• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:57
CEST 18:57
KST 01:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out2RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9694 users

New HotS Units/Abilities in Blizzcon - Page 333

Forum Index > SC2 General
Post a Reply
Prev 1 331 332 333 334 335 378 Next
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:16 GMT
#6641
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.
payed off security
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 22 2011 22:18 GMT
#6642
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.
aka ChillyGonzalo / GnozL
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
October 22 2011 22:19 GMT
#6643
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


That'll most certainly be changed I would guess.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-10-22 22:21:40
October 22 2011 22:20 GMT
#6644
On October 23 2011 06:48 WesleyLok wrote:
http://www.reddit.com/r/starcraft/comments/lle0w/analysis_of_the_new_units_and_changes_in_hots/


I stopped reading that as soon as he suggested the replicant was useful as it could become a broodlord or a battlecruiser, both of which are massive and cannot be copied by the replicant.

As a result, I lost all faith in the poster's credibility at the second sentence.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:20 GMT
#6645
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
October 22 2011 22:22 GMT
#6646
On October 23 2011 07:20 Plansix wrote:
Show nested quote +
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:24 GMT
#6647
Hmmm.... has anyone tried grabbing a ground unit with a Viper over open space?
Someone call down the Thunder?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:25 GMT
#6648
On October 23 2011 07:22 DYEAlabaster wrote:
Show nested quote +
On October 23 2011 07:20 Plansix wrote:
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't


Yeah, those units need to be WAY out there to work effectively and a group of roaches go knock them down.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:26 GMT
#6649
On October 23 2011 06:59 bendez wrote:
argh I just have one minor complaint. I wish they change the unit appearance of swam hosts I have a bit of trypophobia, and those holes on their backs really creep me out...

Me, too. I'm hoping I can get used to seeing that over time if there isn't an alternative.
GET SM4SHED
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:27 GMT
#6650
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.
Ghost-z
Profile Joined September 2010
United States1291 Posts
October 22 2011 22:27 GMT
#6651
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:29 GMT
#6652
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.


yeah. i imagine stuff like that will get tweaked during beta though. i'm just thinking of the seeming clunkiness of the mechanic itself as it stands right now.
payed off security
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:31 GMT
#6653
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 22:31 GMT
#6654
On October 23 2011 07:27 Ghost-z wrote:
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.



the "swarmlings" they spawn have a timer like a broodling. you have to have them attack before the timer runs out so there is no stockpiling them........
En Taro Adun, Executor!
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:35:29
October 22 2011 22:34 GMT
#6655
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".
斗 シ ツ ♪ ♡
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:35 GMT
#6656
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?

You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot.


User was temp banned for this post.
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:36:35
October 22 2011 22:36 GMT
#6657
No need for swear words (edit: or name calling, rather) whatsoever. He's a bit slow, though, I agree.
斗 シ ツ ♪ ♡
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:38 GMT
#6658
On October 23 2011 07:34 springtree wrote:
Show nested quote +
On October 23 2011 07:31 envisioN . wrote:
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".

But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
springtree
Profile Joined August 2010
74 Posts
October 22 2011 22:40 GMT
#6659
On October 23 2011 07:38 envisioN . wrote:
But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Again with the conditions... you say "infinite scans", I say "detection, period". Please note the difference between "having detection, albeit in limited fashion" and "not having detection". We all know scan costs energy and MULEs are awesome.
斗 シ ツ ♪ ♡
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 22 2011 22:40 GMT
#6660
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


are you serious?? also attacks air? it cant be:3
Prev 1 331 332 333 334 335 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 492
BRAT_OK 78
UpATreeSC 10
MindelVK 6
StarCraft: Brood War
Soulkey 839
firebathero 617
actioN 185
hero 143
Barracks 116
soO 27
Rock 17
HiyA 17
Sexy 15
IntoTheRainbow 11
Dota 2
qojqva2980
Counter-Strike
fl0m1525
ScreaM1405
ceh9322
Super Smash Bros
Mew2King57
Other Games
FrodaN1284
Grubby806
Beastyqt740
hiko732
DeMusliM198
ToD164
byalli142
TKL 139
C9.Mang095
Livibee83
QueenE66
Trikslyr49
Organizations
Other Games
BasetradeTV31
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile120
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV653
League of Legends
• Nemesis2358
• Shiphtur530
Upcoming Events
PiGosaur Cup
7h 3m
Replay Cast
16h 3m
Kung Fu Cup
18h 3m
Replay Cast
1d 7h
The PondCast
1d 17h
OSC
1d 20h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.