• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:39
CEST 03:39
KST 10:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview0TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5223 users

New HotS Units/Abilities in Blizzcon - Page 330

Forum Index > SC2 General
Post a Reply
Prev 1 328 329 330 331 332 378 Next
Paper117
Profile Joined June 2010
United States210 Posts
October 22 2011 21:07 GMT
#6581
On October 23 2011 06:04 submit wrote:
I believe that most of the terran players don't actually realize how great of a difference that will be for us. Now we have the ability to go mech in almost every match-up. Let me try to explaing...

TvZ: Hellions still can be used to great harass and yet, be a decent protection against most of roaches all-ins that are becoming so popular in the early TvZ. Alongside with the Shroders we can secure counter-attack paths and easily control muta harass with the new Warhound, that I must say... is AMAZING against roaches and mutas. In general, all terrans are going to learn is how to transition into mech and greatly use raven in TvZ, cause the Dark Sworm can destroy mech units. (moving banelings won't be much of a problem for mech players)


TvP: Warhound and Hellion on the mid/late game are going to obliterate the regular gateway/robo tech. That's exactly why Blizz is start to focus on the startgate tech to protoss, and I believe a major change will occur on the toss play. But if they don't change to a more harass/flying game style, Mech will do great against toss.

TvT: This is where most of the changes will happen. It's almost impossible to imagine what will happen to the matchup, cause a simple modification can change all game play... but I belive that Mech will be AWESOME! cause, now.. helions can be the buffer unit needed to protect siege-tanks while they attack the MMM ball. And drop play will be greatly diminuish due to the warhound air defence control.


With the way you put it, do you think mech will just replace bio?
For the Swarm!
RifleCow
Profile Joined February 2008
Canada637 Posts
October 22 2011 21:08 GMT
#6582
On October 23 2011 06:01 springtree wrote:
Show nested quote +
On October 23 2011 05:57 RifleCow wrote:
If an oracle shuts down a spore crawler, does the spore crawler still have detection?


It disables all abilities of the target so I'd presume yes. Oracle + DT rush vs Z sounds viable.


Oracle opens up a ton of harassment potential for the Protoss race. Oracle/DT will be annoying, but also Oracle shutting down half the minerals then using HT to storm the clumped up workers. Would make for some sick plays in the future.
hohoho
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 21:09 GMT
#6583
On October 23 2011 06:00 MattyClutch wrote:
Show nested quote +
On October 23 2011 05:58 phathom321 wrote:
I can totally see PvP turning into Replicator wars, and whoever gets the first tech unit and sacrifices a replicator loses >.>


Aren't the replicators rather expensive themselves though? Either way, while I think it is the best unit added to Toss, I still don't really like the unit from a design PoV.



yes, the replicator is set at a cost so that it is 'cost inefficient' to use mass replicators. 1 or 2 will be great. Its not too bad of a design pov. In bw mind control was never really good, this is a different way to try and make it work this time around. Also terran/zerg will realize if they do any cheesy/harras build, you can do it right back to them. Like a 1 base dual starport banshee build, now you can turn around and banshee them back. Late game it will probably become a 'steal their caster' unit, but it will definitely make for some unique strategies and late game unit comps.

Most people keep mentioning how to use it to replicate your opponents. What people dont realize, is you can use this for your own units as well. 2 base HT will be viable. You can drop the archives, then build to replicators and they can replicate into HT with max energy and storm already done (even if you haven't researched storm). Fucking Sweet.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 21:10 GMT
#6584
Wow those burrowed banelings are fast. I think this is an ok ability to have as long as they nerf the burrowed move speed and this is only available with hive tech.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
October 22 2011 21:10 GMT
#6585
hah, holy christ, that IS fast baneling burrow movement.. I was thinking more like the roach burrow movement.. guess the banelings ARE a little smaller.

~ The Ultimate Weapon
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 21:10 GMT
#6586
On October 23 2011 06:07 StoLiVe wrote:
Baneling burrow mouvement will be nerf for sure o.O

Have you see how fast they move !!!!



lol...ya...no way that lasts.....


replicating 3 banelings and burrowning and killing 50 zerglings might be worth it :D
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:11 GMT
#6587
Just give me my Banelings w/ Tunneling claws, I'm gonna wreck kids with that.

Question:

Does this mean Zerg doesn't have detection until an Infestation Pit? Because waiting until lair was already painful. This seems pretty messed up and I don't think this is gonna stick, because if it does, how the hell are we going to have detection if we want to make a timing push? We're expected to have a Viper and spend 200 gas?

It just doesn't add up.
megapants
Profile Blog Joined December 2009
United States1314 Posts
October 22 2011 21:11 GMT
#6588
On October 23 2011 06:07 StoLiVe wrote:
Baneling burrow mouvement will be nerf for sure o.O

Have you see how fast they move !!!!

http://www.youtube.com/watch?v=TD7ohV-oZXA

lol, alright, that's pretty ridiculous
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-10-22 21:12:25
October 22 2011 21:11 GMT
#6589
On October 23 2011 06:04 submit wrote:
I believe that most of the terran players don't actually realize how great of a difference that will be for us. Now we have the ability to go mech in almost every match-up. Let me try to explaing...

TvZ: Hellions still can be used to great harass and yet, be a decent protection against most of roaches all-ins that are becoming so popular in the early TvZ. Alongside with the Shroders we can secure counter-attack paths and easily control muta harass with the new Warhound, that I must say... is AMAZING against roaches and mutas. In general, all terrans are going to learn is how to transition into mech and greatly use raven in TvZ, cause the Dark Sworm can destroy mech units. (moving banelings won't be much of a problem for mech players)


TvP: Warhound and Hellion on the mid/late game are going to obliterate the regular gateway/robo tech. That's exactly why Blizz is start to focus on the startgate tech to protoss, and I believe a major change will occur on the toss play. But if they don't change to a more harass/flying game style, Mech will do great against toss.

TvT: This is where most of the changes will happen. It's almost impossible to imagine what will happen to the matchup, cause a simple modification can change all game play... but I belive that Mech will be AWESOME! cause, now.. helions can be the buffer unit needed to protect siege-tanks while they attack the MMM ball. And drop play will be greatly diminuish due to the warhound air defence control.


When it comes to TvT, it seems like the new additions will shut down both bio AND heavy tank play with everyone betting the hellions and hounds.

I would disagree with you on TvP just looking at the Terran changes, because the mobility and harassing of bio play is so strong. But with the new Nexus abilities, the constant drop will be a lot weaker, Terran may have to go mech.

All theory crafting, I know, I just hope it all works out for the best.
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 21:14:48
October 22 2011 21:13 GMT
#6590
On October 23 2011 06:11 Keyz1 wrote:
Does this mean Zerg doesn't have detection until an Infestation Pit? Because waiting until lair was already painful. This seems pretty messed up and I don't think this is gonna stick, because if it does, how the hell are we going to have detection if we want to make a timing push? We're expected to have a Viper and spend 200 gas?

It just doesn't add up.


Viper is lair. Here's what you need to do:

1. Morph a hatchery to a lair.
2. Build a viper.

No infestation pit.

Edit: and ho foo those burrowed banelings move fast. No, that won't make it a week in beta..
斗 シ ツ ♪ ♡
phathom321
Profile Blog Joined March 2011
United States1730 Posts
October 22 2011 21:13 GMT
#6591
On October 23 2011 06:00 MattyClutch wrote:
Show nested quote +
On October 23 2011 05:58 phathom321 wrote:
I can totally see PvP turning into Replicator wars, and whoever gets the first tech unit and sacrifices a replicator loses >.>


Aren't the replicators rather expensive themselves though? Either way, while I think it is the best unit added to Toss, I still don't really like the unit from a design PoV.



Sorry, I posted then then remembered that they can't copy massive units (Colossus is what I was thinking more of lol).
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 22 2011 21:14 GMT
#6592
lol.. that burrowed movement speed is insane. I thought they added burrow to help reposition baneling landmines and make that aspect of the baneling more effective.
happyness
Profile Joined June 2010
United States2400 Posts
October 22 2011 21:15 GMT
#6593
All the new zerg stuff is making me lol, the burrow charge ability for the ultralisk, the fast burrowed baneling movement, and the little flyer guy pulling a huge colossus up to it.

Not saying it's bad, it just looks ridiculous
trifecta
Profile Joined April 2010
United States6795 Posts
October 22 2011 21:16 GMT
#6594
It seems like the warhound will be too good of an all-purpose mass-able unit in vT and vP... the mech marauder so to speak. Also, like someone said before, the art looks almost exactly like the Titan robot in C&C Tiberian Sun (http://cnc.wikia.com/wiki/Category:GDI_Titan_images) and coincidentally serves a similar role.
RedDragon571
Profile Joined March 2011
United States633 Posts
October 22 2011 21:17 GMT
#6595
Where is the information on the hp and dmg, cooldowns of these new units? Is it out?
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:20 GMT
#6596
On October 23 2011 06:13 springtree wrote:
Show nested quote +
On October 23 2011 06:11 Keyz1 wrote:
Does this mean Zerg doesn't have detection until an Infestation Pit? Because waiting until lair was already painful. This seems pretty messed up and I don't think this is gonna stick, because if it does, how the hell are we going to have detection if we want to make a timing push? We're expected to have a Viper and spend 200 gas?

It just doesn't add up.


Viper is lair. Here's what you need to do:

1. Morph a hatchery to a lair.
2. Build a viper.

No infestation pit.

Edit: and ho foo those burrowed banelings move fast. No, that won't make it a week in beta..

Ah, must of mixed it up with the Swarm Host.

So from Lair > 50min/50 gas overseer, -> Lair, 100min/200 gas Viper, then cast the detection spell on a unit I have.

I'm just thinking about this, if I'm using a normal unit like a zergling or a roach as the detector, it can die faster than overseer hovering in the back I assume. All other units are T2, so like........I'm hoping Vipers can cast it on themselves? Because I don't see myself casting it on any other unit, maybe an overlord (but then I'd need to invest in a speed upgrade before moving out for another 100 gas).

Yeah I can't think of which unit I would cast the detection spell on that's reliable. You can only use the spell once sooooooooo, unless you can't selfcast it on the Viper, it's pretty fucked up.
NCH Insomnia
Profile Joined June 2011
United States15 Posts
October 22 2011 21:20 GMT
#6597
Great question, my guess is Detection might still stand but attacks are ceased.
Look at the Disruption Web from BW, was detection shut down? I don't remember.
"Reach out to others because someone once did the same for you"
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-10-22 21:22:46
October 22 2011 21:22 GMT
#6598
On October 23 2011 06:20 Keyz1 wrote:
Yeah I can't think of which unit I would cast the detection spell on that's reliable. You can only use the spell once sooooooooo, unless you can't selfcast it on the Viper, it's pretty fucked up.


How about a queen, for starters? Them ladies are meaty.

Edit: or a speed-enabled overlord? High vision is nice.
斗 シ ツ ♪ ♡
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:22 GMT
#6599
On October 23 2011 06:20 NCH Insomnia wrote:
Great question, my guess is Detection might still stand but attacks are ceased.
Look at the Disruption Web from BW, was detection shut down? I don't remember.

Well, the only other viable option I see is that they make overlords detectors again. There's no way I'll be forced to get a lair, spend 200 gas and then another 100 gas, just to stick it on one of my overlords. That's WORSE than Overseers.
Keyz1
Profile Joined March 2011
Canada94 Posts
October 22 2011 21:23 GMT
#6600
On October 23 2011 06:22 springtree wrote:
Show nested quote +
On October 23 2011 06:20 Keyz1 wrote:
Yeah I can't think of which unit I would cast the detection spell on that's reliable. You can only use the spell once sooooooooo, unless you can't selfcast it on the Viper, it's pretty fucked up.


How about a queen, for starters? Them ladies are meaty.

Edit: or a speed-enabled overlord? High vision is nice.

Yeah I'll stick it on a Queen that moves slower than my grandmother off creep. She'll just wave in the back and let us know she'll be right there.
Prev 1 328 329 330 331 332 378 Next
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
StarCraft: Brood War
Calm 1680
NaDa 70
Dota 2
monkeys_forever292
LuMiX1
League of Legends
Doublelift4769
Super Smash Bros
C9.Mang0717
Mew2King131
Heroes of the Storm
Khaldor137
Other Games
summit1g10699
JimRising 570
PiGStarcraft450
ViBE94
Temp010
fpsfer 1
Organizations
Other Games
gamesdonequick1250
BasetradeTV167
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21446
Upcoming Events
GSL
6h 21m
herO vs Rogue
Maru vs Cure
Patches Events
11h 21m
uThermal 2v2 Circuit
13h 21m
BSL
17h 21m
Bonyth vs Dewalt
OSC
22h 21m
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.