


Yeah, those units need to be WAY out there to work effectively and a group of roaches go knock them down.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:26 GMT
#6649
On October 23 2011 06:59 bendez wrote:
argh I just have one minor complaint. I wish they change the unit appearance of swam hosts I have a bit of trypophobia, and those holes on their backs really creep me out...

Me, too. I'm hoping I can get used to seeing that over time if there isn't an alternative.
GET SM4SHED
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:27 GMT
#6650
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.
Ghost-z
Profile Joined September 2010
United States1291 Posts
October 22 2011 22:27 GMT
#6651
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:29 GMT
#6652
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.


yeah. i imagine stuff like that will get tweaked during beta though. i'm just thinking of the seeming clunkiness of the mechanic itself as it stands right now.
payed off security
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:31 GMT
#6653
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 22:31 GMT
#6654
On October 23 2011 07:27 Ghost-z wrote:
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.



the "swarmlings" they spawn have a timer like a broodling. you have to have them attack before the timer runs out so there is no stockpiling them........
En Taro Adun, Executor!
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:35:29
October 22 2011 22:34 GMT
#6655
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".
斗 シ ツ ♪ ♡
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:35 GMT
#6656
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?

You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot.


User was temp banned for this post.
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:36:35
October 22 2011 22:36 GMT
#6657
No need for swear words (edit: or name calling, rather) whatsoever. He's a bit slow, though, I agree.
斗 シ ツ ♪ ♡
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:38 GMT
#6658
On October 23 2011 07:34 springtree wrote:
Show nested quote +
On October 23 2011 07:31 envisioN . wrote:
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".

But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
springtree
Profile Joined August 2010
74 Posts
October 22 2011 22:40 GMT
#6659
On October 23 2011 07:38 envisioN . wrote:
But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Again with the conditions... you say "infinite scans", I say "detection, period". Please note the difference between "having detection, albeit in limited fashion" and "not having detection". We all know scan costs energy and MULEs are awesome.
斗 シ ツ ♪ ♡
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 22 2011 22:40 GMT
#6660
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


are you serious?? also attacks air? it cant be:3
Prev 1 331 332 333 334 335 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 773
Dota 2
Pyrionflax169
League of Legends
Grubby2744
Dendi1761
JimRising 487
Counter-Strike
fl0m5576
Stewie2K642
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor263
Other Games
summit1g9615
FrodaN4133
shahzam1122
C9.Mang0737
Maynarde179
ViBE116
Trikslyr32
Dewaltoss29
UpATreeSC28
Organizations
Other Games
gamesdonequick1179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH192
• Hupsaiya 92
• musti20045 51
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Rasowy 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22270
• Ler62
League of Legends
• Doublelift5092
Other Games
• imaqtpie1386
Upcoming Events
Replay Cast
48m
Wardi Open
11h 48m
Replay Cast
1d
Replay Cast
1d 10h
RSL Revival
1d 10h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
3 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.