• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:58
CEST 18:58
KST 01:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Syncronization issues and can't find games an AI researcher's take on the ladder bot NaDa's Body BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8130 users

New HotS Units/Abilities in Blizzcon - Page 333

Forum Index > SC2 General
Post a Reply
Prev 1 331 332 333 334 335 378 Next
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:16 GMT
#6641
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.
payed off security
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 22 2011 22:18 GMT
#6642
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.
aka ChillyGonzalo / GnozL
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
October 22 2011 22:19 GMT
#6643
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


That'll most certainly be changed I would guess.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-10-22 22:21:40
October 22 2011 22:20 GMT
#6644
On October 23 2011 06:48 WesleyLok wrote:
http://www.reddit.com/r/starcraft/comments/lle0w/analysis_of_the_new_units_and_changes_in_hots/


I stopped reading that as soon as he suggested the replicant was useful as it could become a broodlord or a battlecruiser, both of which are massive and cannot be copied by the replicant.

As a result, I lost all faith in the poster's credibility at the second sentence.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:20 GMT
#6645
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
October 22 2011 22:22 GMT
#6646
On October 23 2011 07:20 Plansix wrote:
Show nested quote +
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 22:24 GMT
#6647
Hmmm.... has anyone tried grabbing a ground unit with a Viper over open space?
Someone call down the Thunder?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 22 2011 22:25 GMT
#6648
On October 23 2011 07:22 DYEAlabaster wrote:
Show nested quote +
On October 23 2011 07:20 Plansix wrote:
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


Yeah, the radius on that thing seems crazy. Still, I bet you can focus them down very quickly.

Do they work near friendly building? If they don't, I am totally ok this these units.



They don't


Yeah, those units need to be WAY out there to work effectively and a group of roaches go knock them down.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Glockateer
Profile Joined June 2009
United States254 Posts
October 22 2011 22:26 GMT
#6649
On October 23 2011 06:59 bendez wrote:
argh I just have one minor complaint. I wish they change the unit appearance of swam hosts I have a bit of trypophobia, and those holes on their backs really creep me out...

Me, too. I'm hoping I can get used to seeing that over time if there isn't an alternative.
GET SM4SHED
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:27 GMT
#6650
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.
Ghost-z
Profile Joined September 2010
United States1291 Posts
October 22 2011 22:27 GMT
#6651
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 22 2011 22:29 GMT
#6652
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.


yeah. i imagine stuff like that will get tweaked during beta though. i'm just thinking of the seeming clunkiness of the mechanic itself as it stands right now.
payed off security
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:31 GMT
#6653
On October 23 2011 07:27 Keyz1 wrote:
Show nested quote +
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 22:31 GMT
#6654
On October 23 2011 07:27 Ghost-z wrote:
For the swarm lord I wonder how long the locusts live and their spawn rate because it seems you would be able to burrow these guys and wait for 2-3 waves of locusts before sending them in.



the "swarmlings" they spawn have a timer like a broodling. you have to have them attack before the timer runs out so there is no stockpiling them........
En Taro Adun, Executor!
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:35:29
October 22 2011 22:34 GMT
#6655
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".
斗 シ ツ ♪ ♡
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 22:35 GMT
#6656
On October 23 2011 07:31 envisioN . wrote:
Show nested quote +
On October 23 2011 07:27 Keyz1 wrote:
On October 23 2011 07:16 Doc Daneeka wrote:
this is how i think the viper should be changed: it should come out the gate a detector, with the ability to use that spell to remove detection from itself and attach it to any other unit - friend OR foe. so for instance you could attach it to a unit further away from the battlefield and safer (queen or ovie back at home for defense), or you could attach it to say, an obs, so it's pulling double duty for you. naturally there would need to be some indication that this had taken place. or on a banshee. or just on an expensive unit that the opponent would have to really think about sacrificing.

i think as long as it stayed a one time cast spell and also removed detection from the viper that it would be doable. someone who's better at the game than me can comment on if this is ridiculously abusable or not, i just think it makes more sense intuitively than the way it is now.

That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?

You're pretty fucking ignorant Mr. Orbital Command, click the fucking button whenever you need it faggot.


User was temp banned for this post.
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 22:36:35
October 22 2011 22:36 GMT
#6657
No need for swear words (edit: or name calling, rather) whatsoever. He's a bit slow, though, I agree.
斗 シ ツ ♪ ♡
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:38 GMT
#6658
On October 23 2011 07:34 springtree wrote:
Show nested quote +
On October 23 2011 07:31 envisioN . wrote:
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".

But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
springtree
Profile Joined August 2010
74 Posts
October 22 2011 22:40 GMT
#6659
On October 23 2011 07:38 envisioN . wrote:
But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Again with the conditions... you say "infinite scans", I say "detection, period". Please note the difference between "having detection, albeit in limited fashion" and "not having detection". We all know scan costs energy and MULEs are awesome.
斗 シ ツ ♪ ♡
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
October 22 2011 22:40 GMT
#6660
On October 23 2011 07:18 Fishgle wrote:
Show nested quote +
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


are you serious?? also attacks air? it cant be:3
Prev 1 331 332 333 334 335 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 58
LaughNgamez 1
StarCraft: Brood War
Britney 49166
BeSt 1694
Shuttle 1201
Mini 912
Dewaltoss 92
Sea.KH 44
Hyun 41
Barracks 39
ToSsGirL 38
910 36
[ Show more ]
soO 23
Bale 19
zelot 18
Rock 17
Free 14
yabsab 13
ajuk12(nOOB) 5
Dota 2
Dendi1403
BananaSlamJamma379
Counter-Strike
fl0m1404
Heroes of the Storm
Grubby1413
Khaldor369
Trikslyr40
Other Games
B2W.Neo923
Beastyqt528
ArmadaUGS155
KnowMe145
Mew2King43
Chillindude12
Organizations
Dota 2
PGL Dota 2 - Main Stream7853
StarCraft: Brood War
Afreeca ASL 285
Other Games
BasetradeTV94
gamesdonequick16
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH290
• StrangeGG 45
• Airneanach17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 31
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV504
League of Legends
• Nemesis4358
Other Games
• Shiphtur295
Upcoming Events
AI Arena Tournament
2m
BSL: Ladder Tournament
2h 2m
GSL
15h 2m
Yamato Cup
22h 2m
BSL Open Qualifier
1d 2h
BSL Open Qualifier
1d 2h
Replay Cast
1d 7h
Afreeca Starleague
1d 17h
Soma vs Jaedong
WardiTV Weekly
1d 18h
Monday Night Weeklies
1d 23h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.