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XCOM: Enemy Unknown - Page 4

Forum Index > General Games
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Tamburlaine
Profile Joined April 2010
Canada288 Posts
August 29 2012 00:59 GMT
#61
While I don't agree with every change they've made - gonna miss my big squads and my TUs - I'm still Hype as All Fuck for this game. Loved the jumping chrysalid in the video.
I like things.
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
August 29 2012 01:45 GMT
#62
On August 04 2012 07:05 shackes wrote:
Show nested quote +
On August 04 2012 06:05 LagT_T wrote:
On August 04 2012 05:09 shackes wrote:
If I want to play one of the old games, which one would be recommended?
Graphics don't matter.


The original, "UFO: Enemy Unknown" / "X-COM: Ufo defense". One of the best games ever. Use community patcher XCOMUTIL to fix the bugs (https://sites.google.com/site/stjones/xcomutil) and enjoy.


Done.
It has so many options. Is it worth it to use "improved" weapons and such balance wise, or will it just make the game easier?


Improved weapons is a personal choice. It makes weapons that NOBODY uses (like Heavy Laser) into something useful. After you get better at XCOM, you may actually want to turn-off improved weapons, because you'll find out about certain exploits that the improved weapons actually makes worse.

I would generally play the game, at least the first time through, in a close-to-unmodified form. This is an old-school game, so expect to fail, a lot. You can mess around with the options after you get a feel for the game.

And if you haven't yet, go to UFOpaedia (just google it), to get a head start on understanding some of the basic game mechanics.

Oh, and play the original XCOM: Enemy Unknown. XCOM2 is almost the same game, engine-wise, but thematically, it's just not as fun. I'd rather be shooting down little gray aliens in Iowa crop fields than be in some weird submarine firing harpoons at ET-squid.
You must construct additional pylons.
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
August 29 2012 02:01 GMT
#63
On August 29 2012 09:59 Tamburlaine wrote:
While I don't agree with every change they've made - gonna miss my big squads and my TUs - I'm still Hype as All Fuck for this game. Loved the jumping chrysalid in the video.


No TUs and big squads are just so wrong. The problem is they got greedy and wanted to make it a console game. They kept trying to justify their changes as "improvements" or "streamlining", but what they are really doing is dumbing-down the game so that it is playable by gamepad.

The reason big squads are important is because it allows individual soldiers to be weak. Even with power armor, a heavy plasma will still kill you in one hit. But that's okay, you've got 10+ soldiers, losing one guy isn't a big deal. With only 4-6 soldiers, you really can't lose any. Also, the tactics are different. If you've got 10+ guys, you can split up your soldiers into 2-4 groups of 3-4 soldiers each. Each soldier can be weak, but together they form a deadly team. The basic tactic in XCOM was the scout-sniper team. The scout would have a high reaction stat and sweep forward with grenades and pistols. When he saw an alien, the sniper, with a high accuracy stat, would take the shot, while the scout would crouch/find cover, and rely on his reserve TU, fast weapon, and reaction skills to kill any alien that stumbled into view during the alien movement phase. You can't really do any of that with only 4-5 guys. You pretty much have to go rambo style, which is what they do in the playthroughs, and it's just not the XCOM way. Also, with only 4-5 guys covering all that map, they all have to be supersoldiers that are nearly indestructible. It's ridiculous that a soldier could take 3 shots from mutons and still be alive.

But still, 80% of an XCOM game is still better that any other squad-based game. And again, a mod should be able to fix all this.
You must construct additional pylons.
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2012-08-31 19:43:17
August 31 2012 18:32 GMT
#64
Live game play streaming with the Devs going on from PAX. They're supposedly unveiling the PC UI even though they seem to still be using the xbox UI right now.

http://www.twitch.tv/2k
Moderator
Phizzik
Profile Joined November 2010
United States77 Posts
August 31 2012 18:44 GMT
#65
Mmmmmm looks good! Cant wait to try this!
"Live free or die."
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2012-08-31 22:03:02
August 31 2012 21:39 GMT
#66
Showing off pc UI right now.

edit: Well that didn't last long -_- It's over until tomorrow.
Moderator
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
August 31 2012 23:00 GMT
#67
On August 29 2012 11:01 YMCApylons wrote:
Show nested quote +
On August 29 2012 09:59 Tamburlaine wrote:
While I don't agree with every change they've made - gonna miss my big squads and my TUs - I'm still Hype as All Fuck for this game. Loved the jumping chrysalid in the video.


No TUs and big squads are just so wrong. The problem is they got greedy and wanted to make it a console game. They kept trying to justify their changes as "improvements" or "streamlining", but what they are really doing is dumbing-down the game so that it is playable by gamepad.

The reason big squads are important is because it allows individual soldiers to be weak. Even with power armor, a heavy plasma will still kill you in one hit. But that's okay, you've got 10+ soldiers, losing one guy isn't a big deal. With only 4-6 soldiers, you really can't lose any. Also, the tactics are different. If you've got 10+ guys, you can split up your soldiers into 2-4 groups of 3-4 soldiers each. Each soldier can be weak, but together they form a deadly team. The basic tactic in XCOM was the scout-sniper team. The scout would have a high reaction stat and sweep forward with grenades and pistols. When he saw an alien, the sniper, with a high accuracy stat, would take the shot, while the scout would crouch/find cover, and rely on his reserve TU, fast weapon, and reaction skills to kill any alien that stumbled into view during the alien movement phase. You can't really do any of that with only 4-5 guys. You pretty much have to go rambo style, which is what they do in the playthroughs, and it's just not the XCOM way. Also, with only 4-5 guys covering all that map, they all have to be supersoldiers that are nearly indestructible. It's ridiculous that a soldier could take 3 shots from mutons and still be alive.

But still, 80% of an XCOM game is still better that any other squad-based game. And again, a mod should be able to fix all this.


You've hit it on the head.

Still it can work. The hour long playsession video show soilders shurging off muton shots was with end game gear and stats. By the end of xcom 2 there was really only 2 things that would 1 shot a guy. And it was possible to have have soliders with 10x or more the starting hp.

I'm going to give it a shot. I get the impression that you're soliders won't die as much, but that taking wounds will effect them in future missions, thus giving you if not the same, but still real tension with using you favorite guys. Hey we gotta hope
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 01 2012 09:13 GMT
#68
Well in 2 missions that were shown in that 1h video the player lost 2 guys. So how can anyone claim soldiers won't die. Personally I never lost soldiers in Xcom 1 and 2 as I would load the game as soon as I lost one. Soldiers dying less means less loading the game for me
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
September 01 2012 09:19 GMT
#69
On September 01 2012 18:13 -Archangel- wrote:
Well in 2 missions that were shown in that 1h video the player lost 2 guys. So how can anyone claim soldiers won't die. Personally I never lost soldiers in Xcom 1 and 2 as I would load the game as soon as I lost one. Soldiers dying less means less loading the game for me


Boo, real men don't load. Try playing without save/load at all (the only time you are allowed to save is to save and exit the game), makes for a completely different (and much more exciting!) experience
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 01 2012 12:24 GMT
#70
On September 01 2012 18:19 Random() wrote:
Show nested quote +
On September 01 2012 18:13 -Archangel- wrote:
Well in 2 missions that were shown in that 1h video the player lost 2 guys. So how can anyone claim soldiers won't die. Personally I never lost soldiers in Xcom 1 and 2 as I would load the game as soon as I lost one. Soldiers dying less means less loading the game for me


Boo, real men don't load. Try playing without save/load at all (the only time you are allowed to save is to save and exit the game), makes for a completely different (and much more exciting!) experience


True but then you will never get anyone above "sergeant" rank.
TaShadan
Profile Joined February 2010
Germany1978 Posts
September 01 2012 13:46 GMT
#71
the new X Com mechanics remind me of tabletop games like Infinity. Might be not the real XCOM feeling but might be good.
Total Annihilation Zero
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 01 2012 16:17 GMT
#72
On September 01 2012 18:19 Random() wrote:
Show nested quote +
On September 01 2012 18:13 -Archangel- wrote:
Well in 2 missions that were shown in that 1h video the player lost 2 guys. So how can anyone claim soldiers won't die. Personally I never lost soldiers in Xcom 1 and 2 as I would load the game as soon as I lost one. Soldiers dying less means less loading the game for me


Boo, real men don't load. Try playing without save/load at all (the only time you are allowed to save is to save and exit the game), makes for a completely different (and much more exciting!) experience

I though the point of the game is to have fun?!
It is not fun to me to lose squad members that got some levels and I like.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 01 2012 16:27 GMT
#73
On September 01 2012 22:46 TaShadan wrote:
the new X Com mechanics remind me of tabletop games like Infinity. Might be not the real XCOM feeling but might be good.


Yeah I'm looking forwards to it for sure. Firaxis are quality I'm not too worried.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
September 01 2012 18:00 GMT
#74
On June 14 2012 13:30 YMCApylons wrote:

UPDATE 2: Having looked into the Firaxis/2K remake a little more, dial down my enthusiasm from 11 to about 9. Apparently, only one XCOM base, only 4-6 soldiers in a squad, no base-defense missions, plus a quite a few gimmicky class-based special abilities. Makes the combat look a little LoL-ish. But still, an 80%-pure XCOM game would still be twice as good as any other squad-based tactical game. On the bright side, they seem to be building a great deal of mod-potential, so undiluted XCOM classic mod should be able to fix all that.


Let's hope so!
Road to 6sange
DaCruise
Profile Joined July 2010
Denmark2457 Posts
September 01 2012 19:00 GMT
#75
On September 02 2012 03:00 tauon wrote:
Show nested quote +
On June 14 2012 13:30 YMCApylons wrote:

UPDATE 2: Having looked into the Firaxis/2K remake a little more, dial down my enthusiasm from 11 to about 9. Apparently, only one XCOM base, only 4-6 soldiers in a squad, no base-defense missions, plus a quite a few gimmicky class-based special abilities. Makes the combat look a little LoL-ish. But still, an 80%-pure XCOM game would still be twice as good as any other squad-based tactical game. On the bright side, they seem to be building a great deal of mod-potential, so undiluted XCOM classic mod should be able to fix all that.


Let's hope so!


I´ve always hated base-defense missions. It always took forever to find that 1 hiding alien in your huge-ass base.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 02 2012 08:22 GMT
#76
I have been watching the videos and the game looks real fun. Multiplayer especially looks fun and complex. Seems like I could spend hundreds of hours playing MP.
ex_cutd10
Profile Joined September 2012
United States40 Posts
September 03 2012 08:52 GMT
#77
Looks interesting but I am willing to wait, wanna see how the mods will look like. Being a big fan of X-Com Ufo Defense the remake has its ups and downs but since its being made by Firaxis, its most likely a good tbs. However Xenonauts looks really interesting, much better than UFO Extraterrestrials.
NONY2012 Cheese for everyone
rebuffering
Profile Joined December 2010
Canada2436 Posts
September 03 2012 08:58 GMT
#78
Cant Effing wait for this one! really they could have just took the original, and just made the UI look something with todays standards in mind, and id be all set. Nothing else would need change IMO, but trying to play Xcom these days, is hard on my eyes, the UI is terrible to work with at this stage IMO. Either way, so many damn games coming up, going to be hard as shit to make time for all of them!
http://www.twitch.tv/rebufferingg
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 03 2012 09:12 GMT
#79
On September 01 2012 18:19 Random() wrote:
Show nested quote +
On September 01 2012 18:13 -Archangel- wrote:
Well in 2 missions that were shown in that 1h video the player lost 2 guys. So how can anyone claim soldiers won't die. Personally I never lost soldiers in Xcom 1 and 2 as I would load the game as soon as I lost one. Soldiers dying less means less loading the game for me


Boo, real men don't load. Try playing without save/load at all (the only time you are allowed to save is to save and exit the game), makes for a completely different (and much more exciting!) experience


That is fun, at least until the moment you land to defend a terror mission when your first soldier makes his first step out of the aircraft... and a rocket from the darkness evaporates 3/4th of your team without anyone but the first soldier ever being able to move an inch.
If you then manage to get up a beachhead around your craft a wild chrysalis (or whatever they were called) appears from around a corner and your shots bounce off him while his zombiefying attack starts a chain reaction killing your whole remaining team.

X-Com is one of the greatest games ever made but it's sooooooo frustrating at times.
djukger
Profile Joined February 2012
Germany68 Posts
Last Edited: 2012-09-03 09:47:40
September 03 2012 09:46 GMT
#80
we all know this triple A title will not be a good xcom game .....like all other xcom games ....

why not http://www.xenonauts.com/
you can get the alpha version from the kickstarter event( http://www.kickstarter.com/projects/69341191/xenonauts ) and from what i've played this will be very close to the originals (tftd, enemy unknown). They even discuss stuff with people on the forums and ask for opinions about certain changes
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