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How to fix TvZ Mech - Page 43

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lew
Profile Joined April 2009
Belgium205 Posts
June 07 2010 17:19 GMT
#841
Another thing: did you knew that zerg should always stay 1 base ahead of the terran? This was also the case in sc1. I see a lot of zergs just staying on 2 or 3 bases and then complaining if they lose to a terran having the same amount of bases as them.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2010-06-07 17:42:59
June 07 2010 17:20 GMT
#842
I don't care how many posts someone has if they make any sense or can post reps instead of theorycrafting. The opposite is also true of people with a ton of posts. I don't even look at the post count and I watched that idiotic rep the other guy posted of some guy drone rushing right when the game started and I went back to the thread and saw it was his first post.

The blue post about the m/u being 50/50 is really deceptive because obviously zerg can baneling bust or sneak a nydus and win a lot of games until people figure out how to deal with it. Also like you said burrowed roaches are winning some games and they've helped me win my fair share but it's really just terran screwing up and they'll figure out how to deal with this in the future on ladder even at the lower levels.

Another thing: did you knew that zerg should always stay 1 base ahead of the terran? This was also the case in sc1. I see a lot of zergs just staying on 2 or 3 bases and then complaining if they lose to a terran having the same amount of bases as them.


Yes I've lost a lot of games where I was two bases ahead although not saturated yet. I greatly favored a macro game before and I pretty much always take my third asap if t or p takes their second. I'm starting to lean towards being more aggro and ending the game earlier though just because I haven't seen many games where zerg was able to beat terran able to get to a 200/200 army on two bases than games where zerg went for muta roach.

It may be one of those "balanced at high levels of play" things like terran/toss was in SC1, but consistantly beating terran mech as zerg is beyond my abilities. Beating a Zerg WITH mech is absolutely trivial when I play terran though, so I really don't think any of this "stop a-moving noob" applies. Stopping mech is definitely alot harder than playing mech.


I can totally accept this if it was the precedent set my blizzard in the first place, but they keep doing stupid s@#t like nerfing void rays, queen speed, roach burrow movement speed (although they made them faster again), and lol at mind controlling ultras because they want to balance the game at lower levels. Maybe it's balanced at the highest and lowest levels of play and everyone else in plat/diamond is screwed until we hopefully figure it out. Maybe the maps are just good for tanks like other people have said and it's more of a map issue. I'll try to shut up until after the tlo thing though.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
lew
Profile Joined April 2009
Belgium205 Posts
June 07 2010 17:24 GMT
#843
Zergs are also screwing up by 1a moving. Provide me 1 replay where a zerg loses while not 1a moving and I would be surprised. I can provide 1000 replays of zergs losing because they 1a'ed into a siegetank line.
st3roids
Profile Joined June 2010
Greece538 Posts
Last Edited: 2010-06-07 17:35:17
June 07 2010 17:30 GMT
#844
On June 08 2010 02:09 guitarizt wrote:
Show nested quote +
On June 08 2010 02:05 st3roids wrote:
I think the point of been zerg is not letting the oppnets reach 200/200 fully upgraded.

consider the eralier advantages u get as a zerg players and how easy u can reinforced the lost units it doesnt make much sense at least for me to been able to win a 200/200 terran or protoss full upgraded army.

I mean is realy easy to macro and keep attacking the terran player as a zrg one and if the terran player wall in is pretty much gg.

Since you fond of replays heres one zerg player won vs mech one and is a sen vs tlo game ( care to find me a better terran player atm btw ? )




I don't even know why I respond to these anymore but if people would actually read some of the posts in the thread a lot of people are complaining about the game being broken since there's no way for zerg to win past mid game which isn't good for the game if it's just zerg trying to win early and if they dont they lose. Most of us have seen the sen vs tlo, cool vs maka, and demuslim vs sen. They're the only two zergs I know of that are having some success but I haven't seen anyone win consistently in late game yet. All the zerg players complain about not being able to touch mech then it sounds like a bunch of non diamond league people or people who don't play zerg say to abuse mobility which is what you can say for any matchup on nearly any map and no one's posting any reps or vods of them actually doing it which doesn't help my perception of them.



Im all for balance , to the degree this can be acheived , however since you watch these games you can clearly see that sen is nothing special at least in these games.

It makes so many mistakes like suicide blind drops that fail , not having a single observer to kill the ghost and win ( in the later games ) been 1a , never i mean NEVER takes initiative and plays defensive all the time , never deviates from the same build and so on , yet hes manage fine vs the best terran player atm.

Like i said i dont think the point of been a zerg player is giving too much space to terran or toss players to go 200/200 fully upgrade.

Heck even idra who loves macro games doesnt let his opponets go 200/200 most of the times attacks and keeps pushing after 100/100 non stop.

again im not claiming that everything is balance but it does seem that the best players have picked zerg or toss to play and this is a factor as well.

Feefee
Profile Joined November 2009
Canada556 Posts
June 07 2010 18:00 GMT
#845
On June 08 2010 02:24 lew wrote:
Zergs are also screwing up by 1a moving. Provide me 1 replay where a zerg loses while not 1a moving and I would be surprised. I can provide 1000 replays of zergs losing because they 1a'ed into a siegetank line.


Would people stop saying that?^^; You make it sound like the zerg sees sieged up tanks with bio up front and just runs in his army while going back to his base. I'm sure it LOOKS like a-moving but that's because there isn't much a zerg can do with roaches and hydralisks that doesn't involve at some point engaging the army. I flank and dance back and forth every game against mech. All it does is make me lose units gradually without killing any of his tanks. Yes you can try to turn it into a base race by running around the tanks and hope he doesn't have 3 more tanks behind his wall, yes you can try to stall him with air units, but I'd love for you to show me how to micro my ground army to kill tank/bio. I'm not even being sarcastic. If you really know how to micro what kinds of units to kill off a tank/bio army I'll shut up immediately and play said style. So far people know of broodlords. It's not that hard of a question: Terran has tanks and bio -> he's creeping up to your base -> how do you kill that army? "you can never engage that army" is a pretty silly answer for an RTS.
Meff
Profile Joined June 2010
Italy287 Posts
June 07 2010 18:57 GMT
#846
Since you fond of replays heres one zerg player won vs mech one and is a sen vs tlo game ( care to find me a better terran player atm btw ? )

http://www.youtube.com/watch?v=bTxvXHT9_3g
http://www.youtube.com/watch?v=FO52eCNTdRc

That's not really mech. It's an heavy air opening, followed by marines to hold off the mutas for a while, with a transition into mech once the game is already lost. As far as I can tell, the final push has two hellions (without preigniter), four thors, two tanks, eighteen marines, one medivac and three vikings.

On June 08 2010 02:15 lew wrote:
I am a terran player, diamond (which says nothing ofcourse). A bluepost said the stats are 50/50, and that's just because TvZ is sooo imba (sarcasm)... If you lose to mech then:
1) you are 1a-moving
2) your opponent is better, which is actually possible...

First off: a stat such as win ratio does not mean that a matchup is balanced. Suppose, for the sake of argument, that terran had a strategy that was overpowered against zerg and one that was overpowered against protoss. This means that they'd raise in ranks (thanks to the power of the race, not thanks to their skill) until the matchmaking system (which is designed to keep everybody at 50% WR) put them against opponents that are so much better than them that the win rates stay at 50%.
I'm not claiming that this is what is happening, I'm just saying that extracting balance information out of that particular stat is a misuse of statistics.
lew
Profile Joined April 2009
Belgium205 Posts
June 07 2010 19:02 GMT
#847
It's okay for me if they nerf tanks. Ball vs Ball will just return.
Cashout
Profile Joined May 2010
115 Posts
June 07 2010 19:29 GMT
#848
On June 06 2010 05:28 authoritah wrote:
Show nested quote +
Day[9] Daily #131 - TLO thinks mech is NOT overpowered

TheLittleOne will be joining me on today's daily as he demonstrates and describes why Mech is NOT overpowered in TvZ

when is it going to be aired?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
June 07 2010 19:40 GMT
#849
On June 08 2010 04:02 lew wrote:
It's okay for me if they nerf tanks. Ball vs Ball will just return.


As if those little nerfs will do anything...

Really, how much has been changed from where everyone said Mech is totally useless to the point where everyone said it's totally IMBA?

It's definitely more about ppl learning how to get away with certain BO's, so I'm sure if TLO is sayin' he found a way to beat Mech with Zerg, it's easily possible...

Just learn to play instead of whining.
https://soundcloud.com/thesamplethief
Feefee
Profile Joined November 2009
Canada556 Posts
June 07 2010 20:04 GMT
#850
On June 08 2010 04:40 kickinhead wrote:
Show nested quote +
On June 08 2010 04:02 lew wrote:
It's okay for me if they nerf tanks. Ball vs Ball will just return.


As if those little nerfs will do anything...

Really, how much has been changed from where everyone said Mech is totally useless to the point where everyone said it's totally IMBA?

It's definitely more about ppl learning how to get away with certain BO's, so I'm sure if TLO is sayin' he found a way to beat Mech with Zerg, it's easily possible...

Just learn to play instead of whining.


Err, tank splash changed, terran anti-air changed and most importantly roaches changed. I'm not saying that there isn't a way to deal with tanks, but saying that it's people "learning how to play" that all of a sudden made mech viable is silly. I've been trying mech every patch. It went from useless to "overpowered" without me improving my skill much.
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
June 07 2010 20:05 GMT
#851
Mech is still slightly overpowered against zerg on most map. On desert oasis and scrap station, zerg has an advance though.

I used to be a low diamond terran player, but lately I have been praciticing other races. Protoss came very easy to me, and while I still think I make a lot of mistakes, this race is so easy to play. Im like 7-0 with protoss against plat/gold players in patch 15. With zerg however I am around 10-20. And I struggle against both prtoss and terran. It seems to me the only way I can win with zerg is to have twice as many expansions as the terran player, and even then I have trouble taking out his base when he has a few Siege tanks to defend.

I would like to see the siege tank splash dmg nerfed from 50% to 35 % or something like that. This could be combined with a reduce in the time it takes to siege/unsige from 4 sec to 3 sec, so that they would still be usefull. This will slightly increase the mobility of the tanks, but make them weaker in a battle. They will still be extremely strong and terran will win most of the even battles. But when zerg is like 25%+ food ahead he will likely be the favoruite to win.

Ultra should get a slight health boost so they would not get countered by units like mauruders and zealots. Probably to around 550 + a reduce in unit size. This should make zerg have much better chances against both protoss and terrans. Maps like desert oasis or scrap station should be changed or removed though, as it is too difficult for terran to defend the muta harass.
tubs
Profile Joined March 2010
764 Posts
June 08 2010 02:57 GMT
#852
So Day9 is currently doing episode 131 on TLO's macro zerg versus Jinro's terran mech. Both play late game 200/200 supply on prenerf tank patch. That's right - on the patch this whiney thread was complaining about.

And TLO just rapes. Big difference is that instead of how Sheth had 90-100 supply in workers, TLO only had around 60-70 supply, giving TLO a larger 200 supply army. He also cut queens (didn't have a queen at every hatch) to free up more supply for his army. Finally at some expansions he only saturated gas workers and didn't bother saturating minerals. That freed up more supply for his army.

He didn't bother with nydus worms. Didn't really worry too much about drops. Just straight up fought a war of attrition on multiple fronts, weeding down the terran army until he won.

Anybody watching it should note that Jinro made nearly the maximum number of tanks and thors possibly with his 200/200 supply. If he made air such as vikings, he would have had even less tanks and the ultralisks that TLO kept massing would have even been stronger versus his expansions.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
PhoenixM1
Profile Joined January 2010
United States178 Posts
June 08 2010 03:07 GMT
#853
Just lost a tiny piece of respect for the guys who are on the Disagree list. Still love ya! But late game mech is BS!
=/
PhoenixM1
Profile Joined January 2010
United States178 Posts
June 08 2010 03:08 GMT
#854
On June 08 2010 11:57 tubs wrote:
So Day9 is currently doing episode 131 on TLO's macro zerg versus Jinro's terran mech. Both play late game 200/200 supply on prenerf tank patch. That's right - on the patch this whiney thread was complaining about.

And TLO just rapes. Big difference is that instead of how Sheth had 90-100 supply in workers, TLO only had around 60-70 supply, giving TLO a larger 200 supply army. He also cut queens (didn't have a queen at every hatch) to free up more supply for his army. Finally at some expansions he only saturated gas workers and didn't bother saturating minerals. That freed up more supply for his army.

He didn't bother with nydus worms. Didn't really worry too much about drops. Just straight up fought a war of attrition on multiple fronts, weeding down the terran army until he won.

Anybody watching it should note that Jinro made nearly the maximum number of tanks and thors possibly with his 200/200 supply. If he made air such as vikings, he would have had even less tanks and the ultralisks that TLO kept massing would have even been stronger versus his expansions.


So TLO beat Jinro once. Grats to TLO now maybe we should look at the bigger picture eh?
=/
DooMDash
Profile Joined May 2010
United States1015 Posts
June 08 2010 03:10 GMT
#855
The bigger picture being people complaining about a match up thats fine? How do we fix this?
S1 3500+ Master T. S2 1600+ Master T.
st3roids
Profile Joined June 2010
Greece538 Posts
June 08 2010 03:19 GMT
#856
On June 08 2010 12:10 DooMDash wrote:
The bigger picture being people complaining about a match up thats fine? How do we fix this?



it never about balance is about i want my cookie back , always .

Its so retarted because a build is considered op the "top" uber leet zerg players switching to terrans i wonder for how many patches till they switch back to zerg or toss .

Aint that funny or what.



ps now that terran mech strat is beatable how terrans will win vs zerg ?
Trok67
Profile Joined May 2010
France384 Posts
June 08 2010 03:27 GMT
#857
terran mech is beatable ? that's new
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-06-08 03:30:39
June 08 2010 03:30 GMT
#858
On June 08 2010 12:27 Trok67 wrote:
terran mech is beatable ? that's new

It's maybe a new SC2 concept, but think about all the crazy things that were considered good back in SC1 early days... most of them don't even exist anymore. It had nothing to do with balance, and everything to do with new things / a different way of playing the game.
S1 3500+ Master T. S2 1600+ Master T.
wintergt
Profile Joined February 2010
Belgium1335 Posts
June 08 2010 03:44 GMT
#859
That sen vs TLO game 2 vid, even though it proves nothing in terms of mech balance, was just absolutely mind-blowing - thx for sharing :D.
here i am
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 08 2010 04:54 GMT
#860
tlo did some things that seemed a bit counterintuitive to me like defending against helions for so long with just lings and crawlers and getting hive early for ultras. That advice about not getting more than about 70 drones was really really good because I've always complained that I have so many drones and not enough of an army and it's one of those subtle elusive obvious changes that aren't so obvious until someone points it out. Overall it still looks like mech will give me trouble for a while and this wasn't the magic bullet I was hoping for as it still looks like it's pretty tough to execute, but at least I have something to shoot for now and I have a rough gameplan on what to do/not do and now I just need to figure out the little details to deal with the other variations that come up.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
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