• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes11Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4676 users

How to fix TvZ Mech - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 43 44 45 Next All
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:04 GMT
#41
On June 03 2010 10:01 iCCup.Raelcun wrote:
Oh oh thanks a lot now tell me how to use a scourge in sc2


haha way to feed the troll!

For real though that kid is confused.

I think your suggestion is decent, though I don't know how it would actually play out if implemented.

Obviously something needs to be done about this situation, and I hope blizzard is playing w/ these kinds of ideas to see what happens.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
June 03 2010 01:05 GMT
#42
On June 03 2010 10:01 iCCup.Raelcun wrote:
Oh oh thanks a lot now tell me how to use a scourge in sc2


So you agree that if you had the tool, the vulnerability (siege/unsiege time in my post) to keep those numbers down, it would be a fair MU?
EGM guides me
koppik
Profile Joined April 2010
United States676 Posts
June 03 2010 01:06 GMT
#43
If protoss builds 1000 cannons and maxes carriers, they CANNOT BE BEAT as well.

Really, if Sheth turtled, QXC couldn't attack Sheth either. That would have been a worse scenario, though.
EnderW
Profile Joined March 2010
United States170 Posts
Last Edited: 2010-06-03 01:07:27
June 03 2010 01:06 GMT
#44
On June 03 2010 10:03 iG.CatZ wrote:
I DO DECLARE, hopefully you can post the interviews where we interviewed some of the best zergs outside of korea, and some of the better terrans even agree with us. Added to that impressive list that was interviewed during the KOTH event that we hosted ( Machine, Sheth, Dimaga, MoMaN and a few more including my humble opinion) + the fact that Artosis & IdrA agree as well... pretty much the Zerg Elite that are able to agree with us (as they all speak english) are all having the same problems, some people might think that there are ways to beat late mech, and yeah you can... but you have to outplay your opponent HEAVILY, MoMaN vs Lzgamer is a great example of everything going right for zerg and playing SUPER smart and still losing... its a simple fix and it shouldn't break any other matchups for Terran, I was discussing this with gretorp as well early and he agrees with this and even thinks this would make the TvT matchup a lot more fun, as right now marauders are barely viable TvT cause tanks crush everything.


Quoted for EPIC TRUTHINESS!
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 03 2010 01:07 GMT
#45
On June 03 2010 10:04 Doso wrote:
It's not broken, no need to remove something from the AI just to make Zerg players feel better.
I remember at the beginning of the beta everyone was like OMFG Tanks suck, now they have 10 hp more and everyone is like OMFG imba.

PLEASE WATCH THE REPLAYS BEFORE YOU RESPOND
www.root-gaming.com
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:09 GMT
#46
It's unfortunate that any discussion thread on here is immediately bombarded w/ ignorant trolls.

In this case, their names rhyme, Doso and Zozo, so of course that makes it twice as silly
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 03 2010 01:09 GMT
#47
I'm a terran player and I definitely feel that it's imbalanced right now, firstly, the maps seem a lot smaller than broodwar maps, so flanking is much more difficult, also no darkswarm or plague type spells that can keep zerg in the late game. And thors make mutas useless.

I'm thinking possibly, better map designs, thors cheaper and weaker and no splash (golaith anyone), and a change in that new infestor spell to something more dark swarmy. weakening tanks will make them really bad tvp. Perhaps they could be cheaper and weaker too so the 200/200 army isn't quit so strong.

It's definitely not impossible but it's definitely not 50/50 fair.
Chen
Profile Joined June 2009
United States6344 Posts
June 03 2010 01:11 GMT
#48
On June 03 2010 10:06 koppik wrote:
If protoss builds 1000 cannons and maxes carriers, they CANNOT BE BEAT as well.

Really, if Sheth turtled, QXC couldn't attack Sheth either. That would have been a worse scenario, though.

lol what? BW carriers or SC2 carriers? cause SC2 carriers lose to basically everything...
that and im pretty sure 400 scourge beat 33 carriers if you're talking BW
Orange Goblin
Profile Joined May 2010
218 Posts
June 03 2010 01:12 GMT
#49
a change in that new infestor spell to something more dark swarmy.


Yes. Anything to get Frenzy out of the game.
Mack
Profile Joined May 2010
United States25 Posts
June 03 2010 01:13 GMT
#50
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 03 2010 01:13 GMT
#51
On June 03 2010 10:13 Mack wrote:
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.


That was the steppes game actually but yeah you can't drop when there are sensor towers up because vikings will get there to deny it Sheth tried it on Steppes.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 03 2010 01:16 GMT
#52
I play zerg and I hate mech but I'd rather have them add something cool to hive tech to make zerg more fun to play than nerf terran. I like how blizzard thinks ultras will be the answer and they keep trying to show a square peg into a round hole.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 03 2010 01:16 GMT
#53
100% disagree with the entire thread, and all the tvz mech whine fest. I was on the stream watching the QXC vs Sheth games facepalming for over 20 minutes that sheth would continously suicide a 200/200 Zerg army into QXC's ramp, rather than actually thinking to build 10 nydus worms - one of them is going to get through.

Interview whoever you want, it does not change the fact Zerg's are playing bad late-game many times versus T mech, and refusing to build nydus canals STILL.

In case you Zerg players forgot, Terran players a few patches ago automatically lost versus Zerg if the game went past 10 minutes or so, because of larva accumulation and 1 supply roaches always meant -> suicide army into Terran army, remax army in 2 seconds, and go again while T is only just barely securing their second live expansion.

What most Zergs seem to be proposing now is for ZvT to return to autowin late game, where it was impossible to play a macro style TvZ because you knew that if you did, you would lose to larva inject.

This thread is just going to promote more whining and "NERF MECH" instead of actually looking for gameplay + strategic solutions. Idra and Artosis are good Zergs but they themselves are not beyond the "it's imba" as well. I remember them complaining severely about the roach nerf, yet they were entirely 100% elation pre-roach nerf where ZvT was autowin late game. How strange!

Instead of making threads trying to fear monger the "omg it's imba, nerf it blizzard," start proposing late game styles and things to do in the game, such as more nydus usage. Obviously Blizzard knows what they are doing and mech is not going to be nerfed, but here is something they can do:

change the map pool!! I agree that mech vs Zerg is very strong on maps like steps of war and incineration zone. Of course, ZvT is STILL do-able there with broodlord/corruptor and everything, but mech is really ez mode on those two maps in particular due to the short distances. Probably mech is easiest to execute on steppes because of no backdoor.

But do you see any good Zergs massing nydus late game after they are maxed? That is the next step of lategame ZvT, yet Zergs still refuse to do it.

And in particular in these games, Sheth had chances. He played great on steppes of war with a HUGE HUGE LEAD, and then suicided over 10k/10k over and over into QXC. He could have thought to build literally 5-10 nydus's and held his ground more.

Sheth also was about to do a drop first game that would have crippled or done a bit of damage and dragged QXC's army back to his main, but Sheth hesitated a moment and it cost him the drop.

There is still more to be explored ZvT is all i'm saying. If there's anything you should be looking at for a legitmate nerf, it should not be the actual units right now, perhaps sensor towers are actually too powerful and their radius of vision should be slightly reduced
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-06-03 01:18:00
June 03 2010 01:17 GMT
#54
On June 03 2010 10:13 iCCup.Raelcun wrote:
Show nested quote +
On June 03 2010 10:13 Mack wrote:
4 supply tanks anyone? If I recall the worst part about the match played on LT was that QXC had at least 10 tanks just lounging in bases Sheth could never even get to.

Sensor towers + a mass of fast range 9 vikings totally eliminated any chance of nydus / drop harass. And, in a big glob in the middle were the range 13 sieged tanks to take care of the ground while range 10 thors were able to defend air if vikings needed to go deal with any failed attempts at harassment. Do these range advantages seem over-the-top to anyone else?

I mean, I don't want to base the whole match-up on this one game, as Sheth really didn't seem too motivated to give 100% on breaking through, but QXC really could have been on the toilet for half of the game and still been in great shape when he got back.


That was the steppes game actually but yeah you can't drop when there are sensor towers up because vikings will get there to deny it Sheth tried it on Steppes.


He could have dropped. He hesitated and was indecisive. It cost him. And this bullshit of people saying "there's a sensor tower there, I'm not gonna make an effort" is just a very bad mentality to have.
Sup
Ruthless
Profile Joined August 2008
United States492 Posts
June 03 2010 01:20 GMT
#55
Anyone who says that this isnt broken has never tried playing against it. I can promise that.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 03 2010 01:20 GMT
#56
any terran army composition that has a decent amount of tanks (in good position) in it just downright dominates any form of zerg ground forces thrown at it, i do agree that siege mode currently is too strong, however though, until Blizz actually decides to do something about it, imo zerg should probably explore ways to exploit nydus worms and air dominance, air unit wise, terran hasn't got the strongest air to air units to boots, vikings has good range but their damage is lacking compared to zergs air units..

also, the way Cool dealt with Maka's mech style is pretty effective as well on having overlord dropping baneling bombs on top of the terran army.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-06-03 01:21:34
June 03 2010 01:21 GMT
#57
@avilo Do the math on nydus worms please, to build multiple nydus worms at the same time you need ANOTHER nydus network. Each network is 200/200 each worm is 100/100 so each worm in a multiple nydus worm strategy is 300/300 to make 5-10 worms at the same time you're talking 1500/1500 or 3000/3000 you have to be kidding me.
shlomo
Profile Joined May 2010
258 Posts
June 03 2010 01:22 GMT
#58
Lolol @ avilo
so 1000/1000 for 10 worms, hoping 1 will get through to spit out units one at a time?
rofl.

A likely story bro.
EnderW
Profile Joined March 2010
United States170 Posts
June 03 2010 01:23 GMT
#59
On June 03 2010 10:21 iCCup.Raelcun wrote:
@avilo Do the math on nydus worms please, to build multiple nydus worms at the same time you need ANOTHER nydus network. Each network is 200/200 each worm is 100/100 so each worm in a multiple nydus worm strategy is 300/300 to make 5-10 worms at the same time you're talking 1500/1500 or 3000/3000 you have to be kidding me.



Indeed, all these people crying "USE NYDUS WORMS" have obviously not played both sides of this matchup. It's really really sad how many people use such terrible logic to support their points.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 03 2010 01:24 GMT
#60
On June 03 2010 10:04 Doso wrote:
It's not broken, no need to remove something from the AI just to make Zerg players feel better.
I remember at the beginning of the beta everyone was like OMFG Tanks suck, now they have 10 hp more and everyone is like OMFG imba.


*face palm* Watch a few games, play as zerg. Tanks shouldn't get a massive nerf, but somethings need to change in tvz games.
Banelings are too cute to blow up
Prev 1 2 3 4 5 43 44 45 Next All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft246
ViBE132
Temp0 43
StarCraft: Brood War
Artosis 542
ZZZero.O 100
sSak 39
Bale 7
Dota 2
capcasts108
Super Smash Bros
AZ_Axe125
Other Games
summit1g7296
Grubby2865
shahzam826
C9.Mang0437
UpATreeSC74
JuggernautJason20
ToD20
Maynarde1
Organizations
Other Games
gamesdonequick633
BasetradeTV250
Dota 2
PGL Dota 2 - Main Stream224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 118
• musti20045 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie791
• Scarra559
• Shiphtur286
Upcoming Events
PiGosaur Cup
44m
Kung Fu Cup
11h 44m
Replay Cast
1d
CrankTV Team League
1d 11h
Bombastic Starleague
1d 20h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.