• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:46
CET 08:46
KST 16:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation1Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Rapidtags: The Ultimate Tool for Hashtag and Keywo Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1227 users

How to fix TvZ Mech - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 43 44 45 Next All
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:04 GMT
#41
On June 03 2010 10:01 iCCup.Raelcun wrote:
Oh oh thanks a lot now tell me how to use a scourge in sc2


haha way to feed the troll!

For real though that kid is confused.

I think your suggestion is decent, though I don't know how it would actually play out if implemented.

Obviously something needs to be done about this situation, and I hope blizzard is playing w/ these kinds of ideas to see what happens.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
June 03 2010 01:05 GMT
#42
On June 03 2010 10:01 iCCup.Raelcun wrote:
Oh oh thanks a lot now tell me how to use a scourge in sc2


So you agree that if you had the tool, the vulnerability (siege/unsiege time in my post) to keep those numbers down, it would be a fair MU?
EGM guides me
koppik
Profile Joined April 2010
United States676 Posts
June 03 2010 01:06 GMT
#43
If protoss builds 1000 cannons and maxes carriers, they CANNOT BE BEAT as well.

Really, if Sheth turtled, QXC couldn't attack Sheth either. That would have been a worse scenario, though.
EnderW
Profile Joined March 2010
United States170 Posts
Last Edited: 2010-06-03 01:07:27
June 03 2010 01:06 GMT
#44
On June 03 2010 10:03 iG.CatZ wrote:
I DO DECLARE, hopefully you can post the interviews where we interviewed some of the best zergs outside of korea, and some of the better terrans even agree with us. Added to that impressive list that was interviewed during the KOTH event that we hosted ( Machine, Sheth, Dimaga, MoMaN and a few more including my humble opinion) + the fact that Artosis & IdrA agree as well... pretty much the Zerg Elite that are able to agree with us (as they all speak english) are all having the same problems, some people might think that there are ways to beat late mech, and yeah you can... but you have to outplay your opponent HEAVILY, MoMaN vs Lzgamer is a great example of everything going right for zerg and playing SUPER smart and still losing... its a simple fix and it shouldn't break any other matchups for Terran, I was discussing this with gretorp as well early and he agrees with this and even thinks this would make the TvT matchup a lot more fun, as right now marauders are barely viable TvT cause tanks crush everything.


Quoted for EPIC TRUTHINESS!
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 03 2010 01:07 GMT
#45
On June 03 2010 10:04 Doso wrote:
It's not broken, no need to remove something from the AI just to make Zerg players feel better.
I remember at the beginning of the beta everyone was like OMFG Tanks suck, now they have 10 hp more and everyone is like OMFG imba.

PLEASE WATCH THE REPLAYS BEFORE YOU RESPOND
www.root-gaming.com
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:09 GMT
#46
It's unfortunate that any discussion thread on here is immediately bombarded w/ ignorant trolls.

In this case, their names rhyme, Doso and Zozo, so of course that makes it twice as silly
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 03 2010 01:09 GMT
#47
I'm a terran player and I definitely feel that it's imbalanced right now, firstly, the maps seem a lot smaller than broodwar maps, so flanking is much more difficult, also no darkswarm or plague type spells that can keep zerg in the late game. And thors make mutas useless.

I'm thinking possibly, better map designs, thors cheaper and weaker and no splash (golaith anyone), and a change in that new infestor spell to something more dark swarmy. weakening tanks will make them really bad tvp. Perhaps they could be cheaper and weaker too so the 200/200 army isn't quit so strong.

It's definitely not impossible but it's definitely not 50/50 fair.
Chen
Profile Joined June 2009
United States6344 Posts
June 03 2010 01:11 GMT
#48
On June 03 2010 10:06 koppik wrote:
If protoss builds 1000 cannons and maxes carriers, they CANNOT BE BEAT as well.

Really, if Sheth turtled, QXC couldn't attack Sheth either. That would have been a worse scenario, though.

lol what? BW carriers or SC2 carriers? cause SC2 carriers lose to basically everything...
that and im pretty sure 400 scourge beat 33 carriers if you're talking BW
Orange Goblin
Profile Joined May 2010
218 Posts
June 03 2010 01:12 GMT
#49
a change in that new infestor spell to something more dark swarmy.


Yes. Anything to get Frenzy out of the game.
Mack
Profile Joined May 2010
United States25 Posts
June 03 2010 01:13 GMT
#50
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 03 2010 01:13 GMT
#51
On June 03 2010 10:13 Mack wrote:
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.


That was the steppes game actually but yeah you can't drop when there are sensor towers up because vikings will get there to deny it Sheth tried it on Steppes.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 03 2010 01:16 GMT
#52
I play zerg and I hate mech but I'd rather have them add something cool to hive tech to make zerg more fun to play than nerf terran. I like how blizzard thinks ultras will be the answer and they keep trying to show a square peg into a round hole.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 03 2010 01:16 GMT
#53
100% disagree with the entire thread, and all the tvz mech whine fest. I was on the stream watching the QXC vs Sheth games facepalming for over 20 minutes that sheth would continously suicide a 200/200 Zerg army into QXC's ramp, rather than actually thinking to build 10 nydus worms - one of them is going to get through.

Interview whoever you want, it does not change the fact Zerg's are playing bad late-game many times versus T mech, and refusing to build nydus canals STILL.

In case you Zerg players forgot, Terran players a few patches ago automatically lost versus Zerg if the game went past 10 minutes or so, because of larva accumulation and 1 supply roaches always meant -> suicide army into Terran army, remax army in 2 seconds, and go again while T is only just barely securing their second live expansion.

What most Zergs seem to be proposing now is for ZvT to return to autowin late game, where it was impossible to play a macro style TvZ because you knew that if you did, you would lose to larva inject.

This thread is just going to promote more whining and "NERF MECH" instead of actually looking for gameplay + strategic solutions. Idra and Artosis are good Zergs but they themselves are not beyond the "it's imba" as well. I remember them complaining severely about the roach nerf, yet they were entirely 100% elation pre-roach nerf where ZvT was autowin late game. How strange!

Instead of making threads trying to fear monger the "omg it's imba, nerf it blizzard," start proposing late game styles and things to do in the game, such as more nydus usage. Obviously Blizzard knows what they are doing and mech is not going to be nerfed, but here is something they can do:

change the map pool!! I agree that mech vs Zerg is very strong on maps like steps of war and incineration zone. Of course, ZvT is STILL do-able there with broodlord/corruptor and everything, but mech is really ez mode on those two maps in particular due to the short distances. Probably mech is easiest to execute on steppes because of no backdoor.

But do you see any good Zergs massing nydus late game after they are maxed? That is the next step of lategame ZvT, yet Zergs still refuse to do it.

And in particular in these games, Sheth had chances. He played great on steppes of war with a HUGE HUGE LEAD, and then suicided over 10k/10k over and over into QXC. He could have thought to build literally 5-10 nydus's and held his ground more.

Sheth also was about to do a drop first game that would have crippled or done a bit of damage and dragged QXC's army back to his main, but Sheth hesitated a moment and it cost him the drop.

There is still more to be explored ZvT is all i'm saying. If there's anything you should be looking at for a legitmate nerf, it should not be the actual units right now, perhaps sensor towers are actually too powerful and their radius of vision should be slightly reduced
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-06-03 01:18:00
June 03 2010 01:17 GMT
#54
On June 03 2010 10:13 iCCup.Raelcun wrote:
Show nested quote +
On June 03 2010 10:13 Mack wrote:
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.


That was the steppes game actually but yeah you can't drop when there are sensor towers up because vikings will get there to deny it Sheth tried it on Steppes.


He could have dropped. He hesitated and was indecisive. It cost him. And this bullshit of people saying "there's a sensor tower there, I'm not gonna make an effort" is just a very bad mentality to have.
Sup
Ruthless
Profile Joined August 2008
United States492 Posts
June 03 2010 01:20 GMT
#55
Anyone who says that this isnt broken has never tried playing against it. I can promise that.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 03 2010 01:20 GMT
#56
any terran army composition that has a decent amount of tanks (in good position) in it just downright dominates any form of zerg ground forces thrown at it, i do agree that siege mode currently is too strong, however though, until Blizz actually decides to do something about it, imo zerg should probably explore ways to exploit nydus worms and air dominance, air unit wise, terran hasn't got the strongest air to air units to boots, vikings has good range but their damage is lacking compared to zergs air units..

also, the way Cool dealt with Maka's mech style is pretty effective as well on having overlord dropping baneling bombs on top of the terran army.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-06-03 01:21:34
June 03 2010 01:21 GMT
#57
@avilo Do the math on nydus worms please, to build multiple nydus worms at the same time you need ANOTHER nydus network. Each network is 200/200 each worm is 100/100 so each worm in a multiple nydus worm strategy is 300/300 to make 5-10 worms at the same time you're talking 1500/1500 or 3000/3000 you have to be kidding me.
shlomo
Profile Joined May 2010
258 Posts
June 03 2010 01:22 GMT
#58
Lolol @ avilo
so 1000/1000 for 10 worms, hoping 1 will get through to spit out units one at a time?
rofl.

A likely story bro.
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:23 GMT
#59
On June 03 2010 10:21 iCCup.Raelcun wrote:
@avilo Do the math on nydus worms please, to build multiple nydus worms at the same time you need ANOTHER nydus network. Each network is 200/200 each worm is 100/100 so each worm in a multiple nydus worm strategy is 300/300 to make 5-10 worms at the same time you're talking 1500/1500 or 3000/3000 you have to be kidding me.



Indeed, all these people crying "USE NYDUS WORMS" have obviously not played both sides of this matchup. It's really really sad how many people use such terrible logic to support their points.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 03 2010 01:24 GMT
#60
On June 03 2010 10:04 Doso wrote:
It's not broken, no need to remove something from the AI just to make Zerg players feel better.
I remember at the beginning of the beta everyone was like OMFG Tanks suck, now they have 10 hp more and everyone is like OMFG imba.


*face palm* Watch a few games, play as zerg. Tanks shouldn't get a massive nerf, but somethings need to change in tvz games.
Banelings are too cute to blow up
Prev 1 2 3 4 5 43 44 45 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 63
StarCraft: Brood War
Britney 56388
Sea 5620
Tasteless 353
ajuk12(nOOB) 18
Dota 2
XaKoH 424
XcaliburYe125
Counter-Strike
fl0m2085
Super Smash Bros
Mew2King283
Other Games
summit1g15800
C9.Mang0226
ProTech110
Happy29
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH251
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1063
• Lourlo880
• Stunt585
Other Games
• Scarra1256
Upcoming Events
Replay Cast
1h 15m
OSC
3h 45m
Kung Fu Cup
4h 15m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
15h 15m
The PondCast
1d 2h
RSL Revival
1d 2h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 4h
WardiTV Korean Royale
1d 4h
PiGosaur Monday
1d 17h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.