• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)13Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Terran Scanner Sweep Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3902 users

New HotS Units/Abilities in Blizzcon - Page 331

Forum Index > SC2 General
Post a Reply
Prev 1 329 330 331 332 333 378 Next
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 21:24 GMT
#6601
On October 23 2011 06:20 Keyz1 wrote:
Show nested quote +
On October 23 2011 06:13 springtree wrote:
On October 23 2011 06:11 Keyz1 wrote:
Does this mean Zerg doesn't have detection until an Infestation Pit? Because waiting until lair was already painful. This seems pretty messed up and I don't think this is gonna stick, because if it does, how the hell are we going to have detection if we want to make a timing push? We're expected to have a Viper and spend 200 gas?

It just doesn't add up.


Viper is lair. Here's what you need to do:

1. Morph a hatchery to a lair.
2. Build a viper.

No infestation pit.

Edit: and ho foo those burrowed banelings move fast. No, that won't make it a week in beta..

Ah, must of mixed it up with the Swarm Host.

So from Lair > 50min/50 gas overseer, -> Lair, 100min/200 gas Viper, then cast the detection spell on a unit I have.

I'm just thinking about this, if I'm using a normal unit like a zergling or a roach as the detector, it can die faster than overseer hovering in the back I assume. All other units are T2, so like........I'm hoping Vipers can cast it on themselves? Because I don't see myself casting it on any other unit, maybe an overlord (but then I'd need to invest in a speed upgrade before moving out for another 100 gas).

Yeah I can't think of which unit I would cast the detection spell on that's reliable. You can only use the spell once sooooooooo, unless you can't selfcast it on the Viper, it's pretty fucked up.

Where do you get the ressourse cost of the viper, i really want to know that for each unit
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Vehemus
Profile Joined November 2010
United States586 Posts
October 22 2011 21:25 GMT
#6602
Do you have to use occular parasite for detection?

Or is the viper a detector on its own and can give the ability to a different unit by using that skill? Does anybody know?
This space for rent.
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:25 GMT
#6603
On October 23 2011 06:23 Keyz1 wrote:
Show nested quote +
On October 23 2011 06:22 springtree wrote:
On October 23 2011 06:20 Keyz1 wrote:
Yeah I can't think of which unit I would cast the detection spell on that's reliable. You can only use the spell once sooooooooo, unless you can't selfcast it on the Viper, it's pretty fucked up.


How about a queen, for starters? Them ladies are meaty.

Edit: or a speed-enabled overlord? High vision is nice.

Yeah I'll stick it on a Queen that moves slower than my grandmother off creep. She'll just wave in the back and let us know she'll be right there.



I would imagine it is self castable, or after beta they will realize they need to do that.

In terms of late game play, the ideal unit to put this on is the Defiler, its not a unit your gonna mass, and should always be 'far' enough away from getting out right focus fired.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
springtree
Profile Joined August 2010
74 Posts
October 22 2011 21:26 GMT
#6604
On October 23 2011 06:22 Keyz1 wrote:
Well, the only other viable option I see is that they make overlords detectors again. There's no way I'll be forced to get a lair, spend 200 gas and then another 100 gas, just to stick it on one of my overlords. That's WORSE than Overseers.


No way will they do that. They decided from day 1 that zerg overlords being detectors ruined a good chunk of the viable paths players could go in a vZ MU. "You want detection, work for it" mentality.

This is most definitely a nerf to Zerg in terms of detection. Which is so incredibly odd, because Blizz have said they want to deal with the early game cheese fest that is WoL. Maybe we're missing something. Until we figure that out, prepare for DT / banshee hell, zerg players! XD
斗 シ ツ ♪ ♡
midoriiro
Profile Joined February 2011
United States20 Posts
October 22 2011 21:28 GMT
#6605
Im watching the video on the zerg units

They mention that the Ultralisk was too bulky and always got stuck behind your own units
This got me thinking
If the Ultralisk is a massive unit, and realistically would be taller and walking over the lings and roaches of your army

why didnt they just incorporate that awesome IK system that they have with the colossus so that the ultralisk would just walk over and through your units towards the enemy...

This way we wouldnt have a wierd looking charge...zerg units have such wierd and peculiar looking animations including the spine craler attack and this new Viper grabber thing =/
Why do you 7?
springtree
Profile Joined August 2010
74 Posts
October 22 2011 21:28 GMT
#6606
On October 23 2011 06:23 Keyz1 wrote:
Yeah I'll stick it on a Queen that moves slower than my grandmother off creep. She'll just wave in the back and let us know she'll be right there.


LOL!! Well, at least it stops eco harass, right? That's what I think is the biggest danger in the early game until you have had enough time to get the obligatory viper count (whatever that ends up being). I'd guess speed-upgraded overlords due to their sight range but I'm sure people will figure the ultimate unit to give detection out.
斗 シ ツ ♪ ♡
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 21:29 GMT
#6607
I wonder what units zergs will end up using occular parrasite on the most. Queens seem like the best, as they have more health than the average unit, but a zergling would be really nice given the speed (and provided that you can keep the zergling somewhat safe).
Promethelax still hasn't changed his quote
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:30 GMT
#6608
Queens early game, Defilers Late Game.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
TALegion
Profile Joined October 2010
United States1187 Posts
October 22 2011 21:30 GMT
#6609
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:34 GMT
#6610
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



All protoss units are great to replicate.

HT- drop the twilight, replicate 2 HT before starting storm and using your warp gates. The HT will already have storm and max energy im pretty sure. You have 4 storms now without even starting storm or warping in any units. This will make HT usefull on 2 bases, currently its too gas intensive to really use HT effectively, but this will help that out.

VR- Make 1 stargate, if super super late game you spot some tech switch (broods for instance) you can make 1 vr out of the stargate, and pump like 4 from replicate because its soo fast. So its a good 'oh shit i need this unit now spell' as well.

Terran- Tank, Ghost, Banshee, Raven, Medivac all good.
Zerg- Broodlord, couple infestors, couple defilers.

It has a shit ton of uses imo.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-22 21:38:03
October 22 2011 21:37 GMT
#6611
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated medivac will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:37 GMT
#6612
I'm pretty sure 100% of zerg players will rather put down a Spore crawler than waste detection on the queen itself.
midoriiro
Profile Joined February 2011
United States20 Posts
October 22 2011 21:38 GMT
#6613
On October 23 2011 06:37 Quotidian wrote:
Show nested quote +
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.


lol you could replicate a colossus to get one for 100 minerals less =p
Why do you 7?
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:39 GMT
#6614
On October 23 2011 06:38 midoriiro wrote:
Show nested quote +
On October 23 2011 06:37 Quotidian wrote:
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.


lol you could replicate a colossus to get one for 100 minerals less =p



or, you could realize that colossus are massive, so you can't replicate them
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:40 GMT
#6615
On October 23 2011 06:38 midoriiro wrote:
Show nested quote +
On October 23 2011 06:37 Quotidian wrote:
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.


lol you could replicate a colossus to get one for 100 minerals less =p

I'd tell you that you can't replicate massive units, but i'm sure 5 to 10 other ppl are going to tell you that by the time I've typed this out.
TALegion
Profile Joined October 2010
United States1187 Posts
October 22 2011 21:40 GMT
#6616
On October 23 2011 06:38 midoriiro wrote:
Show nested quote +
On October 23 2011 06:37 Quotidian wrote:
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.


lol you could replicate a colossus to get one for 100 minerals less =p

You can't replicate massive units. No brood lords, no collosi, no tempests, no thors, etc.

And I'm almost 100% positive that the replicated unit will have all upgrades, energy or not. Hopefully it'll start with a decent chunk of energy as well
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:41 GMT
#6617
On October 23 2011 06:40 Keyz1 wrote:
Show nested quote +
On October 23 2011 06:38 midoriiro wrote:
On October 23 2011 06:37 Quotidian wrote:
On October 23 2011 06:30 TALegion wrote:
Im trying to think of units worth replicating (not to be 100% cost efficient, but something that could reasonably happen).

Medivacs for zealots?
SCV's for repair on mechanical units? Even 1 could make a decent difference if it stay live long enough
Siege tanks, obviously
Banshees would be a cheeky snag
Ghosts for EMP?

Infestors for Fungal or NP (which they'll always have)
Viper
Swarm Host

Void Rays
Templar
Archon
Immortals

Any comments?



think a replicated will come with the +25 energy upgrade? Same question goes for other unit like ravens or ghosts..

the 200/200/4 cost of the Replicant doesn't seem so prohibitive if it does...

I really dislike the Replicant. It just seems like a really lazily designed unit.


lol you could replicate a colossus to get one for 100 minerals less =p

I'd tell you that you can't replicate massive units, but i'm sure 5 to 10 other ppl are going to tell you that by the time I've typed this out.


lol you win.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
springtree
Profile Joined August 2010
74 Posts
October 22 2011 21:41 GMT
#6618
On October 23 2011 06:37 Keyz1 wrote:
I'm pretty sure 100% of zerg players will rather put down a Spore crawler than waste detection on the queen itself.


But if they go DT + Oracle rush the Oracle'll disable the spore crawler. Possibly.
斗 シ ツ ♪ ♡
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:45 GMT
#6619
On October 23 2011 06:41 springtree wrote:
Show nested quote +
On October 23 2011 06:37 Keyz1 wrote:
I'm pretty sure 100% of zerg players will rather put down a Spore crawler than waste detection on the queen itself.


But if they go DT + Oracle rush the Oracle'll disable the spore crawler. Possibly.



Going DT + Oracle rush is like saying its possible to go VR + DT rush. Its not possible to rush this. They can be used together, but it will be nothing short of cheesy if done before 2 bases, the gas just isn't possible. Youd only have a few zealots.

Like Day9 says, if they try some funky shit like that, just go kill em
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 21:46 GMT
#6620
Sounds like they are 'close' to releasing the beta (according to gamespy:

On the subject of the upcoming Heart of the Swarm beta, lead producer Chris Sigaty promised that "we're coming up to it pretty quickly. I don't have a specific date, but certainly months – not years or anything like that."
Prev 1 329 330 331 332 333 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 7091
Rain 1295
Leta 248
actioN 205
Sharp 121
Mong 104
Aegong 78
ToSsGirL 45
Killer 45
NaDa 35
[ Show more ]
ZerO 26
sSak 25
zelot 23
JulyZerg 20
Rush 18
soO 18
GoRush 15
Sacsri 11
Noble 10
sorry 0
Light 0
Dota 2
Fuzer 131
League of Legends
JimRising 580
C9.Mang0394
Counter-Strike
shoxiejesuss1351
kRYSTAL_55
Super Smash Bros
Mew2King131
Heroes of the Storm
Khaldor144
Other Games
gofns9428
summit1g4601
ceh9525
Happy360
crisheroes170
singsing156
KnowMe94
ZerO(Twitch)2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH158
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1073
• Stunt789
Upcoming Events
Escore
37m
LiuLi Cup
1h 37m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
7h 37m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
17h 37m
RSL Revival
22h 37m
LiuLi Cup
1d 1h
uThermal 2v2 Circuit
1d 2h
RSL Revival
1d 8h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.