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[TL]Hanabi - US West 4 [TL]Ohana - US East 4 [TL] Destination East 4 |
On March 09 2013 00:52 AnomalySC2 wrote:Show nested quote +On March 09 2013 00:51 MaestroSC wrote:On March 09 2013 00:47 AnomalySC2 wrote:On March 09 2013 00:44 mkfk1 wrote:On March 09 2013 00:41 AnomalySC2 wrote:On March 09 2013 00:39 mkfk1 wrote:On March 09 2013 00:34 AnomalySC2 wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." This is a HUGE problem. An example, Blizzard has been doing this ever since WoW. They absolutely monitor top level players in, say SC2, and the balance team even plays with and against them on the ladder. They can even watch everything you do on your screen as you play SC2, basically like you're streaming directly to them. I don't even need to bring up how this could potentially be abused to invade your privacy, and lets just say I've experienced this first hand to the extreme. I made some enemies with the sc2 balance team and they have made my life a living hell in return. Point being, this always online thing needs to die for a multitude of reasons. Most importantly it is ruining a lot of games that simply have no business of using such a model. But then there is also the whole abusive invasion of privacy that it can be used for.... How the fuck can the balance team make your life a living hell? Is just a game...they dont know who you are... They do know who I am. How? They trace your IP and hack your ISP? What did they do to make your life a living hell? Extortion? Verbal abuse? You could sue them at domestic terrorist charge if they do anything illegal. They ended up causing a huge depression, as I was without a job because they toyed with my belief that they would let me go pro in sc2. And no, IP is not how they're tracking me, I know how to change it at will. I haven't quite figured out how they're doing it, tbh. I've even used a mac cloner to change my router and nic macs, that hasn't changed anything at all. I've since moved on, but they won't let the beef go. I just want to try my hand at progaming in a different game, but that doesn't seem to suit these jerks. ..../putontinfoil hat. LAWL WHAT?!?!?! How the hell can you really believe what you just wrote? Are they balancing the game specifically around making you worse? weirdest shit ive ever read on TL i think. (not the dumbest, but the weirdest) No, they just snipe me over and over on the ladder. They stopped letting me vs GMs after I used to be critical of david kim's ability to balance the game, and they only let me vs them instead. I know it's them because of their personality, hotkeys, and ability to hard counter any build order I try. This took place over the course of a year, you come to know the mind games between each other quite well.
not to be rude... but would def consider some therapy or a break from SC2....
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On March 09 2013 00:47 AnomalySC2 wrote:Show nested quote +On March 09 2013 00:44 mkfk1 wrote:On March 09 2013 00:41 AnomalySC2 wrote:On March 09 2013 00:39 mkfk1 wrote:On March 09 2013 00:34 AnomalySC2 wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." This is a HUGE problem. An example, Blizzard has been doing this ever since WoW. They absolutely monitor top level players in, say SC2, and the balance team even plays with and against them on the ladder. They can even watch everything you do on your screen as you play SC2, basically like you're streaming directly to them. I don't even need to bring up how this could potentially be abused to invade your privacy, and lets just say I've experienced this first hand to the extreme. I made some enemies with the sc2 balance team and they have made my life a living hell in return. Point being, this always online thing needs to die for a multitude of reasons. Most importantly it is ruining a lot of games that simply have no business of using such a model. But then there is also the whole abusive invasion of privacy that it can be used for.... How the fuck can the balance team make your life a living hell? Is just a game...they dont know who you are... They do know who I am. How? They trace your IP and hack your ISP? What did they do to make your life a living hell? Extortion? Verbal abuse? You could sue them at domestic terrorist charge if they do anything illegal. They ended up causing a huge depression, as I was without a job because they toyed with my belief that they would let me go pro in sc2. And no, IP is not how they're tracking me, I know how to change it at will. I haven't quite figured out how they're doing it, tbh. I've even used a mac cloner to change my router and nic macs, that hasn't changed anything at all. I've since moved on, but they won't let the beef go. I just want to try my hand at progaming in a different game, but that doesn't seem to suit these jerks.
Well, one should never make friends with strangers online. At the very least, one should always beware of trolls and hackers these days.
And if they "wont let the beef" go. Why not record the content of your exchange with them and see if there is a legal case. I dont see how they can harass you if you choose to ignore them.
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On March 09 2013 00:51 FromShouri wrote:Show nested quote +On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Naah not really, most people try games out when it's pirateable, out of sheer curiosity. Even if the game gets bad reviews most pirates download popular games just to try them out and see for themselves.
Trust me, I have many, many pirate ships sailing!
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https://en.wikipedia.org/wiki/Cyberstalking
This is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in.
Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19]
The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity.
That said, if someone knows how they could be following me outside of Blizzard games even after I have formatted, could you please PM me?
User was temp banned for this post.
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On March 09 2013 00:51 FromShouri wrote:Show nested quote +On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly.
Noone has access to a fully functional pirated version of Diablo 3 stop talking crap.
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On March 09 2013 00:56 AnomalySC2 wrote:https://en.wikipedia.org/wiki/CyberstalkingThis is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in. Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19] The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity.
so you have advanced past the tinfoil hat stage...
plz continue
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On March 09 2013 00:51 adwodon wrote:Show nested quote +On March 09 2013 00:29 mordk wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." It's still being done the wrong way. Valve not only does similar but less intrusive stuff, but they're also extremely careful with their public image. This is why they won't sell you DLC that will complete the game, but sell you DLC that is completely optional and not forced. If I buy a gorgeous bow for my WR in dota, it feels like I'm supporting the team, instead of getting robbed. If I but the "From ashes" day one DLC for ME3, which includes a character without which the game does NOT feel complete, then I don't feel I'm supporting anyone, I feel I'm getting scammed. I also feel robbed when a microtransaction system is a key feature of a $60 AAA game, but when it is a key feature of a F2P game like LoL, DotA, or PoE, I don't feel robbed, I feel like I'm giving something back to the people who put an effort to make a game. Moreover, when I buy the Artorias of the Abyss DLC for Dark Souls, I don't feel the DLC is needed for the game to be complete, the game was awesome without it and a full experience, so I get the feeling my money is getting well spent, with a good money/time ratio, more like the classic expansion pack concept, unlike, say, the extended cut DLC for ME3, which attempted to fix something the series deserved to have from the beginning (and even then it was poor), so I feel like I'm getting milked for my cash. There's different ways to do DRM and DLCs, and EA's business practices are usually on the wrong side of the spectrum. Gabe understands all of these things, but Valve's ways of doing their thing don't alienate the fan base in the process, it's much better their way, I as a customer feel more valued. The difference between Valve and EA is that Valve can afford to make a loss on its most popular games like TF2, DOTA2 etc as they tack you to steam and once you're in they just keep earning money off you without really having to do anything. Don't underestimate Valve, they are a huge business, they just happened to corner the market very early and got themselves in the best position, they could definitely still go the way of microsoft in the future. Gabe won't live forever either, in 20 years Valve could well be worse than EA for all we know, they certainly have a scary amount of our gaming lives all wrapped up in their little Steam package. EA doesn't have that privilege, in many ways its stuck in the model of old where games have to stand on their own merits, especially bigger ones. The interesting thing with Sim City and EAs future is they are moving towards service style games, which certainly is interesting. Sure it could be abused, but I think that if they want to play serious long term they will have to learn not to be anti-consumer, rather being pro-consumer actually opens peoples wallets a lot more, it may take them a while to learn that though. They just aren't really in a position to do that right now, but are hopefully posturing themselves to be that way. I think they recognize their problems but I also think you grossly over simplify the situation. The online-only 'DRM' is also more complex than people give it credit for, it certainly has some huge anti-consumer elements, and the DRM aspect is certainly the elephant in the room, but there's more to it than that and people know it. They just like to give EA shit because its a big company, of course they do this whilst handing their money over to them which is dumb as hell. The classic parallel is D3. Its online only component isn't what made it suck. It was the piss poor social features, terrible dominance of the auction house and total lack of Inferno testing, Inferno itself, and the obsessive nature of 'trimming down' the experience too excessively to the point where they actually removed depth. Sim City doesn't have to be that way, in fact if EA intends to support it with reasonably priced content and persistent updates we may well end up seeing the end of the Sim City 'series' and simply have a really solid persistent platform, and that is actually quite good for consumers as it relies on long term playability and listening to consumers or it simply wont survive. You complain about feeling robbed by the idea of a AAA $60 game + micro-transactions but why? The games you mention are tiny in comparison to a full AAA release, especially something with the potential of Sim City. It think it's absolutely phenomenal value, games are dirt cheap for what you get (I say this as a software engineer) and if they release content I want I'll shell out my cash for it, if you don't, don't buy it and if they feel like they need your demographic they will address the issues to entice you into purchasing again. Of course everything I've said is pure speculation, the game has been out for less than 24 hours in my country, I'm enjoying it, server problems will get addressed and the impression from the devs is they intend to improve the game, including expanding city sizes. No you're just rambling. EA doesn't need games to stand on their own, they just need to sell famous enough games that they'll make profits on day 1, they're on a situation similar to Blizzard, but even more, because Blizzard's fanbase is more critical and WILL stop buying if they spout crap. EA can release shit labeled as Call of Duty for decades and people will buy it, same with ME universe, it doesn't really matter if their quality drops, people will buy anyways, while blizzard most likely can't afford a second D3-like release, EA certainly can afford a second SimCity-like disaster, because people will buy their series anyways.
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On March 09 2013 00:56 adwodon wrote:Show nested quote +On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap.
" People should just stop trying to DL this, Has it been cracked?
Yes, Apparently Skidrow has cracked the Server problem and you can run your own server.
Is it worth it? No, because most of the content is server side, So until someone breaks into Blizzard servers and steals content, good luck on trying to play this game pirated. "
Taken from a "warez" site from December 2012. Given some more time and if enough people cared(they don't) it would easily become "playable". You think it really is that hard to emulate battle.net? FFS they already did it with Starcraft2 and patched lan into it.
And also to respond to the comment above that most people just "download games randomly to try them out." Even though this is anecdotal evidence I don't know of a single person in my area that does that. They read up on it, watch some videos, talk about it, and then if it still seems interesting and not a shitty game, then they download it.
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On March 09 2013 00:56 adwodon wrote:Show nested quote +On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap.
Diablo 3 isnt that great of a game that will make the top of the pirate list. But there are emulators out there which is more then enough for the standard pirates.
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On March 09 2013 01:00 FromShouri wrote:Show nested quote +On March 09 2013 00:56 adwodon wrote:On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap. " People should just stop trying to DL this, Has it been cracked? Yes, Apparently Skidrow has cracked the Server problem and you can run your own server. Is it worth it? No, because most of the content is server side, So until someone breaks into Blizzard servers and steals content, good luck on trying to play this game pirated. " Taken from a "warez" site from December 2012. You think it really is that hard to emulate battle.net? FFS they already did it with Starcraft2 and patched lan into it. And also to respond to the comment above that most people just "download games randomly to try them out." Even though this is anecdotal evidence I don't know of a single person in my area that does that. They read up on it, watch some videos, talk about it, and then if it still seems interesting and not a shitty game, then they download it. I also have anecdotal evidence, I personally do it all the time, and most of my friends do it. Everyone knows reviewers are sold out, and opinions are horrible on most of the internet, so it's better to try out for yourself.
Some games get pirated EVEN MORE because of a really bad review, like Elemental: War of Magic. It sucked so nobody wanted it, but many people wanted to know just how damn bad it was, I know I did it and had a big laugh.
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On March 09 2013 00:58 MaestroSC wrote:Show nested quote +On March 09 2013 00:56 AnomalySC2 wrote:https://en.wikipedia.org/wiki/CyberstalkingThis is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in. Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19] The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity. so you have advanced past the tinfoil hat stage... plz continue
You can't make this shit up lol. Plus go watch my games and tell me that isn't suspicious....Regardless, I could care less if you believe me or not. Enjoy adding to the shady beast that is Blizzard, for all I care.
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On March 09 2013 01:03 AnomalySC2 wrote:Show nested quote +On March 09 2013 00:58 MaestroSC wrote:On March 09 2013 00:56 AnomalySC2 wrote:https://en.wikipedia.org/wiki/CyberstalkingThis is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in. Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19] The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity. so you have advanced past the tinfoil hat stage... plz continue You can't make this shit up lol. Plus go watch my games and tell me that isn't suspicious....Regardless, I could care less if you believe me or not. Enjoy adding to the shady beast that is Blizzard, for all I care. Well, some sort of evidence definitely would help here. If all that is true, that would surely be of quite some interest to Blizzard.
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On March 09 2013 00:56 AnomalySC2 wrote:https://en.wikipedia.org/wiki/CyberstalkingThis is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in. Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19] The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity. That said, if someone knows how they could be following me outside of Blizzard games even after I have formatted, could you please PM me?
Dude, you need to stop playing star craft 2. From what you are told, they cant do shit if you are not playing sc2. Hell...you can just play UMS or 4v4 for a while. If you are extremely committed to sc2 1v1, then perhaps buy another copy?
Is not like they are tracking you down and burn down your car or something. Just a bunch of dumbass cyber bully who think they reinvent the wheel with that dumb ass david Kim who love to watch 2 balls hit each other over and over again.
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On March 09 2013 01:03 AnomalySC2 wrote:Show nested quote +On March 09 2013 00:58 MaestroSC wrote:On March 09 2013 00:56 AnomalySC2 wrote:https://en.wikipedia.org/wiki/CyberstalkingThis is what I'm the victim of currently. I'll quote the corporate stalker part, as it's the exact scenario I'm in. Corporate cyberstalking Corporate cyberstalking is when a company harasses an individual online, or an individual or group of individuals harasses an organization. Motives for corporate cyberstalking are ideological, or include a desire for financial gain or revenge.[19] The reason being "revenge". As I said, I was regularly used as both balance feedback and also what makes for great games to actually watch. And they think I purposefully gave bad feedback, to like ruin the game or some such nonsense. Personally I just think they're taking their anger out on me for sc2's consistent decline in popularity. so you have advanced past the tinfoil hat stage... plz continue You can't make this shit up lol. Plus go watch my games and tell me that isn't suspicious....Regardless, I could care less if you believe me or not. Enjoy adding to the shady beast that is Blizzard, for all I care. Why not post here in TL some evidence? People could prove or disprove your point, and Blizzard certainly would care if you tarnish their public image on a major community site.
I still think you should see a professional and stop playing though, sorry :/
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On March 09 2013 01:02 mordk wrote:Show nested quote +On March 09 2013 01:00 FromShouri wrote:On March 09 2013 00:56 adwodon wrote:On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap. " People should just stop trying to DL this, Has it been cracked? Yes, Apparently Skidrow has cracked the Server problem and you can run your own server. Is it worth it? No, because most of the content is server side, So until someone breaks into Blizzard servers and steals content, good luck on trying to play this game pirated. " Taken from a "warez" site from December 2012. You think it really is that hard to emulate battle.net? FFS they already did it with Starcraft2 and patched lan into it. And also to respond to the comment above that most people just "download games randomly to try them out." Even though this is anecdotal evidence I don't know of a single person in my area that does that. They read up on it, watch some videos, talk about it, and then if it still seems interesting and not a shitty game, then they download it. I also have anecdotal evidence, I personally do it all the time, and most of my friends do it. Everyone knows reviewers are sold out, and opinions are horrible on most of the internet, so it's better to try out for yourself. Some games get pirated EVEN MORE because of a really bad review, like Elemental: War of Magic. It sucked so nobody wanted it, but many people wanted to know just how damn bad it was, I know I did it and had a big laugh.
They don't read "reviews" from people but rather customer reviews(grain o salt) and current bugs list compared to promised features list. Some games are shit without me having to download them 
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Any interest for a TL region? Finding a region with randoms is annoying to say the least :D
I'm on EU.
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On March 09 2013 01:07 FromShouri wrote:Show nested quote +On March 09 2013 01:02 mordk wrote:On March 09 2013 01:00 FromShouri wrote:On March 09 2013 00:56 adwodon wrote:On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap. " People should just stop trying to DL this, Has it been cracked? Yes, Apparently Skidrow has cracked the Server problem and you can run your own server. Is it worth it? No, because most of the content is server side, So until someone breaks into Blizzard servers and steals content, good luck on trying to play this game pirated. " Taken from a "warez" site from December 2012. You think it really is that hard to emulate battle.net? FFS they already did it with Starcraft2 and patched lan into it. And also to respond to the comment above that most people just "download games randomly to try them out." Even though this is anecdotal evidence I don't know of a single person in my area that does that. They read up on it, watch some videos, talk about it, and then if it still seems interesting and not a shitty game, then they download it. I also have anecdotal evidence, I personally do it all the time, and most of my friends do it. Everyone knows reviewers are sold out, and opinions are horrible on most of the internet, so it's better to try out for yourself. Some games get pirated EVEN MORE because of a really bad review, like Elemental: War of Magic. It sucked so nobody wanted it, but many people wanted to know just how damn bad it was, I know I did it and had a big laugh. They don't read "reviews" from people but rather customer reviews(grain o salt) and current bugs list compared to promised features list. Some games are shit without me having to download them  I guess it's a different approach. DLing something is so fast and easy I go like "well, what the hell, I'll try it out", I've also taken some surprises, though very rarely. On point, I'd say D3 is popular enough most pirates will give it a shot, so I doubt it's a reason it's getting less pirated. The truth is it has been partially pirated and most features aren't there, so I'd say their DRM was successful, although the sacrifice made for it was a bit too large imo.
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United States22883 Posts
On March 09 2013 00:19 Fzero wrote: A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
The proper approach to this would be to find which ranks higher on players' needs, size of the city or complexity of the engine. If a core aspect of the Sim City experience is creating actual large cities instead of large towns, then you should be providing that option, possibly at the expense of the engine.
Even with a less complex engine, SC could have the most complex modeling of any game. So even if someone says "I wish it covered recycling better" or something like that, SC would still be leader in class in terms of modeling. In terms of design, you just need to be the best available option on the top needs. SC devs sacrificed one of the top needs (size/freedom) in order to push another top need, which had already been sufficient.
That's a design mistake, and product-out thinking. I don't know how good Maxis's customer research was but I suspect, like most game companies, it was mostly non-existent. There are ways to judge nearly exactly how much people care about certain factors, and I suspect a better compromise exists between pre-made 2x2's/current complexity, and complete computer overload.
The response to small city sizes isn't "well our engine is this complicated, therefore it's not possible." It's "oh, maybe we should've made it possible and made the engine less complicated." Obviously that doesn't address the immediate issue, but at least it's better than making it sound like you had no better choice, when in fact the design leaders and managers did have a choice.
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On March 09 2013 01:13 mordk wrote:Show nested quote +On March 09 2013 01:07 FromShouri wrote:On March 09 2013 01:02 mordk wrote:On March 09 2013 01:00 FromShouri wrote:On March 09 2013 00:56 adwodon wrote:On March 09 2013 00:51 FromShouri wrote:On March 09 2013 00:33 mordk wrote:On March 09 2013 00:30 FromShouri wrote:On March 09 2013 00:19 Fzero wrote: Again, I have no comment on whether or not the design decision was correct to go with always online. However, the decision was made and there is no other way to make this game function without it. Everything you do in the current Simcity talks asynchronously to the cloud server system because it needs to have the data from your city (and every other city in your region [and all regions]) to be able to update everyone else with what is happening in your box.
The idea is that the glasshouse engine simulates down to the individual sim level and perpetrates that simulation across the entire region for all players. This doesn't work if you take it offline and this is the experience the team wants you to have.
A big comment about city size. I don't know how many of you have actually pushed the limitations of your box, but run something like fraps or another FPS counter when the engine starts pushing 400k or so. The game would simply not function at 4k x 4k sizes given current computing power on 90% of the players. When Ocean talks about future possibilities, they're not planning on simply ignoring the need for variety in city sizes, region templates, etc... they made decisions to function within the current PC environment. Crysis 3 can push your GPU, but SimCity will punish the CPU.
So yes, all these things came from the initial decision on what type of game they wanted to make and all of this information is publicly available already. The comments about DRM and fuck EA and Origin are all really outside of the scope of the game of SimCity. I realize they affect you as a consumer of a product, but I've got news for you.. the industry is moving towards analytic representation of all kinds of player statistics to help them drive revenue in future games. Every part of the industry is telling them that profits exist if you can monitor consumer trends and deliver goods to please that want. No where is that easier than via a computer. You should listen to Gabe Newell talk about economics of the industry sometime if you think it is just "EA being EA." Im not sure how you can defend such piss poor design philosophy because of "hardware" specs. They could of just as easily given you the options present in Total War games where people with lower graphics can turn down the amount of people on the screen. Do you really think that they couldn't of designed it better to where if you were zoomed out most of the people go into a CPU/Ram cycle and only appear when you zoom in on the town? But no, they went with SimTown instead of SimCity and "hope to address the issue of city sizes in the coming months". BTW-you're not releasing any ground breaking news, steam has been doing this for years with ads popping up when you close games(even more annoying because if I'm shutting my game down 99% of the time I'm done for the day so the extra clicks get annoying especially with all the garbage games they try to sell me that I'm not interested in.) Just because that is the way the "industry" is going, doesn't mean we can't get vocal about how stupid and punishing it is to legit users because 1 company makes a really shitty game because of the DRM requirement and then gives you no other options to play. BTW, did you know that these kinds of DRM didn't stop anyone from pirating D3 that wanted it? It doesn't stop pirates, it just present hassles for legit customers. Just like Starcraft 2 not having lan except in the pirated edition. Pirates got a feature that was a legitimate need for real customers. Hmmm I'm not sure where you get your data, but D3 is one of the least pirated games out of the recent releases, despite how terrible the launch was, as far as piracy comes, it seems to have worked fairly well. Cutting down pirating is not the same as eliminating it. It may of been one of the "less" pirated games, but that also has something more to do with its current state of being complete shit rather then the availability of pirated copies. I have a feeling its more or less the same with this game, people see it, read about it a little, find out it's complete shit, and don't download it. So in that regard, ya the DRM works perfectly. Noone has access to a fully functional pirated version of Diablo 3 stop talking crap. " People should just stop trying to DL this, Has it been cracked? Yes, Apparently Skidrow has cracked the Server problem and you can run your own server. Is it worth it? No, because most of the content is server side, So until someone breaks into Blizzard servers and steals content, good luck on trying to play this game pirated. " Taken from a "warez" site from December 2012. You think it really is that hard to emulate battle.net? FFS they already did it with Starcraft2 and patched lan into it. And also to respond to the comment above that most people just "download games randomly to try them out." Even though this is anecdotal evidence I don't know of a single person in my area that does that. They read up on it, watch some videos, talk about it, and then if it still seems interesting and not a shitty game, then they download it. I also have anecdotal evidence, I personally do it all the time, and most of my friends do it. Everyone knows reviewers are sold out, and opinions are horrible on most of the internet, so it's better to try out for yourself. Some games get pirated EVEN MORE because of a really bad review, like Elemental: War of Magic. It sucked so nobody wanted it, but many people wanted to know just how damn bad it was, I know I did it and had a big laugh. They don't read "reviews" from people but rather customer reviews(grain o salt) and current bugs list compared to promised features list. Some games are shit without me having to download them  I guess it's a different approach. DLing something is so fast and easy I go like "well, what the hell, I'll try it out", I've also taken some surprises, though very rarely. On point, I'd say D3 is popular enough most pirates will give it a shot, so I doubt it's a reason it's getting less pirated. The truth is it has been partially pirated and most features aren't there, so I'd say their DRM was successful, although the sacrifice made for it was a bit too large imo.
I completely disagree with you, considering there are Private WoW servers that are literally 99% accurate outside of the customizations that they do to it(I currently play a Burning Crusade server that is literally release except you gain exp x14 faster. everything else is blizzlike with attunements, flying mount costs, skills, and talents, etc.) I think the only reason we haven't seen a working D3 copy is the amount of work that would go into making it work and most people have already moved onto other games. So the DRM isn't the big picture of why it's not pirated as much but rather simply because most people don't consider the game worthwhile, hell I paid for it and I haven't touched it in a long time now.
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