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New HotS Units/Abilities in Blizzcon - Page 335

Forum Index > SC2 General
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DemigodcelpH
Profile Joined August 2011
1138 Posts
October 23 2011 00:15 GMT
#6681
For that matter, Carriers almost never get used in BW


Entirely incorrect. Carriers were hugely popular in BW PvT.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 23 2011 00:29 GMT
#6682
Best thing about HotS: No ghost changes. <3
no dude, the question
DemigodcelpH
Profile Joined August 2011
1138 Posts
October 23 2011 00:31 GMT
#6683
On October 23 2011 09:29 ZaaaaaM wrote:
Best thing about HotS: No ghost changes. <3


Except there is. Try reading next time mkay? <3
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-10-23 00:39:04
October 23 2011 00:38 GMT
#6684
On October 23 2011 08:29 awesomoecalypse wrote:
For that matter, Carriers almost never get used in BW. Maybe one in a hundred pvts sees carriers, thats it. Korean commentators call them "space trash".


You kidding? Carriers are very common in PvT, I'd say 1/5 games have them. Just take a look at the recent OSL, Jangbi's clutch Carrier play was crucial to his victory.

Not so common nowadays but Sair/Reaver into Carrier is a beautiful strategy to watch in PvZ.
I am the Town Medic.
Ourk
Profile Joined April 2010
United Kingdom298 Posts
October 23 2011 00:41 GMT
#6685
dunno if this has been asked yet but how long untill the beta is out for HOTS and can everyone download it or do you opt in? like WOL beta
RifleCow
Profile Joined February 2008
Canada637 Posts
October 23 2011 00:52 GMT
#6686
On October 23 2011 07:40 Tsuki.eu wrote:
Show nested quote +
On October 23 2011 07:18 Fishgle wrote:
On October 23 2011 07:13 BlackMagister wrote:
Does the shredder only work vs ground?


Nope. It is the lazyman's mutalisk and zergling runby defense.


are you serious?? also attacks air? it cant be:3


That has to be changed. Or mutalisks lose their purpose for giving you map control. Didn't Browder say they were supposed to be analogous to spidermines in BW, so make them only attack ground.

Also, there's actually no micro involved to combat them. If someone could like spread his zealots or zerglings to take one out but it does massive damage if you don't that would be a lot cooler and much more interesting than leave it until someone attack moves to remove the unit.

Have it release an explosion affecting the radius every 5 seconds instead, so to defeat it you would stagger the units you send to kill it. And then to prevent them going all off at once the Terran would have to stagger the radius of the shredders to ensure they don't go off all at once.
hohoho
Unnamed Player
Profile Joined March 2011
Australia89 Posts
October 23 2011 00:58 GMT
#6687
It seems to me that with these new units, if they stay as they are or similar that Mutas won't be the go to unit for tvz anymore.

Between faster mobile Thors, albeit with less damage, Turrets, marines and Shredders i can't see how they will be viable anymore.

Erotheiss
Profile Joined July 2011
United States6 Posts
October 23 2011 00:59 GMT
#6688
Thanks to these buffs; I think i will come back and play this game.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
October 23 2011 01:01 GMT
#6689
On October 23 2011 09:41 Ourk wrote:
dunno if this has been asked yet but how long untill the beta is out for HOTS and can everyone download it or do you opt in? like WOL beta


You are probably going to have to opt in, blizzard doesn't do open betas much (or at all) >.<
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Reaper51
Profile Joined January 2011
Canada64 Posts
Last Edited: 2011-10-23 01:05:33
October 23 2011 01:03 GMT
#6690
R.I.P. Mutas... HOTS AOE vs air killed you all.

Imo me thinks blizzard is bias towards terran, cattlebrusier is as useless as carrier, yet they were too lazy to buff carrier so they removed it.

And terran don't have any scrapped units so far...

I though HOTS was the zerg expansion not terran again.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 23 2011 01:03 GMT
#6691
i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion

zerg looks good though, i might have to race switch
No Artosis, you are robin
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
October 23 2011 01:04 GMT
#6692
On October 23 2011 10:03 Deathmanbob wrote:
i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion

zerg looks good though, i might have to race switch


In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 23 2011 01:09 GMT
#6693
On October 23 2011 06:41 springtree wrote:
Show nested quote +
On October 23 2011 06:37 Keyz1 wrote:
I'm pretty sure 100% of zerg players will rather put down a Spore crawler than waste detection on the queen itself.


But if they go DT + Oracle rush the Oracle'll disable the spore crawler. Possibly.



there is NO way to DT+ oracle rush and be safe, the gas cost is HUGE you would have to make only zealots to be able to afford this and by that time zerg can just go kill you

Twilight+dt + stargate is already 500 gas then 200 for a oracle then 150 for a DT
you are looking at a 850 gas rush, thats just not possible to get while making units that cost gas
No Artosis, you are robin
Rorschach
Profile Joined May 2010
United States623 Posts
October 23 2011 01:11 GMT
#6694
On October 23 2011 10:04 Omegalisk wrote:
Show nested quote +
On October 23 2011 10:03 Deathmanbob wrote:
i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion

zerg looks good though, i might have to race switch


In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers.



congrats toss players, you get a 200 gas overseer with a jacked up contaminate and destructible mineral FF...

LMAO
En Taro Adun, Executor!
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 01:13 GMT
#6695
This wasn't the harass unit i wanted to see in HOTS, wheres the soul hunter dam it!
atavus
Profile Joined March 2011
France60 Posts
October 23 2011 01:13 GMT
#6696
On October 23 2011 10:11 Rorschach wrote:
Show nested quote +
On October 23 2011 10:04 Omegalisk wrote:
On October 23 2011 10:03 Deathmanbob wrote:
i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion

zerg looks good though, i might have to race switch


In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers.



congrats toss players, you get a 200 gas overseer with a jacked up contaminate and destructible mineral FF...

LMAO


Thanks blizzard not us. Me I'm NOT laughing at all.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 23 2011 01:13 GMT
#6697
Community speaks for itself. Protoss units suck so much, its not even funny...
Terran - meh, only Hellion transforamtion seems imba but if Hellion cost gas (20-25) than its ok. Shredders hmm, if they are only to control choke points i think its fine.

Zerg - I think they heard a lot of qqers so now they are going to stupidly overpower Z
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 23 2011 01:16 GMT
#6698
On October 23 2011 10:03 Deathmanbob wrote:
i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion

zerg looks good though, i might have to race switch



You know why oracle is shit, because if you get Stargate + 2 oracle to fully close mining minerals you dont have alot of attackign units. So Zerg can just double expand and be fine with it....
Reaper51
Profile Joined January 2011
Canada64 Posts
Last Edited: 2011-10-23 01:17:22
October 23 2011 01:17 GMT
#6699
Guys want to make a petition so we can get the soul hunter in exchange for the oracle and the repilcant?
wDDelete
Profile Joined March 2011
103 Posts
October 23 2011 01:18 GMT
#6700
I think the idea of a replicant is dumb, give me dark archon instead. tyvm.
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