IdrA + Artosis SC2/MBS discussion - Page 3
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Tritanis
Poland344 Posts
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SoleSteeler
Canada5405 Posts
Still good video overall! edit: and I don't really see stacking 40 mutas at once to be a huge problem. I fully agree that there needs to be a solid counter to mutas (or just clumped air units in general). However, it obviously costs a LOT to be able to get that many, so it should be somewhat powerful. Also, if it was so game breaking, wouldn't Zergs be doing something similar now? Say, 3 hotkeys of mutas. Sure it takes a bit more control than it would in SC2, but it should still be "as powerful" and I'm sure people have tried it. Yet you don't really see that. Then again, maybe you guys will be right when the beta comes out. | ||
omninmo
2349 Posts
Im really starting to think sc2 might be alright...mbs...fine. new macro pageantry...fine. every race with wc3 inverted town portal though... zerg has nydus worm unit bomb toss has warpgate unit bomb terran has droppod unit bomb. macro seems to be very important in sc2 but it is arcade style macro with unit bombs. not chess style (as BW was) where the masters are seperated from the greats just by subtle nuances of army positioning and impeccable forethought. | ||
WolfStar
United Kingdom155 Posts
[B] every race with wc3 inverted town portal though... LOL it really makes me laugh how people are still finding ridiculous WC3 comparisons to moan about! For a start reverse town portal is the dumbest thing I have read all day and secondly there are constraints and micro/macro involved for all races which make it nothing like a TP reverse or otherwise. Wolf. | ||
SoleSteeler
Canada5405 Posts
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omninmo
2349 Posts
On March 03 2009 00:51 WolfStar wrote: LOL it really makes me laugh how people are still finding ridiculous WC3 comparisons to moan about! For a start reverse town portal is the dumbest thing I have read all day and secondly there are constraints and micro/macro involved for all races which make it nothing like a TP reverse or otherwise. Wolf. Hmm, the wolfstar must be obscured tonight. perhaps you lost your way and wandered into a troll's cave? first off, im not moaning. im just callin it like i see it and also ...i cant wait to play this game. now, why is reverse town portal dumb? thats what it is. in wc3 there is a mechanic to safely wisk away one's battling army home to safety. in sc2 there is a mechanic which wisks safe base units to the battle field and into danger. just like wc3 there will be long drawn out battles. the lifespan of each unit will be cherished and armies are much less expendable. also, what micro/macro constraints are involved with the unit bombs? granted i have not played sc2 once, i would say the micro involves selecting infinite units and right clicking them into nydus worm or drop pod and targeting the landzone. artosis explained the toss warp-in micro very clearly. the macro involved is being able to produce the desired units (which is dependant upon your economy). i miss your point sir about micro/macro constraints and how this relates to the portal mechanisms of war3 or sc2. | ||
wrags
United States379 Posts
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omninmo
2349 Posts
On March 03 2009 01:12 wrags wrote: could someone please link a source for the drop pod being able to drop things other than a mule yes, that would certainly clarify a few things. i thought artosis mentioned this. i could be wrong and if so then my arcade comments lose about 33.3% of their force | ||
ZeroCartin
Costa Rica2390 Posts
Nice vid! | ||
RA
Latvia791 Posts
But I don't agree about ZvZ roach vs roach only. It's the same as lings, roach vs roach and then to mutas since roaches don't have air attack. Roach vs roach can't be just A-move cuz with their regen upgraded they will randomly attack any other enemy which makes their regen tick, so you'll have to use your micro anyways to snipe opponents roaches. | ||
lwstupidus
United States74 Posts
Asem: Anyone can play it, it's not like pro basketball, if you're not tall, you can't play basketball. Anyone in the world can sit down and play Starcraft. This has to be some sort of joke...? | ||
VIB
Brazil3567 Posts
And the point you're missing on the MBS multitask argument is multiharass indeed. If you pay attention to it, you'll notice that blizzard is even adding more multiharassing tools on purpose. There are much more things you can do to harass and much more things you can do to counter harass. Units like colossus, reapers and nydus worms can bring harassing to the next level. Just think about how complex the war of trying to constantly find a breach to warp in vs constantly trying to scout warp ins can be. And that's just one example, think of all the possibilies that come with vikings, overlord creep + sunkens, infestors, stalker blink, completly swaping strats with salvage + addons. I mean, many people argue that in sc1 if you had more free time to do stuff because of MBS you wouldn't have anything to do, you'd just cross your arms and wait. But you cannot say the same for sc2, there's a shitload of new stuff to do with your spare time. | ||
alphafuzard
United States1610 Posts
On March 03 2009 03:31 lwstupidus wrote: Artosis: Someone told me a long time ago, I asked Asem, why do you love this game so much? Asem: Anyone can play it, it's not like pro basketball, if you're not tall, you can't play basketball. Anyone in the world can sit down and play Starcraft. This has to be some sort of joke...? It kinda makes sense. I would estimate at least 90% of the population is physically capable of maintaining 200+ apm over a 20 minute span. On the other hand, I would estimate less than 5% of the population is capable of slam-dunking a basketball. This isn't to say that anyone can master sc, it does take talent, hard-work, etc. but nearly everyone is capable of playing competitively if they put enough work into it. | ||
RyanS
United States620 Posts
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Kyuki
Sweden1867 Posts
About what I've gathered I feel very similar to what Artosis says in the end there about MBS/Automining and I'm very hopeful that this will be even more finetuned and balanced once we hit Beta (Can you guys imagine this game isnt even in beta stage? rofl..). Jesus.. This made me so hungry for SC2 ![]() | ||
Scooge
Iceland144 Posts
You're also using Idra as a guest, who I personally can't stand. He hasn't really shown to me he even understands SC well enough and he's some sort of expert on SC2? | ||
niteReloaded
Croatia5281 Posts
nice convo tho | ||
PH
United States6173 Posts
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Liquid`Jinro
Sweden33719 Posts
On March 03 2009 05:14 PH wrote: I totally agree with what IdrA said at the end...MBS+Automine are problems Blizz could have and should have not run into in the first place. I'm sorry but not adding MBS would have created just as big of a problem, just not with the same people. Probably bigger (in terms of hurt sales). | ||
littlechava
United States7216 Posts
On March 03 2009 05:52 FrozenArbiter wrote: I'm sorry but not adding MBS would have created just as big of a problem, just not with the same people. Probably bigger (in terms of hurt sales). why? craploads of people still bought the original sc without them On March 03 2009 00:22 SoleSteeler wrote: and I don't really see stacking 40 mutas at once to be a huge problem. I fully agree that there needs to be a solid counter to mutas (or just clumped air units in general). However, it obviously costs a LOT to be able to get that many, so it should be somewhat powerful. Also, if it was so game breaking, wouldn't Zergs be doing something similar now? Say, 3 hotkeys of mutas. Sure it takes a bit more control than it would in SC2, but it should still be "as powerful" and I'm sure people have tried it. Yet you don't really see that. seriously? no, 3 groups of mutas being controlled at the same time cant be compared to controlling one group of 40 mutas. 3 groups of mutas would be impossible to control in unison. | ||
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