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Active: 1748 users

How to fix TvZ Mech - Page 42

Forum Index > SC2 General
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GreatestThreat
Profile Joined May 2010
United States631 Posts
June 05 2010 16:16 GMT
#821
Wasn't MorroWs idea to make banelings stronger but not explode upon being killed by enemy units? I'm sorry, but that just sounds completely nonsensical to me - I realize ZvZ needs some changes but I can't see how shooting an engorged sac of acid would cause it to just stop and go inert. It would be far too much of a nerf to banelings to make them cost effective seeing as they're suicide units, unless you made them quite a bit more powerful, which would then result in them having voidray syndrome - underpowered in some situations, overpowered in others, causing everyone on both sides of the argument to bitch about them equally.

I think the problem with ZvZ might in fact be the metagame. I would suggest waiting for it to evolve a little bit before pronouncing banelings broken...
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
lew
Profile Joined April 2009
Belgium205 Posts
June 05 2010 17:03 GMT
#822
Just lost a game as a terran going mech vs a zerg going hydra and infestors (neutral parasiting my tanks). He did a few drops and he won quite easy. Stop 1a'ing.
GreatestThreat
Profile Joined May 2010
United States631 Posts
June 05 2010 17:07 GMT
#823
On June 06 2010 02:03 lew wrote:
Just lost a game as a terran going mech vs a zerg going hydra and infestors (neutral parasiting my tanks). He did a few drops and he won quite easy. Stop 1a'ing.


You have a replay? Sounds like an interesting game but your two sentence description doesn't really say much.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Ruthless
Profile Joined August 2008
United States492 Posts
June 05 2010 17:18 GMT
#824
They didnt really fix the problem with the damage nerf. The problem really is that the smart fire makes tanks reach a critical mass way too easily imo.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2010-06-05 17:20:37
June 05 2010 17:19 GMT
#825
On June 06 2010 02:03 lew wrote:
Just lost a game as a terran going mech vs a zerg going hydra and infestors (neutral parasiting my tanks). He did a few drops and he won quite easy. Stop 1a'ing.


1) So you let your 13 range siege get NP'd by 9 range infestors?......Infestors and hydra is possibly the WORST you could do vs tanks.

2) If you let him drop/nydus into your base you failed because it is easly prevented. Just watch the first replay, a good example. Mech is gas heavy, and the extra minerals are pumped into additional expo + turrets your base. Mech hardly needs any units to defend main gate so you can safely invest in turrets while you build CC for island expos.

If you really think he did something extraordinary post a replay.


EDIT: and as Ruthless said, the "no overkill" AI makes tanks just insane.

England will fight to the last American
Trok67
Profile Joined May 2010
France384 Posts
June 05 2010 17:57 GMT
#826
On June 06 2010 02:03 lew wrote:
Just lost a game as a terran going mech vs a zerg going hydra and infestors (neutral parasiting my tanks). He did a few drops and he won quite easy. Stop 1a'ing.


I'm sorry but if you loose with mech terran to hydra + infestor you're probably really really bad. Upagrade your tank with siege tank and it's over for the zerg. Hydra+infestor is probably the worst idea against mech terran.

Otherwise, is the TLO/sen showmatch still in the air ?
authoritah
Profile Joined June 2010
United States1 Post
June 05 2010 20:28 GMT
#827
if you think terran is overpowered vs zerg, you haven't seen the pros play. here's how you deal with them:

http://www.sc2rc.com/index.php/replay/show/7492
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 07 2010 16:42 GMT
#828
On June 06 2010 05:28 authoritah wrote:
if you think terran is overpowered vs zerg, you haven't seen the pros play. here's how you deal with them:

http://www.sc2rc.com/index.php/replay/show/7492


This rep is garbage don't waste your time watching it. It starts with zerg drone rushing the terran. Back to the topic though. I can't wait for this.

Day[9] Daily #131 - TLO thinks mech is NOT overpowered

TheLittleOne will be joining me on today's daily as he demonstrates and describes why Mech is NOT overpowered in TvZ.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
lew
Profile Joined April 2009
Belgium205 Posts
June 07 2010 16:45 GMT
#829
Blue post:

Actually Zerg are slightly favored in TvZ matchups, in every league. The differential in win/loss ratio is almost always within 5% regardless of league or race. It's pretty even across the board. In Diamond it's almost a straight up 50/50 for all of them. I know that's a very large-scale view, but it's still pretty exciting to see.

Things are looking pretty good for where we are right now in beta. We aren't looking to make make too many changes and upset that before release. Strategies are still evolving, and will continue to evolve for a long time. It's important that we ensure those evolutions can continue and there isn't anything that's just a straight up road block, but unless something like that pops up we're taking a light approach.
Cashout
Profile Joined May 2010
115 Posts
June 07 2010 16:49 GMT
#830
On June 08 2010 01:45 lew wrote:
Blue post:

Show nested quote +
Actually Zerg are slightly favored in TvZ matchups, in every league. The differential in win/loss ratio is almost always within 5% regardless of league or race. It's pretty even across the board. In Diamond it's almost a straight up 50/50 for all of them. I know that's a very large-scale view, but it's still pretty exciting to see.

Things are looking pretty good for where we are right now in beta. We aren't looking to make make too many changes and upset that before release. Strategies are still evolving, and will continue to evolve for a long time. It's important that we ensure those evolutions can continue and there isn't anything that's just a straight up road block, but unless something like that pops up we're taking a light approach.

link?
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
Last Edited: 2010-06-07 16:57:21
June 07 2010 16:56 GMT
#831
On June 08 2010 01:45 lew wrote:
Blue post:

Show nested quote +
Actually Zerg are slightly favored in TvZ matchups, in every league. The differential in win/loss ratio is almost always within 5% regardless of league or race. It's pretty even across the board. In Diamond it's almost a straight up 50/50 for all of them. I know that's a very large-scale view, but it's still pretty exciting to see.

Things are looking pretty good for where we are right now in beta. We aren't looking to make make too many changes and upset that before release. Strategies are still evolving, and will continue to evolve for a long time. It's important that we ensure those evolutions can continue and there isn't anything that's just a straight up road block, but unless something like that pops up we're taking a light approach.

Sadly it doesn't matter whats said because most Zerg won't be happy until they can A-move straight into a siege tank line and win.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 07 2010 16:58 GMT
#832
On June 08 2010 01:49 Cashout wrote:
Show nested quote +
On June 08 2010 01:45 lew wrote:
Blue post:

Actually Zerg are slightly favored in TvZ matchups, in every league. The differential in win/loss ratio is almost always within 5% regardless of league or race. It's pretty even across the board. In Diamond it's almost a straight up 50/50 for all of them. I know that's a very large-scale view, but it's still pretty exciting to see.

Things are looking pretty good for where we are right now in beta. We aren't looking to make make too many changes and upset that before release. Strategies are still evolving, and will continue to evolve for a long time. It's important that we ensure those evolutions can continue and there isn't anything that's just a straight up road block, but unless something like that pops up we're taking a light approach.

link?


Yeah there's just no way if terran mechs without really screwing up that it's close to 50/50 without zerg doing something stupid like baneling busting or 6 pooling on steppes. No diamond terrans are complaining that zerg is too hard to beat.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
lew
Profile Joined April 2009
Belgium205 Posts
Last Edited: 2010-06-07 17:04:23
June 07 2010 17:01 GMT
#833
On June 08 2010 01:49 Cashout wrote:

link?


On June 08 2010 01:58 guitarizt wrote:

Yeah there's just no way if terran mechs without really screwing up that it's close to 50/50 without zerg doing something stupid like baneling busting or 6 pooling on steppes. No diamond terrans are complaining that zerg is too hard to beat.


http://forums.battle.net/thread.html?topicId=25170611425&sid=5000&pageNo=2

If you don't 1a move then mech is not unbeatable. The MMM days where you could 1a move (aka ball vs ball play, people complained a lot how boring it was) are OVER. Get over it and adapt.
st3roids
Profile Joined June 2010
Greece538 Posts
June 07 2010 17:05 GMT
#834
I think the point of been zerg is not letting the oppnets reach 200/200 fully upgraded.

consider the eralier advantages u get as a zerg players and how easy u can reinforced the lost units it doesnt make much sense at least for me to been able to win a 200/200 terran or protoss full upgraded army.

I mean is realy easy to macro and keep attacking the terran player as a zrg one and if the terran player wall in is pretty much gg.

Since you fond of replays heres one zerg player won vs mech one and is a sen vs tlo game ( care to find me a better terran player atm btw ? )


GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 07 2010 17:07 GMT
#835
On June 08 2010 02:01 lew wrote:
Show nested quote +
On June 08 2010 01:58 guitarizt wrote:
On June 08 2010 01:49 Cashout wrote:

link?


Yeah there's just no way if terran mechs without really screwing up that it's close to 50/50 without zerg doing something stupid like baneling busting or 6 pooling on steppes. No diamond terrans are complaining that zerg is too hard to beat.


http://forums.battle.net/thread.html?topicId=25170611425&sid=5000&pageNo=2

If you don't 1a move then mech is not unbeatable. The MMM days where you could 1a move (aka ball vs ball play, people complained a lot how boring it was) are OVER. Get over it and adapt.

Reminds me of yesterday watching Trumps Stream, He played like 4 Zerg in a row an went Marine/Marauder vs all of them an you wanna guess the one thing all the Zerg had in common??? EVERYONE of them went Hydra/Rouch, 1 control group and not a single infestor was ever used... Was pretty damn sad to watch.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 07 2010 17:07 GMT
#836
Yeah that's exactly what we're all doing is 1a moving. Maybe you can posts some reps where you're raping mech since you obv have it all figured out. Or probably not and you're one of the other million theorycrafters in silver league who posts too much on forums and needs to improve. I hope the former.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2010-06-07 17:15:08
June 07 2010 17:09 GMT
#837
On June 08 2010 02:05 st3roids wrote:
I think the point of been zerg is not letting the oppnets reach 200/200 fully upgraded.

consider the eralier advantages u get as a zerg players and how easy u can reinforced the lost units it doesnt make much sense at least for me to been able to win a 200/200 terran or protoss full upgraded army.

I mean is realy easy to macro and keep attacking the terran player as a zrg one and if the terran player wall in is pretty much gg.

Since you fond of replays heres one zerg player won vs mech one and is a sen vs tlo game ( care to find me a better terran player atm btw ? )

http://www.youtube.com/watch?v=bTxvXHT9_3g
http://www.youtube.com/watch?v=FO52eCNTdRc


I don't even know why I respond to these anymore but if people would actually read some of the posts in the thread a lot of people are complaining about the game being broken since there's no way for zerg to win past mid game which isn't good for the game if it's just zerg trying to win early and if they dont they lose. Most of us have seen the sen vs tlo, cool vs maka, and demuslim vs sen. They're the only two zergs I know of that are having some success but I haven't seen anyone win consistently in late game yet. All the zerg players complain about not being able to touch mech then it sounds like a bunch of non diamond league people or people who don't play zerg say to abuse mobility which is what you can say for any matchup on nearly any map and no one's posting any reps or vods of them actually doing it which doesn't help my perception of them.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 07 2010 17:13 GMT
#838
On June 08 2010 02:07 guitarizt wrote:
Yeah that's exactly what we're all doing is 1a moving. Maybe you can posts some reps where you're raping mech since you obv have it all figured out. Or probably not and you're one of the other million theorycrafters in silver league who posts too much on forums and needs to improve. I hope the former.

I said four were doing it but if you wanna take that as me saying all Zerg are thats up to you but oh aren't you Mr.Tough guy calling me a Silver leaguer an saying I must just post for the sake of posting. Which of course ignores the fact you have 6 times the amount of posts as I do but thats besides the point. My point is that this thread is pretty pointless due to the fact it isn't "How to fix TvZ Mech" its just people crying about how overpowered it is without really adding anything to the discussion.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
lew
Profile Joined April 2009
Belgium205 Posts
Last Edited: 2010-06-07 17:16:12
June 07 2010 17:15 GMT
#839
On June 08 2010 02:07 guitarizt wrote:
Yeah that's exactly what we're all doing is 1a moving. Maybe you can posts some reps where you're raping mech since you obv have it all figured out. Or probably not and you're one of the other million theorycrafters in silver league who posts too much on forums and needs to improve. I hope the former.


I am a terran player, diamond (which says nothing ofcourse). A bluepost said the stats are 50/50, and that's just because TvZ is sooo imba (sarcasm)... If you lose to mech then:
1) you are 1a-moving
2) your opponent is better, which is actually possible...

I lost against a lot vs zergs who just dropped their army into my main or zergs who catched my army moving (with borred roaches for example and me forgetting my raven) or zergs expanding a lot and just outmacro me (I wonder how many zergs actually know how beastly that larve injection mechanic is...). But it's okay, keep on believing that tvz is imba and that it's not you playing bad.
Feefee
Profile Joined November 2009
Canada556 Posts
June 07 2010 17:18 GMT
#840
The only thing I don't like about mech is the "if you don't go spire you lose" part. I've played so many games where I gained a giant advantage, but my advantage was all in ground units. As soon as you see tanks that entire ground army becomes worthless and you have to scramble to get a buttload of muta out. I mean I understand that you can stall the terran and try to abuse tank's immobility, but with the maps as tiny as they are you really can't stall for very long. I just want to have more than one viable opener against terran, and currently it feels like "muta or get out" =(. Either that or hope you can get drop/ovie speed/roach speed/ling speed/banelings and maybe burrow/tunneling claws all researched before terran decides it's time to roll over you.
It may be one of those "balanced at high levels of play" things like terran/toss was in SC1, but consistantly beating terran mech as zerg is beyond my abilities. Beating a Zerg WITH mech is absolutely trivial when I play terran though, so I really don't think any of this "stop a-moving noob" applies. Stopping mech is definitely alot harder than playing mech.
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