• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:29
CEST 15:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris13Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
The GOAT ranking of GOAT rankings Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) :
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Maps with Neutral Command Centers Victoria gamers [ASL20] Ro24 Preview Pt1: Runway
Tourneys
[ASL20] Ro24 Group C [ASL20] Ro24 Group A [ASL20] Ro24 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Dawn of War IV General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2720 users

How to fix TvZ Mech

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 43 44 45 Next All
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-06-04 05:54:22
June 03 2010 00:14 GMT
#1
DISCLAIMER: Patch 15 fucked siegetanks sideways so this proposal isnt quite as valid anymore but take it with a grain of salt as from before the change.


Okay before any of you start crying about omg it's not broken I was going to upload more replays but I kept getting errors on half of them so watch these two and try not to claw your eyes out.

[image loading]
[image loading]

Okay moving on, terran mech in the lategame once they get full upgrades and sieged up and fully 200/200 with ravens and energy for spells you CAN NOT beat it. Now the thing is there should be no unbeatable strategy there should be no point at which you have to GG without fighting because you can't win. There needs to be a way to break a strategy with good control or good macro and after Sheth wound up suiciding a combined total of almost 20k minerals and 10k gas it's clear that macro isn't the way to go.

Okay anyways I don't want this to be an argument on if terran mech is broken or not but obviously it probably will so I'm going to move on to my possible fix. I think one of the major factors is not the stats on the terran mech as it works quite well against protoss and if there is an actual nerf to mech then it breaks tvp mech viability and a buff to zerg ground breaks zvp. This is the dilemma people facing this have had to think about for quite a while. The solution is actually amazingly simple once I thought of it.

Remove this:


Siege tanks have a smart AI that refuses to overkill targets, it sounds good it seems like a great idea at first because oh tanks wound up wasting a lot of shots vs fast units like speedlings in broodwar. But the problem is without the tanks wasting shots it's not possible for a zerg ground army to get into position to kill anything more than just a few tanks. Again watch the replays if you disagree, I think that if the smart AI is removed so that tanks waste shots a zerg will still take HEAVY losses but if they're in a situation that Sheth was in where he was ridiculously far ahead in macro able to rebuild 200/200 armies in less than a minute it would then be possible to break the mech.

TL;DR remove the smart targetting on siege tanks so that they are forced to waste shots on the first wave of zerg units and maybe a zerg in dominant macro position can break mech without actual balance changes.

edit:

As for zerg being more mobile and having to abuse the immobility of Mech watch this replay
[image loading]
MoMaN did an excellent job of abusing Lz and playing mind games sniping expansions and doing a great job of using drops fake drops nydus worm everything people are always saying the zerg has to do to beat mech and he STILL lost...


Going to update this list here in the OP as we get more

On June 03 2010 10:49 iG.CatZ wrote:
Show nested quote +
On June 03 2010 10:33 EnderW wrote:
I will agree that the games of Sheth vs QXC are not optimal depictions of this matchup

A) Sheth didn't play very well in the late game

B) Sheth didn't use all his options well.

But I have seen/played tons of high level games where the players DID play well late game, and DID get corruptors/brood lords w/ 3/3 air and 3/3/3 ground, and still had similar results.



Alright, so... i'll make it easier for you if you wanna go by names, i'll list the zergs that agreed on stream / interview or this thread and other private chats that terran mech is TOO strong, as well as terrans, and people against, just to be a bit less biased, im trying to take into account every top player i've talked to or heard their personal opinion on this matter:

WHO AGREE THAT MECH IS TOO STRONG LIST:

Zerg:
Dimaga, MoMaN, IdrA, Artosis, Sheth, Machine, CatZ, SUGGY, SLush
Terran:
Drewbie, Gretorp, CauthonLuck, Joseki,
Protoss:
HuK, sKyfive, KiWiKaKi

Note: It's Dimaga's Birthday, happy B-day Dmytro! I hope this is a nice gift for you!


WHO DISAGREE THAT MECH IS TOO STRONG LIST:


Zerg:

Terran:
LzGaMeR, Louder, Avilo, Strelok, MorroW

Protoss:


if you are a top player or know the position of a top player in this matter and want to be added to either one of the lists plz send me a PM, I just thought this would give the rest of you guys a broader understanding of what most top players think. I was just talking to Dimaga and he will help me to update this list tomorrow with some european names, I asked him for all opinions he can gather and to be as unbiased as possible.


apologies to morrow, moman said we could put him on the top half and apparently that was not the case.

jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 03 2010 00:22 GMT
#2
I think it would be a much bigger change then you think, and mech would go to be being awful without any other changs, I would how ever like to see this done, because it increases micro options, I do think the stats would need a buff if they did this, but who knows
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
billyX333
Profile Blog Joined January 2008
United States1360 Posts
June 03 2010 00:27 GMT
#3
I've been whining about this for awhile

I love seeing games where zerg thoroughly outplays the terran in every phase of the game yet the terran can sit on 2-3 bases, wait until hes near maxed, push out, and kill every single zerg unit (maxed army vs maxed army) while not losing any casualties

Its hard to foresee when the terran is going to push out so I suppose I should cut all unit production to leave supply room for corruptors/broodlords like every single person seems to suggest as a response to terran mech..?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 03 2010 00:27 GMT
#4
The problem is a zerg army could take out a large portion of the terran mech but unless they're in a good position to replenish with great macro then they will lose anyway. But as it stands right now if you watch those replays Sheth isnt even able to get into position for ultras to melee or the roaches to fire. Hydras are even worse as they're squishy as hell. I think changing stats on mech makes things worse so other changes need to be made. And it's either this or add something to zerg so they have a specifically anti mech unit and that's less viable imo so I'm pitching this.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-06-03 00:28:32
June 03 2010 00:27 GMT
#5
Its the same in SC1, if zerg lets terran get 200/200 mech zerg will lose.

I don't think its really imbalanced, zerg needs to start using mech's immobility against them with nydus/doom drop play.

Also your 'fix' would be awful :l
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-06-03 00:32:12
June 03 2010 00:29 GMT
#6
On June 03 2010 09:27 dethrawr wrote:
Its the same in SC1, if zerg lets terran get 200/200 mech zerg will lose.

I don't think its really imbalanced, zerg needs to start using mech's immobility against them with nydus/doom drop play.

Also your 'fix' would be awful :l


lol what? I seem to recall plague/swarm/ultralings easily dominating the largest of armies in BW

If terran doesnt kill zerg and lets zerg sit on 4+ gas and hive tech then GG for terran imo
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 03 2010 00:30 GMT
#7
On June 03 2010 09:27 dethrawr wrote:
Its the same in SC1, if zerg lets terran get 200/200 mech zerg will usually lose.

I don't think its really imbalanced, zerg needs to start using mech's immobility against them with nydus/doom drop play.

Also your 'fix' would be awful :l


fixed

I have a replay for you hang on where MoMaN completely abused LzGamer with great mind games outmaneuvered him and still lost. I'm tired of this mech is immobile it's not broken cuz even before the game LzGamer said the same thing on the stream and he still won. Let me upload it and I'll edit it in.
Orange Goblin
Profile Joined May 2010
218 Posts
June 03 2010 00:33 GMT
#8
Remove the Infestors Frenzy ability, replace it with an ability called "Deeper Burrow", the amount of energy spent is of utmost importance, of course. The Deeper Burrow makes any burrowed unit undetectable for x amounts of seconds.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-06-03 00:38:15
June 03 2010 00:35 GMT
#9
On June 03 2010 09:33 Orange Goblin wrote:
Remove the Infestors Frenzy ability, replace it with an ability called "Deeper Burrow", the amount of energy spent is of utmost importance, of course. The Deeper Burrow makes any burrowed unit undetectable for x amounts of seconds.


This idea is amazingly broken, unbeatable not the way to fix it these need to be subtle changes at this point in the game as anything overt like that will break the game.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 03 2010 00:37 GMT
#10
The problem isn't really the tanks being too smart, their faster firing rates is what really allows them to be less akin to crucial mistakes once they reach critical mass.

In BW you could time pincer attacks to strike between two volleys, in SC2 the shot cooldown will already be over when you'd send the second wave in to flank them.

ZvT right now pretty much revolves around broodlords/baneling drops because they are the two only units that are able to exploit the rapid splash damage of the tanks, and quite frankly I don't have any thoughts on how to prevent this. Critical mass will always feel imbalanced while playing.
goswser
Profile Blog Joined May 2009
United States3546 Posts
Last Edited: 2010-06-03 00:38:34
June 03 2010 00:38 GMT
#11
Hmmm, if you removed smart targeting would that nerf it enough though? Sure it would hurt it some, but how much overkill is there actually? Tanks fire faster than they did in broodwar, and besides that, if tanks are sieged in a ball, suppose a roach army is charging them or something. The tanks in the front will fire before the tanks in the back when the roaches get in range, causing the rounds to be staggered, and the tanks to not waste many rounds on overkill anyways. It might work though, but I think they might need another change too.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 03 2010 00:40 GMT
#12
On June 03 2010 09:38 Newguy wrote:
Hmmm, if you removed smart targeting would that nerf it enough though? Sure it would hurt it some, but how much overkill is there actually? Tanks fire faster than they did in broodwar, and besides that, if tanks are sieged in a ball, suppose a roach army is charging them or something. The tanks in the front will fire before the tanks in the back when the roaches get in range, causing the rounds to be staggered, and the tanks to not waste many rounds on overkill anyways. It might work though, but I think they might need another change too.


The thing is that if this was changed zerg could do similar things to what protoss did in starcraft 1 speedlings become viable late in the game to make the tanks waste the first volley on the small fast cheap units. You'd still have to fight it a bit differently but it would open up a way to kill the terran mech ball, it wouldn't be easy but that's good it shouldnt be faceroll lololol I win it should be a subtle change.
wizerd
Profile Joined May 2010
United States26 Posts
June 03 2010 00:41 GMT
#13
just give zerg damn flying zerglings. I'm totally serious. Sure, thors would roflstomp half of them, but with a little micro and a crap ton of them, you could easily swarm them, then land, sort of like vikings. this would circumvent the imbatanks and pwnzerhellionz. this wouldn't really hurt pvz, since it would be hive tech and collussus would own them, since they won't be able to attack in the air and collossus doesn't hurt friendly units.
When the pin is pulled, Mr. Grenade is not our friend
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 03 2010 00:43 GMT
#14
So you're saying you want a zerg army to be able to beat a 200/200 of slow moving units that have to spend time sieging to fire their greatest weapon?

Because thats what your change would do.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
June 03 2010 00:44 GMT
#15
i was actually going to write a very similar article this morning. might still do it. you are pretty much spot on, though.

anyone who argues with his points doesn't understand what's going on!
Commentatorhttp://twitter.com/Artosis
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-03 00:46:25
June 03 2010 00:44 GMT
#16
IMO just make roaches 1.5 or 1 supply again and call it a day, but yeah, the tank que is quite ridiculous, especially if the terran you are playing bothers to micro his tanks so that he can fire a string of shots right into the most dense part of your force.

Im honestly not sure what is worse, the tank queing, the ability of thor to completely shit on anything that flies, or the fact that the only damage absorbing unit we can get before the ultralisk is 2 supply.
HyperLimen
Profile Joined May 2010
United States278 Posts
June 03 2010 00:45 GMT
#17
The mobility, or lack thereof, of mech is completely offset by the myriad of sensor towers that terran can put up to easily predict everything zerg is doing.

The only time moman worked LZ over was with the fake drop.

It's pretty sad that zerg has to resort to some insane micro and psyops to win over an a moving 1 button clicking mech terran.
TO THE BANK! - stephano
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 03 2010 00:45 GMT
#18
a defensive buff to frenzy that gives lings and other units a ton of more durability for x amount of seconds might also help? Just putting it here while downloading replays. yes mech is retarded ;(
"Mudkip"
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-06-03 00:49:12
June 03 2010 00:46 GMT
#19
On June 03 2010 09:43 dethrawr wrote:
So you're saying you want a zerg army to be able to beat a 200/200 of slow moving units that have to spend time sieging to fire their greatest weapon?

Because thats what your change would do.


Okay think about it, 3-3 tanks kill roaches in two shots so large amounts of roaches get melted, ultralisks are still too slow and die easily to focus fire so that they're not viable against tanks but they're quite good against masses of warpgate units for toss so you can't buff ultras anymore. If you nerf tanks it breaks the tvp matchup. Tanks would still kill a 200/200 army in good position but it would be weakened to the point where an instant macro refresh by a zerg that is WAY ahead like in the first two games would be able to run in a second army to finish it off. Because Sheth wasn't able to do enough if any damage to the tank blob to finish it off, and in steppes of war watch it carefully qxc even had HALF his tanks sitting idle in his base. So he was suiciding 200/200 armies on about a 150 supply army by qxc.

On June 03 2010 09:44 Artosis wrote:
i was actually going to write a very similar article this morning. might still do it. you are pretty much spot on, though.

anyone who argues with his points doesn't understand what's going on!


I've been tossing this around for a while trying to figure out what it is specifically about what is broken in tvz and this was the best answer I could think of so I'm really glad to hear you agree with it as it lends a lot more credibility.
Orange Goblin
Profile Joined May 2010
218 Posts
Last Edited: 2010-06-03 00:49:44
June 03 2010 00:48 GMT
#20
On June 03 2010 09:35 iCCup.Raelcun wrote:
Show nested quote +
On June 03 2010 09:33 Orange Goblin wrote:
Remove the Infestors Frenzy ability, replace it with an ability called "Deeper Burrow", the amount of energy spent is of utmost importance, of course. The Deeper Burrow makes any burrowed unit undetectable for x amounts of seconds.


This idea is amazingly broken, unbeatable not the way to fix it these need to be subtle changes at this point in the game as anything overt like that will break the game.


How is it unbeatable? It's, of course, imperative for it to be very pricey, and for the duration to be short.

I'm not saying it's not unbeatable, but it's silly to just throw out claims like that without saying why.

Makes me wonder what people would have said if FF wasn't in and was suggested...
1 2 3 4 5 43 44 45 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
#3
CranKy Ducklings327
SteadfastSC231
IndyStarCraft 193
Rex149
IntoTheiNu 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko434
SteadfastSC 231
IndyStarCraft 193
Rex 149
Trikslyr39
StarCraft: Brood War
Britney 43078
Rain 8529
Sea 4917
PianO 1967
Bisu 984
Shuttle 933
EffOrt 812
firebathero 671
Snow 381
Stork 332
[ Show more ]
BeSt 324
ZerO 309
Mini 302
actioN 249
ggaemo 223
hero 188
Barracks 176
Light 126
Nal_rA 124
Hyuk 112
Hyun 103
Soma 79
Mind 77
Soulkey 77
ToSsGirL 77
Liquid`Ret 71
Backho 60
Sea.KH 58
Movie 52
JYJ50
TY 38
soO 29
[sc1f]eonzerg 23
scan(afreeca) 16
Sacsri 16
Free 15
zelot 13
Bale 11
Terrorterran 10
HiyA 9
IntoTheRainbow 8
Dota 2
Gorgc7600
XcaliburYe453
syndereN274
KheZu237
resolut1ontv 227
League of Legends
Dendi1078
Counter-Strike
olofmeister1469
zeus685
byalli379
oskar201
edward92
kRYSTAL_62
Other Games
B2W.Neo2037
hiko686
Liquid`VortiX219
XaKoH 116
djWHEAT61
ArmadaUGS46
QueenE31
ZerO(Twitch)14
RotterdaM4
Organizations
StarCraft: Brood War
CasterMuse 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2241
League of Legends
• Nemesis1780
• Jankos831
Other Games
• WagamamaTV274
Upcoming Events
BSL Team Wars
5h 31m
Team Hawk vs Team Dewalt
Korean StarCraft League
13h 31m
CranKy Ducklings
20h 31m
SC Evo League
22h 31m
WardiTV Summer Champion…
23h 31m
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 2h
[BSL 2025] Weekly
1d 4h
Sparkling Tuna Cup
1d 20h
SC Evo League
1d 22h
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
2 days
RotterdaM Event
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
4 days
herO vs TBD
Royal vs Barracks
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

Acropolis #4 - TS1
CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.