• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:17
CEST 19:17
KST 02:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2272 users

New HotS Units/Abilities in Blizzcon - Page 333

Forum Index > SC2 General
Post a Reply
Prev 1 331 332 333 334 335 378 Next
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:16 GMT
#6641
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.
payed off security
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 22 2011 22:18 GMT
#6642
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.
aka ChillyGonzalo / GnozL
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 22 2011 22:19 GMT
#6643
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


That'll most certainly be changed I would guess.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2011-10-22 22:21:40
October 22 2011 22:20 GMT
#6644
On October 23 2011 06:48 WesleyLok wrote:
http://www.reddit.com/r/starcraft/comments/lle0w/analysis_of_the_new_units_and_changes_in_hots/


I stopped reading that as soon as he suggested the replicant was useful as it could become a broodlord or a battlecruiser, both of which are massive and cannot be copied by the replicant.

As a result, I lost all faith in the poster's credibility at the second sentence.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:20 GMT
#6645
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
October 22 2011 22:22 GMT
#6646
On October 23 2011 07:20 Plansix wrote:
Show nested quote +
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:24 GMT
#6647
Hmmm.... has anyone tried grabbing a ground unit with a Viper over open space?
Someone call down the Thunder?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:25 GMT
#6648
On October 23 2011 07:22 DYEAlabaster wrote:
Show nested quote +
On October 23 2011 07:20 Plansix wrote:
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't


Yeah, those units need to be WAY out there to work effectively and a group of roaches go knock them down.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:26 GMT
#6649
On October 23 2011 06:59 bendez wrote:
argh I just have one minor complaint. I wish they change the unit appearance of swam hosts I have a bit of trypophobia, and those holes on their backs really creep me out...

Me, too. I'm hoping I can get used to seeing that over time if there isn't an alternative.
GET SM4SHED
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:27 GMT
#6650
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.
Ghost-z
Profile Joined September 2010
United States1291 Posts
October 22 2011 22:27 GMT
#6651
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:29 GMT
#6652
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.


yeah. i imagine stuff like that will get tweaked during beta though. i'm just thinking of the seeming clunkiness of the mechanic itself as it stands right now.
payed off security
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:31 GMT
#6653
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 22:31 GMT
#6654
On October 23 2011 07:27 Ghost-z wrote:
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.



the "swarmlings" they spawn have a timer like a broodling. you have to have them attack before the timer runs out so there is no stockpiling them........
En Taro Adun, Executor!
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:35:29
October 22 2011 22:34 GMT
#6655
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".
斗 シ ツ ♪ ♡
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:35 GMT
#6656
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?

You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot.


User was temp banned for this post.
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:36:35
October 22 2011 22:36 GMT
#6657
No need for swear words (edit: or name calling, rather) whatsoever. He's a bit slow, though, I agree.
斗 シ ツ ♪ ♡
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:38 GMT
#6658
On October 23 2011 07:34 springtree wrote:
Show nested quote +
On October 23 2011 07:31 envisioN . wrote:
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".

But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
springtree
Profile Joined August 2010
74 Posts
October 22 2011 22:40 GMT
#6659
On October 23 2011 07:38 envisioN . wrote:
But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Again with the conditions... you say "infinite scans", I say "detection, period". Please note the difference between "having detection, albeit in limited fashion" and "not having detection". We all know scan costs energy and MULEs are awesome.
斗 シ ツ ♪ ♡
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 22 2011 22:40 GMT
#6660
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


are you serious?? also attacks air? it cant be:3
Prev 1 331 332 333 334 335 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 16h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 222
JuggernautJason108
ProTech90
Codebar 28
StarCraft: Brood War
Britney 26673
Horang2 1940
Bisu 1871
EffOrt 651
Larva 424
Mini 407
Hyuk 322
Soulkey 111
hero 82
ggaemo 78
[ Show more ]
Rush 75
Hyun 46
Aegong 35
ToSsGirL 28
JYJ26
Terrorterran 16
scan(afreeca) 16
Sexy 8
IntoTheRainbow 8
Dota 2
Gorgc7352
qojqva3801
XcaliburYe160
League of Legends
Trikslyr62
Counter-Strike
ScreaM1015
fl0m805
Other Games
gofns28311
tarik_tv25528
FrodaN848
Beastyqt527
Lowko340
RotterdaM271
byalli238
Hui .221
ArmadaUGS118
C9.Mang085
QueenE61
NeuroSwarm29
mouzStarbuck27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2100
• WagamamaTV425
League of Legends
• Nemesis4647
• TFBlade517
Other Games
• Shiphtur222
Upcoming Events
RSL Revival
16h 44m
Zoun vs Classic
Map Test Tournament
17h 44m
Korean StarCraft League
1d 9h
BSL Open LAN 2025 - War…
1d 14h
RSL Revival
1d 16h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.