[H] Capitalizing after 13 nexus - Page 2
Forum Index > Brood War Strategy |
piratebay
United States399 Posts
| ||
SiegeTanksandBlueGoo
China685 Posts
| ||
IdrA
United States11541 Posts
On May 31 2009 03:28 piratebay wrote: dont listen to starbrift, horrendous advice. actually pretty much everything hes said is exactly right | ||
SiegeTanksandBlueGoo
China685 Posts
| ||
ZERG_RUSSIAN
10417 Posts
| ||
redneck_mike
United States124 Posts
frequently I have met someone who treats pylons like they're supply depots. the more pylons, the more fortified your gates and cannons are, and the bigger the army in turn. | ||
Sublimis
Sweden70 Posts
1. Contain me and have blatant map control with a sheer amount of units denying my expansions while he expands himself and starve me to death. Also denying my pushes with zealot bombs, storms and stasis. 2. Go for a fast 2 stargate arbiter recall build and recall the hell out of my expansions/main in case I get some expansions going. 3. Carriers if I succeed in enmassing a large quantity of units and he's not able to break through. | ||
redneck_mike
United States124 Posts
seriously, if he's not attacking, be afraid. | ||
ZERG_RUSSIAN
10417 Posts
On May 31 2009 12:15 redneck_mike wrote: yea but in 14 nexus you get a second pylon which strengthens your gates and nexus. frequently I have met someone who treats pylons like they're supply depots. the more pylons, the more fortified your gates and cannons are, and the bigger the army in turn. Yeah, because you never get another pylon for the whole rest of the game - Obviously you just move the timing back after the pair of goons, you're just cutting 2 probes for faster vulture defense in a build that hinges on defending the first attack. | ||
ZERG_RUSSIAN
10417 Posts
| ||
redneck_mike
United States124 Posts
| ||
Amber[LighT]
United States5078 Posts
On May 29 2009 18:16 Louder wrote: Hm I always do the BO like this: 8 pylon 13 nexus 13 gate 14 gas 15 core 15 gate 15 pylon 15 zealot Don't have to make a 2nd pylon til after your first 2 goons start, and as far as I can tell it doesn't have any disadvantages.. you cut probes a lot in any nex first pvt opening This is the version I'm familiar with too. If I were you I would perfect this build and perfect using rally points for your nexus'. Always try to get the quick third once his rush fails or you see he's going for the expo. You just need to defend your main from drops if he happens to drop, which is always a possibility. | ||
Amber[LighT]
United States5078 Posts
On June 02 2009 05:29 redneck_mike wrote: The nexus is weird. You need a pylon to build it but you can't disconnect it. what? | ||
Reason
United Kingdom2770 Posts
On June 02 2009 05:29 redneck_mike wrote: The nexus is weird. You need a pylon to build it wrong On May 31 2009 22:13 redneck_mike wrote: i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main. seriously, if he's not attacking, be afraid. I lol'd. | ||
ultramagnetics
Poland215 Posts
| ||
Rucky
United States717 Posts
| ||
Piste
6164 Posts
When I play TvP vs 14nexus, I go with 2fac vults + bunker rush and try to kill his exp or 1base dropship play depending on the map, or then expand before add-on/unit myself. all my builds sucks tho. dunno how I even win any games. | ||
SilverSkyLark
Philippines8437 Posts
So let's say that I manage to take a third when he gets his natural then I manage to contain him so that he can't get anything out. Let's say I go for arbiters (I never win with carriers for some reason) so that would take some time to kick in. What if he decides to slow push out of his natural? I know I should zealot bomb and continue to harass but what if it just won't work? Should I give him space and try to lose minimal units then flank him outside where there's more space to maneuver my units? Because that's my latest problem now, yes I contain him and deny his sneaky third, but the thing is he manages to push out before I get arbiter tech out to do the finishing recalls. | ||
freelander
Hungary4707 Posts
On May 31 2009 22:13 redneck_mike wrote: i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main. seriously, if he's not attacking, be afraid. post of the year | ||
[DUF]MethodMan
Germany1716 Posts
On May 31 2009 22:13 redneck_mike wrote: i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main. seriously, if he's not attacking, be afraid. hahaha, great trolling there | ||
| ||