• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:54
CEST 00:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris18Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again!
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BW AKA finder tool Maps with Neutral Command Centers Victoria gamers
Tourneys
[ASL20] Ro24 Group C [Megathread] Daily Proleagues [ASL20] Ro24 Group A [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3645 users

How to fix TvZ Mech - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 45 Next All
lolastic
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-04 22:17:46
June 04 2010 22:17 GMT
#781
is it me or pure mech is not viable anymore in tvz, lol ultralisks just crush tanks no matter how many of them u have .........
crimsn
Profile Joined June 2010
Korea (North)44 Posts
June 04 2010 22:23 GMT
#782
freaking ultras hard counter marauders so hard now its ridiculous. poor, poor rockit black guys
North Korea is Best Korea
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 04 2010 22:36 GMT
#783
you can still kite ultras around with stim micro..marauders are excellent vs ultras if they have some room to move. of course if they got fungaled then theyre toast. they still kill them fairly fast tho
ModeratorBlame yourself or God
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 04 2010 22:39 GMT
#784
On June 05 2010 04:56 zergporn wrote:
i respect TLO for creativity and random, but now he falls down in my eyes while he keep saying mech is fine whatever without any proof.
these are just words, words words words from a guy who in addition plays terran in tourneys lately.


There's no motive for him to make this up though. What's more likely? He has found a way to beat mech and maybe it's not as imba as we thought or he just likes to be a contrarian?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
MassAirUnits
Profile Joined April 2010
United States66 Posts
June 04 2010 22:41 GMT
#785
In case anyone is wondering if Blizzard was looking into dumbing down AI, here's a blue post that directly addresses that:

http://forums.battle.net/thread.html?topicId=25171671263&postId=251680571026&sid=5000#3
Fortune favors the bold!
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2010-06-04 22:46:52
June 04 2010 22:46 GMT
#786
On June 05 2010 07:39 guitarizt wrote:
Show nested quote +
On June 05 2010 04:56 zergporn wrote:
i respect TLO for creativity and random, but now he falls down in my eyes while he keep saying mech is fine whatever without any proof.
these are just words, words words words from a guy who in addition plays terran in tourneys lately.


There's no motive for him to make this up though. What's more likely? He has found a way to beat mech and maybe it's not as imba as we thought or he just likes to be a contrarian?

he also issued an open challenge to any top terran who thought mech was imba to tvz him. i think it got patched before there were any takers though. and honestly i think TLO is far ahead of anyone on the list in this thread in terms of skill. though i may be wrong, i haven't followed many tournaments but TLO seems to be everywhere.

oh except idra i guess
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-04 22:54:10
June 04 2010 22:52 GMT
#787
On June 05 2010 07:41 MassAirUnits wrote:
In case anyone is wondering if Blizzard was looking into dumbing down AI, here's a blue post that directly addresses that:

http://forums.battle.net/thread.html?topicId=25171671263&postId=251680571026&sid=5000#3

Someone needs to ask if the SC1 targeting could be reproduced simply by treating the tank as a unit that fires a very fast-moving projectile instead of an instant-firing unit.


On June 05 2010 07:16 FabledIntegral wrote:
Show nested quote +
On June 05 2010 06:27 TheYango wrote:
On June 05 2010 05:52 huameng wrote:
On June 05 2010 05:46 FabledIntegral wrote:
Are tanks theonly ones that don't overkill? Or do units like Stalkers refuse to overkill as well? I think there's no reason tanks shouldn't overkill if other units don't either.

In fact, I feel like "overkill" is one of the fundamental features all ranged units have always had in an RTS, for the sole reason of keeping melee units viable when ranged is massed.

Everyone complains about how much ranged focus exists in SC2... why not have every unit overkill? We'd see more zealots/lings at least... probably have to redo Terran a little bit but it's not like we aren't still in teh beta and shouldn't be experimenting wiht changes anyways.


Every unit that damages instantly doesn't overkill. Any unit with a projectile attack will overkill as in BW. I think stalkers are in the 2nd category.

I believe this is correct. IIRC, Tanks also fell in that category in SC1 (there was a 1-frame delay between the explosion animation and a unit actually dying, or something like that), but in SC2, they fire instantly.


Bring this back . It was cool seeing tanks firing on a reaver that made it into the shuttle JUST in time!

That made for some of the most awesome moments in SC1.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 22:55 GMT
#788
ultras lose to unsieged tanks guys. also thors do pretty damn well, strike cannons are good too

mech can beat ultras they need to adapt though.like zerg needed to learn to adapt before this whole problem got fixed by blizzard
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 22:56 GMT
#789
On June 05 2010 07:52 TheYango wrote:
Someone needs to ask if the SC1 targeting could be reproduced simply by treating the tank as a unit that fires a very fast-moving projectile instead of an instant-firing unit.

This would allow stalkers to blink dodge tanks as well as PDDs to block them.
DougJDempsey
Profile Joined April 2010
747 Posts
June 04 2010 23:00 GMT
#790
On June 05 2010 01:17 QuakerOats wrote:
Show nested quote +
On June 05 2010 01:08 FrozenArbiter wrote:
On June 04 2010 16:20 Ballistixz wrote:
i just love how all these gold/silver or lower players that have no idea how certain match ups work are trying to argue against highly reputable and top ranking players in the world. i find that just so damn funny.

also love how some peeps are treating TLO as the chuck norris of SC2. this forums is slowly turning into the official bnet forums. slowly but surely.

First you complain about people not listening to high level players, then you complain about people treating TLO (high level player) like he's... good at SC2? I don't get this post.


I think he means that people treat TLO as better than every other player. Like how a bunch of people applauded TLO for that post where he said he'd play any Terran to show that mech isn't imbalanced, but when drewbie said he'd play any Zerg to show mech IS imbalanced 20 pages ago it gets overlooked :p

Overlooked like how sen said he would like to play vs his "100% win" mech?
lolastic
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-04 23:01:45
June 04 2010 23:01 GMT
#791
On June 05 2010 07:55 PrinceXizor wrote:
ultras lose to unsieged tanks guys. also thors do pretty damn well, strike cannons are good too

mech can beat ultras they need to adapt though.like zerg needed to learn to adapt before this whole problem got fixed by blizzard



yea zerg "adapted" by making 100x whine threads basically forcing blizzard to nerf mech.

User was temp banned for this post.
Trok67
Profile Joined May 2010
France384 Posts
June 04 2010 23:04 GMT
#792
I just can't believe some mech terran can loose to ultra... Thor and tanks just own ultra really bad.
Nakas
Profile Joined May 2010
United States148 Posts
June 04 2010 23:04 GMT
#793
On June 05 2010 05:17 NATO wrote:
Show nested quote +
On June 04 2010 23:47 Nakas wrote:
On June 04 2010 22:02 Meff wrote:
Please dont rush things, but well blizzard already did. Kinda weird to do it a few days before beta break. I dont think they will get anything out of from it in such a short time.

They've said that they wanted the game to be balanced on all levels, in the past. Maybe there is a counter for professional-level gaming, but I think that the problem lies (or used to lie) in the casual gamer range. Let's say in the 60-70 APM range and without a deep knowledge of terran (of course, against a 60-70 APM opponent who doesn't have a deep knowledge of zerg, either).



This is a good point. Even if the matchup is balanced at high levels as TLO says it is, I think things can be quite different at low and mid level play where most of the playerbase is. The slow, defensive, and reactionary nature of terran mech means it has a much lower APM requirement to play effectively. So at 50 APM, you can play a pretty strong mech game. In contrast, zerg requires more multibase play with lots of drops, nydus, and harass, which requires a pretty hefty APM. So for zerg, 50 APM is going to going to result in a much weaker game. I think this might be the reason for some of the disconnect between average players and high-level players such as TLO.


I disagree. I think Terran requires much more apm to play effectively. Aside from marines, every terran unit is a hard damage counter to something else, meaning you have to choose who to attack appropriately. Secondly, almost every terran unit has some kind of ability, sometimes many. Spells are in all bio units, except reaper which is so fragile it has to be microed properly. Siege tanks must siege/unsiege. Vikings change mode, Thors have their assault cannons (admitedly really only used for base sieging or countering immortals). Hellions have to line up their splash effectively. banshees are fairly fragile, but do terrible damage, and cloak. Ravens have a million abilities. etc.

Not to mention macroing is much more complicated, as a zerg just needs to strike two keys followed by spamming whatever they want to build. Terran has to have 9 hotkeys for each addon/building combo, or attempt to tab through when building.

IMO, this makes Terran overpowered at the high level, and even at lower levels. (Because blizzard appears to have been balancing on mid-range player skill for the most part)


I'm not talking about battle micro, I'm talking more about general gameflow. It's simply not necessary for terran to try to gain the initiative in a game. Look at game 5 in the OP, qxc was totally passive the entire game. Good strategy games reward the player that is able to seize the initiative in the game and force the opponent to respond rather than implementing the strategy they would prefer instead. It's easy to be passive. It's easy to just turtle up in your base and just watch the bars as your units are made, it requires almost no mechanics and can be done with 50 APM. That's why this type of play needs to be inferior to an aggressive playstyle that seizes the initiative in a game. Seizing the initiative requires better mechanics. For this reason, good players with good mechanics and high APM should want the defensive and passive play that qxc did to be less effective than the dynamic and aggressive play of Sheth.
TheYango
Profile Joined September 2008
United States47024 Posts
June 04 2010 23:07 GMT
#794
On June 05 2010 07:56 PrinceXizor wrote:
Show nested quote +
On June 05 2010 07:52 TheYango wrote:
Someone needs to ask if the SC1 targeting could be reproduced simply by treating the tank as a unit that fires a very fast-moving projectile instead of an instant-firing unit.

This would allow stalkers to blink dodge tanks as well as PDDs to block them.

Blink-dodging tank shots would be awesome, and PDDs absorbing tank rounds can only help the current state of TvT (at the very least, it would help non-Tank ground units be a little more viable).
Moderator
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-06-04 23:31:32
June 04 2010 23:07 GMT
#795
On June 05 2010 07:56 PrinceXizor wrote:
Show nested quote +
On June 05 2010 07:52 TheYango wrote:
Someone needs to ask if the SC1 targeting could be reproduced simply by treating the tank as a unit that fires a very fast-moving projectile instead of an instant-firing unit.

This would allow stalkers to blink dodge tanks as well as PDDs to block them.


PDD blocking them would probably HELP the MU more than hurt it, and wouldn't that be good if stalkers could dodge it, despite it being almost impossible to time properly?

EDIT: Wow.... TheYango beat me to it by seconds apparently
mahnini
Profile Blog Joined October 2005
United States6862 Posts
June 04 2010 23:08 GMT
#796
On June 05 2010 08:04 Nakas wrote:
Show nested quote +
On June 05 2010 05:17 NATO wrote:
On June 04 2010 23:47 Nakas wrote:
On June 04 2010 22:02 Meff wrote:
Please dont rush things, but well blizzard already did. Kinda weird to do it a few days before beta break. I dont think they will get anything out of from it in such a short time.

They've said that they wanted the game to be balanced on all levels, in the past. Maybe there is a counter for professional-level gaming, but I think that the problem lies (or used to lie) in the casual gamer range. Let's say in the 60-70 APM range and without a deep knowledge of terran (of course, against a 60-70 APM opponent who doesn't have a deep knowledge of zerg, either).



This is a good point. Even if the matchup is balanced at high levels as TLO says it is, I think things can be quite different at low and mid level play where most of the playerbase is. The slow, defensive, and reactionary nature of terran mech means it has a much lower APM requirement to play effectively. So at 50 APM, you can play a pretty strong mech game. In contrast, zerg requires more multibase play with lots of drops, nydus, and harass, which requires a pretty hefty APM. So for zerg, 50 APM is going to going to result in a much weaker game. I think this might be the reason for some of the disconnect between average players and high-level players such as TLO.


I disagree. I think Terran requires much more apm to play effectively. Aside from marines, every terran unit is a hard damage counter to something else, meaning you have to choose who to attack appropriately. Secondly, almost every terran unit has some kind of ability, sometimes many. Spells are in all bio units, except reaper which is so fragile it has to be microed properly. Siege tanks must siege/unsiege. Vikings change mode, Thors have their assault cannons (admitedly really only used for base sieging or countering immortals). Hellions have to line up their splash effectively. banshees are fairly fragile, but do terrible damage, and cloak. Ravens have a million abilities. etc.

Not to mention macroing is much more complicated, as a zerg just needs to strike two keys followed by spamming whatever they want to build. Terran has to have 9 hotkeys for each addon/building combo, or attempt to tab through when building.

IMO, this makes Terran overpowered at the high level, and even at lower levels. (Because blizzard appears to have been balancing on mid-range player skill for the most part)


I'm not talking about battle micro, I'm talking more about general gameflow. It's simply not necessary for terran to try to gain the initiative in a game. Look at game 5 in the OP, qxc was totally passive the entire game. Good strategy games reward the player that is able to seize the initiative in the game and force the opponent to respond rather than implementing the strategy they would prefer instead. It's easy to be passive. It's easy to just turtle up in your base and just watch the bars as your units are made, it requires almost no mechanics and can be done with 50 APM. That's why this type of play needs to be inferior to an aggressive playstyle that seizes the initiative in a game. Seizing the initiative requires better mechanics. For this reason, good players with good mechanics and high APM should want the defensive and passive play that qxc did to be less effective than the dynamic and aggressive play of Sheth.

tell that to oov, savior, or flash
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2010-06-04 23:10:18
June 04 2010 23:09 GMT
#797
On June 05 2010 08:04 Nakas wrote:
Show nested quote +
On June 05 2010 05:17 NATO wrote:
On June 04 2010 23:47 Nakas wrote:
On June 04 2010 22:02 Meff wrote:
Please dont rush things, but well blizzard already did. Kinda weird to do it a few days before beta break. I dont think they will get anything out of from it in such a short time.

They've said that they wanted the game to be balanced on all levels, in the past. Maybe there is a counter for professional-level gaming, but I think that the problem lies (or used to lie) in the casual gamer range. Let's say in the 60-70 APM range and without a deep knowledge of terran (of course, against a 60-70 APM opponent who doesn't have a deep knowledge of zerg, either).



This is a good point. Even if the matchup is balanced at high levels as TLO says it is, I think things can be quite different at low and mid level play where most of the playerbase is. The slow, defensive, and reactionary nature of terran mech means it has a much lower APM requirement to play effectively. So at 50 APM, you can play a pretty strong mech game. In contrast, zerg requires more multibase play with lots of drops, nydus, and harass, which requires a pretty hefty APM. So for zerg, 50 APM is going to going to result in a much weaker game. I think this might be the reason for some of the disconnect between average players and high-level players such as TLO.


I disagree. I think Terran requires much more apm to play effectively. Aside from marines, every terran unit is a hard damage counter to something else, meaning you have to choose who to attack appropriately. Secondly, almost every terran unit has some kind of ability, sometimes many. Spells are in all bio units, except reaper which is so fragile it has to be microed properly. Siege tanks must siege/unsiege. Vikings change mode, Thors have their assault cannons (admitedly really only used for base sieging or countering immortals). Hellions have to line up their splash effectively. banshees are fairly fragile, but do terrible damage, and cloak. Ravens have a million abilities. etc.

Not to mention macroing is much more complicated, as a zerg just needs to strike two keys followed by spamming whatever they want to build. Terran has to have 9 hotkeys for each addon/building combo, or attempt to tab through when building.

IMO, this makes Terran overpowered at the high level, and even at lower levels. (Because blizzard appears to have been balancing on mid-range player skill for the most part)


I'm not talking about battle micro, I'm talking more about general gameflow. It's simply not necessary for terran to try to gain the initiative in a game. Look at game 5 in the OP, qxc was totally passive the entire game. Good strategy games reward the player that is able to seize the initiative in the game and force the opponent to respond rather than implementing the strategy they would prefer instead. It's easy to be passive. It's easy to just turtle up in your base and just watch the bars as your units are made, it requires almost no mechanics and can be done with 50 APM. That's why this type of play needs to be inferior to an aggressive playstyle that seizes the initiative in a game. Seizing the initiative requires better mechanics. For this reason, good players with good mechanics and high APM should want the defensive and passive play that qxc did to be less effective than the dynamic and aggressive play of Sheth.



Didn't Terran Mech worked that way in BW, too? Staying passive in the beginning and smashing the opponent afterwards?
Nakas
Profile Joined May 2010
United States148 Posts
June 05 2010 00:57 GMT
#798
On June 05 2010 08:09 CruelZeratul wrote:
Show nested quote +
On June 05 2010 08:04 Nakas wrote:
On June 05 2010 05:17 NATO wrote:
On June 04 2010 23:47 Nakas wrote:
On June 04 2010 22:02 Meff wrote:
Please dont rush things, but well blizzard already did. Kinda weird to do it a few days before beta break. I dont think they will get anything out of from it in such a short time.

They've said that they wanted the game to be balanced on all levels, in the past. Maybe there is a counter for professional-level gaming, but I think that the problem lies (or used to lie) in the casual gamer range. Let's say in the 60-70 APM range and without a deep knowledge of terran (of course, against a 60-70 APM opponent who doesn't have a deep knowledge of zerg, either).



This is a good point. Even if the matchup is balanced at high levels as TLO says it is, I think things can be quite different at low and mid level play where most of the playerbase is. The slow, defensive, and reactionary nature of terran mech means it has a much lower APM requirement to play effectively. So at 50 APM, you can play a pretty strong mech game. In contrast, zerg requires more multibase play with lots of drops, nydus, and harass, which requires a pretty hefty APM. So for zerg, 50 APM is going to going to result in a much weaker game. I think this might be the reason for some of the disconnect between average players and high-level players such as TLO.


I disagree. I think Terran requires much more apm to play effectively. Aside from marines, every terran unit is a hard damage counter to something else, meaning you have to choose who to attack appropriately. Secondly, almost every terran unit has some kind of ability, sometimes many. Spells are in all bio units, except reaper which is so fragile it has to be microed properly. Siege tanks must siege/unsiege. Vikings change mode, Thors have their assault cannons (admitedly really only used for base sieging or countering immortals). Hellions have to line up their splash effectively. banshees are fairly fragile, but do terrible damage, and cloak. Ravens have a million abilities. etc.

Not to mention macroing is much more complicated, as a zerg just needs to strike two keys followed by spamming whatever they want to build. Terran has to have 9 hotkeys for each addon/building combo, or attempt to tab through when building.

IMO, this makes Terran overpowered at the high level, and even at lower levels. (Because blizzard appears to have been balancing on mid-range player skill for the most part)


I'm not talking about battle micro, I'm talking more about general gameflow. It's simply not necessary for terran to try to gain the initiative in a game. Look at game 5 in the OP, qxc was totally passive the entire game. Good strategy games reward the player that is able to seize the initiative in the game and force the opponent to respond rather than implementing the strategy they would prefer instead. It's easy to be passive. It's easy to just turtle up in your base and just watch the bars as your units are made, it requires almost no mechanics and can be done with 50 APM. That's why this type of play needs to be inferior to an aggressive playstyle that seizes the initiative in a game. Seizing the initiative requires better mechanics. For this reason, good players with good mechanics and high APM should want the defensive and passive play that qxc did to be less effective than the dynamic and aggressive play of Sheth.



Didn't Terran Mech worked that way in BW, too? Staying passive in the beginning and smashing the opponent afterwards?


Qxc wasn't just passive in the beginning, he basically hid in his base the entire game until he finally emerged from it with 200/200. I'm pretty sure that strategy would be pretty easily beaten in BW.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-05 01:25:41
June 05 2010 01:08 GMT
#799
I don't know how "dynamic and aggressive" Sheth was. He didn't really attack until about twenty minutes into the game, well after he had maxed out. For the most part, qxc had about 150 apm to Sheth's 100ish.

But, yeah, that style of qxc is viable, but really boring to watch, to play, and to play against. There were definitely opportunities where Sheth could have won all of the games he lost that series--or at least made them less one-sided--but still. If games like that become the norm, Starcraft II is not going to do well as an e-sport.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 05 2010 01:30 GMT
#800
I wouldn't describe the current Zerg play as agressive either, FE into mass drone pumping into 3 roaches and 6 speedlings into more expansions till max food. As I said before, when Zerg acts passive Terran will happily do the same since their 200/200 food mech army will have critical damage output and dominate. It seems up to Zerg to do some economic damage before it gets to that point, I still think burrowed Roaches and muta's would be great for these purposes
I think esports is pretty nice.
Prev 1 38 39 40 41 42 45 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of EWC
Serral vs Cure
Classic vs Solar
PiGStarcraft460
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft460
Nathanias 123
StarCraft: Brood War
ggaemo 111
Dota 2
monkeys_forever944
NeuroSwarm67
Counter-Strike
Stewie2K649
Heroes of the Storm
Grubby2761
Trikslyr65
Other Games
tarik_tv28617
gofns13143
summit1g5999
FrodaN1856
shahzam451
ToD215
C9.Mang0134
RotterdaM99
Organizations
StarCraft 2
angryscii 26
Other Games
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
Other Games
gamesdonequick0
StarCraft: Brood War
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22363
League of Legends
• Doublelift3794
Other Games
• imaqtpie1584
Upcoming Events
Korean StarCraft League
4h 6m
CranKy Ducklings
11h 6m
SC Evo League
13h 6m
WardiTV Summer Champion…
14h 6m
Classic vs Percival
Spirit vs NightMare
CSO Cup
17h 6m
[BSL 2025] Weekly
19h 6m
Sparkling Tuna Cup
1d 11h
SC Evo League
1d 13h
Replay Cast
2 days
Afreeca Starleague
2 days
Queen vs HyuN
EffOrt vs Calm
[ Show More ]
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
4 days
herO vs TBD
Royal vs Barracks
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Cosmonarchy
6 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
BSL Team Wars
6 days
Team Hawk vs Team Bonyth
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

Acropolis #4 - TS1
CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.