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IdrA + Artosis SC2/MBS discussion - Page 3

Forum Index > SC2 General
Post a Reply
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Tritanis
Profile Joined November 2007
Poland344 Posts
March 02 2009 15:17 GMT
#41
ANY number of stacked mutas <<< few thors
I live, I serve, I die for the Metal
SoleSteeler
Profile Joined April 2003
Canada5447 Posts
Last Edited: 2009-03-02 15:25:41
March 02 2009 15:22 GMT
#42
Drop Pods are out from everything I've read too.

Still good video overall!

edit:

and I don't really see stacking 40 mutas at once to be a huge problem. I fully agree that there needs to be a solid counter to mutas (or just clumped air units in general). However, it obviously costs a LOT to be able to get that many, so it should be somewhat powerful. Also, if it was so game breaking, wouldn't Zergs be doing something similar now? Say, 3 hotkeys of mutas. Sure it takes a bit more control than it would in SC2, but it should still be "as powerful" and I'm sure people have tried it. Yet you don't really see that.

Then again, maybe you guys will be right when the beta comes out.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-02 16:15:10
March 02 2009 15:35 GMT
#43
thanks to you guys for doing this...

Im really starting to think sc2 might be alright...mbs...fine. new macro pageantry...fine.
every race with wc3 inverted town portal though...
zerg has nydus worm unit bomb
toss has warpgate unit bomb
terran has droppod unit bomb.

macro seems to be very important in sc2 but it is arcade style macro with unit bombs. not chess style (as BW was) where the masters are seperated from the greats just by subtle nuances of army positioning and impeccable forethought.

WolfStar
Profile Joined February 2008
United Kingdom155 Posts
March 02 2009 15:51 GMT
#44
Nice vid chap, thanks, very interesting watching.


[B]
every race with wc3 inverted town portal though...


LOL it really makes me laugh how people are still finding ridiculous WC3 comparisons to moan about! For a start reverse town portal is the dumbest thing I have read all day and secondly there are constraints and micro/macro involved for all races which make it nothing like a TP reverse or otherwise.

Wolf.
The early bird catches the worm but the second mouse gets the cheese.
SoleSteeler
Profile Joined April 2003
Canada5447 Posts
March 02 2009 16:01 GMT
#45
I'd also like to point out that I thought Idra showed a bit more personality, in a good way, than I've seen before on video!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-02 16:20:14
March 02 2009 16:08 GMT
#46
On March 03 2009 00:51 WolfStar wrote:


Show nested quote +
[B]
every race with wc3 inverted town portal though...


LOL it really makes me laugh how people are still finding ridiculous WC3 comparisons to moan about! For a start reverse town portal is the dumbest thing I have read all day and secondly there are constraints and micro/macro involved for all races which make it nothing like a TP reverse or otherwise.

Wolf.


Hmm, the wolfstar must be obscured tonight. perhaps you lost your way and wandered into a troll's cave?
first off, im not moaning. im just callin it like i see it and also ...i cant wait to play this game.
now, why is reverse town portal dumb? thats what it is. in wc3 there is a mechanic to safely wisk away one's battling army home to safety. in sc2 there is a mechanic which wisks safe base units to the battle field and into danger. just like wc3 there will be long drawn out battles. the lifespan of each unit will be cherished and armies are much less expendable.
also, what micro/macro constraints are involved with the unit bombs?
granted i have not played sc2 once,
i would say the micro involves selecting infinite units and right clicking them into nydus worm or drop pod and targeting the landzone. artosis explained the toss warp-in micro very clearly.
the macro involved is being able to produce the desired units (which is dependant upon your economy). i miss your point sir about micro/macro constraints and how this relates to the portal mechanisms of war3 or sc2.
wrags
Profile Blog Joined April 2008
United States379 Posts
March 02 2009 16:12 GMT
#47
could someone please link a source for the drop pod being able to drop things other than a mule
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-02 16:14:51
March 02 2009 16:14 GMT
#48
On March 03 2009 01:12 wrags wrote:
could someone please link a source for the drop pod being able to drop things other than a mule


yes, that would certainly clarify a few things. i thought artosis mentioned this. i could be wrong and if so then my arcade comments lose about 33.3% of their force
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
March 02 2009 16:44 GMT
#49
XD I dunno why i cant stop thinking of "just two guys" when i see you two ^^



Nice vid!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
RA
Profile Joined October 2008
Latvia791 Posts
Last Edited: 2009-03-02 17:22:33
March 02 2009 17:18 GMT
#50
Very interesting to listen to them and Idra doesn't feel as usually he did when I saw him. That's kinda good.
But I don't agree about ZvZ roach vs roach only. It's the same as lings, roach vs roach and then to mutas since roaches don't have air attack.
Roach vs roach can't be just A-move cuz with their regen upgraded they will randomly attack any other enemy which makes their regen tick, so you'll have to use your micro anyways to snipe opponents roaches.
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
March 02 2009 18:31 GMT
#51
Artosis: Someone told me a long time ago, I asked Asem, why do you love this game so much?
Asem: Anyone can play it, it's not like pro basketball, if you're not tall, you can't play basketball. Anyone in the world can sit down and play Starcraft.

This has to be some sort of joke...?
a penne saved is a penne earned
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
March 02 2009 18:34 GMT
#52
Does Artosis knows something that we don't about drop pods or is he just tripping lol? As far as we know you can only use drop pods for mules, not to reinforce your army.

And the point you're missing on the MBS multitask argument is multiharass indeed. If you pay attention to it, you'll notice that blizzard is even adding more multiharassing tools on purpose. There are much more things you can do to harass and much more things you can do to counter harass. Units like colossus, reapers and nydus worms can bring harassing to the next level. Just think about how complex the war of trying to constantly find a breach to warp in vs constantly trying to scout warp ins can be. And that's just one example, think of all the possibilies that come with vikings, overlord creep + sunkens, infestors, stalker blink, completly swaping strats with salvage + addons.

I mean, many people argue that in sc1 if you had more free time to do stuff because of MBS you wouldn't have anything to do, you'd just cross your arms and wait. But you cannot say the same for sc2, there's a shitload of new stuff to do with your spare time.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
March 02 2009 18:38 GMT
#53
On March 03 2009 03:31 lwstupidus wrote:
Artosis: Someone told me a long time ago, I asked Asem, why do you love this game so much?
Asem: Anyone can play it, it's not like pro basketball, if you're not tall, you can't play basketball. Anyone in the world can sit down and play Starcraft.

This has to be some sort of joke...?

It kinda makes sense. I would estimate at least 90% of the population is physically capable of maintaining 200+ apm over a 20 minute span. On the other hand, I would estimate less than 5% of the population is capable of slam-dunking a basketball. This isn't to say that anyone can master sc, it does take talent, hard-work, etc. but nearly everyone is capable of playing competitively if they put enough work into it.
more weight
RyanS
Profile Blog Joined January 2009
United States620 Posts
March 02 2009 19:23 GMT
#54
I thought you could post youtube videos longer than 3 minutes now, why 3 parts?
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 02 2009 19:43 GMT
#55
Was really nice to listen to you about SC2 and the diffrent aspects on theories you have atm.

About what I've gathered I feel very similar to what Artosis says in the end there about MBS/Automining and I'm very hopeful that this will be even more finetuned and balanced once we hit Beta (Can you guys imagine this game isnt even in beta stage? rofl..).

Jesus.. This made me so hungry for SC2 <3
Mada Mada Dane
Scooge
Profile Joined December 2008
Iceland144 Posts
March 02 2009 19:47 GMT
#56
These discussions about SC2 mechanics when beta isn't out are sort of pointless to me. So many mechanics change all the time and we don't even know about their internal builds. It's all baseless speculation most of the time (sometimes they release info specially to get feedback like the dark pylon / mule / queen mechanics and it's fine). Old information (DROP PODS) are cited yada, yada. Blizzard already knows how this community feels about MBS / auto mine and that's what most of these things boil down to.

You're also using Idra as a guest, who I personally can't stand. He hasn't really shown to me he even understands SC well enough and he's some sort of expert on SC2?
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
March 02 2009 19:57 GMT
#57
That was one manly handshake at the end.

nice convo tho
PH
Profile Blog Joined June 2008
United States6173 Posts
March 02 2009 20:14 GMT
#58
I totally agree with what IdrA said at the end...MBS+Automine are problems Blizz could have and should have not run into in the first place.
Hello
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 02 2009 20:52 GMT
#59
On March 03 2009 05:14 PH wrote:
I totally agree with what IdrA said at the end...MBS+Automine are problems Blizz could have and should have not run into in the first place.

I'm sorry but not adding MBS would have created just as big of a problem, just not with the same people. Probably bigger (in terms of hurt sales).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
littlechava
Profile Blog Joined March 2004
United States7220 Posts
Last Edited: 2009-03-02 22:15:40
March 02 2009 22:13 GMT
#60
On March 03 2009 05:52 FrozenArbiter wrote:
Show nested quote +
On March 03 2009 05:14 PH wrote:
I totally agree with what IdrA said at the end...MBS+Automine are problems Blizz could have and should have not run into in the first place.

I'm sorry but not adding MBS would have created just as big of a problem, just not with the same people. Probably bigger (in terms of hurt sales).

why? craploads of people still bought the original sc without them
On March 03 2009 00:22 SoleSteeler wrote:
and I don't really see stacking 40 mutas at once to be a huge problem. I fully agree that there needs to be a solid counter to mutas (or just clumped air units in general). However, it obviously costs a LOT to be able to get that many, so it should be somewhat powerful. Also, if it was so game breaking, wouldn't Zergs be doing something similar now? Say, 3 hotkeys of mutas. Sure it takes a bit more control than it would in SC2, but it should still be "as powerful" and I'm sure people have tried it. Yet you don't really see that.

seriously? no, 3 groups of mutas being controlled at the same time cant be compared to controlling one group of 40 mutas. 3 groups of mutas would be impossible to control in unison.
Entusman #12
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