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XCOM: Enemy Unknown - Page 3

Forum Index > General Games
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Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
June 14 2012 07:49 GMT
#41
Wow... a blast from the past now infiltrating my present... feels weird and cool and nostalgic.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2012-06-14 10:19:13
June 14 2012 10:01 GMT
#42
I still play terror from the deep once in a while on steam, the game looks awesome, I hope they are able to recreate the the suspenseful feel of the old games. No base defense missions is a step in the wrong direction. I guess now you don't have to worry about base layout, and can use all available slots lol.

Ok watched E3 demo vid, it looks very good. I like that you now have different types of armor for different purposes, it leads to a higher level of specialisation for different roles.

Please, I beg the universe not to make the PC version a crappy console port. I hope they designed the game for PC and ported that to consoles
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 14 2012 11:05 GMT
#43
On June 14 2012 15:20 Myrkskog wrote:
Yup.

[image loading]

Oh, so fun it is when the first thing that happens when you open your door in a mission, is an alien with a small launcher getting a reaction shot and knocking 90% of your team out.

Good times.

That said, I'm still skeptical. The gameplay vid posted in the sports and games forum a while ago was pretty disheartening. The gameplay seems mostly intact, although with removed time units and such, but the ambience seemed completely ruined. Instead of having completely incapable air pilot rookies wandering around in the dark knowing every move could send fifteen shots their way before you'd have a chance to react, the vid now shows some standard action movie heroes fighting the aliens on equal grounds. The suspense, the most important part of the ambience of tactical missions, is gone.

Still though, barring that my soldiers yell "AMERICA FUCK YEA!" everytime I order them to do something, I'll still probably get it. The genre's too good to dodge.
Savior broke my heart ;_; || twitch.tv/onnings
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 14 2012 13:01 GMT
#44
Looks like some of you read or found what I found about some of the features. The other reason why I am like a 6 ( to use the OPs arbitrary scale) is because the guy making it claims to be a very dedicated fan but this game seems very bleh.
Get it by your hands...
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 14 2012 13:10 GMT
#45
On June 14 2012 14:51 YMCApylons wrote:
Show nested quote +
On June 14 2012 14:26 StarStruck wrote:
On June 14 2012 14:07 logikly wrote:
Looks Like terrible graphics but seems like it would be fun. Combat system seems kinda silly from the trailer though.


... X-Com games were never about the graphics lmao.

Anyway, after watching this video:

http://ca.ign.com/videos/2012/06/06/ign-live-xcom-enemy-unknown-demo-e3-2012

I don't know. They added a ton of stuff, but it's very gimmicky and ultimately could lead to a much easier game overall.

Some of the units and abilities are overkill.



Hmmm...the stealth unit seems wrong, but I think that's because we're both XCOM purists. One of the best parts of XCOM were those no-win situations, where it was incredibly dangerous and someone was going to die. Like when you assault the large scout UFO, it was never possible to clear out the bridge without taking a reaction shot from the alien navigator. With good armor, your door-breaching man might survive the shot, but without armor, your only hope was that the navigator would miss.

Overall, considering this is going to be a console-ported game, the dumbing-down doesn't look too bad. But they better add action points for standing, kneeling, reloading, pulling weapons off belts, chest rigs, and backpacks. The core tactical game mechanic was reaction fire with unused AP. At high levels of gameplay, it was all about the sniper-spotter fireteam. But it seems like there is some kind of AP-based reaction fire system in the demo. The first soldier had enough AP to reaction-fire on the first chrysalid, but not enough left over for the second one.

Hopefully, we can mod it to give it a wicked AI, and bring back XCOM in all its glory. Considering how mod-friendly Firaxis has been in the past, I'm optimistic. And considering how XCOM diehards have basically tried to remake the game from scratch (XCOM UFO 2000, anyone?), the interest is definitely there.


That's what really caught my eye too, but I'm sure the aliens will have something to negate his abilities because right now it looks way too damn easy. As you said it's port to port as well, so of course its going to be a dumb-downed version. ;/

I think they still have the original template so we don't have to worry about that when it comes to the various levels of movement and coverage.
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
July 13 2012 21:44 GMT
#46
It's bad form to necro your own thread, I know, but I thought I'd update with my thoughts after buying and playing Xenonauts.

Xenonauts is probably the best successor to X-COM you could realistically ask for. But as of right now, you should only get it if you are a true X-COM fan. It is a very limited alpha-release game that gets repetitive quickly if you play it for more than a few hours.

Positives:

1. Tactical combat feels right, looks right. The LOS mechanics are solid, the TU system is solid.

2. They haven't messed anything up. All the changes they made are small and conservative. A game for X-COM fans by X-COM fans.

3. Improved interface, many weird bugs/exploits from the original removed.

4. Soldiers retain tactical loadouts from mission-to-mission. What a time-saver. The advantages of a modern game.

Negatives:

1. Game is in alpha-stage, still buggy and very, very limited. Right now there are two tilesets, and the UFO crash maps seem limited to only 2-3 variants for each tileset. Limited weapon selection. Missions get boring pretty quickly.

2. Aliens have no combat AI...they swivel in place and reaction fire. The aliens are currently pretty generic, with Sectoid-equivalents, and Snakemen-equivalents. Nothing else so far.

3. Geoscape is not a true sphere, but cylindrical. This does actually mess-up strategy, as my traditional 5th/6th base at the South Pole will not cover all of Antarctica.

4. Planes need much more fuel. It seems the F-17 and MiG-32 have, at best, 30% of the endurance of the X-COM interceptors. Which is unfortunate when even medium scouts run faster than them even at low-altitudes. Balance issue, I know.
You must construct additional pylons.
Levi Deninard
Profile Joined July 2012
19 Posts
July 14 2012 01:36 GMT
#47
On June 14 2012 22:10 StarStruck wrote:

That's what really caught my eye too, but I'm sure the aliens will have something to negate his abilities because right now it looks way too damn easy. As you said it's port to port as well, so of course its going to be a dumb-downed version. ;/

I think they still have the original template so we don't have to worry about that when it comes to the various levels of movement and coverage.



I agree that's it's pretty inevitable that it's going to be dumbed down, it's just part of playing on consoles: there's only so much you can do with a controller.

And from what I read they are using the original template, so I can vouch on that.
Arevall
Profile Joined February 2010
Sweden1133 Posts
July 14 2012 04:46 GMT
#48
Hm, small squads in the new remake is a big turn-off for me. I belive that you will always have balancing issues or simplified combat if you can not afford to lose some squaddies here and there
Pobearo
Profile Joined August 2009
United States351 Posts
July 30 2012 23:58 GMT
#49
So apparently this is coming out October 9. I am pretty excited about this game, I never played the original but I'm all about turn based strategy, which is a severely lacking category on the PC. I'm very much looking forward to it, I hope it is at least reasonably optimized so I can run it on decent settings.
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
July 31 2012 09:14 GMT
#50
The original was easily one of the best games of all time. If they don't Diablo this and just give it a nice cosmetic makeover many a pants will be jizzed.
xpldngmn
Profile Joined January 2011
Austria265 Posts
July 31 2012 21:05 GMT
#51
The X-COM series is one of the few pillars of my love for PC games. Only Syndicate and Deus Ex evoke the same passion in my gamer heart.

Tactical missions look nice, I hope those mini-cutscenes can be skipped/turned off. The IGN video gave me the impression of the game being too easy, but I'm sure that there will be difficulty levels.

What worries me most is that we haven't seen a lot of geoscape-footage. I'm afraid that they won't be able to reproduce the depth I loved about X-COM. Research and production decisions and stuff like that.

Anybody else suspecting that the shooter will never be published?

I don't understand all the hate for UFO:Aftermath and UFO:Afterlight, I liked both of them.
Non-native speaker, those prepositions are so hard to know.
Obsidian
Profile Joined June 2010
United States350 Posts
July 31 2012 22:31 GMT
#52
I liked most of the XCom games. UFO was great, Terror from the deep was less, but still good. I loved Apocalypse though. I needed a bit of fine-tuning and polish, but it was solid! I loved the multiple levels of combat, the future-retro style, and more. The choice between RT and TBS combat was also excellent. Nothing like seeing an entire squad of troops cut down a bunch of aliens as they emerge from their broken down ship.
Luke, you are still a wanker!
Niarro
Profile Joined March 2010
Canada22 Posts
August 01 2012 00:14 GMT
#53
Oh god~ Okay, that trailer was sexy awesome. I was afraid that it was that FPS game that someone was making which looked really 'eh' to me. Didn't like the time period and such.

But REALLY looking forward to this now. So much <3 for Apocalypse
Rawr
shackes
Profile Joined August 2010
Germany148 Posts
August 03 2012 20:09 GMT
#54
If I want to play one of the old games, which one would be recommended?
Graphics don't matter.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 03 2012 20:24 GMT
#55
UFO Defense or Apocalypse.

UFO Defense was the first game and it was a classic. The UI is pretty bad in certain areas, though. Terror from the Deep is a more difficult version of UFO, but it was essentially the same game and the pacing was a bit off. Apocalypse made quite a bit of changes that wasn't to everyone's taste. I still enjoyed it. There were some pretty good ideas there.
LagT_T
Profile Joined March 2010
Argentina535 Posts
Last Edited: 2012-08-03 21:06:32
August 03 2012 21:05 GMT
#56
On August 04 2012 05:09 shackes wrote:
If I want to play one of the old games, which one would be recommended?
Graphics don't matter.


The original, "UFO: Enemy Unknown" / "X-COM: Ufo defense". One of the best games ever. Use community patcher XCOMUTIL to fix the bugs (https://sites.google.com/site/stjones/xcomutil) and enjoy.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
shackes
Profile Joined August 2010
Germany148 Posts
August 03 2012 22:05 GMT
#57
On August 04 2012 06:05 LagT_T wrote:
Show nested quote +
On August 04 2012 05:09 shackes wrote:
If I want to play one of the old games, which one would be recommended?
Graphics don't matter.


The original, "UFO: Enemy Unknown" / "X-COM: Ufo defense". One of the best games ever. Use community patcher XCOMUTIL to fix the bugs (https://sites.google.com/site/stjones/xcomutil) and enjoy.


Done.
It has so many options. Is it worth it to use "improved" weapons and such balance wise, or will it just make the game easier?
Pobearo
Profile Joined August 2009
United States351 Posts
August 14 2012 23:18 GMT
#58
Multiplayer is official. This game is going to be so much fun. October 9!
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 15 2012 03:14 GMT
#59
Multiplayer. ._.

Oh boy.
Myles
Profile Blog Joined March 2010
United States5162 Posts
August 29 2012 00:17 GMT
#60
Apparently there was a live stream event recently with a ton of gameplay. Thank god for youtube.

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