For that matter, Carriers almost never get used in BW
Entirely incorrect. Carriers were hugely popular in BW PvT.
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DemigodcelpH
1138 Posts
For that matter, Carriers almost never get used in BW Entirely incorrect. Carriers were hugely popular in BW PvT. | ||
ZaaaaaM
Netherlands1828 Posts
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DemigodcelpH
1138 Posts
On October 23 2011 09:29 ZaaaaaM wrote: Best thing about HotS: No ghost changes. <3 Except there is. Try reading next time mkay? <3 | ||
Alzadar
Canada5009 Posts
On October 23 2011 08:29 awesomoecalypse wrote: For that matter, Carriers almost never get used in BW. Maybe one in a hundred pvts sees carriers, thats it. Korean commentators call them "space trash". You kidding? Carriers are very common in PvT, I'd say 1/5 games have them. Just take a look at the recent OSL, Jangbi's clutch Carrier play was crucial to his victory. Not so common nowadays but Sair/Reaver into Carrier is a beautiful strategy to watch in PvZ. | ||
Ourk
United Kingdom298 Posts
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RifleCow
Canada637 Posts
On October 23 2011 07:40 Tsuki.eu wrote: Show nested quote + On October 23 2011 07:18 Fishgle wrote: On October 23 2011 07:13 BlackMagister wrote: Does the shredder only work vs ground? Nope. It is the lazyman's mutalisk and zergling runby defense. are you serious?? also attacks air? it cant be:3 That has to be changed. Or mutalisks lose their purpose for giving you map control. Didn't Browder say they were supposed to be analogous to spidermines in BW, so make them only attack ground. Also, there's actually no micro involved to combat them. If someone could like spread his zealots or zerglings to take one out but it does massive damage if you don't that would be a lot cooler and much more interesting than leave it until someone attack moves to remove the unit. Have it release an explosion affecting the radius every 5 seconds instead, so to defeat it you would stagger the units you send to kill it. And then to prevent them going all off at once the Terran would have to stagger the radius of the shredders to ensure they don't go off all at once. | ||
Unnamed Player
Australia89 Posts
Between faster mobile Thors, albeit with less damage, Turrets, marines and Shredders i can't see how they will be viable anymore. | ||
Erotheiss
United States6 Posts
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phathom321
United States1730 Posts
On October 23 2011 09:41 Ourk wrote: dunno if this has been asked yet but how long untill the beta is out for HOTS and can everyone download it or do you opt in? like WOL beta You are probably going to have to opt in, blizzard doesn't do open betas much (or at all) >.< | ||
Reaper51
Canada64 Posts
Imo me thinks blizzard is bias towards terran, cattlebrusier is as useless as carrier, yet they were too lazy to buff carrier so they removed it. And terran don't have any scrapped units so far... I though HOTS was the zerg expansion not terran again. | ||
Deathmanbob
United States2356 Posts
zerg looks good though, i might have to race switch | ||
Omegalisk
United States337 Posts
On October 23 2011 10:03 Deathmanbob wrote: i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion zerg looks good though, i might have to race switch In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers. | ||
Deathmanbob
United States2356 Posts
On October 23 2011 06:41 springtree wrote: Show nested quote + On October 23 2011 06:37 Keyz1 wrote: I'm pretty sure 100% of zerg players will rather put down a Spore crawler than waste detection on the queen itself. But if they go DT + Oracle rush the Oracle'll disable the spore crawler. Possibly. there is NO way to DT+ oracle rush and be safe, the gas cost is HUGE you would have to make only zealots to be able to afford this and by that time zerg can just go kill you Twilight+dt + stargate is already 500 gas then 200 for a oracle then 150 for a DT you are looking at a 850 gas rush, thats just not possible to get while making units that cost gas | ||
Rorschach
United States623 Posts
On October 23 2011 10:04 Omegalisk wrote: Show nested quote + On October 23 2011 10:03 Deathmanbob wrote: i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion zerg looks good though, i might have to race switch In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers. congrats toss players, you get a 200 gas overseer with a jacked up contaminate and destructible mineral FF... LMAO | ||
Reaper51
Canada64 Posts
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atavus
France60 Posts
On October 23 2011 10:11 Rorschach wrote: Show nested quote + On October 23 2011 10:04 Omegalisk wrote: On October 23 2011 10:03 Deathmanbob wrote: i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion zerg looks good though, i might have to race switch In the Protoss unit video, they said there are "50" different ways to kill workers, and they didn't want to add to that number, so they wanted Protoss to have a harass unit that doesn't kill workers. congrats toss players, you get a 200 gas overseer with a jacked up contaminate and destructible mineral FF... LMAO Thanks blizzard not us. Me I'm NOT laughing at all. | ||
Corsica
Ukraine1854 Posts
Terran - meh, only Hellion transforamtion seems imba but if Hellion cost gas (20-25) than its ok. Shredders hmm, if they are only to control choke points i think its fine. Zerg - I think they heard a lot of qqers so now they are going to stupidly overpower Z | ||
Corsica
Ukraine1854 Posts
On October 23 2011 10:03 Deathmanbob wrote: i just saw the video to the oracle.... really? the answer for protoss not being able to kill workers is to make a unit that cant kill workers? hopefully some changes happen but toss seems to get the shaft in this expansion zerg looks good though, i might have to race switch You know why oracle is shit, because if you get Stargate + 2 oracle to fully close mining minerals you dont have alot of attackign units. So Zerg can just double expand and be fine with it.... | ||
Reaper51
Canada64 Posts
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wDDelete
103 Posts
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