• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BW General Discussion Cwal.gg not working Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10879 users

New HotS Units/Abilities in Blizzcon - Page 334

Forum Index > SC2 General
Post a Reply
Prev 1 332 333 334 335 336 378 Next
atavus
Profile Joined March 2011
France60 Posts
October 22 2011 22:41 GMT
#6661
On October 23 2011 07:38 envisioN . wrote:
Show nested quote +
On October 23 2011 07:34 springtree wrote:
On October 23 2011 07:31 envisioN . wrote:
On October 23 2011 07:27 Keyz1 wrote:
That doesn't change the fact that you still need to pump 200 gas in order to get detection, not to mention probably taking longer than 17 seconds to hatch.

You mean how a terran has to pump 100/200 to get permanent mobile detection?


Notice the difference between (a) and (b) below.

(a) detection
(b) permanent mobile detection

Thank you.

Edit: I should clarify: "MULE".

But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Here we go terran crying over not muling but don't want to have detection.
Do you not have worker the thing that's supposed to mine in the first place ?
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 22 2011 22:43 GMT
#6662
I dont get it why would they cut both mothership and carrier.
atavus
Profile Joined March 2011
France60 Posts
October 22 2011 22:44 GMT
#6663
Cuz they don't like protoss. -_(:/)_-
I don't know.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2011-10-22 22:45:20
October 22 2011 22:44 GMT
#6664
On October 23 2011 07:43 Cheerio wrote:
I dont get it why would they cut both mothership and carrier.


They don't work in the game currently as collosus counters are both AtA and you have to mass them, so by the time you get carriers/a mothership corrupters/vikings are already massed. Apparantly the Tempest is going to be good against anything clumped air and vikings and corrupters clump up a lot.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
envisioN .
Profile Joined February 2011
United States552 Posts
October 22 2011 22:48 GMT
#6665
On October 23 2011 07:40 springtree wrote:
Show nested quote +
On October 23 2011 07:38 envisioN . wrote:
But its not like we have infinite scans. If you are keeping up with dropping mules, then there is only a slim margin of time during which you have scans available. Not to mention the fact that you lose 270 minerals every time you use a scan.


Again with the conditions... you say "infinite scans", I say "detection, period". Please note the difference between "having detection, albeit in limited fashion" and "not having detection". We all know scan costs energy and MULEs are awesome.

I see what you mean by not having any way to move out against DTs because zerg have a lack of mobile detection until Lair, but Terran cannot move out either because well placed DTs will cause you to run out of scans long before you reach the enemy player's base.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 22:59 GMT
#6666
what are these changes to the warp prism im hearing about where the warp prism can now warp in 8 zealots into the terran mineral line then somehow take them out of harms way when they are in trouble?
edc
Profile Blog Joined May 2011
United States666 Posts
October 22 2011 23:02 GMT
#6667
I like Blizzard's changes to the Zerg units, but I wonder why they couldn't simply fix the Protoss air units instead of changing them entirely. I'm going to miss the Mothership .
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
springtree
Profile Joined August 2010
74 Posts
October 22 2011 23:04 GMT
#6668
On October 23 2011 07:59 roymarthyup wrote:
what are these changes to the warp prism im hearing about where the warp prism can now warp in 8 zealots into the terran mineral line then somehow take them out of harms way when they are in trouble?


And that differs from medivac drops in what way exactly? Aside from the obvious "building them on the spot" part.
斗 シ ツ ♪ ♡
Whitewing
Profile Joined October 2010
United States7483 Posts
October 22 2011 23:04 GMT
#6669
On October 23 2011 07:59 roymarthyup wrote:
what are these changes to the warp prism im hearing about where the warp prism can now warp in 8 zealots into the terran mineral line then somehow take them out of harms way when they are in trouble?


What are these changes to the hellion I'm hearing about that makes them roflstomp zealots in fights?

You see how this theorycraft nonsense can make this go either way?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 23:15 GMT
#6670
MLG interviewed White-Ra concerning the new units...and White-Ra isn't happy!

http://www.majorleaguegaming.com/news/white-ras-hots-protoss-impressions-too-expensive-and-not-enough/

He makes a lot of good points.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 23:23 GMT
#6671
they also interviewed artosis and incontrol, both of whom loved the Oracle. and "too expensive" is the easiest thing in the world to fix via patches.
He drone drone drone. Me win. - ogsMC
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 22 2011 23:24 GMT
#6672
The more I think of it, there more skeptical I am for the replicant and for the removal of carriers/MS. Especially how tempest are different from Carriers (interceptors are great for confusing AI etc) and how the oracle have very little in common with the mothership after all...I have no clue what they mean by "making room" by removing them.

Which is why I really can't wait for the beta..
kevint
Profile Joined January 2011
Denmark42 Posts
Last Edited: 2011-10-22 23:38:42
October 22 2011 23:25 GMT
#6673
dustin bowder: and only really special players can get this (hellion) to be a mass able unit for endgame battles

hells yeah dustin bowder thinks im a very special player and i have the replays to prove it

edit: srsly though i cant really see why the battle hellions is all that usefull since they will do less dammage than usual hellions because of their shorter range and unless they go from light to armored i dont see them being useful in tvz either and in tvt y i kinda like the sieged up tank warfar i dont whana be able to 1a at my opponent and destroy his army
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 23:26 GMT
#6674
The polls for unit approval are worst towards the toss units.... I think the oracle is a gimmick in regards to a caster, would so rather have a raven with auto turrets would be better harass.......
En Taro Adun, Executor!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 23:29 GMT
#6675
The more I think of it, there more skeptical I am for the replicant and for the removal of carriers/MS. Especially how tempest are different from Carriers (interceptors are great for confusing AI etc) and how the oracle have very little in common with the mothership after all...I have no clue what they mean by "making room" by removing them.


Mass Recall has gone to the nexus. Vortex is impossible to balance due to how it interacts with splash units like Archons.They weren't going to keep the Mothership in if one of its spells has become basically a macro mechanic, and the other is a balance problem--it'd basically just be a flying cloak field which isn't nearly worth it.

Carriers never gets used in SC2 anyway. If it wasn't in the game now, 99.9999% of sc2 matches would play out in exactly the same way, the exception being where Toss goes carriers and loses because of it, or Toss is so far ahead they can build whatever they want and win anyway.

For that matter, Carriers almost never get used in BW. Maybe one in a hundred pvts sees carriers, thats it. Korean commentators call them "space trash".
He drone drone drone. Me win. - ogsMC
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-10-22 23:32:52
October 22 2011 23:30 GMT
#6676
toss units arent that bad really


Replicant: 200/200 siege tank to defend 1-1-1 easily. 400-400 to add 2tanks to your deathball to deal extra damage to those marauders


Oracle: 200gas unit to instantly disable all of your enemies bunkers and all of the marines inside for 45 seconds, thus making your 3gate/voidray all-in much stronger. or disable the enemies spore crawler for 45 seconds while DT's snipe the zergs hatchery. other than this the oracle hasnt much use


Tempest: from what it looks like this thing moves faster than vikings, thus it counters vikings / all air units. adding tempest to collossi deathball against terran should be nice


Nexus mass recall: free motherships for every base

Arc shield defensive spell on nexus: the END of early pool builds against toss. i honestly feel this should probably be removed, its not needed when we got recall and as a toss i feel early pool should be viable
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 22 2011 23:31 GMT
#6677
Ok... I just watched the Terran video... they just added units that are all noob friendly... (in my humble and probably stupid) opinion

"We wanted to add a different option from kiting micro" = add a unit that just tanks shit and needs no micro, battle hellion
"We wanted a hero unit who can 1-a" = we can 1-a -.- yea seriously...
Warhound: TvT used to be all about positioning and the advantages of it. Now, it doesn't matter because its better to not have position and push to win
Remember, no matter where you go, there you are.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 23:36 GMT
#6678
On October 23 2011 08:29 awesomoecalypse wrote:
Carriers never gets used in SC2 anyway. If it wasn't in the game now, 99.9999% of sc2 matches would play out in exactly the same way, the exception being where Toss goes carriers and loses because of it, or Toss is so far ahead they can build whatever they want and win anyway.
On his stream, White-Ra uses them all the time vs zerg with great effectiveness. The key is that carriers need all three attack upgrades, the catapult upgrade, lots of expansions and a great support force which isn't possible on small maps...but is possible on large maps and is actually surprisingly effective. Poor White-Ra
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2011-10-22 23:51:38
October 22 2011 23:50 GMT
#6679
On October 23 2011 08:30 roymarthyup wrote:
toss units arent that bad really


Replicant: 200/200 siege tank to defend 1-1-1 easily. 400-400 to add 2tanks to your deathball to deal extra damage to those marauders


Oracle: 200gas unit to instantly disable all of your enemies bunkers and all of the marines inside for 45 seconds, thus making your 3gate/voidray all-in much stronger. or disable the enemies spore crawler for 45 seconds while DT's snipe the zergs hatchery. other than this the oracle hasnt much use


Tempest: from what it looks like this thing moves faster than vikings, thus it counters vikings / all air units. adding tempest to collossi deathball against terran should be nice


Nexus mass recall: free motherships for every base

Arc shield defensive spell on nexus: the END of early pool builds against toss. i honestly feel this should probably be removed, its not needed when we got recall and as a toss i feel early pool should be viable



your logic is undeniable....

lets just all switch to terran then we can just make our own vikings and tanks!!!
hurray for TvT!!!!!!!
Seriously if I wanted to play with the other races units I would just switch races.......
En Taro Adun, Executor!
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 23 2011 00:14 GMT
#6680
On October 23 2011 08:29 awesomoecalypse wrote:
Show nested quote +
The more I think of it, there more skeptical I am for the replicant and for the removal of carriers/MS. Especially how tempest are different from Carriers (interceptors are great for confusing AI etc) and how the oracle have very little in common with the mothership after all...I have no clue what they mean by "making room" by removing them.


Mass Recall has gone to the nexus. Vortex is impossible to balance due to how it interacts with splash units like Archons.They weren't going to keep the Mothership in if one of its spells has become basically a macro mechanic, and the other is a balance problem--it'd basically just be a flying cloak field which isn't nearly worth it.

Carriers never gets used in SC2 anyway. If it wasn't in the game now, 99.9999% of sc2 matches would play out in exactly the same way, the exception being where Toss goes carriers and loses because of it, or Toss is so far ahead they can build whatever they want and win anyway.

For that matter, Carriers almost never get used in BW. Maybe one in a hundred pvts sees carriers, thats it. Korean commentators call them "space trash".

Recalling to a building isn't exactly the same though. You can't make a bermuda recall to your enemies base with a proxy nexus

I feel that both the Mothership and the Carrier could use a few tweaks rather than just giving up on them.

For example:

-Give carriers 4 armor
-Make it more micro friendly like BW
-interceptor heal
-reduce build time

PS: The real space trash would be scouts, a "space trash" doesn't win you OSLs.

Vortex is balanced by how expansive and rare it is to use to a degree. Perhaps they could replace the spell with something else or tweak it.Cloaking field is awesome, not sure why you would remove the protoss tradition of mass cloak.

Well I don't know how HotS plays yet, and I don't pretend to be a genius that knows something the entire Blizzard balance team doesn't see, but I just feel like more could be done before abandoning them. (There haven't been a single patch/PTR on the carrier)

The cynic in me wants to point out that they are waiting for LoV to fix everything, but that's beside the point.
Prev 1 332 333 334 335 336 378 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
21:00
#112
IntoTheiNu 1119
WardiTV812
Rex124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 124
StarCraft: Brood War
Rain 2028
Jaedong 1157
EffOrt 816
Shuttle 761
Mini 696
BeSt 501
Light 411
actioN 355
Snow 240
Larva 230
[ Show more ]
ggaemo 230
Stork 222
hero 212
Rush 187
ZerO 174
ProTech165
firebathero 98
Pusan 63
Sea.KH 55
Sharp 49
sSak 47
Barracks 33
Shine 31
Shinee 30
Bale 29
Yoon 27
Terrorterran 26
scan(afreeca) 19
Free 18
910 17
soO 14
zelot 14
HiyA 12
Trap 12
ajuk12(nOOB) 7
Britney 0
Dota 2
Dendi1114
BananaSlamJamma279
Counter-Strike
jkaem90
Heroes of the Storm
crisheroes468
Other Games
hiko750
Lowko436
B2W.Neo305
Fuzer 208
syndereN206
ArmadaUGS132
Liquid`VortiX116
QueenE74
NeuroSwarm35
Railgan29
ViBE29
ZerO(Twitch)16
byalli6
ceh94
Organizations
Counter-Strike
PGL99
StarCraft: Brood War
lovetv 5
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV346
League of Legends
• Nemesis1865
Upcoming Events
Monday Night Weeklies
1h 43m
Replay Cast
7h 43m
Sparkling Tuna Cup
18h 43m
WardiTV Invitational
20h 43m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 7h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 9h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
Ultimate Battle
3 days
[ Show More ]
CranKy Ducklings
4 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.