for those of you who can't get the video to work on scforall.com here are the 3 youtube links:
PART 1:
PART 2:
PART 3:
**EDIT** sry about any problems watching the video. we're working to fix it right now.
IdrA and I discuss what is known about the game, theory behind some matchups, and most importantly the new macro mechanics + MBS. I'm really interested to see peoples opinions and arguments for//against what we say, so go ahead and let me know.
Omg the lil pictures on the whiteboard in the background hahahaha
thanks artosis
edit: I'm halfway through this long video and I just wanted to add this is what Ive been wanting for ages - high level discussion of SC2 matchups from players who have a clue. really very nice
Damn. I watched about 15 minutes, then the video stopped and I can't seem to get it to work again
From what I've seen by now: a) The talk goes quite in-depth, which is great. Also, it never occurred to me that stacked mutas + unlimited selection is ultra powerful, although it's kinda obvious b) Idra fidgetting drives me crazy.
Got it to work Personally, I really dislike the constant reinforcement thing (drop pods, warp gates, nydus worms). One key point about Starcraft is the idea of the defender's advantage. The defender gets to set up his army beforehand, and also has a much shorter route for reinforcement. This means that building a tiny advantage will generally not be enough to ride your way to victory. In SC2, the ability to directly reinforce your army means that the defender loses this crucial advantage and a very small victory could lead to an easy victory. It seems like SC2 games will turn out short and action-packed. I doubt very many 30+ minute games will occur when one can so easily capitalize on an advantage. I could see how this would be good from a spectator's point of view, but as a player, I prefer the old method.
Anyways, great analysis. It was really fun to listen to.
What is this bullshit about that you don't need too move your screen for warp in but you do for drop pods.
Yes Indeed all you do is Z click Z click Z click but thats not whats it about. You have to place the units you want to warp in IN PYLON power, this makes you go back too your base where pylon power is and thus leaving your army aka multitasking.
Then 2, drop pods is not harder at all as you can just select ALL your units and right click on your drop pod while if you have 20 warp-gates you have to z click 20 times.
Warp In requires more apm and almost as much if not the same amount of multitasking.
This Protoss bashing makes me sick Same about the DT OH SO OVERPOWERED. It gets really anyoing please just stfu about it.
Artosis I'm stopping my torrents just for this! <3
edit: the roach thing - that's exactly what happened in warcraft 3 in UD vs NE, where even the top UD players like Lucifer / Sweet were choosing NE mirror against the top korean NE's and just went for the randomness of mass huntress wars.
On March 02 2009 17:45 Ziph wrote: What is this bullshit about that you don't need too move your screen for warp in but you do for drop pods.
Yes Indeed all you do is Z click Z click Z click but thats not whats it about. You have to place the units you want to warp in IN PYLON power, this makes you go back too your base where pylon power is and thus leaving your army aka multitasking.
Then 2, drop pods is not harder at all as you can just select ALL your units and right click on your drop pod while if you have 20 warp-gates you have to z click 20 times.
Warp In requires more apm and almost as much if not the same amount of multitasking.
This Protoss bashing makes me sick Same about the DT OH SO OVERPOWERED. It gets really anyoing please just stfu about it.
I'm kinda a SC2 n00b, but from what I've seen, many (all?) protoss players make proxy pylons solely for the purpose of warping in units. In this way, you wont have to move back to your base to find pylon power because it will be very near your front line ^.^ Btw, you sound pretty disrepectful, even if it wasn't your intent. I would back off a bit, these guys are just trying to do something interesting analysis for the benefit of others, not to put down anyone.